// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/delegated_renderer_layer_impl.h" #include #include #include "base/bind.h" #include "base/containers/hash_tables.h" #include "cc/base/math_util.h" #include "cc/layers/append_quads_data.h" #include "cc/layers/quad_sink.h" #include "cc/layers/render_pass_sink.h" #include "cc/output/delegated_frame_data.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/solid_color_draw_quad.h" #include "cc/trees/layer_tree_impl.h" namespace cc { DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( LayerTreeImpl* tree_impl, int id) : LayerImpl(tree_impl, id), have_render_passes_to_push_(false), child_id_(0), own_child_id_(false) { } DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { ClearRenderPasses(); ClearChildId(); } bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { // The root RenderPass for the layer is merged with its target // RenderPass in each frame. So we only have extra RenderPasses // to merge when we have a non-root RenderPass present. return render_passes_in_draw_order_.size() > 1; } static ResourceProvider::ResourceId ResourceRemapHelper( bool* invalid_frame, const ResourceProvider::ResourceIdMap& child_to_parent_map, ResourceProvider::ResourceIdArray* resources_in_frame, ResourceProvider::ResourceId id) { ResourceProvider::ResourceIdMap::const_iterator it = child_to_parent_map.find(id); if (it == child_to_parent_map.end()) { *invalid_frame = true; return 0; } DCHECK_EQ(it->first, id); ResourceProvider::ResourceId remapped_id = it->second; resources_in_frame->push_back(id); return remapped_id; } void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { LayerImpl::PushPropertiesTo(layer); DelegatedRendererLayerImpl* delegated_layer = static_cast(layer); // If we have a new child_id to give to the active layer, it should // have already deleted its old child_id. DCHECK(delegated_layer->child_id_ == 0 || delegated_layer->child_id_ == child_id_); delegated_layer->child_id_ = child_id_; delegated_layer->own_child_id_ = true; own_child_id_ = false; delegated_layer->SetDisplaySize(display_size_); if (have_render_passes_to_push_) { // This passes ownership of the render passes to the active tree. delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); DCHECK(render_passes_in_draw_order_.empty()); have_render_passes_to_push_ = false; } // This is just a copy for testing, since resources are added to the // ResourceProvider in the pending tree. delegated_layer->resources_ = resources_; } void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( const ReturnCallback& return_callback) { if (child_id_) return; ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); child_id_ = resource_provider->CreateChild(return_callback); own_child_id_ = true; } void DelegatedRendererLayerImpl::SetFrameData( const DelegatedFrameData* frame_data, gfx::RectF damage_in_frame) { DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; DCHECK(frame_data); DCHECK(!frame_data->render_pass_list.empty()); // A frame with an empty root render pass is invalid. DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty()); ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); const ResourceProvider::ResourceIdMap& resource_map = resource_provider->GetChildToParentMap(child_id_); resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); ScopedPtrVector render_pass_list; RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); bool invalid_frame = false; ResourceProvider::ResourceIdArray resources_in_frame; DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = base::Bind(&ResourceRemapHelper, &invalid_frame, resource_map, &resources_in_frame); for (size_t i = 0; i < render_pass_list.size(); ++i) { RenderPass* pass = render_pass_list[i]; for (size_t j = 0; j < pass->quad_list.size(); ++j) { DrawQuad* quad = pass->quad_list[j]; quad->IterateResources(remap_resources_to_parent_callback); } } if (invalid_frame) { // Declare we are still using the last frame's resources. resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); return; } // Declare we are using the new frame's resources. resources_.swap(resources_in_frame); resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); // Display size is already set so we can compute what the damage rect // will be in layer space. RenderPass* new_root_pass = render_pass_list.back(); gfx::Size frame_size = new_root_pass->output_rect.size(); gfx::RectF damage_in_layer = MathUtil::MapClippedRect( DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame); set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer)); SetRenderPasses(&render_pass_list); have_render_passes_to_push_ = true; } void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { if (display_size_ == size) return; display_size_ = size; NoteLayerPropertyChanged(); } void DelegatedRendererLayerImpl::SetRenderPasses( ScopedPtrVector* render_passes_in_draw_order) { ClearRenderPasses(); for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { ScopedPtrVector::iterator to_take = render_passes_in_draw_order->begin() + i; render_passes_index_by_id_.insert( std::pair((*to_take)->id, i)); scoped_ptr taken_render_pass = render_passes_in_draw_order->take(to_take); render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); } // Give back an empty array instead of nulls. render_passes_in_draw_order->clear(); } void DelegatedRendererLayerImpl::ClearRenderPasses() { render_passes_index_by_id_.clear(); render_passes_in_draw_order_.clear(); } scoped_ptr DelegatedRendererLayerImpl::CreateLayerImpl( LayerTreeImpl* tree_impl) { return DelegatedRendererLayerImpl::Create( tree_impl, id()).PassAs(); } void DelegatedRendererLayerImpl::DidLoseOutputSurface() { ClearRenderPasses(); ClearChildId(); } gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( gfx::Size frame_size) const { gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; gfx::Transform delegated_frame_to_layer_space_transform; delegated_frame_to_layer_space_transform.Scale( static_cast(display_size.width()) / frame_size.width(), static_cast(display_size.height()) / frame_size.height()); return delegated_frame_to_layer_space_transform; } static inline int IndexToId(int index) { return index + 1; } static inline int IdToIndex(int id) { return id - 1; } RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() const { return RenderPass::Id(id(), IndexToId(0)); } RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( RenderPass::Id previous) const { return RenderPass::Id(previous.layer_id, previous.index + 1); } bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( RenderPass::Id delegated_render_pass_id, RenderPass::Id* output_render_pass_id) const { base::hash_map::const_iterator found = render_passes_index_by_id_.find(delegated_render_pass_id); if (found == render_passes_index_by_id_.end()) { // Be robust against a RenderPass id that isn't part of the frame. return false; } unsigned delegated_render_pass_index = found->second; *output_render_pass_id = RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); return true; } void DelegatedRendererLayerImpl::AppendContributingRenderPasses( RenderPassSink* render_pass_sink) { DCHECK(HasContributingDelegatedRenderPasses()); const RenderPass* root_delegated_render_pass = render_passes_in_draw_order_.back(); gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); gfx::Transform delegated_frame_to_root_transform = screen_space_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { RenderPass::Id output_render_pass_id(-1, -1); bool present = ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, &output_render_pass_id); // Don't clash with the RenderPass we generate if we own a RenderSurface. DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " << render_passes_in_draw_order_[i]->id.index; DCHECK_GT(output_render_pass_id.index, 0); scoped_ptr copy_pass = render_passes_in_draw_order_[i]->Copy(output_render_pass_id); copy_pass->transform_to_root_target.ConcatTransform( delegated_frame_to_root_transform); render_pass_sink->AppendRenderPass(copy_pass.Pass()); } } bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, ResourceProvider* resource_provider) { if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) return false; return LayerImpl::WillDraw(draw_mode, resource_provider); } void DelegatedRendererLayerImpl::AppendQuads( QuadSink* quad_sink, AppendQuadsData* append_quads_data) { AppendRainbowDebugBorder(quad_sink, append_quads_data); // This list will be empty after a lost context until a new frame arrives. if (render_passes_in_draw_order_.empty()) return; RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; const RenderPass* root_delegated_render_pass = render_passes_in_draw_order_.back(); DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); // If the index of the RenderPassId is 0, then it is a RenderPass generated // for a layer in this compositor, not the delegating renderer. Then we want // to merge our root RenderPass with the target RenderPass. Otherwise, it is // some RenderPass which we added from the delegating renderer. bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; if (should_merge_root_render_pass_with_target) { // Verify that the RenderPass we are appending to is created by our // render_target. DCHECK(target_render_pass_id.layer_id == render_target()->id()); AppendRenderPassQuads( quad_sink, append_quads_data, root_delegated_render_pass, frame_size); } else { // Verify that the RenderPass we are appending to was created by us. DCHECK(target_render_pass_id.layer_id == id()); int render_pass_index = IdToIndex(target_render_pass_id.index); const RenderPass* delegated_render_pass = render_passes_in_draw_order_[render_pass_index]; AppendRenderPassQuads( quad_sink, append_quads_data, delegated_render_pass, frame_size); } } void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( QuadSink* quad_sink, AppendQuadsData* append_quads_data) { if (!ShowDebugBorders()) return; SharedQuadState* shared_quad_state = quad_sink->UseSharedQuadState(CreateSharedQuadState()); SkColor color; float border_width; GetDebugBorderProperties(&color, &border_width); SkColor colors[] = { 0x80ff0000, // Red. 0x80ffa500, // Orange. 0x80ffff00, // Yellow. 0x80008000, // Green. 0x800000ff, // Blue. 0x80ee82ee, // Violet. }; const int kNumColors = arraysize(colors); const int kStripeWidth = 300; const int kStripeHeight = 300; for (size_t i = 0; ; ++i) { // For horizontal lines. int x = kStripeWidth * i; int width = std::min(kStripeWidth, content_bounds().width() - x - 1); // For vertical lines. int y = kStripeHeight * i; int height = std::min(kStripeHeight, content_bounds().height() - y - 1); gfx::Rect top(x, 0, width, border_width); gfx::Rect bottom(x, content_bounds().height() - border_width, width, border_width); gfx::Rect left(0, y, border_width, height); gfx::Rect right(content_bounds().width() - border_width, y, border_width, height); if (top.IsEmpty() && left.IsEmpty()) break; if (!top.IsEmpty()) { scoped_ptr top_quad = SolidColorDrawQuad::Create(); top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false); quad_sink->Append(top_quad.PassAs(), append_quads_data); scoped_ptr bottom_quad = SolidColorDrawQuad::Create(); bottom_quad->SetNew(shared_quad_state, bottom, colors[kNumColors - 1 - (i % kNumColors)], false); quad_sink->Append(bottom_quad.PassAs(), append_quads_data); } if (!left.IsEmpty()) { scoped_ptr left_quad = SolidColorDrawQuad::Create(); left_quad->SetNew(shared_quad_state, left, colors[kNumColors - 1 - (i % kNumColors)], false); quad_sink->Append(left_quad.PassAs(), append_quads_data); scoped_ptr right_quad = SolidColorDrawQuad::Create(); right_quad->SetNew( shared_quad_state, right, colors[i % kNumColors], false); quad_sink->Append(right_quad.PassAs(), append_quads_data); } } } void DelegatedRendererLayerImpl::AppendRenderPassQuads( QuadSink* quad_sink, AppendQuadsData* append_quads_data, const RenderPass* delegated_render_pass, gfx::Size frame_size) const { const SharedQuadState* delegated_shared_quad_state = NULL; SharedQuadState* output_shared_quad_state = NULL; for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { delegated_shared_quad_state = delegated_quad->shared_quad_state; output_shared_quad_state = quad_sink->UseSharedQuadState( delegated_shared_quad_state->Copy()); bool is_root_delegated_render_pass = delegated_render_pass == render_passes_in_draw_order_.back(); if (is_root_delegated_render_pass) { // Don't allow areas inside the bounds that are empty. DCHECK(display_size_.IsEmpty() || gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); gfx::Transform delegated_frame_to_target_transform = draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); output_shared_quad_state->content_to_target_transform.ConcatTransform( delegated_frame_to_target_transform); if (render_target() == this) { DCHECK(!is_clipped()); DCHECK(render_surface()); DCHECK_EQ(0, num_unclipped_descendants()); output_shared_quad_state->clip_rect = MathUtil::MapClippedRect( delegated_frame_to_target_transform, output_shared_quad_state->clip_rect); } else { gfx::Rect clip_rect = drawable_content_rect(); if (output_shared_quad_state->is_clipped) { clip_rect.Intersect(MathUtil::MapClippedRect( delegated_frame_to_target_transform, output_shared_quad_state->clip_rect)); } output_shared_quad_state->clip_rect = clip_rect; output_shared_quad_state->is_clipped = true; } output_shared_quad_state->opacity *= draw_opacity(); } } DCHECK(output_shared_quad_state); scoped_ptr output_quad; if (delegated_quad->material != DrawQuad::RENDER_PASS) { output_quad = delegated_quad->Copy(output_shared_quad_state); } else { RenderPass::Id delegated_contributing_render_pass_id = RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; RenderPass::Id output_contributing_render_pass_id(-1, -1); bool present = ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, &output_contributing_render_pass_id); // The frame may have a RenderPassDrawQuad that points to a RenderPass not // part of the frame. Just ignore these quads. if (present) { DCHECK(output_contributing_render_pass_id != append_quads_data->render_pass_id); output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( output_shared_quad_state, output_contributing_render_pass_id).PassAs(); } } if (output_quad) quad_sink->Append(output_quad.Pass(), append_quads_data); } } const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { return "cc::DelegatedRendererLayerImpl"; } void DelegatedRendererLayerImpl::ClearChildId() { if (!child_id_) return; if (own_child_id_) { ResourceProvider* provider = layer_tree_impl()->resource_provider(); provider->DestroyChild(child_id_); } child_id_ = 0; } } // namespace cc