// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layer_tree_host.h" #include "cc/animation_curve.h" #include "cc/layer.h" #include "cc/layer_animation_controller.h" #include "cc/layer_impl.h" #include "cc/test/fake_content_layer.h" #include "cc/test/fake_content_layer_client.h" #include "cc/test/layer_tree_test_common.h" #include "cc/timing_function.h" namespace cc { namespace { class LayerTreeHostAnimationTest : public ThreadedTest { public: virtual void setupTree() OVERRIDE { ThreadedTest::setupTree(); m_layerTreeHost->rootLayer()->setLayerAnimationDelegate(this); } }; // Makes sure that setNeedsAnimate does not cause the commitRequested() state to // be set. class LayerTreeHostAnimationTestSetNeedsAnimateShouldNotSetCommitRequested : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestSetNeedsAnimateShouldNotSetCommitRequested() : num_commits_(0) { } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void animate(base::TimeTicks monotonicTime) OVERRIDE { // We skip the first commit becasue its the commit that populates the // impl thread with a tree. After the second commit, the test is done. if (num_commits_ != 1) return; m_layerTreeHost->setNeedsAnimate(); // Right now, commitRequested is going to be true, because during // beginFrame, we force commitRequested to true to prevent requests from // hitting the impl thread. But, when the next didCommit happens, we should // verify that commitRequested has gone back to false. } virtual void didCommit() OVERRIDE { if (!num_commits_) { EXPECT_FALSE(m_layerTreeHost->commitRequested()); m_layerTreeHost->setNeedsAnimate(); EXPECT_FALSE(m_layerTreeHost->commitRequested()); } // Verifies that the setNeedsAnimate we made in ::animate did not // trigger commitRequested. EXPECT_FALSE(m_layerTreeHost->commitRequested()); endTest(); num_commits_++; } virtual void afterTest() OVERRIDE {} private: int num_commits_; }; MULTI_THREAD_TEST_F( LayerTreeHostAnimationTestSetNeedsAnimateShouldNotSetCommitRequested) // Trigger a frame with setNeedsCommit. Then, inside the resulting animate // callback, requet another frame using setNeedsAnimate. End the test when // animate gets called yet-again, indicating that the proxy is correctly // handling the case where setNeedsAnimate() is called inside the begin frame // flow. class LayerTreeHostAnimationTestSetNeedsAnimateInsideAnimationCallback : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestSetNeedsAnimateInsideAnimationCallback() : num_animates_(0) { } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void animate(base::TimeTicks) OVERRIDE { if (!num_animates_) { m_layerTreeHost->setNeedsAnimate(); num_animates_++; return; } endTest(); } virtual void afterTest() OVERRIDE {} private: int num_animates_; }; MULTI_THREAD_TEST_F( LayerTreeHostAnimationTestSetNeedsAnimateInsideAnimationCallback) // Add a layer animation and confirm that LayerTreeHostImpl::animateLayers does // get called and continues to get called. class LayerTreeHostAnimationTestAddAnimation : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestAddAnimation() : num_animates_(0) , received_animation_started_notification_(false) , start_time_(0) { } virtual void beginTest() OVERRIDE { postAddInstantAnimationToMainThread(); } virtual void animateLayers( LayerTreeHostImpl* impl_host, base::TimeTicks monotonic_time, bool hasUnfinishedAnimation) OVERRIDE { if (!num_animates_) { // The animation had zero duration so layerTreeHostImpl should no // longer need to animate its layers. EXPECT_FALSE(hasUnfinishedAnimation); num_animates_++; first_monotonic_time_ = monotonic_time; return; } EXPECT_LT(0, start_time_); EXPECT_TRUE(received_animation_started_notification_); endTest(); } virtual void notifyAnimationStarted(double wall_clock_time) OVERRIDE { received_animation_started_notification_ = true; start_time_ = wall_clock_time; } virtual void afterTest() OVERRIDE {} private: int num_animates_; bool received_animation_started_notification_; double start_time_; base::TimeTicks first_monotonic_time_; }; MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestAddAnimation) // Add a layer animation to a layer, but continually fail to draw. Confirm that // after a while, we do eventually force a draw. class LayerTreeHostAnimationTestCheckerboardDoesNotStarveDraws : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestCheckerboardDoesNotStarveDraws() : started_animating_(false) { } virtual void beginTest() OVERRIDE { postAddAnimationToMainThread(m_layerTreeHost->rootLayer()); } virtual void animateLayers( LayerTreeHostImpl* host_impl, base::TimeTicks monotonicTime, bool hasUnfinishedAnimation) OVERRIDE { started_animating_ = true; } virtual void drawLayersOnThread(LayerTreeHostImpl*) OVERRIDE { if (started_animating_) endTest(); } virtual bool prepareToDrawOnThread( LayerTreeHostImpl* host_impl, LayerTreeHostImpl::FrameData& frame, bool result) OVERRIDE { return false; } virtual void afterTest() OVERRIDE {} private: bool started_animating_; }; // Starvation can only be an issue with the MT compositor. MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestCheckerboardDoesNotStarveDraws) // Ensures that animations continue to be ticked when we are backgrounded. class LayerTreeHostAnimationTestTickAnimationWhileBackgrounded : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestTickAnimationWhileBackgrounded() : num_animates_(0) { } virtual void beginTest() OVERRIDE { postAddAnimationToMainThread(m_layerTreeHost->rootLayer()); } // Use willAnimateLayers to set visible false before the animation runs and // causes a commit, so we block the second visible animate in single-thread // mode. virtual void willAnimateLayers( LayerTreeHostImpl* host_impl, base::TimeTicks monotonicTime) OVERRIDE { if (num_animates_ < 2) { if (!num_animates_) { // We have a long animation running. It should continue to tick even // if we are not visible. postSetVisibleToMainThread(false); } num_animates_++; return; } endTest(); } virtual void afterTest() OVERRIDE {} private: int num_animates_; }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostAnimationTestTickAnimationWhileBackgrounded) // Ensures that animations continue to be ticked when we are backgrounded. class LayerTreeHostAnimationTestAddAnimationWithTimingFunction : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestAddAnimationWithTimingFunction() {} virtual void beginTest() OVERRIDE { postAddAnimationToMainThread(m_layerTreeHost->rootLayer()); } virtual void animateLayers( LayerTreeHostImpl* host_impl, base::TimeTicks monotonicTime, bool hasUnfinishedAnimation) OVERRIDE { LayerAnimationController* controller = m_layerTreeHost->rootLayer()->layerAnimationController(); Animation* animation = controller->getAnimation(0, Animation::Opacity); if (!animation) return; const FloatAnimationCurve* curve = animation->curve()->toFloatAnimationCurve(); float startOpacity = curve->getValue(0); float endOpacity = curve->getValue(curve->duration()); float linearly_interpolated_opacity = 0.25 * endOpacity + 0.75 * startOpacity; double time = curve->duration() * 0.25; // If the linear timing function associated with this animation was not // picked up, then the linearly interpolated opacity would be different // because of the default ease timing function. EXPECT_FLOAT_EQ(linearly_interpolated_opacity, curve->getValue(time)); LayerAnimationController* controller_impl = host_impl->rootLayer()->layerAnimationController(); Animation* animation_impl = controller_impl->getAnimation(0, Animation::Opacity); controller->removeAnimation(animation->id()); controller_impl->removeAnimation(animation_impl->id()); endTest(); } virtual void afterTest() OVERRIDE {} }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostAnimationTestAddAnimationWithTimingFunction) // Ensures that main thread animations have their start times synchronized with // impl thread animations. class LayerTreeHostAnimationTestSynchronizeAnimationStartTimes : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestSynchronizeAnimationStartTimes() : main_start_time_(-1), impl_start_time_(-1) { } virtual void beginTest() OVERRIDE { postAddAnimationToMainThread(m_layerTreeHost->rootLayer()); } virtual void notifyAnimationStarted(double time) OVERRIDE { LayerAnimationController* controller = m_layerTreeHost->rootLayer()->layerAnimationController(); Animation* animation = controller->getAnimation(0, Animation::Opacity); main_start_time_ = animation->startTime(); controller->removeAnimation(animation->id()); if (impl_start_time_ > 0) endTest(); } virtual void animateLayers( LayerTreeHostImpl* impl_host, base::TimeTicks monotonicTime, bool hasUnfinishedAnimation) OVERRIDE { LayerAnimationController* controller = impl_host->rootLayer()->layerAnimationController(); Animation* animation = controller->getAnimation(0, Animation::Opacity); if (!animation) return; impl_start_time_ = animation->startTime(); controller->removeAnimation(animation->id()); if (main_start_time_ > 0) endTest(); } virtual void afterTest() OVERRIDE { EXPECT_FLOAT_EQ(impl_start_time_, main_start_time_); } private: double main_start_time_; double impl_start_time_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestSynchronizeAnimationStartTimes) // Ensures that notifyAnimationFinished is called. class LayerTreeHostAnimationTestAnimationFinishedEvents : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestAnimationFinishedEvents() {} virtual void beginTest() OVERRIDE { postAddInstantAnimationToMainThread(); } virtual void notifyAnimationFinished(double time) OVERRIDE { LayerAnimationController* controller = m_layerTreeHost->rootLayer()->layerAnimationController(); Animation* animation = controller->getAnimation(0, Animation::Opacity); controller->removeAnimation(animation->id()); endTest(); } virtual void afterTest() OVERRIDE {} }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostAnimationTestAnimationFinishedEvents) // Ensures that when opacity is being animated, this value does not cause the // subtree to be skipped. class LayerTreeHostAnimationTestDoNotSkipLayersWithAnimatedOpacity : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestDoNotSkipLayersWithAnimatedOpacity() : update_check_layer_(FakeContentLayer::Create(&client_)) { } virtual void setupTree() OVERRIDE { update_check_layer_->setOpacity(0); m_layerTreeHost->setRootLayer(update_check_layer_); LayerTreeHostAnimationTest::setupTree(); } virtual void beginTest() OVERRIDE { postAddAnimationToMainThread(update_check_layer_.get()); } virtual void commitCompleteOnThread(LayerTreeHostImpl*) OVERRIDE { endTest(); } virtual void afterTest() OVERRIDE { // update() should have been called once, proving that the layer was not // skipped. EXPECT_EQ(1, update_check_layer_->update_count()); // clear update_check_layer_ so LayerTreeHost dies. update_check_layer_ = NULL; } private: FakeContentLayerClient client_; scoped_refptr update_check_layer_; }; MULTI_THREAD_TEST_F( LayerTreeHostAnimationTestDoNotSkipLayersWithAnimatedOpacity) // Layers added to tree with existing active animations should have the // animation correctly recognized. class LayerTreeHostAnimationTestLayerAddedWithAnimation : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestLayerAddedWithAnimation() { } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void didCommit() OVERRIDE { if (m_layerTreeHost->commitNumber() == 1) { scoped_refptr layer = Layer::create(); layer->setLayerAnimationDelegate(this); // Any valid AnimationCurve will do here. scoped_ptr curve(EaseTimingFunction::create()); scoped_ptr animation( Animation::create(curve.Pass(), 1, 1, Animation::Opacity)); layer->layerAnimationController()->addAnimation(animation.Pass()); // We add the animation *before* attaching the layer to the tree. m_layerTreeHost->rootLayer()->addChild(layer); } } virtual void animateLayers( LayerTreeHostImpl* impl_host, base::TimeTicks monotonic_time, bool hasUnfinishedAnimation) OVERRIDE { endTest(); } virtual void afterTest() OVERRIDE {} }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostAnimationTestLayerAddedWithAnimation) class LayerTreeHostAnimationTestCompositeAndReadbackAnimateCount : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestCompositeAndReadbackAnimateCount() : animated_commit_(-1) { } virtual void animate(base::TimeTicks) OVERRIDE { // We shouldn't animate on the compositeAndReadback-forced commit, but we // should for the setNeedsCommit-triggered commit. animated_commit_ = m_layerTreeHost->commitNumber(); EXPECT_NE(2, animated_commit_); } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void didCommit() OVERRIDE { switch (m_layerTreeHost->commitNumber()) { case 1: m_layerTreeHost->setNeedsCommit(); break; case 2: { char pixels[4]; m_layerTreeHost->compositeAndReadback(&pixels, gfx::Rect(0, 0, 1, 1)); break; } case 3: // This is finishing the readback's commit. break; case 4: // This is finishing the followup commit. endTest(); break; default: NOTREACHED(); } } virtual void afterTest() OVERRIDE { EXPECT_EQ(3, animated_commit_); } private: int animated_commit_; }; MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestCompositeAndReadbackAnimateCount) class LayerTreeHostAnimationTestContinuousAnimate : public LayerTreeHostAnimationTest { public: LayerTreeHostAnimationTestContinuousAnimate() : num_commit_complete_(0), num_draw_layers_(0) { } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void animate(base::TimeTicks) OVERRIDE { if (num_draw_layers_ == 2) return; m_layerTreeHost->setNeedsAnimate(); } virtual void layout() OVERRIDE { m_layerTreeHost->rootLayer()->setNeedsDisplay(); } virtual void commitCompleteOnThread(LayerTreeHostImpl*) OVERRIDE { if (num_draw_layers_ == 1) num_commit_complete_++; } virtual void drawLayersOnThread(LayerTreeHostImpl* impl) OVERRIDE { num_draw_layers_++; if (num_draw_layers_ == 2) endTest(); } virtual void afterTest() OVERRIDE { // Check that we didn't commit twice between first and second draw. EXPECT_EQ(1, num_commit_complete_); } private: int num_commit_complete_; int num_draw_layers_; }; MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestContinuousAnimate) } // namespace } // namespace cc