// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layer_updater.h" #include "cc/prioritized_resource.h" namespace cc { LayerUpdater::Resource::Resource(scoped_ptr texture) : m_texture(texture.Pass()) { } void LayerUpdater::Resource::swapTextureWith( scoped_ptr& texture) { m_texture.swap(texture); } LayerUpdater::Resource::~Resource() { } } // namespace cc