// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_OUTPUT_BSP_WALK_ACTION_H_ #define CC_OUTPUT_BSP_WALK_ACTION_H_ #include #include "base/memory/scoped_ptr.h" #include "cc/output/direct_renderer.h" #include "cc/quads/draw_polygon.h" namespace cc { class CC_EXPORT BspWalkAction { public: virtual void operator()(DrawPolygon* item) = 0; }; // The BspTree class takes ownership of all the DrawPolygons returned in list_ // so the BspTree must be preserved while elements in that vector are in use. class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction { public: void operator()(DrawPolygon* item) override; BspWalkActionDrawPolygon(DirectRenderer* renderer, DirectRenderer::DrawingFrame* frame, const gfx::Rect& render_pass_scissor, bool using_scissor_as_optimization); private: DirectRenderer* renderer_; DirectRenderer::DrawingFrame* frame_; const gfx::Rect& render_pass_scissor_; bool using_scissor_as_optimization_; }; class CC_EXPORT BspWalkActionToVector : public BspWalkAction { public: explicit BspWalkActionToVector(std::vector* in_list); void operator()(DrawPolygon* item) override; private: std::vector* list_; }; } // namespace cc #endif // CC_OUTPUT_BSP_WALK_ACTION_H_