// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_DRAW_PROPERTIES_H_ #define CC_LAYERS_DRAW_PROPERTIES_H_ #include "base/memory/scoped_ptr.h" #include "cc/trees/occlusion.h" #include "third_party/skia/include/core/SkXfermode.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/transform.h" namespace cc { class LayerImpl; // Container for properties that layers need to compute before they can be // drawn. struct CC_EXPORT DrawProperties { DrawProperties(); ~DrawProperties(); // Transforms objects from content space to target surface space, where // this layer would be drawn. gfx::Transform target_space_transform; // Transforms objects from content space to screen space (viewport space). gfx::Transform screen_space_transform; // Known occlusion above the layer mapped to the content space of the layer. Occlusion occlusion_in_content_space; // DrawProperties::opacity may be different than LayerImpl::opacity, // particularly in the case when a RenderSurface re-parents the layer's // opacity, or when opacity is compounded by the hierarchy. float opacity; // xxx_is_animating flags are used to indicate whether the DrawProperties // are actually meaningful on the main thread. When the properties are // animating, the main thread may not have the same values that are used // to draw. bool screen_space_transform_is_animating; // True if the layer can use LCD text. bool can_use_lcd_text; // True if the layer needs to be clipped by clip_rect. bool is_clipped; // The layer whose coordinate space this layer draws into. This can be // either the same layer (draw_properties_.render_target == this) or an // ancestor of this layer. LayerImpl* render_target; // This rect is a bounding box around what part of the layer is visible, in // the layer's coordinate space. gfx::Rect visible_layer_rect; // In target surface space, the rect that encloses the clipped, drawable // content of the layer. gfx::Rect drawable_content_rect; // In target surface space, the original rect that clipped this layer. This // value is used to avoid unnecessarily changing GL scissor state. gfx::Rect clip_rect; // Number of descendants with a clip parent that is our ancestor. NB - this // does not include our clip children because they are clipped by us. size_t num_unclipped_descendants; // This is true if the layer has any direct child that has a scroll parent. // This layer will not be the scroll parent in this case. This information // lets us avoid work in CalculateDrawPropertiesInternal -- if none of our // children have scroll parents, we will not need to recur out of order. bool has_child_with_a_scroll_parent; // Each time we generate a new render surface layer list, an ID is used to // identify it. |last_drawn_render_surface_layer_list_id| is set to the ID // that marked the render surface layer list generation which last updated // these draw properties and determined that this layer will draw itself. // If these draw properties are not a part of the render surface layer list, // or the layer doesn't contribute anything, then this ID will be either out // of date or 0. int last_drawn_render_surface_layer_list_id; // The maximum scale during the layers current animation at which content // should be rastered at to be crisp. float maximum_animation_contents_scale; // The scale during the layer animation start at which content should be // rastered at to be crisp. float starting_animation_contents_scale; }; } // namespace cc #endif // CC_LAYERS_DRAW_PROPERTIES_H_