// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_VIEWPORT_H_ #define CC_LAYERS_VIEWPORT_H_ #include "base/memory/scoped_ptr.h" #include "cc/layers/layer_impl.h" #include "ui/gfx/geometry/vector2d_f.h" namespace cc { class LayerTreeHostImpl; // Encapsulates gesture handling logic on the viewport layers. The "viewport" // is made up of two scrolling layers, the inner viewport (visual) and the // outer viewport (layout) scroll layers. These layers have different scroll // bubbling behavior from the rest of the layer tree which is encoded in this // class. class CC_EXPORT Viewport { public: // If the pinch zoom anchor on the first PinchUpdate is within this length // of the screen edge, "snap" the zoom to that edge. Experimentally // determined. static const int kPinchZoomSnapMarginDips = 100; // TODO(tdresser): eventually |consumed_delta| should equal // |content_scrolled_delta|. See crbug.com/510045 for details. struct ScrollResult { gfx::Vector2dF consumed_delta; gfx::Vector2dF content_scrolled_delta; }; static scoped_ptr Create(LayerTreeHostImpl* host_impl); // Differs from scrolling in that only the visual viewport is moved, without // affecting the top controls or outer viewport. void Pan(const gfx::Vector2dF& delta); // Scrolls the viewport, applying the unique bubbling between the inner and // outer viewport. Scrolls can be consumed by top controls. ScrollResult ScrollBy(const gfx::Vector2dF& delta, const gfx::Point& viewport_point, bool is_wheel_scroll, bool affect_top_controls); void PinchUpdate(float magnify_delta, const gfx::Point& anchor); void PinchEnd(); private: explicit Viewport(LayerTreeHostImpl* host_impl); bool ShouldTopControlsConsumeScroll(const gfx::Vector2dF& scroll_delta) const; gfx::Vector2dF AdjustOverscroll(const gfx::Vector2dF& delta) const; // Sends the delta to the top controls, returns the amount applied. gfx::Vector2dF ScrollTopControls(const gfx::Vector2dF& delta); gfx::ScrollOffset MaxTotalScrollOffset() const; gfx::ScrollOffset TotalScrollOffset() const; LayerImpl* InnerScrollLayer() const; LayerImpl* OuterScrollLayer() const; void SnapPinchAnchorIfWithinMargin(const gfx::Point& anchor); LayerTreeHostImpl* host_impl_; bool pinch_zoom_active_; // The pinch zoom anchor point is adjusted by this amount during a pinch. This // is used to "snap" a pinch-zoom to the edge of the screen. gfx::Vector2d pinch_anchor_adjustment_; DISALLOW_COPY_AND_ASSIGN(Viewport); }; } // namespace cc #endif // CC_LAYERS_VIEWPORT_H_