// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/layers/layer_impl.h" namespace cc { class DelegatedFrameData; class RenderPassSink; class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl { public: static scoped_ptr Create( LayerTreeImpl* tree_impl, int id) { return make_scoped_ptr(new DelegatedRendererLayerImpl(tree_impl, id)); } ~DelegatedRendererLayerImpl() override; // LayerImpl overrides. scoped_ptr CreateLayerImpl(LayerTreeImpl* tree_impl) override; bool HasDelegatedContent() const override; bool HasContributingDelegatedRenderPasses() const override; RenderPassId FirstContributingRenderPassId() const override; RenderPassId NextContributingRenderPassId( RenderPassId previous) const override; void ReleaseResources() override; bool WillDraw(DrawMode draw_mode, ResourceProvider* resource_provider) override; void AppendQuads(RenderPass* render_pass, AppendQuadsData* append_quads_data) override; void PushPropertiesTo(LayerImpl* layer) override; void AppendContributingRenderPasses(RenderPassSink* render_pass_sink); // Creates an ID with the resource provider for the child renderer // that will be sending quads to the layer. Registers the callback to // inform when resources are no longer in use. void CreateChildIdIfNeeded(const ReturnCallback& return_callback); void SetFrameData(const DelegatedFrameData* frame_data, const gfx::Rect& damage_in_frame); float inverse_device_scale_factor() const { return inverse_device_scale_factor_; } protected: DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, int id); int ChildIdForTesting() const { return child_id_; } const RenderPassList& RenderPassesInDrawOrderForTesting() const { return render_passes_in_draw_order_; } const ResourceProvider::ResourceIdSet& ResourcesForTesting() const { return resources_; } private: void ClearChildId(); void AppendRainbowDebugBorder(RenderPass* render_pass); void TakeOwnershipOfResourcesIfOnActiveTree( const ResourceProvider::ResourceIdSet& resources); void SetRenderPasses(RenderPassList* render_passes_in_draw_order); void ClearRenderPasses(); // Returns |true| if the delegated_render_pass_id is part of the current // frame and can be converted. bool ConvertDelegatedRenderPassId(RenderPassId delegated_render_pass_id, RenderPassId* output_render_pass_id) const; void AppendRenderPassQuads(RenderPass* render_pass, const RenderPass* delegated_render_pass, const gfx::Size& frame_size) const; // LayerImpl overrides. const char* LayerTypeAsString() const override; bool have_render_passes_to_push_; float inverse_device_scale_factor_; RenderPassList render_passes_in_draw_order_; using RenderPassToIndexMap = base::hash_map; RenderPassToIndexMap render_passes_index_by_id_; ResourceProvider::ResourceIdSet resources_; int child_id_; bool own_child_id_; DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl); }; } // namespace cc #endif // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_