// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_LAYER_PROTO_CONVERTER_H_ #define CC_LAYERS_LAYER_PROTO_CONVERTER_H_ #include #include "base/macros.h" #include "cc/base/cc_export.h" #include "cc/layers/layer.h" namespace cc { namespace proto { class LayerNode; class LayerUpdate; } // A class to faciliate (de)serialization of a Layer tree to protocol buffers. class CC_EXPORT LayerProtoConverter { public: // Starting at |root_layer|, serializes the layer hierarchy into the // proto::LayerNode. static void SerializeLayerHierarchy(const scoped_refptr root_layer, proto::LayerNode* root_node); // Recursively iterate over the given LayerNode proto and read the structure // into a local Layer structure, re-using existing Layers. returns the new // root Layer after updating the hierarchy (may be the same as // |existing_root|). |existing_root| may be null, which might happen during // the first deserialize. static scoped_refptr DeserializeLayerHierarchy( const scoped_refptr existing_root, const proto::LayerNode& root_node, LayerTreeHost* layer_tree_host); // Serializes the properties of all the dirty nodes in the Layer hierarchy. // The proto::LayerUpdate will contain all nodes that are dirty. These nodes // will contain the list of dirty properties. This function also resets the // layers that need push properties set. static void SerializeLayerProperties(LayerTreeHost* host, proto::LayerUpdate* layer_update); // Iterate over all updated layers from the LayerUpdate, and update the // local Layers. |existing_root| must not be null, as that will make it // impossible to find the layer to apply the properties to. static void DeserializeLayerProperties( Layer* existing_root, const proto::LayerUpdate& layer_update); // Returns the Layer with proto.id() as the Layer id, if it exists in // |layer_id_map|. Otherwise, a new Layer is constructed of the type given // from proto.type(). static scoped_refptr FindOrAllocateAndConstruct( const proto::LayerNode& proto, const Layer::LayerIdMap& layer_id_map); private: LayerProtoConverter(); ~LayerProtoConverter(); // This method is the inner recursive function for SerializeLayerProperties // declared above. static void RecursivelySerializeLayerProperties( Layer* root_layer, proto::LayerUpdate* layer_update); using LayerIdMap = std::unordered_map>; // Start at |root_layer| and recursively add the layer and all its children // and special layers to |layer_id_map|. // TODO(vmpstr): LayerIdMap ref counts layers, so this function needs to deal // with ref counted objects instead of iterating over raw pointers. static void RecursivelyFindAllLayers(Layer* root_layer, LayerIdMap* layer_id_map); }; } // namespace cc #endif // CC_LAYERS_LAYER_PROTO_CONVERTER_H_