// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/dynamic_geometry_binding.h" #include #include "gpu/command_buffer/client/gles2_interface.h" #include "ui/gfx/geometry/quad_f.h" #include "ui/gfx/geometry/rect_f.h" namespace cc { DynamicGeometryBinding::DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl) : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { GeometryBindingQuad quads[1]; GeometryBindingQuadIndex quad_indices[1]; static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float), "struct Quad should be densely packed"); static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t), "struct QuadIndex should be densely packed"); gl_->GenBuffers(1, &quad_vertices_vbo_); gl_->GenBuffers(1, &quad_elements_vbo_); gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_); gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 1, quads, GL_DYNAMIC_DRAW); gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_); gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GeometryBindingQuadIndex) * 1, &quad_indices, GL_DYNAMIC_DRAW); } void DynamicGeometryBinding::InitializeCustomQuad(const gfx::QuadF& quad) { float uv[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; InitializeCustomQuadWithUVs(quad, uv); } void DynamicGeometryBinding::InitializeCustomQuadWithUVs(const gfx::QuadF& quad, const float uv[8]) { GeometryBindingVertex v0 = { {quad.p1().x(), quad.p1().y(), 0.0f}, {uv[0], uv[1]}, 0.0f}; GeometryBindingVertex v1 = { {quad.p2().x(), quad.p2().y(), 0.0f}, {uv[2], uv[3]}, 1.0f}; GeometryBindingVertex v2 = { {quad.p3().x(), quad.p3().y(), 0.0f}, {uv[4], uv[5]}, 2.0f}; GeometryBindingVertex v3 = { {quad.p4().x(), quad.p4().y(), 0.0f}, {uv[6], uv[7]}, 3.0f}; GeometryBindingQuad local_quad = {v0, v1, v2, v3}; GeometryBindingQuadIndex quad_index( static_cast(0), static_cast(1), static_cast(2), static_cast(3), static_cast(0), static_cast(2)); gl_->BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuad), &local_quad); gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuadIndex), &quad_index); } void DynamicGeometryBinding::PrepareForDraw() { SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_); } } // namespace cc