// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_ #define CC_LAYERS_RENDER_SURFACE_IMPL_H_ #include <string> #include <vector> #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "cc/layers/layer_lists.h" #include "cc/quads/render_pass.h" #include "cc/quads/shared_quad_state.h" #include "cc/trees/occlusion.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/transform.h" namespace cc { class DamageTracker; class DelegatedRendererLayerImpl; class Occlusion; class RenderPassId; class RenderPassSink; class LayerImpl; class LayerIterator; struct AppendQuadsData; class CC_EXPORT RenderSurfaceImpl { public: explicit RenderSurfaceImpl(LayerImpl* owning_layer); virtual ~RenderSurfaceImpl(); gfx::PointF ContentRectCenter() const { return gfx::RectF(content_rect_).CenterPoint(); } // Returns the rect that encloses the RenderSurfaceImpl including any // reflection. gfx::RectF DrawableContentRect() const; void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; } float draw_opacity() const { return draw_opacity_; } void SetNearestOcclusionImmuneAncestor(RenderSurfaceImpl* surface) { nearest_occlusion_immune_ancestor_ = surface; } const RenderSurfaceImpl* nearest_occlusion_immune_ancestor() const { return nearest_occlusion_immune_ancestor_; } SkColor GetDebugBorderColor() const; SkColor GetReplicaDebugBorderColor() const; float GetDebugBorderWidth() const; float GetReplicaDebugBorderWidth() const; void SetDrawTransform(const gfx::Transform& draw_transform) { draw_transform_ = draw_transform; } const gfx::Transform& draw_transform() const { return draw_transform_; } void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) { screen_space_transform_ = screen_space_transform; } const gfx::Transform& screen_space_transform() const { return screen_space_transform_; } void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) { replica_draw_transform_ = replica_draw_transform; } const gfx::Transform& replica_draw_transform() const { return replica_draw_transform_; } void SetReplicaScreenSpaceTransform( const gfx::Transform& replica_screen_space_transform) { replica_screen_space_transform_ = replica_screen_space_transform; } const gfx::Transform& replica_screen_space_transform() const { return replica_screen_space_transform_; } void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; } bool is_clipped() const { return is_clipped_; } void SetClipRect(const gfx::Rect& clip_rect); gfx::Rect clip_rect() const { return clip_rect_; } // When false, the RenderSurface does not contribute to another target // RenderSurface that is being drawn for the current frame. It could still be // drawn to as a target, but its output will not be a part of any other // surface. bool contributes_to_drawn_surface() const { return contributes_to_drawn_surface_; } void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) { contributes_to_drawn_surface_ = contributes_to_drawn_surface; } void SetContentRect(const gfx::Rect& content_rect); gfx::Rect content_rect() const { return content_rect_; } void SetContentRectFromPropertyTrees(const gfx::Rect& content_rect); gfx::Rect content_rect_from_property_trees() const { return content_rect_from_property_trees_; } void SetAccumulatedContentRect(const gfx::Rect& content_rect); gfx::Rect accumulated_content_rect() const { return accumulated_content_rect_; } const Occlusion& occlusion_in_content_space() const { return occlusion_in_content_space_; } void set_occlusion_in_content_space(const Occlusion& occlusion) { occlusion_in_content_space_ = occlusion; } LayerImplList& layer_list() { return layer_list_; } void AddContributingDelegatedRenderPassLayer(LayerImpl* layer); void ClearLayerLists(); int OwningLayerId() const; bool HasReplica() const; gfx::Transform ReplicaDrawTransform() const; void ResetPropertyChangedFlag() { surface_property_changed_ = false; } bool SurfacePropertyChanged() const; bool SurfacePropertyChangedOnlyFromDescendant() const; DamageTracker* damage_tracker() const { return damage_tracker_.get(); } RenderPassId GetRenderPassId(); void AppendRenderPasses(RenderPassSink* pass_sink); void AppendQuads(RenderPass* render_pass, const gfx::Transform& draw_transform, const Occlusion& occlusion_in_content_space, SkColor debug_border_color, float debug_border_width, LayerImpl* mask_layer, AppendQuadsData* append_quads_data, RenderPassId render_pass_id); int TransformTreeIndex() const; int ClipTreeIndex() const; int EffectTreeIndex() const; int TargetEffectTreeIndex() const; private: LayerImpl* owning_layer_; // Uses this surface's space. gfx::Rect content_rect_; gfx::Rect content_rect_from_property_trees_; // Is used to calculate the content rect from property trees. gfx::Rect accumulated_content_rect_; bool surface_property_changed_ : 1; bool is_clipped_ : 1; bool contributes_to_drawn_surface_ : 1; float draw_opacity_; gfx::Transform draw_transform_; gfx::Transform screen_space_transform_; gfx::Transform replica_draw_transform_; gfx::Transform replica_screen_space_transform_; // Uses the space of the surface's target surface. gfx::Rect clip_rect_; LayerImplList layer_list_; std::vector<DelegatedRendererLayerImpl*> contributing_delegated_render_pass_layer_list_; Occlusion occlusion_in_content_space_; // The nearest ancestor target surface that will contain the contents of this // surface, and that ignores outside occlusion. This can point to itself. RenderSurfaceImpl* nearest_occlusion_immune_ancestor_; scoped_ptr<DamageTracker> damage_tracker_; // For LayerIteratorActions int target_render_surface_layer_index_history_; size_t current_layer_index_history_; friend class LayerIterator; DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl); }; } // namespace cc #endif // CC_LAYERS_RENDER_SURFACE_IMPL_H_