// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/painted_scrollbar_layer_impl.h" #include "cc/quads/draw_quad.h" #include "cc/test/layer_test_common.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { TEST(PaintedScrollbarLayerImplTest, Occlusion) { gfx::Size layer_size(10, 1000); float scale = 2.f; gfx::Size scaled_layer_size(20, 2000); gfx::Size viewport_size(1000, 1000); LayerTestCommon::LayerImplTest impl; SkBitmap thumb_sk_bitmap; thumb_sk_bitmap.allocN32Pixels(10, 10); thumb_sk_bitmap.setImmutable(); UIResourceId thumb_uid = 5; UIResourceBitmap thumb_bitmap(thumb_sk_bitmap); impl.host_impl()->CreateUIResource(thumb_uid, thumb_bitmap); SkBitmap track_sk_bitmap; track_sk_bitmap.allocN32Pixels(10, 10); track_sk_bitmap.setImmutable(); UIResourceId track_uid = 6; UIResourceBitmap track_bitmap(track_sk_bitmap); impl.host_impl()->CreateUIResource(track_uid, track_bitmap); ScrollbarOrientation orientation = VERTICAL; PaintedScrollbarLayerImpl* scrollbar_layer_impl = impl.AddChildToRoot(orientation); scrollbar_layer_impl->SetBounds(layer_size); scrollbar_layer_impl->SetContentsOpaque(true); scrollbar_layer_impl->set_internal_contents_scale_and_bounds( scale, scaled_layer_size); scrollbar_layer_impl->SetDrawsContent(true); scrollbar_layer_impl->SetThumbThickness(layer_size.width()); scrollbar_layer_impl->SetThumbLength(500); scrollbar_layer_impl->SetTrackLength(layer_size.height()); scrollbar_layer_impl->SetCurrentPos(100.f / 4); scrollbar_layer_impl->SetMaximum(100); scrollbar_layer_impl->SetVisibleToTotalLengthRatio(1.f / 2); scrollbar_layer_impl->set_track_ui_resource_id(track_uid); scrollbar_layer_impl->set_thumb_ui_resource_id(thumb_uid); impl.CalcDrawProps(viewport_size); gfx::Rect thumb_rect = scrollbar_layer_impl->ComputeThumbQuadRect(); EXPECT_EQ(gfx::Rect(0, 500 / 4, 10, layer_size.height() / 2).ToString(), thumb_rect.ToString()); { SCOPED_TRACE("No occlusion"); gfx::Rect occluded; impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); size_t partially_occluded_count = 0; LayerTestCommon::VerifyQuadsAreOccluded( impl.quad_list(), occluded, &partially_occluded_count); EXPECT_EQ(2u, impl.quad_list().size()); EXPECT_EQ(0u, partially_occluded_count); // Note: this is also testing that the thumb and track are both // scaled by the internal contents scale. It's not occlusion-related // but is easy to verify here. const DrawQuad* thumb_quad = impl.quad_list().ElementAt(0); const DrawQuad* track_quad = impl.quad_list().ElementAt(1); gfx::Rect scaled_thumb_rect = gfx::ScaleToEnclosingRect(thumb_rect, scale); EXPECT_EQ(track_quad->rect.ToString(), gfx::Rect(scaled_layer_size).ToString()); EXPECT_EQ(track_quad->opaque_rect.ToString(), gfx::Rect(scaled_layer_size).ToString()); EXPECT_EQ(track_quad->visible_rect.ToString(), gfx::Rect(scaled_layer_size).ToString()); EXPECT_EQ(thumb_quad->rect.ToString(), scaled_thumb_rect.ToString()); EXPECT_EQ(thumb_quad->visible_rect.ToString(), scaled_thumb_rect.ToString()); } { SCOPED_TRACE("Full occlusion"); gfx::Rect occluded(scrollbar_layer_impl->visible_layer_rect()); impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect()); EXPECT_EQ(impl.quad_list().size(), 0u); } { SCOPED_TRACE("Partial occlusion"); gfx::Rect occluded(0, 0, 5, 1000); impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); size_t partially_occluded_count = 0; LayerTestCommon::VerifyQuadsAreOccluded( impl.quad_list(), occluded, &partially_occluded_count); // The layer outputs two quads, which is partially occluded. EXPECT_EQ(2u, impl.quad_list().size()); EXPECT_EQ(2u, partially_occluded_count); } } } // namespace } // namespace cc