// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_LAYER_IMPL_H_ #define CC_LAYERS_LAYER_IMPL_H_ #include #include #include #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/values.h" #include "cc/animation/animation_delegate.h" #include "cc/animation/layer_animation_controller.h" #include "cc/animation/layer_animation_value_observer.h" #include "cc/animation/layer_animation_value_provider.h" #include "cc/base/cc_export.h" #include "cc/base/region.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/base/synced_property.h" #include "cc/debug/frame_timing_request.h" #include "cc/input/input_handler.h" #include "cc/input/scrollbar.h" #include "cc/layers/draw_properties.h" #include "cc/layers/layer_lists.h" #include "cc/layers/layer_position_constraint.h" #include "cc/layers/render_surface_impl.h" #include "cc/layers/scroll_blocks_on.h" #include "cc/output/filter_operations.h" #include "cc/quads/shared_quad_state.h" #include "cc/resources/resource_provider.h" #include "skia/ext/refptr.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkPicture.h" #include "ui/gfx/geometry/point3_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/scroll_offset.h" #include "ui/gfx/transform.h" namespace base { namespace trace_event { class ConvertableToTraceFormat; class TracedValue; } class DictionaryValue; } namespace cc { class LayerTreeHostImpl; class LayerTreeImpl; class MicroBenchmarkImpl; class Occlusion; template class OcclusionTracker; class RenderPass; class RenderPassId; class Renderer; class ScrollbarAnimationController; class ScrollbarLayerImplBase; class SimpleEnclosedRegion; class Tile; struct AppendQuadsData; enum DrawMode { DRAW_MODE_NONE, DRAW_MODE_HARDWARE, DRAW_MODE_SOFTWARE, DRAW_MODE_RESOURCELESS_SOFTWARE }; class CC_EXPORT LayerImpl : public LayerAnimationValueObserver, public LayerAnimationValueProvider, public AnimationDelegate { public: // Allows for the ownership of the total scroll offset to be delegated outside // of the layer. class ScrollOffsetDelegate { public: virtual void SetCurrentScrollOffset(const gfx::ScrollOffset& new_value) = 0; virtual gfx::ScrollOffset GetCurrentScrollOffset() = 0; virtual bool IsExternalFlingActive() const = 0; virtual void Update() const = 0; }; typedef SyncedProperty> SyncedScrollOffset; typedef LayerImplList RenderSurfaceListType; typedef LayerImplList LayerListType; typedef RenderSurfaceImpl RenderSurfaceType; enum RenderingContextConstants { NO_RENDERING_CONTEXT = 0 }; static scoped_ptr Create( LayerTreeImpl* tree_impl, int id, scoped_refptr scroll_offset) { return make_scoped_ptr(new LayerImpl(tree_impl, id, scroll_offset)); } static scoped_ptr Create(LayerTreeImpl* tree_impl, int id) { return make_scoped_ptr(new LayerImpl(tree_impl, id)); } ~LayerImpl() override; int id() const { return layer_id_; } // LayerAnimationValueProvider implementation. gfx::ScrollOffset ScrollOffsetForAnimation() const override; // LayerAnimationValueObserver implementation. void OnFilterAnimated(const FilterOperations& filters) override; void OnOpacityAnimated(float opacity) override; void OnTransformAnimated(const gfx::Transform& transform) override; void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override; void OnAnimationWaitingForDeletion() override; bool IsActive() const override; // AnimationDelegate implementation. void NotifyAnimationStarted(base::TimeTicks monotonic_time, Animation::TargetProperty target_property, int group) override{}; void NotifyAnimationFinished(base::TimeTicks monotonic_time, Animation::TargetProperty target_property, int group) override; // Tree structure. LayerImpl* parent() { return parent_; } const LayerImpl* parent() const { return parent_; } const OwnedLayerImplList& children() const { return children_; } OwnedLayerImplList& children() { return children_; } LayerImpl* child_at(size_t index) const { return children_[index]; } void AddChild(scoped_ptr child); scoped_ptr RemoveChild(LayerImpl* child); void SetParent(LayerImpl* parent); // Warning: This does not preserve tree structure invariants. void ClearChildList(); bool HasAncestor(const LayerImpl* ancestor) const; void SetScrollParent(LayerImpl* parent); LayerImpl* scroll_parent() { return scroll_parent_; } const LayerImpl* scroll_parent() const { return scroll_parent_; } void SetScrollChildren(std::set* children); std::set* scroll_children() { return scroll_children_.get(); } const std::set* scroll_children() const { return scroll_children_.get(); } void SetNumDescendantsThatDrawContent(int num_descendants); void SetClipParent(LayerImpl* ancestor); LayerImpl* clip_parent() { return clip_parent_; } const LayerImpl* clip_parent() const { return clip_parent_; } void SetClipChildren(std::set* children); std::set* clip_children() { return clip_children_.get(); } const std::set* clip_children() const { return clip_children_.get(); } void PassCopyRequests(ScopedPtrVector* requests); // Can only be called when the layer has a copy request. void TakeCopyRequestsAndTransformToTarget( ScopedPtrVector* request); bool HasCopyRequest() const { return !copy_requests_.empty(); } void SetMaskLayer(scoped_ptr mask_layer); LayerImpl* mask_layer() { return mask_layer_.get(); } const LayerImpl* mask_layer() const { return mask_layer_.get(); } scoped_ptr TakeMaskLayer(); void SetReplicaLayer(scoped_ptr replica_layer); LayerImpl* replica_layer() { return replica_layer_.get(); } const LayerImpl* replica_layer() const { return replica_layer_.get(); } scoped_ptr TakeReplicaLayer(); bool has_mask() const { return mask_layer_; } bool has_replica() const { return replica_layer_; } bool replica_has_mask() const { return replica_layer_ && (mask_layer_ || replica_layer_->mask_layer_); } LayerTreeImpl* layer_tree_impl() const { return layer_tree_impl_; } void PopulateSharedQuadState(SharedQuadState* state) const; void PopulateScaledSharedQuadState(SharedQuadState* state, float scale) const; // WillDraw must be called before AppendQuads. If WillDraw returns false, // AppendQuads and DidDraw will not be called. If WillDraw returns true, // DidDraw is guaranteed to be called before another WillDraw or before // the layer is destroyed. To enforce this, any class that overrides // WillDraw/DidDraw must call the base class version only if WillDraw // returns true. virtual bool WillDraw(DrawMode draw_mode, ResourceProvider* resource_provider); virtual void AppendQuads(RenderPass* render_pass, AppendQuadsData* append_quads_data) {} virtual void DidDraw(ResourceProvider* resource_provider); virtual void GetContentsResourceId(ResourceProvider::ResourceId* resource_id, gfx::Size* resource_size) const; virtual bool HasDelegatedContent() const; virtual bool HasContributingDelegatedRenderPasses() const; virtual RenderPassId FirstContributingRenderPassId() const; virtual RenderPassId NextContributingRenderPassId(RenderPassId id) const; virtual void NotifyTileStateChanged(const Tile* tile) {} virtual ScrollbarLayerImplBase* ToScrollbarLayer(); // Returns true if this layer has content to draw. void SetDrawsContent(bool draws_content); bool DrawsContent() const { return draws_content_; } int NumDescendantsThatDrawContent() const; void SetHideLayerAndSubtree(bool hide); bool hide_layer_and_subtree() const { return hide_layer_and_subtree_; } void SetTransformOrigin(const gfx::Point3F& transform_origin); gfx::Point3F transform_origin() const { return transform_origin_; } void SetBackgroundColor(SkColor background_color); SkColor background_color() const { return background_color_; } // If contents_opaque(), return an opaque color else return a // non-opaque color. Tries to return background_color(), if possible. SkColor SafeOpaqueBackgroundColor() const; void SetFilters(const FilterOperations& filters); const FilterOperations& filters() const { return filters_; } bool FilterIsAnimating() const; bool FilterIsAnimatingOnImplOnly() const; void SetBackgroundFilters(const FilterOperations& filters); const FilterOperations& background_filters() const { return background_filters_; } void SetMasksToBounds(bool masks_to_bounds); bool masks_to_bounds() const { return masks_to_bounds_; } void SetContentsOpaque(bool opaque); bool contents_opaque() const { return contents_opaque_; } void SetOpacity(float opacity); float opacity() const { return opacity_; } bool OpacityIsAnimating() const; bool OpacityIsAnimatingOnImplOnly() const; void SetBlendMode(SkXfermode::Mode); SkXfermode::Mode blend_mode() const { return blend_mode_; } bool uses_default_blend_mode() const { return blend_mode_ == SkXfermode::kSrcOver_Mode; } void SetIsRootForIsolatedGroup(bool root); bool is_root_for_isolated_group() const { return is_root_for_isolated_group_; } void SetPosition(const gfx::PointF& position); gfx::PointF position() const { return position_; } void SetIsContainerForFixedPositionLayers(bool container) { is_container_for_fixed_position_layers_ = container; } // This is a non-trivial function in Layer. bool IsContainerForFixedPositionLayers() const { return is_container_for_fixed_position_layers_; } gfx::Vector2dF FixedContainerSizeDelta() const; void SetPositionConstraint(const LayerPositionConstraint& constraint) { position_constraint_ = constraint; } const LayerPositionConstraint& position_constraint() const { return position_constraint_; } void SetShouldFlattenTransform(bool flatten); bool should_flatten_transform() const { return should_flatten_transform_; } bool Is3dSorted() const { return sorting_context_id_ != 0; } void SetUseParentBackfaceVisibility(bool use) { use_parent_backface_visibility_ = use; } bool use_parent_backface_visibility() const { return use_parent_backface_visibility_; } bool ShowDebugBorders() const; // These invalidate the host's render surface layer list. The caller // is responsible for calling set_needs_update_draw_properties on the tree // so that its list can be recreated. void ClearRenderSurfaceLayerList(); void SetHasRenderSurface(bool has_render_surface); RenderSurfaceImpl* render_surface() const { return render_surface_.get(); } DrawProperties& draw_properties() { return draw_properties_; } const DrawProperties& draw_properties() const { return draw_properties_; } // The following are shortcut accessors to get various information from // draw_properties_ const gfx::Transform& draw_transform() const { return draw_properties_.target_space_transform; } const gfx::Transform& screen_space_transform() const { return draw_properties_.screen_space_transform; } float draw_opacity() const { return draw_properties_.opacity; } SkXfermode::Mode draw_blend_mode() const { return draw_properties_.blend_mode; } bool draw_opacity_is_animating() const { return draw_properties_.opacity_is_animating; } bool draw_transform_is_animating() const { return draw_properties_.target_space_transform_is_animating; } bool screen_space_transform_is_animating() const { return draw_properties_.screen_space_transform_is_animating; } bool screen_space_opacity_is_animating() const { return draw_properties_.screen_space_opacity_is_animating; } bool can_use_lcd_text() const { return draw_properties_.can_use_lcd_text; } bool is_clipped() const { return draw_properties_.is_clipped; } gfx::Rect clip_rect() const { return draw_properties_.clip_rect; } gfx::Rect drawable_content_rect() const { return draw_properties_.drawable_content_rect; } gfx::Rect visible_content_rect() const { return draw_properties_.visible_content_rect; } LayerImpl* render_target() { DCHECK(!draw_properties_.render_target || draw_properties_.render_target->render_surface()); return draw_properties_.render_target; } const LayerImpl* render_target() const { DCHECK(!draw_properties_.render_target || draw_properties_.render_target->render_surface()); return draw_properties_.render_target; } int num_unclipped_descendants() const { return draw_properties_.num_unclipped_descendants; } // The client should be responsible for setting bounds, content bounds and // contents scale to appropriate values. LayerImpl doesn't calculate any of // them from the other values. void SetBounds(const gfx::Size& bounds); gfx::Size bounds() const; // Like bounds() but doesn't snap to int. Lossy on giant pages (e.g. millions // of pixels) due to use of single precision float. gfx::SizeF BoundsForScrolling() const; void SetBoundsDelta(const gfx::Vector2dF& bounds_delta); gfx::Vector2dF bounds_delta() const { return bounds_delta_; } void SetContentBounds(const gfx::Size& content_bounds); gfx::Size content_bounds() const { return draw_properties_.content_bounds; } float contents_scale_x() const { return draw_properties_.contents_scale_x; } float contents_scale_y() const { return draw_properties_.contents_scale_y; } void SetContentsScale(float contents_scale_x, float contents_scale_y); void SetScrollOffsetDelegate(ScrollOffsetDelegate* scroll_offset_delegate); void RefreshFromScrollDelegate(); bool IsExternalFlingActive() const; void SetCurrentScrollOffset(const gfx::ScrollOffset& scroll_offset); void PushScrollOffsetFromMainThread(const gfx::ScrollOffset& scroll_offset); // This method is similar to PushScrollOffsetFromMainThread but will cause the // scroll offset given to clobber any scroll changes on the active tree in the // time until this value is pushed to the active tree. void PushScrollOffsetFromMainThreadAndClobberActiveValue( const gfx::ScrollOffset& scroll_offset); gfx::ScrollOffset PullDeltaForMainThread(); gfx::ScrollOffset CurrentScrollOffset() const; gfx::ScrollOffset BaseScrollOffset() const; gfx::Vector2dF ScrollDelta() const; void SetScrollDelta(const gfx::Vector2dF& delta); gfx::ScrollOffset MaxScrollOffset() const; gfx::ScrollOffset ClampScrollOffsetToLimits(gfx::ScrollOffset offset) const; gfx::Vector2dF ClampScrollToMaxScrollOffset(); void SetScrollbarPosition(ScrollbarLayerImplBase* scrollbar_layer, LayerImpl* scrollbar_clip_layer, bool on_resize) const; void SetScrollCompensationAdjustment(const gfx::Vector2dF& scroll_offset) { scroll_compensation_adjustment_ = scroll_offset; } gfx::Vector2dF ScrollCompensationAdjustment() const { return scroll_compensation_adjustment_; } // Returns the delta of the scroll that was outside of the bounds of the // initial scroll gfx::Vector2dF ScrollBy(const gfx::Vector2dF& scroll); void SetScrollClipLayer(int scroll_clip_layer_id); LayerImpl* scroll_clip_layer() const { return scroll_clip_layer_; } bool scrollable() const { return !!scroll_clip_layer_; } void set_user_scrollable_horizontal(bool scrollable) { user_scrollable_horizontal_ = scrollable; } bool user_scrollable_horizontal() const { return user_scrollable_horizontal_; } void set_user_scrollable_vertical(bool scrollable) { user_scrollable_vertical_ = scrollable; } bool user_scrollable_vertical() const { return user_scrollable_vertical_; } bool user_scrollable(ScrollbarOrientation orientation) const; void ApplySentScrollDeltasFromAbortedCommit(); void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread) { should_scroll_on_main_thread_ = should_scroll_on_main_thread; } bool should_scroll_on_main_thread() const { return should_scroll_on_main_thread_; } void SetHaveWheelEventHandlers(bool have_wheel_event_handlers) { have_wheel_event_handlers_ = have_wheel_event_handlers; } bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; } void SetHaveScrollEventHandlers(bool have_scroll_event_handlers) { have_scroll_event_handlers_ = have_scroll_event_handlers; } bool have_scroll_event_handlers() const { return have_scroll_event_handlers_; } void SetNonFastScrollableRegion(const Region& region) { non_fast_scrollable_region_ = region; } const Region& non_fast_scrollable_region() const { return non_fast_scrollable_region_; } void SetTouchEventHandlerRegion(const Region& region) { touch_event_handler_region_ = region; } const Region& touch_event_handler_region() const { return touch_event_handler_region_; } void SetScrollBlocksOn(ScrollBlocksOn scroll_blocks_on) { scroll_blocks_on_ = scroll_blocks_on; } ScrollBlocksOn scroll_blocks_on() const { return scroll_blocks_on_; } void SetDrawCheckerboardForMissingTiles(bool checkerboard) { draw_checkerboard_for_missing_tiles_ = checkerboard; } bool draw_checkerboard_for_missing_tiles() const { return draw_checkerboard_for_missing_tiles_; } InputHandler::ScrollStatus TryScroll( const gfx::PointF& screen_space_point, InputHandler::ScrollInputType type, ScrollBlocksOn effective_block_mode) const; void SetDoubleSided(bool double_sided); bool double_sided() const { return double_sided_; } void SetTransform(const gfx::Transform& transform); const gfx::Transform& transform() const { return transform_; } bool TransformIsAnimating() const; bool TransformIsAnimatingOnImplOnly() const; void SetTransformAndInvertibility(const gfx::Transform& transform, bool transform_is_invertible); bool transform_is_invertible() const { return transform_is_invertible_; } // Note this rect is in layer space (not content space). void SetUpdateRect(const gfx::Rect& update_rect); gfx::Rect update_rect() const { return update_rect_; } void AddDamageRect(const gfx::RectF& damage_rect); const gfx::RectF& damage_rect() const { return damage_rect_; } virtual base::DictionaryValue* LayerTreeAsJson() const; void SetStackingOrderChanged(bool stacking_order_changed); bool LayerPropertyChanged() const { return layer_property_changed_; } void ResetAllChangeTrackingForSubtree(); LayerAnimationController* layer_animation_controller() { return layer_animation_controller_.get(); } const LayerAnimationController* layer_animation_controller() const { return layer_animation_controller_.get(); } virtual SimpleEnclosedRegion VisibleContentOpaqueRegion() const; virtual void DidBecomeActive(); virtual void DidBeginTracing(); // Release resources held by this layer. Called when the output surface // that rendered this layer was lost or a rendering mode switch has occured. virtual void ReleaseResources(); // Recreate resources that are required after they were released by a // ReleaseResources call. virtual void RecreateResources(); ScrollbarAnimationController* scrollbar_animation_controller() const { return scrollbar_animation_controller_.get(); } typedef std::set ScrollbarSet; ScrollbarSet* scrollbars() { return scrollbars_.get(); } void ClearScrollbars(); void AddScrollbar(ScrollbarLayerImplBase* layer); void RemoveScrollbar(ScrollbarLayerImplBase* layer); bool HasScrollbar(ScrollbarOrientation orientation) const; void ScrollbarParametersDidChange(bool on_resize); int clip_height() { return scroll_clip_layer_ ? scroll_clip_layer_->bounds().height() : 0; } gfx::Rect LayerRectToContentRect(const gfx::RectF& layer_rect) const; virtual skia::RefPtr GetPicture(); virtual scoped_ptr CreateLayerImpl(LayerTreeImpl* tree_impl); virtual void PushPropertiesTo(LayerImpl* layer); virtual void GetAllTilesForTracing(std::set* tiles) const; virtual void AsValueInto(base::trace_event::TracedValue* dict) const; virtual size_t GPUMemoryUsageInBytes() const; void SetNeedsPushProperties(); void AddDependentNeedsPushProperties(); void RemoveDependentNeedsPushProperties(); bool parent_should_know_need_push_properties() const { return needs_push_properties() || descendant_needs_push_properties(); } bool needs_push_properties() const { return needs_push_properties_; } bool descendant_needs_push_properties() const { return num_dependents_need_push_properties_ > 0; } virtual void RunMicroBenchmark(MicroBenchmarkImpl* benchmark); virtual void SetDebugInfo( scoped_refptr other); bool IsDrawnRenderSurfaceLayerListMember() const; void Set3dSortingContextId(int id); int sorting_context_id() { return sorting_context_id_; } void PassFrameTimingRequests( std::vector* frame_timing_requests); const std::vector& frame_timing_requests() const { return frame_timing_requests_; } SyncedScrollOffset* synced_scroll_offset() { return scroll_offset_.get(); } protected: LayerImpl(LayerTreeImpl* layer_impl, int id, scoped_refptr scroll_offset); LayerImpl(LayerTreeImpl* layer_impl, int id); // Get the color and size of the layer's debug border. virtual void GetDebugBorderProperties(SkColor* color, float* width) const; void AppendDebugBorderQuad(RenderPass* render_pass, const gfx::Size& content_bounds, const SharedQuadState* shared_quad_state, AppendQuadsData* append_quads_data) const; void AppendDebugBorderQuad(RenderPass* render_pass, const gfx::Size& content_bounds, const SharedQuadState* shared_quad_state, AppendQuadsData* append_quads_data, SkColor color, float width) const; void NoteLayerPropertyChanged(); void NoteLayerPropertyChangedForSubtree(); // Note carefully this does not affect the current layer. void NoteLayerPropertyChangedForDescendants(); private: void PushScrollOffset(const gfx::ScrollOffset* scroll_offset); void DidUpdateScrollOffset(); void NoteLayerPropertyChangedForDescendantsInternal(); virtual const char* LayerTypeAsString() const; // Properties internal to LayerImpl LayerImpl* parent_; OwnedLayerImplList children_; LayerImpl* scroll_parent_; // Storing a pointer to a set rather than a set since this will be rarely // used. If this pointer turns out to be too heavy, we could have this (and // the scroll parent above) be stored in a LayerImpl -> scroll_info // map somewhere. scoped_ptr> scroll_children_; LayerImpl* clip_parent_; scoped_ptr> clip_children_; // mask_layer_ can be temporarily stolen during tree sync, we need this ID to // confirm newly assigned layer is still the previous one int mask_layer_id_; scoped_ptr mask_layer_; int replica_layer_id_; // ditto scoped_ptr replica_layer_; int layer_id_; LayerTreeImpl* layer_tree_impl_; // Properties dynamically changeable on active tree. scoped_refptr scroll_offset_; gfx::Vector2dF bounds_delta_; // Properties synchronized from the associated Layer. gfx::Point3F transform_origin_; gfx::Size bounds_; ScrollOffsetDelegate* scroll_offset_delegate_; LayerImpl* scroll_clip_layer_; bool scrollable_ : 1; bool should_scroll_on_main_thread_ : 1; bool have_wheel_event_handlers_ : 1; bool have_scroll_event_handlers_ : 1; static_assert(SCROLL_BLOCKS_ON_MAX < (1 << 3), "ScrollBlocksOn too big"); ScrollBlocksOn scroll_blocks_on_ : 3; bool user_scrollable_horizontal_ : 1; bool user_scrollable_vertical_ : 1; bool stacking_order_changed_ : 1; // Whether the "back" of this layer should draw. bool double_sided_ : 1; bool should_flatten_transform_ : 1; // Tracks if drawing-related properties have changed since last redraw. bool layer_property_changed_ : 1; bool masks_to_bounds_ : 1; bool contents_opaque_ : 1; bool is_root_for_isolated_group_ : 1; bool use_parent_backface_visibility_ : 1; bool draw_checkerboard_for_missing_tiles_ : 1; bool draws_content_ : 1; bool hide_layer_and_subtree_ : 1; // Cache transform_'s invertibility. bool transform_is_invertible_ : 1; // Set for the layer that other layers are fixed to. bool is_container_for_fixed_position_layers_ : 1; Region non_fast_scrollable_region_; Region touch_event_handler_region_; SkColor background_color_; float opacity_; SkXfermode::Mode blend_mode_; gfx::PointF position_; gfx::Transform transform_; LayerPositionConstraint position_constraint_; gfx::Vector2dF scroll_compensation_adjustment_; int num_descendants_that_draw_content_; // The global depth value of the center of the layer. This value is used // to sort layers from back to front. float draw_depth_; FilterOperations filters_; FilterOperations background_filters_; protected: friend class TreeSynchronizer; // This flag is set when the layer needs to push properties to the active // side. bool needs_push_properties_; // The number of direct children or dependent layers that need to be recursed // to in order for them or a descendent of them to push properties to the // active side. int num_dependents_need_push_properties_; // Layers that share a sorting context id will be sorted together in 3d // space. 0 is a special value that means this layer will not be sorted and // will be drawn in paint order. int sorting_context_id_; DrawMode current_draw_mode_; private: // Rect indicating what was repainted/updated during update. // Note that plugin layers bypass this and leave it empty. // Uses layer (not content) space. gfx::Rect update_rect_; // This rect is in layer space. gfx::RectF damage_rect_; // Manages animations for this layer. scoped_refptr layer_animation_controller_; // Manages scrollbars for this layer scoped_ptr scrollbar_animation_controller_; scoped_ptr scrollbars_; ScopedPtrVector copy_requests_; // Group of properties that need to be computed based on the layer tree // hierarchy before layers can be drawn. DrawProperties draw_properties_; scoped_refptr debug_info_; scoped_ptr render_surface_; std::vector frame_timing_requests_; bool frame_timing_requests_dirty_; DISALLOW_COPY_AND_ASSIGN(LayerImpl); }; } // namespace cc #endif // CC_LAYERS_LAYER_IMPL_H_