// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCMathUtil_h #define CCMathUtil_h #include "base/logging.h" #include "FloatPoint.h" #include "FloatPoint3D.h" namespace WebKit { class WebTransformationMatrix; } namespace cc { class IntRect; class FloatRect; class FloatQuad; struct HomogeneousCoordinate { HomogeneousCoordinate(double newX, double newY, double newZ, double newW) : x(newX) , y(newY) , z(newZ) , w(newW) { } bool shouldBeClipped() const { return w <= 0; } FloatPoint cartesianPoint2d() const { if (w == 1) return FloatPoint(x, y); // For now, because this code is used privately only by MathUtil, it should never be called when w == 0, and we do not yet need to handle that case. DCHECK(w); double invW = 1.0 / w; return FloatPoint(x * invW, y * invW); } FloatPoint3D cartesianPoint3d() const { if (w == 1) return FloatPoint3D(x, y, z); // For now, because this code is used privately only by MathUtil, it should never be called when w == 0, and we do not yet need to handle that case. DCHECK(w); double invW = 1.0 / w; return FloatPoint3D(x * invW, y * invW, z * invW); } double x; double y; double z; double w; }; class MathUtil { public: // Background: WebTransformationMatrix code in WebCore does not do the right thing in // mapRect / mapQuad / projectQuad when there is a perspective projection that causes // one of the transformed vertices to go to w < 0. In those cases, it is necessary to // perform clipping in homogeneous coordinates, after applying the transform, before // dividing-by-w to convert to cartesian coordinates. // // These functions return the axis-aligned rect that encloses the correctly clipped, // transformed polygon. static IntRect mapClippedRect(const WebKit::WebTransformationMatrix&, const IntRect&); static FloatRect mapClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&); static FloatRect projectClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&); // Returns an array of vertices that represent the clipped polygon. After returning, indexes from // 0 to numVerticesInClippedQuad are valid in the clippedQuad array. Note that // numVerticesInClippedQuad may be zero, which means the entire quad was clipped, and // none of the vertices in the array are valid. static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const FloatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad); static FloatRect computeEnclosingRectOfVertices(FloatPoint vertices[], int numVertices); static FloatRect computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4); // NOTE: These functions do not do correct clipping against w = 0 plane, but they // correctly detect the clipped condition via the boolean clipped. static FloatQuad mapQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped); static FloatPoint mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped); static FloatPoint3D mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint3D&, bool& clipped); static FloatQuad projectQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped); static FloatPoint projectPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped); static void flattenTransformTo2d(WebKit::WebTransformationMatrix&); // Returns the smallest angle between the given two vectors in degrees. Neither vector is // assumed to be normalized. static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&); // Projects the |source| vector onto |destination|. Neither vector is assumed to be normalized. static FloatSize projectVector(const FloatSize& source, const FloatSize& destination); }; } // namespace cc #endif // #define CCMathUtil_h