// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/texture_layer_impl.h" #include "cc/output/context_provider.h" #include "cc/output/output_surface.h" #include "cc/test/layer_test_common.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { void IgnoreCallback(const gpu::SyncToken& sync_token, bool lost, BlockingTaskRunner* main_thread_task_runner) {} TEST(TextureLayerImplTest, VisibleOpaqueRegion) { const gfx::Size layer_bounds(100, 100); const gfx::Rect layer_rect(layer_bounds); const Region layer_region(layer_rect); LayerTestCommon::LayerImplTest impl; TextureLayerImpl* layer = impl.AddChildToRoot(); layer->SetBounds(layer_bounds); layer->draw_properties().visible_layer_rect = layer_rect; layer->SetBlendBackgroundColor(true); // Verify initial conditions. EXPECT_FALSE(layer->contents_opaque()); EXPECT_EQ(0u, layer->background_color()); EXPECT_EQ(Region().ToString(), layer->VisibleOpaqueRegion().ToString()); // Opaque background. layer->SetBackgroundColor(SK_ColorWHITE); EXPECT_EQ(layer_region.ToString(), layer->VisibleOpaqueRegion().ToString()); // Transparent background. layer->SetBackgroundColor(SkColorSetARGB(100, 255, 255, 255)); EXPECT_EQ(Region().ToString(), layer->VisibleOpaqueRegion().ToString()); } TEST(TextureLayerImplTest, Occlusion) { gfx::Size layer_size(1000, 1000); gfx::Size viewport_size(1000, 1000); LayerTestCommon::LayerImplTest impl; gpu::Mailbox mailbox; impl.output_surface()->context_provider()->ContextGL()->GenMailboxCHROMIUM( mailbox.name); TextureMailbox texture_mailbox(mailbox, gpu::SyncToken(), GL_TEXTURE_2D); TextureLayerImpl* texture_layer_impl = impl.AddChildToRoot(); texture_layer_impl->SetBounds(layer_size); texture_layer_impl->SetDrawsContent(true); texture_layer_impl->SetTextureMailbox( texture_mailbox, SingleReleaseCallbackImpl::Create(base::Bind(&IgnoreCallback))); impl.CalcDrawProps(viewport_size); { SCOPED_TRACE("No occlusion"); gfx::Rect occluded; impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect(layer_size)); EXPECT_EQ(1u, impl.quad_list().size()); } { SCOPED_TRACE("Full occlusion"); gfx::Rect occluded(texture_layer_impl->visible_layer_rect()); impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect()); EXPECT_EQ(impl.quad_list().size(), 0u); } { SCOPED_TRACE("Partial occlusion"); gfx::Rect occluded(200, 0, 800, 1000); impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); size_t partially_occluded_count = 0; LayerTestCommon::VerifyQuadsAreOccluded( impl.quad_list(), occluded, &partially_occluded_count); // The layer outputs one quad, which is partially occluded. EXPECT_EQ(1u, impl.quad_list().size()); EXPECT_EQ(1u, partially_occluded_count); } } } // namespace } // namespace cc