// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/bind.h" #include "base/location.h" #include "base/run_loop.h" #include "base/single_thread_task_runner.h" #include "base/synchronization/waitable_event.h" #include "base/thread_task_runner_handle.h" #include "base/threading/thread.h" #include "cc/layers/delegated_frame_resource_collection.h" #include "cc/resources/returned_resource.h" #include "cc/resources/transferable_resource.h" #include "cc/trees/blocking_task_runner.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { class DelegatedFrameResourceCollectionTest : public testing::Test, public DelegatedFrameResourceCollectionClient { protected: DelegatedFrameResourceCollectionTest() : resources_available_(false) {} void SetUp() override { CreateResourceCollection(); } void TearDown() override { DestroyResourceCollection(); } void CreateResourceCollection() { DCHECK(!resource_collection_.get()); resource_collection_ = new DelegatedFrameResourceCollection; resource_collection_->SetClient(this); } void DestroyResourceCollection() { if (resource_collection_.get()) { resource_collection_->SetClient(nullptr); resource_collection_ = nullptr; } } TransferableResourceArray CreateResourceArray() { TransferableResourceArray resources; TransferableResource resource; resource.id = 444; resources.push_back(resource); return resources; } void UnusedResourcesAreAvailable() override { resources_available_ = true; resource_collection_->TakeUnusedResourcesForChildCompositor( &returned_resources_); if (!resources_available_closure_.is_null()) resources_available_closure_.Run(); } bool ReturnAndResetResourcesAvailable() { bool r = resources_available_; resources_available_ = false; return r; } scoped_refptr resource_collection_; bool resources_available_; ReturnedResourceArray returned_resources_; base::Closure resources_available_closure_; }; // This checks that taking the return callback doesn't take extra refcounts, // since it's sent to other threads. TEST_F(DelegatedFrameResourceCollectionTest, NoRef) { // Start with one ref. EXPECT_TRUE(resource_collection_->HasOneRef()); ReturnCallback return_callback = resource_collection_->GetReturnResourcesCallbackForImplThread(); // Callback shouldn't take a ref since it's sent to other threads. EXPECT_TRUE(resource_collection_->HasOneRef()); } void ReturnResourcesOnThread(ReturnCallback callback, const ReturnedResourceArray& resources, base::WaitableEvent* event, BlockingTaskRunner* main_thread_task_runner) { callback.Run(resources, main_thread_task_runner); if (event) event->Wait(); } // Tests that the ReturnCallback can run safely on threads even after the // last references to the collection were dropped. // Flaky: crbug.com/313441 TEST_F(DelegatedFrameResourceCollectionTest, Thread) { base::Thread thread("test thread"); thread.Start(); scoped_ptr main_thread_task_runner( BlockingTaskRunner::Create(base::ThreadTaskRunnerHandle::Get())); TransferableResourceArray resources = CreateResourceArray(); resource_collection_->ReceivedResources(resources); resource_collection_->RefResources(resources); ReturnedResourceArray returned_resources; TransferableResource::ReturnResources(resources, &returned_resources); base::WaitableEvent event(false, false); { base::RunLoop run_loop; resources_available_closure_ = run_loop.QuitClosure(); thread.message_loop()->task_runner()->PostTask( FROM_HERE, base::Bind( &ReturnResourcesOnThread, resource_collection_->GetReturnResourcesCallbackForImplThread(), returned_resources, &event, main_thread_task_runner.get())); run_loop.Run(); } EXPECT_TRUE(ReturnAndResetResourcesAvailable()); EXPECT_EQ(1u, returned_resources_.size()); EXPECT_EQ(444u, returned_resources_[0].id); EXPECT_EQ(1, returned_resources_[0].count); returned_resources_.clear(); // The event prevents the return resources callback from being deleted. // Destroy the last reference from this thread to the collection before // signaling the event, to ensure any reference taken by the callback, if any, // would be the last one. DestroyResourceCollection(); event.Signal(); CreateResourceCollection(); resource_collection_->ReceivedResources(resources); resource_collection_->RefResources(resources); // Destroy the collection before we have a chance to run the return callback. ReturnCallback return_callback = resource_collection_->GetReturnResourcesCallbackForImplThread(); resource_collection_->LoseAllResources(); DestroyResourceCollection(); EXPECT_TRUE(ReturnAndResetResourcesAvailable()); EXPECT_EQ(1u, returned_resources_.size()); EXPECT_EQ(444u, returned_resources_[0].id); EXPECT_EQ(1, returned_resources_[0].count); EXPECT_TRUE(returned_resources_[0].lost); returned_resources_.clear(); base::WaitableEvent* null_event = nullptr; thread.message_loop()->task_runner()->PostTask( FROM_HERE, base::Bind(&ReturnResourcesOnThread, return_callback, returned_resources, null_event, main_thread_task_runner.get())); thread.Stop(); } } // namespace } // namespace cc