// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef LayerUpdater_h #define LayerUpdater_h #include "base/memory/ref_counted.h" #include "cc/prioritized_texture.h" #include "third_party/khronos/GLES2/gl2.h" namespace cc { class IntRect; class IntSize; class TextureManager; struct RenderingStats; class ResourceUpdateQueue; class LayerUpdater : public base::RefCounted { public: // Allows updaters to store per-resource update properties. class Resource { public: virtual ~Resource(); PrioritizedTexture* texture() { return m_texture.get(); } void swapTextureWith(scoped_ptr& texture) { m_texture.swap(texture); } // TODO(reveman): partialUpdate should be a property of this class // instead of an argument passed to update(). virtual void update(ResourceUpdateQueue&, const IntRect& sourceRect, const IntSize& destOffset, bool partialUpdate, RenderingStats&) = 0; protected: explicit Resource(scoped_ptr texture); private: scoped_ptr m_texture; }; LayerUpdater() { } virtual scoped_ptr createResource(PrioritizedTextureManager*) = 0; // The |resultingOpaqueRect| gives back a region of the layer that was painted opaque. If the layer is marked opaque in the updater, // then this region should be ignored in preference for the entire layer's area. virtual void prepareToUpdate(const IntRect& contentRect, const IntSize& tileSize, float contentsWidthScale, float contentsHeightScale, IntRect& resultingOpaqueRect, RenderingStats&) { } // Set true by the layer when it is known that the entire output is going to be opaque. virtual void setOpaque(bool) { } protected: virtual ~LayerUpdater() { } private: friend class base::RefCounted; }; } // namespace cc #endif // LayerUpdater_h