// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_TEXTURE_LAYER_H_ #define CC_LAYERS_TEXTURE_LAYER_H_ #include #include "base/callback.h" #include "base/macros.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" #include "cc/base/cc_export.h" #include "cc/layers/layer.h" #include "cc/resources/texture_mailbox.h" namespace gpu { struct SyncToken; } namespace cc { class BlockingTaskRunner; class SingleReleaseCallback; class SingleReleaseCallbackImpl; class TextureLayerClient; // A Layer containing a the rendered output of a plugin instance. class CC_EXPORT TextureLayer : public Layer { public: class CC_EXPORT TextureMailboxHolder : public base::RefCountedThreadSafe { public: class CC_EXPORT MainThreadReference { public: explicit MainThreadReference(TextureMailboxHolder* holder); ~MainThreadReference(); TextureMailboxHolder* holder() { return holder_.get(); } private: scoped_refptr holder_; DISALLOW_COPY_AND_ASSIGN(MainThreadReference); }; const TextureMailbox& mailbox() const { return mailbox_; } void Return(const gpu::SyncToken& sync_token, bool is_lost); // Gets a ReleaseCallback that can be called from another thread. Note: the // caller must ensure the callback is called. scoped_ptr GetCallbackForImplThread(); protected: friend class TextureLayer; // Protected visiblity so only TextureLayer and unit tests can create these. static scoped_ptr Create( const TextureMailbox& mailbox, scoped_ptr release_callback); virtual ~TextureMailboxHolder(); private: friend class base::RefCountedThreadSafe; friend class MainThreadReference; explicit TextureMailboxHolder( const TextureMailbox& mailbox, scoped_ptr release_callback); void InternalAddRef(); void InternalRelease(); void ReturnAndReleaseOnImplThread( const gpu::SyncToken& sync_token, bool is_lost, BlockingTaskRunner* main_thread_task_runner); // These members are only accessed on the main thread, or on the impl thread // during commit where the main thread is blocked. unsigned internal_references_; TextureMailbox mailbox_; scoped_ptr release_callback_; // This lock guards the sync_token_ and is_lost_ fields because they can be // accessed on both the impl and main thread. We do this to ensure that the // values of these fields are well-ordered such that the last call to // ReturnAndReleaseOnImplThread() defines their values. base::Lock arguments_lock_; gpu::SyncToken sync_token_; bool is_lost_; base::ThreadChecker main_thread_checker_; DISALLOW_COPY_AND_ASSIGN(TextureMailboxHolder); }; // Used when mailbox names are specified instead of texture IDs. static scoped_refptr CreateForMailbox( TextureLayerClient* client); // Resets the client, which also resets the texture. void ClearClient(); // Resets the texture. void ClearTexture(); scoped_ptr CreateLayerImpl(LayerTreeImpl* tree_impl) override; // Sets whether this texture should be Y-flipped at draw time. Defaults to // true. void SetFlipped(bool flipped); bool flipped() const { return flipped_; } // Sets whether this texture should use nearest neighbor interpolation as // opposed to bilinear. Defaults to false. void SetNearestNeighbor(bool nearest_neighbor); // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); // Sets an opacity value per vertex. It will be multiplied by the layer // opacity value. void SetVertexOpacity(float bottom_left, float top_left, float top_right, float bottom_right); // Sets whether the alpha channel is premultiplied or unpremultiplied. // Defaults to true. void SetPremultipliedAlpha(bool premultiplied_alpha); // Sets whether the texture should be blended with the background color // at draw time. Defaults to false. void SetBlendBackgroundColor(bool blend); // Code path for plugins which supply their own mailbox. void SetTextureMailbox(const TextureMailbox& mailbox, scoped_ptr release_callback); // Use this for special cases where the same texture is used to back the // TextureLayer across all frames. // WARNING: DON'T ACTUALLY USE THIS WHAT YOU ARE DOING IS WRONG. // TODO(danakj): Remove this when pepper doesn't need it. crbug.com/350204 void SetTextureMailboxWithoutReleaseCallback(const TextureMailbox& mailbox); void SetNeedsDisplayRect(const gfx::Rect& dirty_rect) override; void SetLayerTreeHost(LayerTreeHost* layer_tree_host) override; bool Update() override; void PushPropertiesTo(LayerImpl* layer) override; protected: explicit TextureLayer(TextureLayerClient* client); ~TextureLayer() override; bool HasDrawableContent() const override; private: void SetTextureMailboxInternal( const TextureMailbox& mailbox, scoped_ptr release_callback, bool requires_commit, bool allow_mailbox_reuse); TextureLayerClient* client_; bool flipped_; bool nearest_neighbor_; gfx::PointF uv_top_left_; gfx::PointF uv_bottom_right_; // [bottom left, top left, top right, bottom right] float vertex_opacity_[4]; bool premultiplied_alpha_; bool blend_background_color_; scoped_ptr holder_ref_; bool needs_set_mailbox_; DISALLOW_COPY_AND_ASSIGN(TextureLayer); }; } // namespace cc #endif // CC_LAYERS_TEXTURE_LAYER_H_