// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_TEXTURE_LAYER_CLIENT_H_ #define CC_LAYERS_TEXTURE_LAYER_CLIENT_H_ #include "cc/resources/single_release_callback.h" namespace WebKit { class WebGraphicsContext3D; } namespace cc { class ResourceUpdateQueue; class TextureMailbox; class TextureLayerClient { public: // Called to prepare this layer's texture for compositing. // Returns the texture ID to be used for compositing. virtual unsigned PrepareTexture() = 0; // Returns the context that is providing the texture. Used for rate limiting // and detecting lost context. virtual WebKit::WebGraphicsContext3D* Context3d() = 0; // Returns true and provides a mailbox if a new frame is available. // Returns false if no new data is available // and the old mailbox is to be reused. virtual bool PrepareTextureMailbox( TextureMailbox* mailbox, scoped_ptr* release_callback, bool use_shared_memory) = 0; protected: virtual ~TextureLayerClient() {} }; } // namespace cc #endif // CC_LAYERS_TEXTURE_LAYER_CLIENT_H_