// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_TEXTURE_LAYER_H_ #define CC_LAYERS_TEXTURE_LAYER_H_ #include #include "base/callback.h" #include "cc/base/cc_export.h" #include "cc/layers/layer.h" #include "cc/resources/texture_mailbox.h" namespace WebKit { class WebGraphicsContext3D; } namespace base { class MessageLoopProxy; } namespace cc { class TextureLayerClient; // A Layer containing a the rendered output of a plugin instance. class CC_EXPORT TextureLayer : public Layer { public: // If this texture layer requires special preparation logic for each frame // driven by the compositor, pass in a non-nil client. Pass in a nil client // pointer if texture updates are driven by an external process. static scoped_refptr Create(TextureLayerClient* client); // Used when mailbox names are specified instead of texture IDs. static scoped_refptr CreateForMailbox( TextureLayerClient* client); void ClearClient(); virtual scoped_ptr CreateLayerImpl(LayerTreeImpl* tree_impl) OVERRIDE; // Sets whether this texture should be Y-flipped at draw time. Defaults to // true. void SetFlipped(bool flipped); // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). void SetUV(gfx::PointF top_left, gfx::PointF bottom_right); // Sets an opacity value per vertex. It will be multiplied by the layer // opacity value. void SetVertexOpacity(float bottom_left, float top_left, float top_right, float bottom_right); // Sets whether the alpha channel is premultiplied or unpremultiplied. // Defaults to true. void SetPremultipliedAlpha(bool premultiplied_alpha); // Sets whether the texture should be blended with the background color // at draw time. Defaults to false. void SetBlendBackgroundColor(bool blend); // Sets whether this context should rate limit on damage to prevent too many // frames from being queued up before the compositor gets a chance to run. // Requires a non-nil client. Defaults to false. void SetRateLimitContext(bool rate_limit); // Code path for plugins which supply their own texture ID. void SetTextureId(unsigned texture_id); // Code path for plugins which supply their own mailbox. bool uses_mailbox() const { return uses_mailbox_; } void SetTextureMailbox(const TextureMailbox& mailbox); void WillModifyTexture(); virtual void SetNeedsDisplayRect(const gfx::RectF& dirty_rect) OVERRIDE; virtual void SetLayerTreeHost(LayerTreeHost* layer_tree_host) OVERRIDE; virtual bool DrawsContent() const OVERRIDE; virtual bool Update(ResourceUpdateQueue* queue, const OcclusionTracker* occlusion) OVERRIDE; virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; virtual bool BlocksPendingCommit() const OVERRIDE; virtual bool CanClipSelf() const OVERRIDE; protected: TextureLayer(TextureLayerClient* client, bool uses_mailbox); virtual ~TextureLayer(); private: class MailboxHolder : public base::RefCountedThreadSafe { public: class MainThreadReference { public: explicit MainThreadReference(MailboxHolder* holder); ~MainThreadReference(); MailboxHolder* holder() { return holder_.get(); } private: scoped_refptr holder_; DISALLOW_COPY_AND_ASSIGN(MainThreadReference); }; static scoped_ptr Create( const TextureMailbox& mailbox); const TextureMailbox& mailbox() const { return mailbox_; } void Return(unsigned sync_point, bool is_lost); // Gets a ReleaseCallback that can be called from another thread. Note: the // caller must ensure the callback is called. TextureMailbox::ReleaseCallback GetCallbackForImplThread(); private: friend class base::RefCountedThreadSafe; friend class MainThreadReference; explicit MailboxHolder(const TextureMailbox& mailbox); ~MailboxHolder(); void InternalAddRef(); void InternalRelease(); void ReturnAndReleaseOnMainThread(unsigned sync_point, bool is_lost); void ReturnAndReleaseOnImplThread(unsigned sync_point, bool is_lost); // Thread safety notes: except for the thread-safe message_loop_, all fields // are only used on the main thread, or on the impl thread during commit // where the main thread is blocked. const scoped_refptr message_loop_; unsigned internal_references_; TextureMailbox mailbox_; unsigned sync_point_; bool is_lost_; DISALLOW_COPY_AND_ASSIGN(MailboxHolder); }; TextureLayerClient* client_; bool uses_mailbox_; bool flipped_; gfx::PointF uv_top_left_; gfx::PointF uv_bottom_right_; // [bottom left, top left, top right, bottom right] float vertex_opacity_[4]; bool premultiplied_alpha_; bool blend_background_color_; bool rate_limit_context_; bool content_committed_; unsigned texture_id_; scoped_ptr holder_ref_; bool needs_set_mailbox_; DISALLOW_COPY_AND_ASSIGN(TextureLayer); }; } // namespace cc #endif // CC_LAYERS_TEXTURE_LAYER_H_