// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/io_surface_layer_impl.h" #include "base/stringprintf.h" #include "cc/io_surface_draw_quad.h" #include "cc/layer_tree_impl.h" #include "cc/output/gl_renderer.h" // For the GLC() macro. #include "cc/output/output_surface.h" #include "cc/quad_sink.h" #include "gpu/GLES2/gl2extchromium.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/khronos/GLES2/gl2ext.h" namespace cc { IOSurfaceLayerImpl::IOSurfaceLayerImpl(LayerTreeImpl* tree_impl, int id) : LayerImpl(tree_impl, id), io_surface_id_(0), io_surface_changed_(false), io_surface_texture_id_(0) {} IOSurfaceLayerImpl::~IOSurfaceLayerImpl() { if (!io_surface_texture_id_) return; OutputSurface* output_surface = layer_tree_impl()->output_surface(); // FIXME: Implement this path for software compositing. WebKit::WebGraphicsContext3D* context3d = output_surface->context3d(); if (context3d) context3d->deleteTexture(io_surface_texture_id_); } scoped_ptr IOSurfaceLayerImpl::CreateLayerImpl( LayerTreeImpl* tree_impl) { return IOSurfaceLayerImpl::Create(tree_impl, id()).PassAs(); } void IOSurfaceLayerImpl::PushPropertiesTo(LayerImpl* layer) { LayerImpl::PushPropertiesTo(layer); IOSurfaceLayerImpl* io_surface_layer = static_cast(layer); io_surface_layer->SetIOSurfaceProperties(io_surface_id_, io_surface_size_); } void IOSurfaceLayerImpl::WillDraw(ResourceProvider* resource_provider) { LayerImpl::WillDraw(resource_provider); if (io_surface_changed_) { WebKit::WebGraphicsContext3D* context3d = resource_provider->GraphicsContext3D(); if (!context3d) { // FIXME: Implement this path for software compositing. return; } // FIXME: Do this in a way that we can track memory usage. if (!io_surface_texture_id_) io_surface_texture_id_ = context3d->createTexture(); GLC(context3d, context3d->activeTexture(GL_TEXTURE0)); GLC(context3d, context3d->bindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_id_)); GLC(context3d, context3d->texParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GLC(context3d, context3d->texParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GLC(context3d, context3d->texParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); GLC(context3d, context3d->texParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); context3d->texImageIOSurface2DCHROMIUM(GL_TEXTURE_RECTANGLE_ARB, io_surface_size_.width(), io_surface_size_.height(), io_surface_id_, 0); // Do not check for error conditions. texImageIOSurface2DCHROMIUM is // supposed to hold on to the last good IOSurface if the new one is already // closed. This is only a possibility during live resizing of plugins. // However, it seems that this is not sufficient to completely guard against // garbage being drawn. If this is found to be a significant issue, it may // be necessary to explicitly tell the embedder when to free the surfaces it // has allocated. io_surface_changed_ = false; } } void IOSurfaceLayerImpl::AppendQuads(QuadSink* quad_sink, AppendQuadsData* append_quads_data) { SharedQuadState* shared_quad_state = quad_sink->UseSharedQuadState(CreateSharedQuadState()); AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); gfx::Rect quad_rect(gfx::Point(), content_bounds()); gfx::Rect opaque_rect(contents_opaque() ? quad_rect : gfx::Rect()); scoped_ptr quad = IOSurfaceDrawQuad::Create(); quad->SetNew(shared_quad_state, quad_rect, opaque_rect, io_surface_size_, io_surface_texture_id_, IOSurfaceDrawQuad::FLIPPED); quad_sink->Append(quad.PassAs(), append_quads_data); } void IOSurfaceLayerImpl::DumpLayerProperties(std::string* str, int indent) const { str->append(IndentString(indent)); base::StringAppendF(str, "iosurface id: %u texture id: %u\n", io_surface_id_, io_surface_texture_id_); LayerImpl::DumpLayerProperties(str, indent); } void IOSurfaceLayerImpl::DidLoseOutputSurface() { // We don't have a valid texture ID in the new context; however, // the IOSurface is still valid. io_surface_texture_id_ = 0; io_surface_changed_ = true; } void IOSurfaceLayerImpl::SetIOSurfaceProperties(unsigned io_surface_id, gfx::Size size) { if (io_surface_id_ != io_surface_id) io_surface_changed_ = true; io_surface_id_ = io_surface_id; io_surface_size_ = size; } const char* IOSurfaceLayerImpl::LayerTypeAsString() const { return "IOSurfaceLayer"; } } // namespace cc