// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/io_surface_layer.h" #include "cc/layers/io_surface_layer_impl.h" namespace cc { scoped_refptr IOSurfaceLayer::Create() { return make_scoped_refptr(new IOSurfaceLayer()); } IOSurfaceLayer::IOSurfaceLayer() : Layer(), io_surface_id_(0) {} IOSurfaceLayer::~IOSurfaceLayer() {} void IOSurfaceLayer::SetIOSurfaceProperties(uint32_t io_surface_id, const gfx::Size& size) { io_surface_id_ = io_surface_id; io_surface_size_ = size; SetNeedsCommit(); } scoped_ptr IOSurfaceLayer::CreateLayerImpl( LayerTreeImpl* tree_impl) { return IOSurfaceLayerImpl::Create(tree_impl, layer_id_).PassAs(); } bool IOSurfaceLayer::DrawsContent() const { return io_surface_id_ && Layer::DrawsContent(); } void IOSurfaceLayer::PushPropertiesTo(LayerImpl* layer) { Layer::PushPropertiesTo(layer); IOSurfaceLayerImpl* io_surface_layer = static_cast(layer); io_surface_layer->SetIOSurfaceProperties(io_surface_id_, io_surface_size_); } bool IOSurfaceLayer::Update(ResourceUpdateQueue* queue, const OcclusionTracker* occlusion) { bool updated = Layer::Update(queue, occlusion); // This layer doesn't update any resources from the main thread side, // but repaint rects need to be sent to the layer impl via commit. return updated || !update_rect_.IsEmpty(); } } // namespace cc