// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/append_quads_data.h" #include "cc/layers/ui_resource_layer_impl.h" #include "cc/quads/draw_quad.h" #include "cc/resources/ui_resource_bitmap.h" #include "cc/resources/ui_resource_client.h" #include "cc/test/fake_impl_proxy.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/fake_ui_resource_layer_tree_host_impl.h" #include "cc/test/layer_test_common.h" #include "cc/test/test_shared_bitmap_manager.h" #include "cc/trees/single_thread_proxy.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/transform.h" namespace cc { namespace { scoped_ptr GenerateUIResourceLayer( FakeUIResourceLayerTreeHostImpl* host_impl, const gfx::Size& bitmap_size, const gfx::Size& layer_size, bool opaque, UIResourceId uid) { gfx::Rect visible_content_rect(layer_size); scoped_ptr layer = UIResourceLayerImpl::Create(host_impl->active_tree(), 1); layer->draw_properties().visible_content_rect = visible_content_rect; layer->SetBounds(layer_size); layer->SetContentBounds(layer_size); layer->CreateRenderSurface(); layer->draw_properties().render_target = layer.get(); UIResourceBitmap bitmap(bitmap_size, opaque); host_impl->CreateUIResource(uid, bitmap); layer->SetUIResourceId(uid); return layer.Pass(); } void QuadSizeTest(scoped_ptr layer, size_t expected_quad_size) { MockOcclusionTracker occlusion_tracker; scoped_ptr render_pass = RenderPass::Create(); AppendQuadsData data; layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); // Verify quad rects const QuadList& quads = render_pass->quad_list; EXPECT_EQ(expected_quad_size, quads.size()); } TEST(UIResourceLayerImplTest, VerifyDrawQuads) { FakeImplProxy proxy; TestSharedBitmapManager shared_bitmap_manager; FakeUIResourceLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); // Make sure we're appending quads when there are valid values. gfx::Size bitmap_size(100, 100); gfx::Size layer_size(100, 100);; size_t expected_quad_size = 1; bool opaque = true; UIResourceId uid = 1; scoped_ptr layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid); QuadSizeTest(layer.Pass(), expected_quad_size); // Make sure we're not appending quads when there are invalid values. expected_quad_size = 0; uid = 0; layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid); QuadSizeTest(layer.Pass(), expected_quad_size); } void OpaqueBoundsTest(scoped_ptr layer, const gfx::Rect& expected_opaque_bounds) { MockOcclusionTracker occlusion_tracker; scoped_ptr render_pass = RenderPass::Create(); AppendQuadsData data; layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); // Verify quad rects const QuadList& quads = render_pass->quad_list; EXPECT_GE(quads.size(), (size_t)0); gfx::Rect opaque_rect = quads.at(0)->opaque_rect; EXPECT_EQ(expected_opaque_bounds, opaque_rect); } TEST(UIResourceLayerImplTest, VerifySetOpaqueOnSkBitmap) { FakeImplProxy proxy; TestSharedBitmapManager shared_bitmap_manager; FakeUIResourceLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); gfx::Size bitmap_size(100, 100); gfx::Size layer_size(100, 100);; bool opaque = false; UIResourceId uid = 1; scoped_ptr layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid); gfx::Rect expected_opaque_bounds; OpaqueBoundsTest(layer.Pass(), expected_opaque_bounds); opaque = true; layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid); expected_opaque_bounds = gfx::Rect(layer->bounds()); OpaqueBoundsTest(layer.Pass(), expected_opaque_bounds); } TEST(UIResourceLayerImplTest, VerifySetOpaqueOnLayer) { FakeImplProxy proxy; TestSharedBitmapManager shared_bitmap_manager; FakeUIResourceLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); gfx::Size bitmap_size(100, 100); gfx::Size layer_size(100, 100); bool skbitmap_opaque = false; UIResourceId uid = 1; scoped_ptr layer = GenerateUIResourceLayer( &host_impl, bitmap_size, layer_size, skbitmap_opaque, uid); layer->SetContentsOpaque(false); gfx::Rect expected_opaque_bounds; OpaqueBoundsTest(layer.Pass(), expected_opaque_bounds); layer = GenerateUIResourceLayer( &host_impl, bitmap_size, layer_size, skbitmap_opaque, uid); layer->SetContentsOpaque(true); expected_opaque_bounds = gfx::Rect(layer->bounds()); OpaqueBoundsTest(layer.Pass(), expected_opaque_bounds); } TEST(UIResourceLayerImplTest, Occlusion) { gfx::Size layer_size(1000, 1000); gfx::Size viewport_size(1000, 1000); LayerTestCommon::LayerImplTest impl; SkBitmap sk_bitmap; sk_bitmap.allocN32Pixels(10, 10); sk_bitmap.setImmutable(); UIResourceId uid = 5; UIResourceBitmap bitmap(sk_bitmap); impl.host_impl()->CreateUIResource(uid, bitmap); UIResourceLayerImpl* ui_resource_layer_impl = impl.AddChildToRoot(); ui_resource_layer_impl->SetBounds(layer_size); ui_resource_layer_impl->SetContentBounds(layer_size); ui_resource_layer_impl->SetDrawsContent(true); ui_resource_layer_impl->SetUIResourceId(uid); impl.CalcDrawProps(viewport_size); { SCOPED_TRACE("No occlusion"); gfx::Rect occluded; impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect(layer_size)); EXPECT_EQ(1u, impl.quad_list().size()); } { SCOPED_TRACE("Full occlusion"); gfx::Rect occluded(ui_resource_layer_impl->visible_content_rect()); impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect()); EXPECT_EQ(impl.quad_list().size(), 0u); } { SCOPED_TRACE("Partial occlusion"); gfx::Rect occluded(200, 0, 800, 1000); impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); size_t partially_occluded_count = 0; LayerTestCommon::VerifyQuadsCoverRectWithOcclusion( impl.quad_list(), gfx::Rect(layer_size), occluded, &partially_occluded_count); // The layer outputs one quad, which is partially occluded. EXPECT_EQ(1u, impl.quad_list().size()); EXPECT_EQ(1u, partially_occluded_count); } } } // namespace } // namespace cc