// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layer_tree_host.h" #include "base/basictypes.h" #include "cc/content_layer.h" #include "cc/delegated_renderer_layer.h" #include "cc/delegated_renderer_layer_impl.h" #include "cc/heads_up_display_layer.h" #include "cc/io_surface_layer.h" #include "cc/layer_impl.h" #include "cc/layer_tree_host_impl.h" #include "cc/layer_tree_impl.h" #include "cc/picture_layer.h" #include "cc/scrollbar_layer.h" #include "cc/single_thread_proxy.h" #include "cc/test/fake_content_layer.h" #include "cc/test/fake_content_layer_client.h" #include "cc/test/fake_content_layer_impl.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_scrollbar_layer.h" #include "cc/test/fake_scrollbar_theme_painter.h" #include "cc/test/fake_video_frame_provider.h" #include "cc/test/fake_web_graphics_context_3d.h" #include "cc/test/fake_web_scrollbar.h" #include "cc/test/fake_web_scrollbar_theme_geometry.h" #include "cc/test/layer_tree_test_common.h" #include "cc/test/render_pass_test_common.h" #include "cc/texture_layer.h" #include "cc/video_layer.h" #include "cc/video_layer_impl.h" #include "gpu/GLES2/gl2extchromium.h" #include "media/base/media.h" using media::VideoFrame; using WebKit::WebGraphicsContext3D; namespace cc { namespace { // These tests deal with losing the 3d graphics context. class LayerTreeHostContextTest : public ThreadedTest { public: LayerTreeHostContextTest() : ThreadedTest(), context3d_(NULL), times_to_fail_create_(0), times_to_fail_initialize_(0), times_to_lose_on_create_(0), times_to_lose_during_commit_(0), times_to_lose_during_draw_(0), times_to_fail_recreate_(0), times_to_fail_reinitialize_(0), times_to_lose_on_recreate_(0) { media::InitializeMediaLibraryForTesting(); } void LoseContext() { context3d_->loseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB); context3d_ = NULL; } virtual scoped_ptr CreateContext3d() { return FakeWebGraphicsContext3D::Create(); } virtual scoped_ptr createOutputSurface() OVERRIDE { if (times_to_fail_create_) { --times_to_fail_create_; return scoped_ptr(); } scoped_ptr context3d = CreateContext3d(); context3d_ = context3d.get(); if (times_to_fail_initialize_) { --times_to_fail_initialize_; // Make the context get lost during reinitialization. // The number of times MakeCurrent succeeds is not important, and // can be changed if needed to make this pass with future changes. context3d_->set_times_make_current_succeeds(2); } else if (times_to_lose_on_create_) { --times_to_lose_on_create_; LoseContext(); } return FakeOutputSurface::Create3d( context3d.PassAs()).PassAs(); } virtual bool prepareToDrawOnThread( LayerTreeHostImpl*, LayerTreeHostImpl::FrameData&, bool result) OVERRIDE { EXPECT_TRUE(result); if (!times_to_lose_during_draw_) return result; --times_to_lose_during_draw_; if (context3d_) context3d_->set_times_make_current_succeeds(0); return result; } virtual void commitCompleteOnThread(LayerTreeHostImpl *host_impl) OVERRIDE { if (!times_to_lose_during_commit_) return; --times_to_lose_during_commit_; LoseContext(); times_to_fail_create_ = times_to_fail_recreate_; times_to_fail_recreate_ = 0; times_to_fail_initialize_ = times_to_fail_reinitialize_; times_to_fail_reinitialize_ = 0; times_to_lose_on_create_ = times_to_lose_on_recreate_; times_to_lose_on_recreate_ = 0; } protected: FakeWebGraphicsContext3D* context3d_; int times_to_fail_create_; int times_to_fail_initialize_; int times_to_lose_on_create_; int times_to_lose_during_commit_; int times_to_lose_during_draw_; int times_to_fail_reinitialize_; int times_to_fail_recreate_; int times_to_lose_on_recreate_; }; class LayerTreeHostContextTestLostContextSucceeds : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLostContextSucceeds() : LayerTreeHostContextTest(), test_case_(0), num_losses_(0), recovered_context_(true) { } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void didRecreateOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); ++num_losses_; recovered_context_ = true; } virtual void afterTest() OVERRIDE { EXPECT_EQ(8, test_case_); EXPECT_EQ(6 + 10 + 10, num_losses_); } virtual void didCommitAndDrawFrame() OVERRIDE { // If the last frame had a context loss, then we'll commit again to // recover. if (!recovered_context_) return; if (times_to_lose_during_commit_) return; if (times_to_lose_during_draw_) return; recovered_context_ = false; if (NextTestCase()) InvalidateAndSetNeedsCommit(); else endTest(); } virtual void InvalidateAndSetNeedsCommit() { m_layerTreeHost->setNeedsCommit(); } bool NextTestCase() { static const TestCase kTests[] = { // Losing the context and failing to recreate it (or losing it again // immediately) a small number of times should succeed. { 1, // times_to_lose_during_commit 0, // times_to_lose_during_draw 3, // times_to_fail_reinitialize 0, // times_to_fail_recreate 0, // times_to_lose_on_recreate }, { 0, // times_to_lose_during_commit 1, // times_to_lose_during_draw 3, // times_to_fail_reinitialize 0, // times_to_fail_recreate 0, // times_to_lose_on_recreate }, { 1, // times_to_lose_during_commit 0, // times_to_lose_during_draw 0, // times_to_fail_reinitialize 3, // times_to_fail_recreate 0, // times_to_lose_on_recreate }, { 0, // times_to_lose_during_commit 1, // times_to_lose_during_draw 0, // times_to_fail_reinitialize 3, // times_to_fail_recreate 0, // times_to_lose_on_recreate }, { 1, // times_to_lose_during_commit 0, // times_to_lose_during_draw 0, // times_to_fail_reinitialize 0, // times_to_fail_recreate 3, // times_to_lose_on_recreate }, { 0, // times_to_lose_during_commit 1, // times_to_lose_during_draw 0, // times_to_fail_reinitialize 0, // times_to_fail_recreate 3, // times_to_lose_on_recreate }, // Losing the context and recreating it any number of times should // succeed. { 10, // times_to_lose_during_commit 0, // times_to_lose_during_draw 0, // times_to_fail_reinitialize 0, // times_to_fail_recreate 0, // times_to_lose_on_recreate }, { 0, // times_to_lose_during_commit 10, // times_to_lose_during_draw 0, // times_to_fail_reinitialize 0, // times_to_fail_recreate 0, // times_to_lose_on_recreate }, }; if (test_case_ >= arraysize(kTests)) return false; times_to_lose_during_commit_ = kTests[test_case_].times_to_lose_during_commit; times_to_lose_during_draw_ = kTests[test_case_].times_to_lose_during_draw; times_to_fail_reinitialize_ = kTests[test_case_].times_to_fail_reinitialize; times_to_fail_recreate_ = kTests[test_case_].times_to_fail_recreate; times_to_lose_on_recreate_ = kTests[test_case_].times_to_lose_on_recreate; ++test_case_; return true; } struct TestCase { int times_to_lose_during_commit; int times_to_lose_during_draw; int times_to_fail_reinitialize; int times_to_fail_recreate; int times_to_lose_on_recreate; }; private: size_t test_case_; int num_losses_; bool recovered_context_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestLostContextSucceeds) class LayerTreeHostContextTestLostContextSucceedsWithContent : public LayerTreeHostContextTestLostContextSucceeds { public: LayerTreeHostContextTestLostContextSucceedsWithContent() : LayerTreeHostContextTestLostContextSucceeds() { } virtual void setupTree() OVERRIDE { root_ = Layer::create(); root_->setBounds(gfx::Size(10, 10)); root_->setAnchorPoint(gfx::PointF()); root_->setIsDrawable(true); content_ = FakeContentLayer::Create(&client_); content_->setBounds(gfx::Size(10, 10)); content_->setAnchorPoint(gfx::PointF()); content_->setIsDrawable(true); if (use_surface_) { // TODO(danakj): Give the surface a filter to test more code when we can // do so without crashing in the shared context creation. content_->setForceRenderSurface(true); } root_->addChild(content_); m_layerTreeHost->setRootLayer(root_); LayerTreeHostContextTest::setupTree(); } virtual void InvalidateAndSetNeedsCommit() OVERRIDE { // Invalidate the render surface so we don't try to use a cached copy of the // surface. We want to make sure to test the drawing paths for drawing to // a child surface. content_->setNeedsDisplay(); LayerTreeHostContextTestLostContextSucceeds::InvalidateAndSetNeedsCommit(); } virtual void drawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { FakeContentLayerImpl* content_impl = static_cast( host_impl->rootLayer()->children()[0]); // Even though the context was lost, we should have a resource. The // FakeWebGraphicsContext3D ensures that this resource is created with // the active context. EXPECT_TRUE(content_impl->HaveResourceForTileAt(0, 0)); } protected: bool use_surface_; FakeContentLayerClient client_; scoped_refptr root_; scoped_refptr content_; }; TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, NoSurface_SingleThread) { use_surface_ = false; runTest(false); } TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, NoSurface_MultiThread) { use_surface_ = false; runTest(true); } TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, WithSurface_SingleThread) { use_surface_ = true; runTest(false); } TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, WithSurface_MultiThread) { use_surface_ = true; runTest(true); } class LayerTreeHostContextTestLostContextFails : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLostContextFails() : LayerTreeHostContextTest(), num_commits_(0) { times_to_lose_during_commit_ = 1; } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void didRecreateOutputSurface(bool succeeded) OVERRIDE { EXPECT_FALSE(succeeded); endTest(); } virtual void commitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { LayerTreeHostContextTest::commitCompleteOnThread(host_impl); ++num_commits_; if (num_commits_ == 1) { // When the context is ok, we should have these things. EXPECT_TRUE(host_impl->outputSurface()); EXPECT_TRUE(host_impl->renderer()); EXPECT_TRUE(host_impl->resourceProvider()); return; } // When context recreation fails we shouldn't be left with any of them. EXPECT_FALSE(host_impl->outputSurface()); EXPECT_FALSE(host_impl->renderer()); EXPECT_FALSE(host_impl->resourceProvider()); } virtual void afterTest() OVERRIDE {} private: int num_commits_; }; TEST_F(LayerTreeHostContextTestLostContextFails, FailReinitialize100_SingleThread) { times_to_fail_reinitialize_ = 100; times_to_fail_recreate_ = 0; times_to_lose_on_recreate_ = 0; runTest(false); } TEST_F(LayerTreeHostContextTestLostContextFails, FailReinitialize100_MultiThread) { times_to_fail_reinitialize_ = 100; times_to_fail_recreate_ = 0; times_to_lose_on_recreate_ = 0; runTest(true); } TEST_F(LayerTreeHostContextTestLostContextFails, FailRecreate100_SingleThread) { times_to_fail_reinitialize_ = 0; times_to_fail_recreate_ = 100; times_to_lose_on_recreate_ = 0; runTest(false); } TEST_F(LayerTreeHostContextTestLostContextFails, FailRecreate100_MultiThread) { times_to_fail_reinitialize_ = 0; times_to_fail_recreate_ = 100; times_to_lose_on_recreate_ = 0; runTest(true); } TEST_F(LayerTreeHostContextTestLostContextFails, LoseOnRecreate100_SingleThread) { times_to_fail_reinitialize_ = 0; times_to_fail_recreate_ = 0; times_to_lose_on_recreate_ = 100; runTest(false); } TEST_F(LayerTreeHostContextTestLostContextFails, LoseOnRecreate100_MultiThread) { times_to_fail_reinitialize_ = 0; times_to_fail_recreate_ = 0; times_to_lose_on_recreate_ = 100; runTest(true); } class LayerTreeHostContextTestFinishAllRenderingAfterLoss : public LayerTreeHostContextTest { public: virtual void beginTest() OVERRIDE { // Lose the context until the compositor gives up on it. times_to_lose_during_commit_ = 1; times_to_fail_reinitialize_ = 10; postSetNeedsCommitToMainThread(); } virtual void didRecreateOutputSurface(bool succeeded) OVERRIDE { EXPECT_FALSE(succeeded); m_layerTreeHost->finishAllRendering(); endTest(); } virtual void afterTest() OVERRIDE {} }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostContextTestFinishAllRenderingAfterLoss) class LayerTreeHostContextTestLostContextAndEvictTextures : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLostContextAndEvictTextures() : LayerTreeHostContextTest(), layer_(FakeContentLayer::Create(&client_)), impl_host_(0), num_commits_(0) { } virtual void setupTree() OVERRIDE { layer_->setBounds(gfx::Size(10, 20)); m_layerTreeHost->setRootLayer(layer_); LayerTreeHostContextTest::setupTree(); } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } void PostEvictTextures() { if (implThread()) { implThread()->postTask( base::Bind( &LayerTreeHostContextTestLostContextAndEvictTextures:: EvictTexturesOnImplThread, base::Unretained(this))); } else { DebugScopedSetImplThread impl(proxy()); EvictTexturesOnImplThread(); } } void EvictTexturesOnImplThread() { impl_host_->enforceManagedMemoryPolicy(ManagedMemoryPolicy(0)); if (lose_after_evict_) LoseContext(); } virtual void didCommitAndDrawFrame() OVERRIDE { if (num_commits_ > 1) return; EXPECT_TRUE(layer_->HaveBackingAt(0, 0)); PostEvictTextures(); } virtual void commitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE { if (num_commits_ > 1) return; ++num_commits_; if (!lose_after_evict_) LoseContext(); impl_host_ = impl; } virtual void didRecreateOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); endTest(); } virtual void afterTest() OVERRIDE {} protected: bool lose_after_evict_; FakeContentLayerClient client_; scoped_refptr layer_; LayerTreeHostImpl* impl_host_; int num_commits_; }; TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseAfterEvict_SingleThread) { lose_after_evict_ = true; runTest(false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseAfterEvict_MultiThread) { lose_after_evict_ = true; runTest(true); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseBeforeEvict_SingleThread) { lose_after_evict_ = false; runTest(false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseBeforeEvict_MultiThread) { lose_after_evict_ = false; runTest(true); } class LayerTreeHostContextTestLostContextWhileUpdatingResources : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLostContextWhileUpdatingResources() : parent_(FakeContentLayer::Create(&client_)), num_children_(50), times_to_lose_on_end_query_(3) { } virtual scoped_ptr CreateContext3d() OVERRIDE { scoped_ptr context = LayerTreeHostContextTest::CreateContext3d(); if (times_to_lose_on_end_query_) { --times_to_lose_on_end_query_; context->set_times_end_query_succeeds(5); } return context.Pass(); } virtual void setupTree() OVERRIDE { parent_->setBounds(gfx::Size(num_children_, 1)); for (int i = 0; i < num_children_; i++) { scoped_refptr child = FakeContentLayer::Create(&client_); child->setPosition(gfx::PointF(i, 0.f)); child->setBounds(gfx::Size(1, 1)); parent_->addChild(child); } m_layerTreeHost->setRootLayer(parent_); LayerTreeHostContextTest::setupTree(); } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void commitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE { endTest(); } virtual void didRecreateOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); } virtual void afterTest() OVERRIDE { EXPECT_EQ(0, times_to_lose_on_end_query_); } private: FakeContentLayerClient client_; scoped_refptr parent_; int num_children_; int times_to_lose_on_end_query_; }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostContextTestLostContextWhileUpdatingResources) class LayerTreeHostContextTestLayersNotified : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLayersNotified() : LayerTreeHostContextTest(), num_commits_(0) { } virtual void setupTree() OVERRIDE { root_ = FakeContentLayer::Create(&client_); child_ = FakeContentLayer::Create(&client_); grandchild_ = FakeContentLayer::Create(&client_); root_->addChild(child_); child_->addChild(grandchild_); m_layerTreeHost->setRootLayer(root_); LayerTreeHostContextTest::setupTree(); } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void commitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { FakeContentLayerImpl* root = static_cast( host_impl->rootLayer()); FakeContentLayerImpl* child = static_cast( root->children()[0]); FakeContentLayerImpl* grandchild = static_cast( child->children()[0]); ++num_commits_; switch (num_commits_) { case 1: EXPECT_EQ(0u, root->lost_output_surface_count()); EXPECT_EQ(0u, child->lost_output_surface_count()); EXPECT_EQ(0u, grandchild->lost_output_surface_count()); // Lose the context and struggle to recreate it. LoseContext(); times_to_fail_create_ = 1; break; case 2: EXPECT_EQ(1u, root->lost_output_surface_count()); EXPECT_EQ(1u, child->lost_output_surface_count()); EXPECT_EQ(1u, grandchild->lost_output_surface_count()); // Lose the context and again during recreate. LoseContext(); times_to_lose_on_create_ = 1; break; case 3: EXPECT_EQ(3u, root->lost_output_surface_count()); EXPECT_EQ(3u, child->lost_output_surface_count()); EXPECT_EQ(3u, grandchild->lost_output_surface_count()); // Lose the context and again during reinitialization. LoseContext(); times_to_fail_initialize_ = 1; break; case 4: EXPECT_EQ(5u, root->lost_output_surface_count()); EXPECT_EQ(5u, child->lost_output_surface_count()); EXPECT_EQ(5u, grandchild->lost_output_surface_count()); endTest(); break; default: NOTREACHED(); } } virtual void afterTest() OVERRIDE {} private: int num_commits_; FakeContentLayerClient client_; scoped_refptr root_; scoped_refptr child_; scoped_refptr grandchild_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestLayersNotified) class LayerTreeHostContextTestDontUseLostResources : public LayerTreeHostContextTest { public: virtual void setupTree() OVERRIDE { context3d_->set_have_extension_io_surface(true); context3d_->set_have_extension_egl_image(true); scoped_refptr root_ = Layer::create(); root_->setBounds(gfx::Size(10, 10)); root_->setAnchorPoint(gfx::PointF()); root_->setIsDrawable(true); scoped_refptr delegated_ = DelegatedRendererLayer::Create(); delegated_->setBounds(gfx::Size(10, 10)); delegated_->setAnchorPoint(gfx::PointF()); delegated_->setIsDrawable(true); root_->addChild(delegated_); scoped_refptr content_ = ContentLayer::create(&client_); content_->setBounds(gfx::Size(10, 10)); content_->setAnchorPoint(gfx::PointF()); content_->setIsDrawable(true); root_->addChild(content_); scoped_refptr texture_ = TextureLayer::create(NULL); texture_->setBounds(gfx::Size(10, 10)); texture_->setAnchorPoint(gfx::PointF()); texture_->setTextureId(FakeWebGraphicsContext3D::kExternalTextureId); texture_->setIsDrawable(true); root_->addChild(texture_); scoped_refptr mask_ = ContentLayer::create(&client_); mask_->setBounds(gfx::Size(10, 10)); mask_->setAnchorPoint(gfx::PointF()); scoped_refptr content_with_mask_ = ContentLayer::create(&client_); content_with_mask_->setBounds(gfx::Size(10, 10)); content_with_mask_->setAnchorPoint(gfx::PointF()); content_with_mask_->setIsDrawable(true); content_with_mask_->setMaskLayer(mask_.get()); root_->addChild(content_with_mask_); scoped_refptr video_color_ = VideoLayer::create( &color_frame_provider_); video_color_->setBounds(gfx::Size(10, 10)); video_color_->setAnchorPoint(gfx::PointF()); video_color_->setIsDrawable(true); root_->addChild(video_color_); scoped_refptr video_hw_ = VideoLayer::create( &hw_frame_provider_); video_hw_->setBounds(gfx::Size(10, 10)); video_hw_->setAnchorPoint(gfx::PointF()); video_hw_->setIsDrawable(true); root_->addChild(video_hw_); scoped_refptr video_scaled_hw_ = VideoLayer::create( &scaled_hw_frame_provider_); video_scaled_hw_->setBounds(gfx::Size(10, 10)); video_scaled_hw_->setAnchorPoint(gfx::PointF()); video_scaled_hw_->setIsDrawable(true); root_->addChild(video_scaled_hw_); scoped_refptr io_surface_ = IOSurfaceLayer::create(); io_surface_->setBounds(gfx::Size(10, 10)); io_surface_->setAnchorPoint(gfx::PointF()); io_surface_->setIsDrawable(true); io_surface_->setIOSurfaceProperties(1, gfx::Size(10, 10)); root_->addChild(io_surface_); scoped_refptr hud_ = HeadsUpDisplayLayer::create(); hud_->setBounds(gfx::Size(10, 10)); hud_->setAnchorPoint(gfx::PointF()); hud_->setIsDrawable(true); root_->addChild(hud_); // Enable the hud. LayerTreeDebugState debug_state; debug_state.showFPSCounter = true; m_layerTreeHost->setDebugState(debug_state); bool paint_scrollbar = true; bool has_thumb = true; scoped_refptr scrollbar_ = ScrollbarLayer::create( FakeWebScrollbar::create().PassAs(), FakeScrollbarThemePainter::Create(paint_scrollbar) .PassAs(), FakeWebScrollbarThemeGeometry::create(has_thumb) .PassAs(), content_->id()); scrollbar_->setBounds(gfx::Size(10, 10)); scrollbar_->setAnchorPoint(gfx::PointF()); scrollbar_->setIsDrawable(true); root_->addChild(scrollbar_); m_layerTreeHost->setRootLayer(root_); LayerTreeHostContextTest::setupTree(); } virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void commitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { ResourceProvider* resource_provider = host_impl->resourceProvider(); if (host_impl->activeTree()->source_frame_number() == 0) { // Set up impl resources on the first commit. scoped_ptr pass_for_quad = TestRenderPass::Create(); pass_for_quad->SetNew( // AppendOneOfEveryQuadType() makes a RenderPass quad with this id. RenderPass::Id(1, 1), gfx::Rect(0, 0, 10, 10), gfx::Rect(0, 0, 10, 10), gfx::Transform()); scoped_ptr pass = TestRenderPass::Create(); pass->SetNew( RenderPass::Id(2, 1), gfx::Rect(0, 0, 10, 10), gfx::Rect(0, 0, 10, 10), gfx::Transform()); pass->AppendOneOfEveryQuadType(resource_provider, RenderPass::Id(2, 1)); ScopedPtrVector pass_list; pass_list.push_back(pass_for_quad.PassAs()); pass_list.push_back(pass.PassAs()); // First child is the delegated layer. DelegatedRendererLayerImpl* delegated_impl = static_cast( host_impl->rootLayer()->children()[0]); delegated_impl->SetRenderPasses(pass_list); EXPECT_TRUE(pass_list.empty()); color_video_frame_ = VideoFrame::CreateColorFrame( gfx::Size(4, 4), 0x80, 0x80, 0x80, base::TimeDelta()); hw_video_frame_ = VideoFrame::WrapNativeTexture( resource_provider->graphicsContext3D()->createTexture(), GL_TEXTURE_2D, gfx::Size(4, 4), gfx::Rect(0, 0, 4, 4), gfx::Size(4, 4), base::TimeDelta(), VideoFrame::ReadPixelsCB(), base::Closure()); scaled_hw_video_frame_ = VideoFrame::WrapNativeTexture( resource_provider->graphicsContext3D()->createTexture(), GL_TEXTURE_2D, gfx::Size(4, 4), gfx::Rect(0, 0, 3, 2), gfx::Size(4, 4), base::TimeDelta(), VideoFrame::ReadPixelsCB(), base::Closure()); color_frame_provider_.set_frame(color_video_frame_); hw_frame_provider_.set_frame(hw_video_frame_); scaled_hw_frame_provider_.set_frame(scaled_hw_video_frame_); return; } if (host_impl->activeTree()->source_frame_number() == 3) { // On the third commit we're recovering from context loss. Hardware // video frames should not be reused by the VideoFrameProvider, but // software frames can be. hw_frame_provider_.set_frame(NULL); scaled_hw_frame_provider_.set_frame(NULL); } } virtual bool prepareToDrawOnThread( LayerTreeHostImpl* host_impl, LayerTreeHostImpl::FrameData& frame, bool result) OVERRIDE { if (host_impl->activeTree()->source_frame_number() == 2) { // Lose the context during draw on the second commit. This will cause // a third commit to recover. if (context3d_) context3d_->set_times_bind_texture_succeeds(4); } return true; } virtual void didCommitAndDrawFrame() OVERRIDE { // End the test once we know the 3nd frame drew. if (m_layerTreeHost->commitNumber() == 4) endTest(); } virtual void afterTest() OVERRIDE {} private: FakeContentLayerClient client_; scoped_refptr root_; scoped_refptr delegated_; scoped_refptr content_; scoped_refptr texture_; scoped_refptr mask_; scoped_refptr content_with_mask_; scoped_refptr video_color_; scoped_refptr video_hw_; scoped_refptr video_scaled_hw_; scoped_refptr io_surface_; scoped_refptr hud_; scoped_refptr scrollbar_; scoped_refptr color_video_frame_; scoped_refptr hw_video_frame_; scoped_refptr scaled_hw_video_frame_; FakeVideoFrameProvider color_frame_provider_; FakeVideoFrameProvider hw_frame_provider_; FakeVideoFrameProvider scaled_hw_frame_provider_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestDontUseLostResources) class LayerTreeHostContextTestFailsImmediately : public LayerTreeHostContextTest { public: LayerTreeHostContextTestFailsImmediately() : LayerTreeHostContextTest() { } virtual ~LayerTreeHostContextTestFailsImmediately() {} virtual void beginTest() OVERRIDE { postSetNeedsCommitToMainThread(); } virtual void afterTest() OVERRIDE { } virtual scoped_ptr CreateContext3d() OVERRIDE { scoped_ptr context = LayerTreeHostContextTest::CreateContext3d(); context->loseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB); return context.Pass(); } virtual void didRecreateOutputSurface(bool succeeded) OVERRIDE { EXPECT_FALSE(succeeded); // If we make it this far without crashing, we pass! endTest(); } }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestFailsImmediately); class ImplSidePaintingLayerTreeHostContextTest : public LayerTreeHostContextTest { public: virtual void initializeSettings(LayerTreeSettings& settings) OVERRIDE { settings.implSidePainting = true; } }; class LayerTreeHostContextTestImplSidePainting : public ImplSidePaintingLayerTreeHostContextTest { public: virtual void setupTree() OVERRIDE { scoped_refptr root = Layer::create(); root->setBounds(gfx::Size(10, 10)); root->setAnchorPoint(gfx::PointF()); root->setIsDrawable(true); scoped_refptr picture = PictureLayer::create(&client_); picture->setBounds(gfx::Size(10, 10)); picture->setAnchorPoint(gfx::PointF()); picture->setIsDrawable(true); root->addChild(picture); m_layerTreeHost->setRootLayer(root); LayerTreeHostContextTest::setupTree(); } virtual void beginTest() OVERRIDE { times_to_lose_during_commit_ = 1; postSetNeedsCommitToMainThread(); } virtual void afterTest() OVERRIDE {} virtual void didRecreateOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); endTest(); } private: FakeContentLayerClient client_; }; MULTI_THREAD_TEST_F(LayerTreeHostContextTestImplSidePainting) class ScrollbarLayerLostContext : public LayerTreeHostContextTest { public: ScrollbarLayerLostContext() : commits_(0) {} virtual void beginTest() OVERRIDE { scoped_refptr scroll_layer = Layer::create(); scrollbar_layer_ = FakeScrollbarLayer::Create( false, true, scroll_layer->id()); scrollbar_layer_->setBounds(gfx::Size(10, 100)); m_layerTreeHost->rootLayer()->addChild(scrollbar_layer_); m_layerTreeHost->rootLayer()->addChild(scroll_layer); postSetNeedsCommitToMainThread(); } virtual void afterTest() OVERRIDE { } virtual void commitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE { ++commits_; size_t upload_count = scrollbar_layer_->last_update_full_upload_size() + scrollbar_layer_->last_update_partial_upload_size(); switch(commits_) { case 1: // First (regular) update, we should upload 2 resources (thumb, and // backtrack). EXPECT_EQ(1, scrollbar_layer_->update_count()); EXPECT_EQ(2, upload_count); LoseContext(); break; case 2: // Second update, after the lost context, we should still upload 2 // resources even if the contents haven't changed. EXPECT_EQ(2, scrollbar_layer_->update_count()); EXPECT_EQ(2, upload_count); endTest(); break; default: NOTREACHED(); } } private: int commits_; scoped_refptr scrollbar_layer_; }; SINGLE_AND_MULTI_THREAD_TEST_F(ScrollbarLayerLostContext) } // namespace } // namespace cc