// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/occlusion_tracker.h" #include #include "cc/layer.h" #include "cc/layer_impl.h" #include "cc/math_util.h" #include "cc/overdraw_metrics.h" #include "ui/gfx/quad_f.h" #include "ui/gfx/rect_conversions.h" using namespace std; namespace cc { template OcclusionTrackerBase::OcclusionTrackerBase(gfx::Rect screenSpaceClipRect, bool recordMetricsForFrame) : m_screenSpaceClipRect(screenSpaceClipRect) , m_overdrawMetrics(OverdrawMetrics::create(recordMetricsForFrame)) , m_occludingScreenSpaceRects(0) , m_nonOccludingScreenSpaceRects(0) { } template OcclusionTrackerBase::~OcclusionTrackerBase() { } template void OcclusionTrackerBase::enterLayer(const LayerIteratorPosition& layerIterator) { LayerType* renderTarget = layerIterator.targetRenderSurfaceLayer; if (layerIterator.representsItself) enterRenderTarget(renderTarget); else if (layerIterator.representsTargetRenderSurface) finishedRenderTarget(renderTarget); } template void OcclusionTrackerBase::leaveLayer(const LayerIteratorPosition& layerIterator) { LayerType* renderTarget = layerIterator.targetRenderSurfaceLayer; if (layerIterator.representsItself) markOccludedBehindLayer(layerIterator.currentLayer); else if (layerIterator.representsContributingRenderSurface) leaveToRenderTarget(renderTarget); } template static gfx::Rect screenSpaceClipRectInTargetSurface(const RenderSurfaceType* targetSurface, gfx::Rect screenSpaceClipRect) { gfx::Transform inverseScreenSpaceTransform(gfx::Transform::kSkipInitialization); if (!targetSurface->screenSpaceTransform().GetInverse(&inverseScreenSpaceTransform)) return targetSurface->contentRect(); return gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseScreenSpaceTransform, screenSpaceClipRect)); } template static Region transformSurfaceOpaqueRegion(const Region& region, bool haveClipRect, gfx::Rect clipRectInNewTarget, const gfx::Transform& transform) { if (region.IsEmpty()) return Region(); // Verify that rects within the |surface| will remain rects in its target surface after applying |transform|. If this is true, then // apply |transform| to each rect within |region| in order to transform the entire Region. bool clipped; gfx::QuadF transformedBoundsQuad = MathUtil::mapQuad(transform, gfx::QuadF(region.bounds()), clipped); // FIXME: Find a rect interior to each transformed quad. if (clipped || !transformedBoundsQuad.IsRectilinear()) return Region(); // TODO(danakj): If the Region is too complex, degrade gracefully here by skipping rects in it. Region transformedRegion; for (Region::Iterator rects(region); rects.has_rect(); rects.next()) { gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapQuad(transform, gfx::QuadF(rects.rect()), clipped).BoundingBox()); DCHECK(!clipped); // We only map if the transform preserves axis alignment. if (haveClipRect) transformedRect.Intersect(clipRectInNewTarget); transformedRegion.Union(transformedRect); } return transformedRegion; } static inline bool layerOpacityKnown(const Layer* layer) { return !layer->drawOpacityIsAnimating(); } static inline bool layerOpacityKnown(const LayerImpl*) { return true; } static inline bool layerTransformsToTargetKnown(const Layer* layer) { return !layer->drawTransformIsAnimating(); } static inline bool layerTransformsToTargetKnown(const LayerImpl*) { return true; } static inline bool surfaceOpacityKnown(const RenderSurface* surface) { return !surface->drawOpacityIsAnimating(); } static inline bool surfaceOpacityKnown(const RenderSurfaceImpl*) { return true; } static inline bool surfaceTransformsToTargetKnown(const RenderSurface* surface) { return !surface->targetSurfaceTransformsAreAnimating(); } static inline bool surfaceTransformsToTargetKnown(const RenderSurfaceImpl*) { return true; } static inline bool surfaceTransformsToScreenKnown(const RenderSurface* surface) { return !surface->screenSpaceTransformsAreAnimating(); } static inline bool surfaceTransformsToScreenKnown(const RenderSurfaceImpl*) { return true; } static inline bool layerIsInUnsorted3dRenderingContext(const Layer* layer) { return layer->parent() && layer->parent()->preserves3D(); } static inline bool layerIsInUnsorted3dRenderingContext(const LayerImpl*) { return false; } template void OcclusionTrackerBase::enterRenderTarget(const LayerType* newTarget) { if (!m_stack.empty() && m_stack.back().target == newTarget) return; const LayerType* oldTarget = m_stack.empty() ? 0 : m_stack.back().target; const RenderSurfaceType* oldAncestorThatMovesPixels = !oldTarget ? 0 : oldTarget->renderSurface()->nearestAncestorThatMovesPixels(); const RenderSurfaceType* newAncestorThatMovesPixels = newTarget->renderSurface()->nearestAncestorThatMovesPixels(); m_stack.push_back(StackObject(newTarget)); // We copy the screen occlusion into the new RenderSurface subtree, but we never copy in the // occlusion from inside the target, since we are looking at a new RenderSurface target. // If we are entering a subtree that is going to move pixels around, then the occlusion we've computed // so far won't apply to the pixels we're drawing here in the same way. We discard the occlusion thus // far to be safe, and ensure we don't cull any pixels that are moved such that they become visible. bool enteringSubtreeThatMovesPixels = newAncestorThatMovesPixels && newAncestorThatMovesPixels != oldAncestorThatMovesPixels; bool haveTransformFromScreenToNewTarget = false; gfx::Transform inverseNewTargetScreenSpaceTransform(gfx::Transform::kSkipInitialization); // Note carefully, not used if screen space transform is uninvertible. if (surfaceTransformsToScreenKnown(newTarget->renderSurface())) haveTransformFromScreenToNewTarget = newTarget->renderSurface()->screenSpaceTransform().GetInverse(&inverseNewTargetScreenSpaceTransform); bool enteringRootTarget = newTarget->parent() == NULL; bool copyOutsideOcclusionForward = m_stack.size() > 1 && !enteringSubtreeThatMovesPixels && haveTransformFromScreenToNewTarget && !enteringRootTarget; if (!copyOutsideOcclusionForward) return; int lastIndex = m_stack.size() - 1; gfx::Transform oldTargetToNewTargetTransform(inverseNewTargetScreenSpaceTransform, oldTarget->renderSurface()->screenSpaceTransform()); m_stack[lastIndex].occlusionFromOutsideTarget = transformSurfaceOpaqueRegion( m_stack[lastIndex - 1].occlusionFromOutsideTarget, false, gfx::Rect(), oldTargetToNewTargetTransform); m_stack[lastIndex].occlusionFromOutsideTarget.Union(transformSurfaceOpaqueRegion( m_stack[lastIndex - 1].occlusionFromInsideTarget, false, gfx::Rect(), oldTargetToNewTargetTransform)); } template void OcclusionTrackerBase::finishedRenderTarget(const LayerType* finishedTarget) { // Make sure we know about the target surface. enterRenderTarget(finishedTarget); RenderSurfaceType* surface = finishedTarget->renderSurface(); // If the occlusion within the surface can not be applied to things outside of the surface's subtree, then clear the occlusion here so it won't be used. // TODO(senorblanco): Make this smarter for SkImageFilter case: once // SkImageFilters can report affectsOpacity(), call that. if (finishedTarget->maskLayer() || !surfaceOpacityKnown(surface) || surface->drawOpacity() < 1 || finishedTarget->filters().hasFilterThatAffectsOpacity() || finishedTarget->filter()) { m_stack.back().occlusionFromOutsideTarget.Clear(); m_stack.back().occlusionFromInsideTarget.Clear(); } else if (!surfaceTransformsToTargetKnown(surface)) { m_stack.back().occlusionFromInsideTarget.Clear(); m_stack.back().occlusionFromOutsideTarget.Clear(); } } template static void reduceOcclusionBelowSurface(LayerType* contributingLayer, const gfx::Rect& surfaceRect, const gfx::Transform& surfaceTransform, LayerType* renderTarget, Region& occlusionFromInsideTarget) { if (surfaceRect.IsEmpty()) return; gfx::Rect affectedAreaInTarget = gfx::ToEnclosingRect(MathUtil::mapClippedRect(surfaceTransform, gfx::RectF(surfaceRect))); if (contributingLayer->renderSurface()->isClipped()) affectedAreaInTarget.Intersect(contributingLayer->renderSurface()->clipRect()); if (affectedAreaInTarget.IsEmpty()) return; int outsetTop, outsetRight, outsetBottom, outsetLeft; contributingLayer->backgroundFilters().getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); // The filter can move pixels from outside of the clip, so allow affectedArea to expand outside the clip. affectedAreaInTarget.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); gfx::Rect filterOutsetsInTarget(-outsetLeft, -outsetTop, outsetLeft + outsetRight, outsetTop + outsetBottom); Region affectedOcclusion = IntersectRegions(occlusionFromInsideTarget, affectedAreaInTarget); Region::Iterator affectedOcclusionRects(affectedOcclusion); occlusionFromInsideTarget.Subtract(affectedAreaInTarget); for (; affectedOcclusionRects.has_rect(); affectedOcclusionRects.next()) { gfx::Rect occlusionRect = affectedOcclusionRects.rect(); // Shrink the rect by expanding the non-opaque pixels outside the rect. // The left outset of the filters moves pixels on the right side of // the occlusionRect into it, shrinking its right edge. int shrinkLeft = occlusionRect.x() == affectedAreaInTarget.x() ? 0 : outsetRight; int shrinkTop = occlusionRect.y() == affectedAreaInTarget.y() ? 0 : outsetBottom; int shrinkRight = occlusionRect.right() == affectedAreaInTarget.right() ? 0 : outsetLeft; int shrinkBottom = occlusionRect.bottom() == affectedAreaInTarget.bottom() ? 0 : outsetTop; occlusionRect.Inset(shrinkLeft, shrinkTop, shrinkRight, shrinkBottom); occlusionFromInsideTarget.Union(occlusionRect); } } template void OcclusionTrackerBase::leaveToRenderTarget(const LayerType* newTarget) { int lastIndex = m_stack.size() - 1; bool surfaceWillBeAtTopAfterPop = m_stack.size() > 1 && m_stack[lastIndex - 1].target == newTarget; // We merge the screen occlusion from the current RenderSurfaceImpl subtree out to its parent target RenderSurfaceImpl. // The target occlusion can be merged out as well but needs to be transformed to the new target. const LayerType* oldTarget = m_stack[lastIndex].target; const RenderSurfaceType* oldSurface = oldTarget->renderSurface(); Region oldOcclusionFromInsideTargetInNewTarget = transformSurfaceOpaqueRegion(m_stack[lastIndex].occlusionFromInsideTarget, oldSurface->isClipped(), oldSurface->clipRect(), oldSurface->drawTransform()); if (oldTarget->hasReplica() && !oldTarget->replicaHasMask()) oldOcclusionFromInsideTargetInNewTarget.Union(transformSurfaceOpaqueRegion(m_stack[lastIndex].occlusionFromInsideTarget, oldSurface->isClipped(), oldSurface->clipRect(), oldSurface->replicaDrawTransform())); Region oldOcclusionFromOutsideTargetInNewTarget = transformSurfaceOpaqueRegion(m_stack[lastIndex].occlusionFromOutsideTarget, false, gfx::Rect(), oldSurface->drawTransform()); gfx::Rect unoccludedSurfaceRect; gfx::Rect unoccludedReplicaRect; if (oldTarget->backgroundFilters().hasFilterThatMovesPixels()) { unoccludedSurfaceRect = unoccludedContributingSurfaceContentRect(oldTarget, false, oldSurface->contentRect()); if (oldTarget->hasReplica()) unoccludedReplicaRect = unoccludedContributingSurfaceContentRect(oldTarget, true, oldSurface->contentRect()); } if (surfaceWillBeAtTopAfterPop) { // Merge the top of the stack down. m_stack[lastIndex - 1].occlusionFromInsideTarget.Union(oldOcclusionFromInsideTargetInNewTarget); // TODO(danakj): Strictly this should subtract the inside target occlusion before union. if (newTarget->parent()) m_stack[lastIndex - 1].occlusionFromOutsideTarget.Union(oldOcclusionFromOutsideTargetInNewTarget); m_stack.pop_back(); } else { // Replace the top of the stack with the new pushed surface. m_stack.back().target = newTarget; m_stack.back().occlusionFromInsideTarget = oldOcclusionFromInsideTargetInNewTarget; if (newTarget->parent()) m_stack.back().occlusionFromOutsideTarget = oldOcclusionFromOutsideTargetInNewTarget; else m_stack.back().occlusionFromOutsideTarget.Clear(); } if (!oldTarget->backgroundFilters().hasFilterThatMovesPixels()) return; reduceOcclusionBelowSurface(oldTarget, unoccludedSurfaceRect, oldSurface->drawTransform(), newTarget, m_stack.back().occlusionFromInsideTarget); reduceOcclusionBelowSurface(oldTarget, unoccludedSurfaceRect, oldSurface->drawTransform(), newTarget, m_stack.back().occlusionFromOutsideTarget); if (!oldTarget->hasReplica()) return; reduceOcclusionBelowSurface(oldTarget, unoccludedReplicaRect, oldSurface->replicaDrawTransform(), newTarget, m_stack.back().occlusionFromInsideTarget); reduceOcclusionBelowSurface(oldTarget, unoccludedReplicaRect, oldSurface->replicaDrawTransform(), newTarget, m_stack.back().occlusionFromOutsideTarget); } template void OcclusionTrackerBase::markOccludedBehindLayer(const LayerType* layer) { DCHECK(!m_stack.empty()); DCHECK(layer->renderTarget() == m_stack.back().target); if (m_stack.empty()) return; if (!layerOpacityKnown(layer) || layer->drawOpacity() < 1) return; if (layerIsInUnsorted3dRenderingContext(layer)) return; Region opaqueContents = layer->visibleContentOpaqueRegion(); if (opaqueContents.IsEmpty()) return; DCHECK(layer->visibleContentRect().Contains(opaqueContents.bounds())); if (!layerTransformsToTargetKnown(layer)) return; bool clipped; gfx::QuadF visibleTransformedQuad = MathUtil::mapQuad(layer->drawTransform(), gfx::QuadF(opaqueContents.bounds()), clipped); // FIXME: Find a rect interior to each transformed quad. if (clipped || !visibleTransformedQuad.IsRectilinear()) return; gfx::Rect clipRectInTarget = gfx::IntersectRects( layerClipRectInTarget(layer), screenSpaceClipRectInTargetSurface(layer->renderTarget()->renderSurface(), m_screenSpaceClipRect)); for (Region::Iterator opaqueContentRects(opaqueContents); opaqueContentRects.has_rect(); opaqueContentRects.next()) { gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapQuad(layer->drawTransform(), gfx::QuadF(opaqueContentRects.rect()), clipped).BoundingBox()); DCHECK(!clipped); // We only map if the transform preserves axis alignment. transformedRect.Intersect(clipRectInTarget); if (transformedRect.width() < m_minimumTrackingSize.width() && transformedRect.height() < m_minimumTrackingSize.height()) continue; m_stack.back().occlusionFromInsideTarget.Union(transformedRect); if (!m_occludingScreenSpaceRects) continue; // Save the occluding area in screen space for debug visualization. gfx::QuadF screenSpaceQuad = MathUtil::mapQuad(layer->renderTarget()->renderSurface()->screenSpaceTransform(), gfx::QuadF(transformedRect), clipped); // TODO(danakj): Store the quad in the debug info instead of the bounding box. gfx::Rect screenSpaceRect = gfx::ToEnclosedRect(screenSpaceQuad.BoundingBox()); m_occludingScreenSpaceRects->push_back(screenSpaceRect); } if (!m_nonOccludingScreenSpaceRects) return; Region nonOpaqueContents = SubtractRegions(gfx::Rect(layer->contentBounds()), opaqueContents); for (Region::Iterator nonOpaqueContentRects(nonOpaqueContents); nonOpaqueContentRects.has_rect(); nonOpaqueContentRects.next()) { // We've already checked for clipping in the mapQuad call above, these calls should not clip anything further. gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapClippedRect(layer->drawTransform(), gfx::RectF(nonOpaqueContentRects.rect()))); transformedRect.Intersect(clipRectInTarget); if (transformedRect.IsEmpty()) continue; gfx::QuadF screenSpaceQuad = MathUtil::mapQuad(layer->renderTarget()->renderSurface()->screenSpaceTransform(), gfx::QuadF(transformedRect), clipped); // TODO(danakj): Store the quad in the debug info instead of the bounding box. gfx::Rect screenSpaceRect = gfx::ToEnclosedRect(screenSpaceQuad.BoundingBox()); m_nonOccludingScreenSpaceRects->push_back(screenSpaceRect); } } template bool OcclusionTrackerBase::occluded(const LayerType* renderTarget, const gfx::Rect& contentRect, const gfx::Transform& drawTransform, bool implDrawTransformIsUnknown, const gfx::Rect& clippedRectInTarget, bool* hasOcclusionFromOutsideTargetSurface) const { if (hasOcclusionFromOutsideTargetSurface) *hasOcclusionFromOutsideTargetSurface = false; DCHECK(!m_stack.empty()); if (m_stack.empty()) return false; if (contentRect.IsEmpty()) return true; if (implDrawTransformIsUnknown) return false; // For tests with no render target. if (!renderTarget) return false; DCHECK(renderTarget->renderTarget() == renderTarget); DCHECK(renderTarget->renderSurface()); DCHECK(renderTarget == m_stack.back().target); gfx::Transform inverseDrawTransform(gfx::Transform::kSkipInitialization); if (!drawTransform.GetInverse(&inverseDrawTransform)) return false; // Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect. Region unoccludedRegionInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect))); // Layers can't clip across surfaces, so count this as internal occlusion. // TODO(danakj): This would change if we clipped to the visibleContentRect(). unoccludedRegionInTargetSurface.Intersect(clippedRectInTarget); unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromInsideTarget); gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds(); unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromOutsideTarget); // Treat other clipping as occlusion from outside the surface. // TODO(danakj): We can clip to the target surface's contentRect() here, but tests will need some love. unoccludedRegionInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(renderTarget->renderSurface(), m_screenSpaceClipRect)); gfx::RectF unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds(); if (hasOcclusionFromOutsideTargetSurface) { // Check if the unoccluded rect shrank when applying outside occlusion. *hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty(); } return unoccludedRectInTargetSurface.IsEmpty(); } template gfx::Rect OcclusionTrackerBase::unoccludedContentRect(const LayerType* renderTarget, const gfx::Rect& contentRect, const gfx::Transform& drawTransform, bool implDrawTransformIsUnknown, const gfx::Rect& clippedRectInTarget, bool* hasOcclusionFromOutsideTargetSurface) const { if (hasOcclusionFromOutsideTargetSurface) *hasOcclusionFromOutsideTargetSurface = false; DCHECK(!m_stack.empty()); if (m_stack.empty()) return contentRect; if (contentRect.IsEmpty()) return contentRect; if (implDrawTransformIsUnknown) return contentRect; // For tests with no render target. if (!renderTarget) return contentRect; DCHECK(renderTarget->renderTarget() == renderTarget); DCHECK(renderTarget->renderSurface()); DCHECK(renderTarget == m_stack.back().target); gfx::Transform inverseDrawTransform(gfx::Transform::kSkipInitialization); if (!drawTransform.GetInverse(&inverseDrawTransform)) return contentRect; // Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect. Region unoccludedRegionInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect))); // Layers can't clip across surfaces, so count this as internal occlusion. // TODO(danakj): This would change if we clipped to the visibleContentRect(). unoccludedRegionInTargetSurface.Intersect(clippedRectInTarget); unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromInsideTarget); gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds(); unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromOutsideTarget); // Treat other clipping as occlusion from outside the surface. // TODO(danakj): We can clip to the target surface's contentRect() here, but tests will need some love. unoccludedRegionInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(renderTarget->renderSurface(), m_screenSpaceClipRect)); gfx::RectF unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds(); gfx::Rect unoccludedRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseDrawTransform, unoccludedRectInTargetSurface)); unoccludedRect.Intersect(contentRect); if (hasOcclusionFromOutsideTargetSurface) { // Check if the unoccluded rect shrank when applying outside occlusion. *hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty(); } return unoccludedRect; } template gfx::Rect OcclusionTrackerBase::unoccludedContributingSurfaceContentRect(const LayerType* layer, bool forReplica, const gfx::Rect& contentRect, bool* hasOcclusionFromOutsideTargetSurface) const { DCHECK(!m_stack.empty()); // The layer is a contributing renderTarget so it should have a surface. DCHECK(layer->renderSurface()); // The layer is a contributing renderTarget so its target should be itself. DCHECK(layer->renderTarget() == layer); // The layer should not be the root, else what is is contributing to? DCHECK(layer->parent()); // This should be called while the layer is still considered the current target in the occlusion tracker. DCHECK(layer == m_stack.back().target); if (hasOcclusionFromOutsideTargetSurface) *hasOcclusionFromOutsideTargetSurface = false; if (contentRect.IsEmpty()) return contentRect; const RenderSurfaceType* surface = layer->renderSurface(); const LayerType* contributingSurfaceRenderTarget = layer->parent()->renderTarget(); if (!surfaceTransformsToTargetKnown(surface)) return contentRect; gfx::Transform drawTransform = forReplica ? surface->replicaDrawTransform() : surface->drawTransform(); gfx::Transform inverseDrawTransform(gfx::Transform::kSkipInitialization); if (!drawTransform.GetInverse(&inverseDrawTransform)) return contentRect; // A contributing surface doesn't get occluded by things inside its own surface, so only things outside the surface can occlude it. That occlusion is // found just below the top of the stack (if it exists). bool hasOcclusion = m_stack.size() > 1; // Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect. Region unoccludedRegionInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect))); // Layers can't clip across surfaces, so count this as internal occlusion. // TODO(danakj): This would change if we clipped to the visibleContentRect(). if (surface->isClipped()) unoccludedRegionInTargetSurface.Intersect(surface->clipRect()); if (hasOcclusion) { const StackObject& secondLast = m_stack[m_stack.size() - 2]; unoccludedRegionInTargetSurface.Subtract(secondLast.occlusionFromInsideTarget); } gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds(); if (hasOcclusion) { const StackObject& secondLast = m_stack[m_stack.size() - 2]; unoccludedRegionInTargetSurface.Subtract(secondLast.occlusionFromOutsideTarget); } // Treat other clipping as occlusion from outside the target surface. unoccludedRegionInTargetSurface.Intersect(contributingSurfaceRenderTarget->renderSurface()->contentRect()); unoccludedRegionInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(contributingSurfaceRenderTarget->renderSurface(), m_screenSpaceClipRect)); gfx::RectF unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds(); gfx::Rect unoccludedRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseDrawTransform, unoccludedRectInTargetSurface)); unoccludedRect.Intersect(contentRect); if (hasOcclusionFromOutsideTargetSurface) { // Check if the unoccluded rect shrank when applying outside occlusion. *hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty(); } return unoccludedRect; } template gfx::Rect OcclusionTrackerBase::layerClipRectInTarget(const LayerType* layer) const { // TODO(danakj): Can we remove this use of drawableContentRect and just use the clipRect() and target surface contentRect? // TODO(danakj): Or can we use visibleContentRect() which is much tighter? return layer->drawableContentRect(); } // Instantiate (and export) templates here for the linker. template class OcclusionTrackerBase; template class OcclusionTrackerBase; } // namespace cc