// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/layers/layer_impl.h" namespace cc { class DelegatedFrameData; class RenderPassSink; class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl { public: static scoped_ptr Create( LayerTreeImpl* tree_impl, int id) { return make_scoped_ptr(new DelegatedRendererLayerImpl(tree_impl, id)); } virtual ~DelegatedRendererLayerImpl(); // LayerImpl overrides. virtual scoped_ptr CreateLayerImpl(LayerTreeImpl* tree_impl) OVERRIDE; virtual bool HasDelegatedContent() const OVERRIDE; virtual bool HasContributingDelegatedRenderPasses() const OVERRIDE; virtual RenderPassId FirstContributingRenderPassId() const OVERRIDE; virtual RenderPassId NextContributingRenderPassId( RenderPassId previous) const OVERRIDE; virtual void ReleaseResources() OVERRIDE; virtual bool WillDraw(DrawMode draw_mode, ResourceProvider* resource_provider) OVERRIDE; virtual void AppendQuads(RenderPass* render_pass, const OcclusionTracker& occlusion_tracker, AppendQuadsData* append_quads_data) OVERRIDE; virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; void AppendContributingRenderPasses(RenderPassSink* render_pass_sink); // Creates an ID with the resource provider for the child renderer // that will be sending quads to the layer. Registers the callback to // inform when resources are no longer in use. void CreateChildIdIfNeeded(const ReturnCallback& return_callback); void SetFrameData(const DelegatedFrameData* frame_data, const gfx::RectF& damage_in_frame); float inverse_device_scale_factor() const { return inverse_device_scale_factor_; } protected: DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, int id); int ChildIdForTesting() const { return child_id_; } const RenderPassList& RenderPassesInDrawOrderForTesting() const { return render_passes_in_draw_order_; } const ResourceProvider::ResourceIdArray& ResourcesForTesting() const { return resources_; } private: void ClearChildId(); void AppendRainbowDebugBorder(RenderPass* render_pass, AppendQuadsData* append_quads_data); void SetRenderPasses(RenderPassList* render_passes_in_draw_order); void ClearRenderPasses(); // Returns |true| if the delegated_render_pass_id is part of the current // frame and can be converted. bool ConvertDelegatedRenderPassId(RenderPassId delegated_render_pass_id, RenderPassId* output_render_pass_id) const; void AppendRenderPassQuads( RenderPass* render_pass, const OcclusionTracker& occlusion_tracker, AppendQuadsData* append_quads_data, const RenderPass* delegated_render_pass, const gfx::Size& frame_size) const; // LayerImpl overrides. virtual const char* LayerTypeAsString() const OVERRIDE; bool have_render_passes_to_push_; float inverse_device_scale_factor_; RenderPassList render_passes_in_draw_order_; base::hash_map render_passes_index_by_id_; ResourceProvider::ResourceIdArray resources_; int child_id_; bool own_child_id_; DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl); }; } // namespace cc #endif // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_