// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/render_surface_impl.h" #include #include "base/logging.h" #include "base/strings/stringprintf.h" #include "cc/base/math_util.h" #include "cc/debug/debug_colors.h" #include "cc/layers/delegated_renderer_layer_impl.h" #include "cc/layers/layer_impl.h" #include "cc/layers/quad_sink.h" #include "cc/layers/render_pass_sink.h" #include "cc/quads/debug_border_draw_quad.h" #include "cc/quads/render_pass.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/shared_quad_state.h" #include "cc/trees/damage_tracker.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/transform.h" namespace cc { RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer) : owning_layer_(owning_layer), surface_property_changed_(false), draw_opacity_(1), draw_opacity_is_animating_(false), target_surface_transforms_are_animating_(false), screen_space_transforms_are_animating_(false), is_clipped_(false), contributes_to_drawn_surface_(false), nearest_ancestor_that_moves_pixels_(NULL), target_render_surface_layer_index_history_(0), current_layer_index_history_(0) { damage_tracker_ = DamageTracker::Create(); } RenderSurfaceImpl::~RenderSurfaceImpl() {} gfx::RectF RenderSurfaceImpl::DrawableContentRect() const { gfx::RectF drawable_content_rect = MathUtil::MapClippedRect(draw_transform_, content_rect_); if (owning_layer_->has_replica()) { drawable_content_rect.Union( MathUtil::MapClippedRect(replica_draw_transform_, content_rect_)); } return drawable_content_rect; } std::string RenderSurfaceImpl::Name() const { return base::StringPrintf("RenderSurfaceImpl(id=%i,owner=%s)", owning_layer_->id(), owning_layer_->debug_name().data()); } int RenderSurfaceImpl::OwningLayerId() const { return owning_layer_ ? owning_layer_->id() : 0; } void RenderSurfaceImpl::SetClipRect(gfx::Rect clip_rect) { if (clip_rect_ == clip_rect) return; surface_property_changed_ = true; clip_rect_ = clip_rect; } bool RenderSurfaceImpl::ContentsChanged() const { return !damage_tracker_->current_damage_rect().IsEmpty(); } void RenderSurfaceImpl::SetContentRect(gfx::Rect content_rect) { if (content_rect_ == content_rect) return; surface_property_changed_ = true; content_rect_ = content_rect; } bool RenderSurfaceImpl::SurfacePropertyChanged() const { // Surface property changes are tracked as follows: // // - surface_property_changed_ is flagged when the clip_rect or content_rect // change. As of now, these are the only two properties that can be affected // by descendant layers. // // - all other property changes come from the owning layer (or some ancestor // layer that propagates its change to the owning layer). // DCHECK(owning_layer_); return surface_property_changed_ || owning_layer_->LayerPropertyChanged(); } bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const { return surface_property_changed_ && !owning_layer_->LayerPropertyChanged(); } void RenderSurfaceImpl::AddContributingDelegatedRenderPassLayer( LayerImpl* layer) { DCHECK(std::find(layer_list_.begin(), layer_list_.end(), layer) != layer_list_.end()); DelegatedRendererLayerImpl* delegated_renderer_layer = static_cast(layer); contributing_delegated_render_pass_layer_list_.push_back( delegated_renderer_layer); } void RenderSurfaceImpl::ClearLayerLists() { layer_list_.clear(); contributing_delegated_render_pass_layer_list_.clear(); } RenderPass::Id RenderSurfaceImpl::RenderPassId() { int layer_id = owning_layer_->id(); int sub_id = 0; DCHECK_GT(layer_id, 0); return RenderPass::Id(layer_id, sub_id); } void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) { for (size_t i = 0; i < contributing_delegated_render_pass_layer_list_.size(); ++i) { DelegatedRendererLayerImpl* delegated_renderer_layer = contributing_delegated_render_pass_layer_list_[i]; delegated_renderer_layer->AppendContributingRenderPasses(pass_sink); } scoped_ptr pass = RenderPass::Create(); pass->SetNew(RenderPassId(), content_rect_, damage_tracker_->current_damage_rect(), screen_space_transform_); pass_sink->AppendRenderPass(pass.Pass()); } void RenderSurfaceImpl::AppendQuads(QuadSink* quad_sink, AppendQuadsData* append_quads_data, bool for_replica, RenderPass::Id render_pass_id) { DCHECK(!for_replica || owning_layer_->has_replica()); const gfx::Transform& draw_transform = for_replica ? replica_draw_transform_ : draw_transform_; SharedQuadState* shared_quad_state = quad_sink->UseSharedQuadState(SharedQuadState::Create()); shared_quad_state->SetAll(draw_transform, content_rect_.size(), content_rect_, clip_rect_, is_clipped_, draw_opacity_); if (owning_layer_->ShowDebugBorders()) { SkColor color = for_replica ? DebugColors::SurfaceReplicaBorderColor() : DebugColors::SurfaceBorderColor(); float width = for_replica ? DebugColors::SurfaceReplicaBorderWidth( owning_layer_->layer_tree_impl()) : DebugColors::SurfaceBorderWidth( owning_layer_->layer_tree_impl()); scoped_ptr debug_border_quad = DebugBorderDrawQuad::Create(); debug_border_quad->SetNew(shared_quad_state, content_rect_, color, width); quad_sink->Append(debug_border_quad.PassAs(), append_quads_data); } // TODO(shawnsingh): By using the same RenderSurfaceImpl for both the content // and its reflection, it's currently not possible to apply a separate mask to // the reflection layer or correctly handle opacity in reflections (opacity // must be applied after drawing both the layer and its reflection). The // solution is to introduce yet another RenderSurfaceImpl to draw the layer // and its reflection in. For now we only apply a separate reflection mask if // the contents don't have a mask of their own. LayerImpl* mask_layer = owning_layer_->mask_layer(); if (mask_layer && (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty())) mask_layer = NULL; if (!mask_layer && for_replica) { mask_layer = owning_layer_->replica_layer()->mask_layer(); if (mask_layer && (!mask_layer->DrawsContent() || mask_layer->bounds().IsEmpty())) mask_layer = NULL; } gfx::RectF mask_uv_rect(0.f, 0.f, 1.f, 1.f); if (mask_layer) { gfx::Vector2dF owning_layer_draw_scale = MathUtil::ComputeTransform2dScaleComponents( owning_layer_->draw_transform(), 1.f); gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize( owning_layer_->content_bounds(), owning_layer_draw_scale.x(), owning_layer_draw_scale.y()); float uv_scale_x = content_rect_.width() / unclipped_mask_target_size.width(); float uv_scale_y = content_rect_.height() / unclipped_mask_target_size.height(); mask_uv_rect = gfx::RectF( uv_scale_x * content_rect_.x() / content_rect_.width(), uv_scale_y * content_rect_.y() / content_rect_.height(), uv_scale_x, uv_scale_y); } ResourceProvider::ResourceId mask_resource_id = mask_layer ? mask_layer->ContentsResourceId() : 0; gfx::Rect contents_changed_since_last_frame = ContentsChanged() ? content_rect_ : gfx::Rect(); scoped_ptr quad = RenderPassDrawQuad::Create(); quad->SetNew(shared_quad_state, content_rect_, render_pass_id, for_replica, mask_resource_id, contents_changed_since_last_frame, mask_uv_rect, owning_layer_->filters(), owning_layer_->background_filters()); quad_sink->Append(quad.PassAs(), append_quads_data); } } // namespace cc