// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYER_IMPL_H_ #define CC_LAYER_IMPL_H_ #include #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/values.h" #include "cc/animation/layer_animation_controller.h" #include "cc/animation/layer_animation_value_observer.h" #include "cc/base/cc_export.h" #include "cc/base/region.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/draw_properties.h" #include "cc/input_handler.h" #include "cc/render_pass.h" #include "cc/render_surface_impl.h" #include "cc/resource_provider.h" #include "cc/shared_quad_state.h" #include "skia/ext/refptr.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperations.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkPicture.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_f.h" #include "ui/gfx/transform.h" namespace base { class DictionaryValue; } namespace cc { class LayerTreeHostImpl; class LayerTreeImpl; class QuadSink; class Renderer; class ScrollbarAnimationController; class ScrollbarLayerImpl; class Layer; struct AppendQuadsData; class CC_EXPORT LayerImpl : LayerAnimationValueObserver { public: typedef ScopedPtrVector LayerList; static scoped_ptr Create(LayerTreeImpl* tree_impl, int id) { return make_scoped_ptr(new LayerImpl(tree_impl, id)); } virtual ~LayerImpl(); int id() const { return layer_id_; } // LayerAnimationValueObserver implementation. virtual void OnOpacityAnimated(float opacity) OVERRIDE; virtual void OnTransformAnimated(const gfx::Transform& transform) OVERRIDE; virtual bool IsActive() const OVERRIDE; // Tree structure. LayerImpl* parent() { return parent_; } const LayerImpl* parent() const { return parent_; } const LayerList& children() const { return children_; } LayerList& children() { return children_; } LayerImpl* child_at(size_t index) const { return children_[index]; } void AddChild(scoped_ptr child); scoped_ptr RemoveChild(LayerImpl* child); void set_parent(LayerImpl* parent) { parent_ = parent; } // Warning: This does not preserve tree structure invariants. void ClearChildList(); void SetMaskLayer(scoped_ptr mask_layer); LayerImpl* mask_layer() { return mask_layer_.get(); } const LayerImpl* mask_layer() const { return mask_layer_.get(); } scoped_ptr TakeMaskLayer(); void SetReplicaLayer(scoped_ptr replica_layer); LayerImpl* replica_layer() { return replica_layer_.get(); } const LayerImpl* replica_layer() const { return replica_layer_.get(); } scoped_ptr TakeReplicaLayer(); bool has_mask() const { return mask_layer_; } bool has_replica() const { return replica_layer_; } bool replica_has_mask() const { return replica_layer_ && (mask_layer_ || replica_layer_->mask_layer_); } LayerTreeImpl* layer_tree_impl() const { return layer_tree_impl_; } scoped_ptr CreateSharedQuadState() const; // willDraw must be called before appendQuads. If willDraw is called, // didDraw is guaranteed to be called before another willDraw or before // the layer is destroyed. To enforce this, any class that overrides // willDraw/didDraw must call the base class version. virtual void WillDraw(ResourceProvider* resource_provider); virtual void AppendQuads(QuadSink* quad_sink, AppendQuadsData* append_quads_data) {} virtual void DidDraw(ResourceProvider* resource_provider); virtual ResourceProvider::ResourceId ContentsResourceId() const; virtual bool HasDelegatedContent() const; virtual bool HasContributingDelegatedRenderPasses() const; virtual RenderPass::Id FirstContributingRenderPassId() const; virtual RenderPass::Id NextContributingRenderPassId(RenderPass::Id id) const; virtual void UpdateTilePriorities() {} virtual ScrollbarLayerImpl* ToScrollbarLayer(); // Returns true if this layer has content to draw. void SetDrawsContent(bool draws_content); bool DrawsContent() const { return draws_content_; } bool force_render_surface() const { return force_render_surface_; } void SetForceRenderSurface(bool force) { force_render_surface_ = force; } void SetAnchorPoint(gfx::PointF anchor_point); gfx::PointF anchor_point() const { return anchor_point_; } void SetAnchorPointZ(float anchor_point_z); float anchor_point_z() const { return anchor_point_z_; } void SetBackgroundColor(SkColor background_color); SkColor background_color() const { return background_color_; } void SetFilters(const WebKit::WebFilterOperations& filters); const WebKit::WebFilterOperations& filters() const { return filters_; } void SetBackgroundFilters(const WebKit::WebFilterOperations& filters); const WebKit::WebFilterOperations& background_filters() const { return background_filters_; } void SetFilter(const skia::RefPtr& filter); skia::RefPtr filter() const { return filter_; } void SetMasksToBounds(bool masks_to_bounds); bool masks_to_bounds() const { return masks_to_bounds_; } void SetContentsOpaque(bool opaque); bool contents_opaque() const { return contents_opaque_; } void SetOpacity(float opacity); float opacity() const { return opacity_; } bool OpacityIsAnimating() const; bool OpacityIsAnimatingOnImplOnly() const; void SetPosition(gfx::PointF position); gfx::PointF position() const { return position_; } void SetIsContainerForFixedPositionLayers(bool container) { is_container_for_fixed_position_layers_ = container; } bool is_container_for_fixed_position_layers() const { return is_container_for_fixed_position_layers_; } void SetFixedToContainerLayer(bool fixed) { fixed_to_container_layer_ = fixed; } bool fixed_to_container_layer() const { return fixed_to_container_layer_; } void SetPreserves3d(bool preserves_3d); bool preserves_3d() const { return preserves_3d_; } void SetUseParentBackfaceVisibility(bool use) { use_parent_backface_visibility_ = use; } bool use_parent_backface_visibility() const { return use_parent_backface_visibility_; } void SetSublayerTransform(const gfx::Transform& sublayer_transform); const gfx::Transform& sublayer_transform() const { return sublayer_transform_; } // Debug layer name. void SetDebugName(const std::string& debug_name) { debug_name_ = debug_name; } std::string debug_name() const { return debug_name_; } bool ShowDebugBorders() const; // These invalidate the host's render surface layer list. The caller // is responsible for calling setNeedsUpdateDrawProperties on the host // so that its list can be recreated. void CreateRenderSurface(); void ClearRenderSurface() { draw_properties_.render_surface.reset(); } DrawProperties& draw_properties() { return draw_properties_; } const DrawProperties& draw_properties() const { return draw_properties_; } // The following are shortcut accessors to get various information from // draw_properties_ const gfx::Transform& draw_transform() const { return draw_properties_.target_space_transform; } const gfx::Transform& screen_space_transform() const { return draw_properties_.screen_space_transform; } float draw_opacity() const { return draw_properties_.opacity; } bool draw_opacity_is_animating() const { return draw_properties_.opacity_is_animating; } bool draw_transform_is_animating() const { return draw_properties_.target_space_transform_is_animating; } bool screen_space_transform_is_animating() const { return draw_properties_.screen_space_transform_is_animating; } bool screen_space_opacity_is_animating() const { return draw_properties_.screen_space_opacity_is_animating; } bool can_use_lcd_text() const { return draw_properties_.can_use_lcd_text; } bool is_clipped() const { return draw_properties_.is_clipped; } gfx::Rect clip_rect() const { return draw_properties_.clip_rect; } gfx::Rect drawable_content_rect() const { return draw_properties_.drawable_content_rect; } gfx::Rect visible_content_rect() const { return draw_properties_.visible_content_rect; } LayerImpl* render_target() { DCHECK(!draw_properties_.render_target || draw_properties_.render_target->render_surface()); return draw_properties_.render_target; } const LayerImpl* render_target() const { DCHECK(!draw_properties_.render_target || draw_properties_.render_target->render_surface()); return draw_properties_.render_target; } RenderSurfaceImpl* render_surface() const { return draw_properties_.render_surface.get(); } // The client should be responsible for setting bounds, contentBounds and // contentsScale to appropriate values. LayerImpl doesn't calculate any of // them from the other values. void SetBounds(gfx::Size bounds); gfx::Size bounds() const { return bounds_; } void SetContentBounds(gfx::Size content_bounds); gfx::Size content_bounds() const { return draw_properties_.content_bounds; } float contents_scale_x() const { return draw_properties_.contents_scale_x; } float contents_scale_y() const { return draw_properties_.contents_scale_y; } void SetContentsScale(float contents_scale_x, float contents_scale_y); virtual void CalculateContentsScale(float ideal_contents_scale, bool animating_transform_to_screen, float* contents_scale_x, float* contents_scale_y, gfx::Size* contentBounds); void SetScrollOffset(gfx::Vector2d scroll_offset); gfx::Vector2d scroll_offset() const { return scroll_offset_; } void SetMaxScrollOffset(gfx::Vector2d max_scroll_offset); gfx::Vector2d max_scroll_offset() const { return max_scroll_offset_; } void SetScrollDelta(gfx::Vector2dF scroll_delta); gfx::Vector2dF scroll_delta() const { return scroll_delta_; } gfx::Vector2dF TotalScrollOffset() const; void SetImplTransform(const gfx::Transform& transform); const gfx::Transform& impl_transform() const { return impl_transform_; } void SetSentScrollDelta(gfx::Vector2d sent_scroll_delta); gfx::Vector2d sent_scroll_delta() const { return sent_scroll_delta_; } // Returns the delta of the scroll that was outside of the bounds of the // initial scroll gfx::Vector2dF ScrollBy(gfx::Vector2dF scroll); void SetScrollable(bool scrollable) { scrollable_ = scrollable; } bool scrollable() const { return scrollable_; } void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread) { should_scroll_on_main_thread_ = should_scroll_on_main_thread; } bool should_scroll_on_main_thread() const { return should_scroll_on_main_thread_; } void SetHaveWheelEventHandlers(bool have_wheel_event_handlers) { have_wheel_event_handlers_ = have_wheel_event_handlers; } bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; } void SetNonFastScrollableRegion(const Region& region) { non_fast_scrollable_region_ = region; } const Region& non_fast_scrollable_region() const { return non_fast_scrollable_region_; } void SetTouchEventHandlerRegion(const Region& region) { touch_event_handler_region_ = region; } const Region& touch_event_handler_region() const { return touch_event_handler_region_; } void SetDrawCheckerboardForMissingTiles(bool checkerboard) { draw_checkerboard_for_missing_tiles_ = checkerboard; } bool DrawCheckerboardForMissingTiles() const; InputHandlerClient::ScrollStatus TryScroll( gfx::PointF screen_space_point, InputHandlerClient::ScrollInputType type) const; void SetDoubleSided(bool double_sided); bool double_sided() const { return double_sided_; } void SetTransform(const gfx::Transform& transform); const gfx::Transform& transform() const { return transform_; } bool TransformIsAnimating() const; bool TransformIsAnimatingOnImplOnly() const; void set_update_rect(const gfx::RectF& update_rect) { update_rect_ = update_rect; } const gfx::RectF& update_rect() const { return update_rect_; } std::string LayerTreeAsText() const; virtual base::DictionaryValue* LayerTreeAsJson() const; void SetStackingOrderChanged(bool stacking_order_changed); bool LayerPropertyChanged() const { return layer_property_changed_ || LayerIsAlwaysDamaged(); } bool LayerSurfacePropertyChanged() const; void ResetAllChangeTrackingForSubtree(); virtual bool LayerIsAlwaysDamaged() const; LayerAnimationController* layer_animation_controller() { return layer_animation_controller_.get(); } virtual Region VisibleContentOpaqueRegion() const; virtual void DidBecomeActive(); // Indicates that the surface previously used to render this layer // was lost and that a new one has been created. Won't be called // until the new surface has been created successfully. virtual void DidLoseOutputSurface(); ScrollbarAnimationController* scrollbar_animation_controller() const { return scrollbar_animation_controller_.get(); } void SetScrollbarOpacity(float opacity); void SetHorizontalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer); ScrollbarLayerImpl* horizontal_scrollbar_layer() { return horizontal_scrollbar_layer_; } void SetVerticalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer); ScrollbarLayerImpl* vertical_scrollbar_layer() { return vertical_scrollbar_layer_; } gfx::Rect LayerRectToContentRect(const gfx::RectF& layer_rect) const; virtual skia::RefPtr GetPicture(); virtual bool CanClipSelf() const; virtual bool AreVisibleResourcesReady() const; virtual scoped_ptr CreateLayerImpl(LayerTreeImpl* tree_impl); virtual void PushPropertiesTo(LayerImpl* layer); virtual scoped_ptr AsValue() const; protected: LayerImpl(LayerTreeImpl* layer_impl, int id); // Get the color and size of the layer's debug border. virtual void GetDebugBorderProperties(SkColor* color, float* width) const; void AppendDebugBorderQuad(QuadSink* quad_sink, const SharedQuadState* shared_quad_state, AppendQuadsData* append_quads_data) const; virtual void DumpLayerProperties(std::string* str, int indent) const; static std::string IndentString(int indent); void AsValueInto(base::DictionaryValue* dict) const; void NoteLayerSurfacePropertyChanged(); void NoteLayerPropertyChanged(); void NoteLayerPropertyChangedForSubtree(); // Note carefully this does not affect the current layer. void NoteLayerPropertyChangedForDescendants(); private: void UpdateScrollbarPositions(); virtual const char* LayerTypeAsString() const; void DumpLayer(std::string* str, int indent) const; // Properties internal to LayerImpl LayerImpl* parent_; LayerList children_; // mask_layer_ can be temporarily stolen during tree sync, we need this ID to // confirm newly assigned layer is still the previous one int mask_layer_id_; scoped_ptr mask_layer_; int replica_layer_id_; // ditto scoped_ptr replica_layer_; int layer_id_; LayerTreeImpl* layer_tree_impl_; // Properties synchronized from the associated Layer. gfx::PointF anchor_point_; float anchor_point_z_; gfx::Size bounds_; gfx::Vector2d scroll_offset_; bool scrollable_; bool should_scroll_on_main_thread_; bool have_wheel_event_handlers_; Region non_fast_scrollable_region_; Region touch_event_handler_region_; SkColor background_color_; bool stacking_order_changed_; // Whether the "back" of this layer should draw. bool double_sided_; // Tracks if drawing-related properties have changed since last redraw. bool layer_property_changed_; // Indicates that a property has changed on this layer that would not // affect the pixels on its target surface, but would require redrawing // the targetSurface onto its ancestor targetSurface. // For layers that do not own a surface this flag acts as // layer_property_changed_. bool layer_surface_property_changed_; bool masks_to_bounds_; bool contents_opaque_; float opacity_; gfx::PointF position_; bool preserves_3d_; bool use_parent_backface_visibility_; bool draw_checkerboard_for_missing_tiles_; gfx::Transform sublayer_transform_; gfx::Transform transform_; bool draws_content_; bool force_render_surface_; // Set for the layer that other layers are fixed to. bool is_container_for_fixed_position_layers_; // This is true if the layer should be fixed to the closest ancestor // container. bool fixed_to_container_layer_; gfx::Vector2dF scroll_delta_; gfx::Vector2d sent_scroll_delta_; gfx::Vector2d max_scroll_offset_; gfx::Transform impl_transform_; gfx::Vector2dF last_scroll_offset_; // The global depth value of the center of the layer. This value is used // to sort layers from back to front. float draw_depth_; // Debug layer name. std::string debug_name_; WebKit::WebFilterOperations filters_; WebKit::WebFilterOperations background_filters_; skia::RefPtr filter_; #ifndef NDEBUG bool between_will_draw_and_did_draw_; #endif // Rect indicating what was repainted/updated during update. // Note that plugin layers bypass this and leave it empty. // Uses layer's content space. gfx::RectF update_rect_; // Manages animations for this layer. scoped_refptr layer_animation_controller_; // Manages scrollbars for this layer scoped_ptr scrollbar_animation_controller_; // Weak pointers to this layer's scrollbars, if it has them. Updated during // tree synchronization. ScrollbarLayerImpl* horizontal_scrollbar_layer_; ScrollbarLayerImpl* vertical_scrollbar_layer_; // Group of properties that need to be computed based on the layer tree // hierarchy before layers can be drawn. DrawProperties draw_properties_; DISALLOW_COPY_AND_ASSIGN(LayerImpl); }; } #endif // CC_LAYER_IMPL_H_