// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCLayerIterator_h #define CCLayerIterator_h #include "CCLayerTreeHostCommon.h" #include "base/memory/ref_counted.h" namespace cc { // These classes provide means to iterate over the RenderSurface-Layer tree. // Example code follows, for a tree of LayerChromium/RenderSurfaceChromium objects. See below for details. // // void doStuffOnLayers(const std::vector >& renderSurfaceLayerList) // { // typedef CCLayerIterator CCLayerIteratorType; // // CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList); // for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) { // // Only one of these will be true // if (it.representsTargetRenderSurface()) // foo(*it); // *it is a layer representing a target RenderSurface // if (it.representsContributingRenderSurface()) // bar(*it); // *it is a layer representing a RenderSurface that contributes to the layer's target RenderSurface // if (it.representsItself()) // baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurface // } // } // A RenderSurface R may be referred to in one of two different contexts. One RenderSurface is "current" at any time, for // whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is // being painted it would be the target surface. Once R has been painted, its contents may be included into another // surface S. While S is considered the target surface when it is being painted, R is called a contributing surface // in this context as it contributes to the content of the target surface S. // // The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the // layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one, // and possibly all, of these states. // 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurface // is now the surface owned by L. This will occur exactly once for each RenderSurface in the tree. // 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurface owned // by L as a contributing surface, without changing the current target RenderSurface. // 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the // current target RenderSurface. // // The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves // as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface // before the layer representing the surface as a target surface. // // To use the iterators: // // Create a stepping iterator and end iterator by calling CCLayerIterator::begin() and CCLayerIterator::end() and passing in the // list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to // the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide // what actions to perform with the layer given what it represents. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Non-templated constants struct CCLayerIteratorValue { static const int InvalidTargetRenderSurfaceLayerIndex = -1; // This must be -1 since the iterator action code assumes that this value can be // reached by subtracting one from the position of the first layer in the current // target surface's child layer list, which is 0. static const int LayerIndexRepresentingTargetRenderSurface = -1; }; // The position of a layer iterator that is independent of its many template types. template struct CCLayerIteratorPosition { bool representsTargetRenderSurface; bool representsContributingRenderSurface; bool representsItself; LayerType* targetRenderSurfaceLayer; LayerType* currentLayer; }; // An iterator class for walking over layers in the RenderSurface-Layer tree. template class CCLayerIterator { typedef CCLayerIterator CCLayerIteratorType; public: CCLayerIterator() : m_renderSurfaceLayerList(0) { } static CCLayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, true); } static CCLayerIteratorType end(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, false); } CCLayerIteratorType& operator++() { m_actions.next(*this); return *this; } bool operator==(const CCLayerIterator& other) const { return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLayerIndex && m_currentLayerIndex == other.m_currentLayerIndex; } bool operator!=(const CCLayerIteratorType& other) const { return !(*this == other); } LayerType* operator->() const { return currentLayer(); } LayerType* operator*() const { return currentLayer(); } bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); } bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); } bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); } LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList)[m_targetRenderSurfaceLayerIndex]); } operator const CCLayerIteratorPosition() const { CCLayerIteratorPosition position; position.representsTargetRenderSurface = representsTargetRenderSurface(); position.representsContributingRenderSurface = representsContributingRenderSurface(); position.representsItself = representsItself(); position.targetRenderSurfaceLayer = targetRenderSurfaceLayer(); position.currentLayer = currentLayer(); return position; } private: CCLayerIterator(const LayerList* renderSurfaceLayerList, bool start) : m_renderSurfaceLayerList(renderSurfaceLayerList) , m_targetRenderSurfaceLayerIndex(0) { for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) { if (!(*renderSurfaceLayerList)[i]->renderSurface()) { NOTREACHED(); m_actions.end(*this); return; } } if (start && !renderSurfaceLayerList->empty()) m_actions.begin(*this); else m_actions.end(*this); } inline static LayerChromium* getRawPtr(const scoped_refptr& ptr) { return ptr.get(); } inline static CCLayerImpl* getRawPtr(CCLayerImpl* ptr) { return ptr; } inline LayerType* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex]); } inline bool currentLayerRepresentsContributingRenderSurface() const { return CCLayerTreeHostCommon::renderSurfaceContributesToTarget(currentLayer(), targetRenderSurfaceLayer()->id()); } inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex == CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; } inline RenderSurfaceType* targetRenderSurface() const { return targetRenderSurfaceLayer()->renderSurface(); } inline const LayerList& targetRenderSurfaceChildren() const { return targetRenderSurface()->layerList(); } IteratorActionType m_actions; const LayerList* m_renderSurfaceLayerList; // The iterator's current position. // A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface. // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of // this range (for example, CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to // indicate a position outside the bounds of the tree. int m_targetRenderSurfaceLayerIndex; // A position in the list of layers that are children of the current target surface. When pointing to one of // these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at // the layers representing the target surface, this is done by setting the currentLayerIndex to a value of // CCLayerIteratorValue::LayerRepresentingTargetRenderSurface. int m_currentLayerIndex; friend struct CCLayerIteratorActions; }; // Orderings for iterating over the RenderSurface-Layer tree. struct CCLayerIteratorActions { // Walks layers sorted by z-order from back to front. class BackToFront { public: template void begin(CCLayerIterator&); template void end(CCLayerIterator&); template void next(CCLayerIterator&); private: int m_highestTargetRenderSurfaceLayer; }; // Walks layers sorted by z-order from front to back class FrontToBack { public: template void begin(CCLayerIterator&); template void end(CCLayerIterator&); template void next(CCLayerIterator&); private: template void goToHighestInSubtree(CCLayerIterator&); }; }; } // namespace cc #endif