// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/surface_layer_impl.h" #include "base/trace_event/trace_event_argument.h" #include "cc/debug/debug_colors.h" #include "cc/quads/solid_color_draw_quad.h" #include "cc/quads/surface_draw_quad.h" #include "cc/trees/occlusion.h" namespace cc { SurfaceLayerImpl::SurfaceLayerImpl(LayerTreeImpl* tree_impl, int id) : LayerImpl(tree_impl, id), surface_scale_(0.f) { } SurfaceLayerImpl::~SurfaceLayerImpl() {} scoped_ptr SurfaceLayerImpl::CreateLayerImpl( LayerTreeImpl* tree_impl) { return SurfaceLayerImpl::Create(tree_impl, id()); } void SurfaceLayerImpl::SetSurfaceId(SurfaceId surface_id) { if (surface_id_ == surface_id) return; surface_id_ = surface_id; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::SetSurfaceScale(float scale) { if (surface_scale_ == scale) return; surface_scale_ = scale; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::SetSurfaceSize(const gfx::Size& size) { if (surface_size_ == size) return; surface_size_ = size; NoteLayerPropertyChanged(); } void SurfaceLayerImpl::PushPropertiesTo(LayerImpl* layer) { LayerImpl::PushPropertiesTo(layer); SurfaceLayerImpl* layer_impl = static_cast(layer); layer_impl->SetSurfaceId(surface_id_); layer_impl->SetSurfaceSize(surface_size_); layer_impl->SetSurfaceScale(surface_scale_); } void SurfaceLayerImpl::AppendQuads(RenderPass* render_pass, AppendQuadsData* append_quads_data) { AppendRainbowDebugBorder(render_pass); SharedQuadState* shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); PopulateScaledSharedQuadState(shared_quad_state, surface_scale_); if (surface_id_.is_null()) return; gfx::Rect quad_rect(surface_size_); gfx::Rect visible_quad_rect = draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( quad_rect); if (visible_quad_rect.IsEmpty()) return; SurfaceDrawQuad* quad = render_pass->CreateAndAppendDrawQuad(); quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, surface_id_); render_pass->referenced_surfaces.push_back(surface_id_); } void SurfaceLayerImpl::GetDebugBorderProperties(SkColor* color, float* width) const { *color = DebugColors::SurfaceLayerBorderColor(); *width = DebugColors::SurfaceLayerBorderWidth(layer_tree_impl()); } void SurfaceLayerImpl::AppendRainbowDebugBorder(RenderPass* render_pass) { if (!ShowDebugBorders()) return; SharedQuadState* shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); PopulateSharedQuadState(shared_quad_state); SkColor color; float border_width; GetDebugBorderProperties(&color, &border_width); SkColor colors[] = { 0x80ff0000, // Red. 0x80ffa500, // Orange. 0x80ffff00, // Yellow. 0x80008000, // Green. 0x800000ff, // Blue. 0x80ee82ee, // Violet. }; const int kNumColors = arraysize(colors); const int kStripeWidth = 300; const int kStripeHeight = 300; for (int i = 0;; ++i) { // For horizontal lines. int x = kStripeWidth * i; int width = std::min(kStripeWidth, bounds().width() - x - 1); // For vertical lines. int y = kStripeHeight * i; int height = std::min(kStripeHeight, bounds().height() - y - 1); gfx::Rect top(x, 0, width, border_width); gfx::Rect bottom(x, bounds().height() - border_width, width, border_width); gfx::Rect left(0, y, border_width, height); gfx::Rect right(bounds().width() - border_width, y, border_width, height); if (top.IsEmpty() && left.IsEmpty()) break; if (!top.IsEmpty()) { bool force_anti_aliasing_off = false; SolidColorDrawQuad* top_quad = render_pass->CreateAndAppendDrawQuad(); top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors], force_anti_aliasing_off); SolidColorDrawQuad* bottom_quad = render_pass->CreateAndAppendDrawQuad(); bottom_quad->SetNew(shared_quad_state, bottom, bottom, colors[kNumColors - 1 - (i % kNumColors)], force_anti_aliasing_off); if (contents_opaque()) { // Draws a stripe filling the layer vertically with the same color and // width as the horizontal stipes along the layer's top border. SolidColorDrawQuad* solid_quad = render_pass->CreateAndAppendDrawQuad(); // The inner fill is more transparent then the border. static const float kFillOpacity = 0.1f; SkColor fill_color = SkColorSetA( colors[i % kNumColors], static_cast(SkColorGetA(colors[i % kNumColors]) * kFillOpacity)); gfx::Rect fill_rect(x, 0, width, bounds().height()); solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color, force_anti_aliasing_off); } } if (!left.IsEmpty()) { bool force_anti_aliasing_off = false; SolidColorDrawQuad* left_quad = render_pass->CreateAndAppendDrawQuad(); left_quad->SetNew(shared_quad_state, left, left, colors[kNumColors - 1 - (i % kNumColors)], force_anti_aliasing_off); SolidColorDrawQuad* right_quad = render_pass->CreateAndAppendDrawQuad(); right_quad->SetNew(shared_quad_state, right, right, colors[i % kNumColors], force_anti_aliasing_off); } } } void SurfaceLayerImpl::AsValueInto(base::trace_event::TracedValue* dict) const { LayerImpl::AsValueInto(dict); dict->SetInteger("surface_id", surface_id_.id); } const char* SurfaceLayerImpl::LayerTypeAsString() const { return "cc::SurfaceLayerImpl"; } } // namespace cc