// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/delegating_renderer.h" #include #include #include #include "base/debug/trace_event.h" #include "base/strings/string_split.h" #include "base/strings/string_util.h" #include "base/strings/stringprintf.h" #include "cc/output/compositor_frame_ack.h" #include "cc/quads/checkerboard_draw_quad.h" #include "cc/quads/debug_border_draw_quad.h" #include "cc/quads/render_pass.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/solid_color_draw_quad.h" #include "cc/quads/texture_draw_quad.h" #include "cc/quads/tile_draw_quad.h" #include "cc/quads/yuv_video_draw_quad.h" #include "cc/resources/resource_provider.h" #include "third_party/khronos/GLES2/gl2ext.h" using WebKit::WebGraphicsContext3D; namespace cc { scoped_ptr DelegatingRenderer::Create( RendererClient* client, OutputSurface* output_surface, ResourceProvider* resource_provider) { scoped_ptr renderer( new DelegatingRenderer(client, output_surface, resource_provider)); if (!renderer->Initialize()) return scoped_ptr(); return renderer.Pass(); } DelegatingRenderer::DelegatingRenderer( RendererClient* client, OutputSurface* output_surface, ResourceProvider* resource_provider) : Renderer(client), output_surface_(output_surface), resource_provider_(resource_provider), visible_(true) { DCHECK(resource_provider_); } bool DelegatingRenderer::Initialize() { capabilities_.using_partial_swap = false; // TODO(danakj): Throttling - we may want to only allow 1 outstanding frame, // but the parent compositor may pipeline for us. capabilities_.max_texture_size = resource_provider_->max_texture_size(); capabilities_.best_texture_format = resource_provider_->best_texture_format(); capabilities_.allow_partial_texture_updates = false; capabilities_.using_offscreen_context3d = false; WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); if (!context3d) { // Software compositing. return true; } if (!context3d->makeContextCurrent()) return false; std::string unique_context_name = base::StringPrintf( "%s-%p", Settings().compositor_name.c_str(), context3d); context3d->pushGroupMarkerEXT(unique_context_name.c_str()); std::string extensions_string = UTF16ToASCII(context3d->getString(GL_EXTENSIONS)); std::vector extensions; base::SplitString(extensions_string, ' ', &extensions); // TODO(danakj): We need non-GPU-specific paths for these things. This // renderer shouldn't need to use context3d extensions directly. bool has_set_visibility = false; bool has_io_surface = false; bool has_arb_texture_rect = false; bool has_egl_image = false; bool has_map_image = false; for (size_t i = 0; i < extensions.size(); ++i) { if (extensions[i] == "GL_CHROMIUM_set_visibility") { has_set_visibility = true; } else if (extensions[i] == "GL_CHROMIUM_iosurface") { has_io_surface = true; } else if (extensions[i] == "GL_ARB_texture_rectangle") { has_arb_texture_rect = true; } else if (extensions[i] == "GL_OES_EGL_image_external") { has_egl_image = true; } else if (extensions[i] == "GL_CHROMIUM_map_image") { has_map_image = true; } } if (has_io_surface) DCHECK(has_arb_texture_rect); // TODO(piman): loop visibility to GPU process? capabilities_.using_set_visibility = has_set_visibility; // TODO(danakj): Support GpuMemoryManager. capabilities_.using_gpu_memory_manager = false; capabilities_.using_egl_image = has_egl_image; capabilities_.using_map_image = has_map_image; return true; } DelegatingRenderer::~DelegatingRenderer() {} const RendererCapabilities& DelegatingRenderer::Capabilities() const { return capabilities_; } bool DelegatingRenderer::CanReadPixels() const { return false; } static ResourceProvider::ResourceId AppendToArray( ResourceProvider::ResourceIdArray* array, ResourceProvider::ResourceId id) { array->push_back(id); return id; } void DelegatingRenderer::DrawFrame( RenderPassList* render_passes_in_draw_order) { TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); DCHECK(!frame_for_swap_buffers_.delegated_frame_data); frame_for_swap_buffers_.metadata = client_->MakeCompositorFrameMetadata(); frame_for_swap_buffers_.delegated_frame_data = make_scoped_ptr(new DelegatedFrameData); DelegatedFrameData& out_data = *frame_for_swap_buffers_.delegated_frame_data; // Move the render passes and resources into the |out_frame|. out_data.render_pass_list.swap(*render_passes_in_draw_order); // Collect all resource ids in the render passes into a ResourceIdArray. ResourceProvider::ResourceIdArray resources; DrawQuad::ResourceIteratorCallback append_to_array = base::Bind(&AppendToArray, &resources); for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) { RenderPass* render_pass = out_data.render_pass_list.at(i); for (size_t j = 0; j < render_pass->quad_list.size(); ++j) render_pass->quad_list[j]->IterateResources(append_to_array); } resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); } void DelegatingRenderer::SwapBuffers() { TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers"); output_surface_->SwapBuffers(&frame_for_swap_buffers_); frame_for_swap_buffers_.delegated_frame_data.reset(); } void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { NOTREACHED(); } void DelegatingRenderer::ReceiveSwapBuffersAck( const CompositorFrameAck& ack) { resource_provider_->ReceiveFromParent(ack.resources); } bool DelegatingRenderer::IsContextLost() { WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); if (!context3d) return false; return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; } void DelegatingRenderer::SetVisible(bool visible) { visible_ = visible; } } // namespace cc