// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/scrollbar_layer_impl_base.h" #include #include "cc/layers/layer.h" #include "ui/gfx/rect_conversions.h" namespace cc { ScrollbarLayerImplBase::ScrollbarLayerImplBase( LayerTreeImpl* tree_impl, int id, ScrollbarOrientation orientation, bool is_left_side_vertical_scrollbar) : LayerImpl(tree_impl, id), scroll_layer_id_(Layer::INVALID_ID), is_overlay_scrollbar_(false), thumb_thickness_scale_factor_(1.f), current_pos_(0.f), maximum_(0), orientation_(orientation), is_left_side_vertical_scrollbar_(is_left_side_vertical_scrollbar), vertical_adjust_(0.f), visible_to_total_length_ratio_(1.f) {} void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl* layer) { LayerImpl::PushPropertiesTo(layer); } ScrollbarLayerImplBase* ScrollbarLayerImplBase::ToScrollbarLayer() { return this; } gfx::Rect ScrollbarLayerImplBase::ScrollbarLayerRectToContentRect( gfx::RectF layer_rect) const { // Don't intersect with the bounds as in LayerRectToContentRect() because // layer_rect here might be in coordinates of the containing layer. gfx::RectF content_rect = gfx::ScaleRect(layer_rect, contents_scale_x(), contents_scale_y()); return gfx::ToEnclosingRect(content_rect); } void ScrollbarLayerImplBase::SetCurrentPos(float current_pos) { if (current_pos_ == current_pos) return; current_pos_ = current_pos; NoteLayerPropertyChanged(); } void ScrollbarLayerImplBase::SetMaximum(int maximum) { if (maximum_ == maximum) return; maximum_ = maximum; NoteLayerPropertyChanged(); } void ScrollbarLayerImplBase::SetVerticalAdjust(float vertical_adjust) { if (vertical_adjust_ == vertical_adjust) return; vertical_adjust_ = vertical_adjust; NoteLayerPropertyChanged(); } void ScrollbarLayerImplBase::SetVisibleToTotalLengthRatio(float ratio) { if (visible_to_total_length_ratio_ == ratio) return; visible_to_total_length_ratio_ = ratio; NoteLayerPropertyChanged(); } void ScrollbarLayerImplBase::SetThumbThicknessScaleFactor(float factor) { if (thumb_thickness_scale_factor_ == factor) return; thumb_thickness_scale_factor_ = factor; NoteLayerPropertyChanged(); } gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRect() const { // Thumb extent is the length of the thumb in the scrolling direction, thumb // thickness is in the perpendicular direction. Here's an example of a // horizontal scrollbar - inputs are above the scrollbar, computed values // below: // // |<------------------- track_length_ ------------------->| // // |--| <-- start_offset // // +--+----------------------------+------------------+-------+--+ // |<|| |##################| ||>| // +--+----------------------------+------------------+-------+--+ // // |<- thumb_length ->| // // |<------- thumb_offset -------->| // // For painted, scrollbars, the length is fixed. For solid color scrollbars we // have to compute it. The ratio of the thumb's length to the track's length // is the same as that of the visible viewport to the total viewport, unless // that would make the thumb's length less than its thickness. // // vertical_adjust_ is used when the layer geometry from the main thread is // not in sync with what the user sees. For instance on Android scrolling the // top bar controls out of view reveals more of the page content. We want the // root layer scrollbars to reflect what the user sees even if we haven't // received new layer geometry from the main thread. If the user has scrolled // down by 50px and the initial viewport size was 950px the geometry would // look something like this: // // vertical_adjust_ = 50, scroll position 0, visible ratios 99% // Layer geometry: Desired thumb positions: // +--------------------+-+ +----------------------+ <-- 0px // | |v| | #| // | |e| | #| // | |r| | #| // | |t| | #| // | |i| | #| // | |c| | #| // | |a| | #| // | |l| | #| // | | | | #| // | |l| | #| // | |a| | #| // | |y| | #| // | |e| | #| // | |r| | #| // +--------------------+-+ | #| // | horizontal layer | | | #| // +--------------------+-+ | #| <-- 950px // | | | #| // | | |##################### | // +----------------------+ +----------------------+ <-- 1000px // // The layer geometry is set up for a 950px tall viewport, but the user can // actually see down to 1000px. Thus we have to move the quad for the // horizontal scrollbar down by the vertical_adjust_ factor and lay the // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This // means the quads may extend outside the layer's bounds. // With the length known, we can compute the thumb's position. float track_length = TrackLength(); int thumb_length = ThumbLength(); int thumb_thickness = ThumbThickness(); // With the length known, we can compute the thumb's position. float clamped_current_pos = std::min(std::max(current_pos_, 0.f), static_cast(maximum_)); float ratio = clamped_current_pos / maximum_; float max_offset = track_length - thumb_length; int thumb_offset = static_cast(ratio * max_offset) + TrackStart(); float thumb_thickness_adjustment = thumb_thickness * (1.f - thumb_thickness_scale_factor_); gfx::RectF thumb_rect; if (orientation_ == HORIZONTAL) { thumb_rect = gfx::RectF(thumb_offset, vertical_adjust_ + thumb_thickness_adjustment, thumb_length, thumb_thickness - thumb_thickness_adjustment); } else { thumb_rect = gfx::RectF( is_left_side_vertical_scrollbar_ ? bounds().width() - thumb_thickness : thumb_thickness_adjustment, thumb_offset, thumb_thickness - thumb_thickness_adjustment, thumb_length); } return ScrollbarLayerRectToContentRect(thumb_rect); } } // namespace cc