// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYER_TREE_IMPL_H_ #define CC_LAYER_TREE_IMPL_H_ #include "base/hash_tables.h" #include "cc/layer_impl.h" #if defined(COMPILER_GCC) namespace BASE_HASH_NAMESPACE { template<> struct hash { size_t operator()(cc::LayerImpl* ptr) const { return hash()(reinterpret_cast(ptr)); } }; } // namespace BASE_HASH_NAMESPACE #endif // COMPILER namespace cc { class DebugRectHistory; class FrameRateCounter; class HeadsUpDisplayLayerImpl; class LayerTreeDebugState; class LayerTreeHostImpl; class LayerTreeImpl; class LayerTreeSettings; class MemoryHistory; class OutputSurface; class PaintTimeCounter; class Proxy; class ResourceProvider; class TileManager; class CC_EXPORT LayerTreeImpl { public: typedef std::vector LayerList; static scoped_ptr create(LayerTreeHostImpl* layer_tree_host_impl) { return make_scoped_ptr(new LayerTreeImpl(layer_tree_host_impl)); } virtual ~LayerTreeImpl(); // Methods called by the layer tree that pass-through or access LTHI. // --------------------------------------------------------------------------- const LayerTreeSettings& settings() const; OutputSurface* output_surface() const; ResourceProvider* resource_provider() const; TileManager* tile_manager() const; FrameRateCounter* frame_rate_counter() const; PaintTimeCounter* paint_time_counter() const; MemoryHistory* memory_history() const; bool IsActiveTree() const; bool IsPendingTree() const; bool IsRecycleTree() const; LayerImpl* FindActiveTreeLayerById(int id); LayerImpl* FindPendingTreeLayerById(int id); int MaxTextureSize() const; bool PinchGestureActive() const; base::TimeTicks CurrentFrameTime() const; // Tree specific methods exposed to layer-impl tree. // --------------------------------------------------------------------------- void SetNeedsRedraw(); // TODO(nduca): These are implemented in cc files temporarily, but will become // trivial accessors in a followup patch. const LayerTreeDebugState& debug_state() const; float device_scale_factor() const; const gfx::Size& device_viewport_size() const; const gfx::Size& layout_viewport_size() const; std::string layer_tree_as_text() const; DebugRectHistory* debug_rect_history() const; // Other public methods // --------------------------------------------------------------------------- LayerImpl* RootLayer() const { return root_layer_.get(); } void SetRootLayer(scoped_ptr); scoped_ptr DetachLayerTree(); void pushPropertiesTo(LayerTreeImpl*); int source_frame_number() const { return source_frame_number_; } void set_source_frame_number(int frame_number) { source_frame_number_ = frame_number; } HeadsUpDisplayLayerImpl* hud_layer() { return hud_layer_; } void set_hud_layer(HeadsUpDisplayLayerImpl* layer_impl) { hud_layer_ = layer_impl; } LayerImpl* RootScrollLayer(); LayerImpl* CurrentlyScrollingLayer(); void set_currently_scrolling_layer(LayerImpl* layer) { currently_scrolling_layer_ = layer; } void ClearCurrentlyScrollingLayer(); void FindRootScrollLayer(); void UpdateMaxScrollOffset(); SkColor background_color() const { return background_color_; } void set_background_color(SkColor color) { background_color_ = color; } bool has_transparent_background() const { return has_transparent_background_; } void set_has_transparent_background(bool transparent) { has_transparent_background_ = transparent; } enum UpdateDrawPropertiesReason { UPDATE_PENDING_TREE, UPDATE_ACTIVE_TREE, UPDATE_ACTIVE_TREE_FOR_DRAW }; gfx::Transform ImplTransform() const; void SetPageScaleFactorAndLimits(float page_scale_factor, float min_page_scale_factor, float max_page_scale_factor); void SetPageScaleDelta(float delta); float total_page_scale_factor() const { return page_scale_factor_ * page_scale_delta_; } float page_scale_factor() const { return page_scale_factor_; } float min_page_scale_factor() const { return min_page_scale_factor_; } float max_page_scale_factor() const { return max_page_scale_factor_; } float page_scale_delta() const { return page_scale_delta_; } void set_sent_page_scale_delta(float delta) { sent_page_scale_delta_ = delta; } float sent_page_scale_delta() const { return sent_page_scale_delta_; } // Updates draw properties and render surface layer list void UpdateDrawProperties(UpdateDrawPropertiesReason reason); void set_needs_update_draw_properties() { needs_update_draw_properties_ = true; } bool needs_update_draw_properties() const { return needs_update_draw_properties_; } void set_needs_full_tree_sync(bool needs) { needs_full_tree_sync_ = needs; } bool needs_full_tree_sync() const { return needs_full_tree_sync_; } void ClearRenderSurfaces(); bool AreVisibleResourcesReady() const; const LayerList& RenderSurfaceLayerList() const; // These return the size of the root scrollable area and the size of // the user-visible scrolling viewport, in CSS layout coordinates. gfx::Size ScrollableSize() const; gfx::SizeF ScrollableViewportSize() const; LayerImpl* LayerById(int id); // These should be called by LayerImpl's ctor/dtor. void RegisterLayer(LayerImpl* layer); void UnregisterLayer(LayerImpl* layer); AnimationRegistrar* animationRegistrar() const; void PushPersistedState(LayerTreeImpl* pendingTree); void DidBecomeActive(); bool ContentsTexturesPurged() const; void SetContentsTexturesPurged(); void ResetContentsTexturesPurged(); // Useful for debug assertions, probably shouldn't be used for anything else. Proxy* proxy() const; protected: LayerTreeImpl(LayerTreeHostImpl* layer_tree_host_impl); LayerTreeHostImpl* layer_tree_host_impl_; int source_frame_number_; scoped_ptr root_layer_; HeadsUpDisplayLayerImpl* hud_layer_; LayerImpl* root_scroll_layer_; LayerImpl* currently_scrolling_layer_; SkColor background_color_; bool has_transparent_background_; float page_scale_factor_; float page_scale_delta_; float sent_page_scale_delta_; float min_page_scale_factor_; float max_page_scale_factor_; typedef base::hash_map LayerIdMap; LayerIdMap layer_id_map_; // Persisted state for non-impl-side-painting. int scrolling_layer_id_from_previous_tree_; // List of visible layers for the most recently prepared frame. Used for // rendering and input event hit testing. LayerList render_surface_layer_list_; bool contents_textures_purged_; bool needs_update_draw_properties_; // In impl-side painting mode, this is true when the tree may contain // structural differences relative to the active tree. bool needs_full_tree_sync_; DISALLOW_COPY_AND_ASSIGN(LayerTreeImpl); }; } #endif // CC_LAYER_TREE_IMPL_H_