// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/geometry_binding.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "ui/gfx/geometry/rect_f.h" namespace cc { void SetupGLContext(gpu::gles2::GLES2Interface* gl, GLuint quad_elements_vbo, GLuint quad_vertices_vbo) { gl->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo); gl->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo); // OpenGL defines the last parameter to VertexAttribPointer as type // "const GLvoid*" even though it is actually an offset into the buffer // object's data store and not a pointer to the client's address space. const void* offsets[3] = { 0, reinterpret_cast(3 * sizeof(float)), reinterpret_cast(5 * sizeof(float)), }; gl->VertexAttribPointer(GeometryBinding::PositionAttribLocation(), 3, GL_FLOAT, false, 6 * sizeof(float), offsets[0]); gl->VertexAttribPointer(GeometryBinding::TexCoordAttribLocation(), 2, GL_FLOAT, false, 6 * sizeof(float), offsets[1]); gl->VertexAttribPointer(GeometryBinding::TriangleIndexAttribLocation(), 1, GL_FLOAT, false, 6 * sizeof(float), offsets[2]); gl->EnableVertexAttribArray(GeometryBinding::PositionAttribLocation()); gl->EnableVertexAttribArray(GeometryBinding::TexCoordAttribLocation()); gl->EnableVertexAttribArray(GeometryBinding::TriangleIndexAttribLocation()); } GeometryBindingQuad::GeometryBindingQuad() { v0 = {{0, 0, 0}, {0, 0}, 0}; v1 = {{0, 0, 0}, {0, 0}, 0}; v2 = {{0, 0, 0}, {0, 0}, 0}; v3 = {{0, 0, 0}, {0, 0}, 0}; } GeometryBindingQuad::GeometryBindingQuad(const GeometryBindingVertex& vert0, const GeometryBindingVertex& vert1, const GeometryBindingVertex& vert2, const GeometryBindingVertex& vert3) { v0 = vert0; v1 = vert1; v2 = vert2; v3 = vert3; } GeometryBindingQuadIndex::GeometryBindingQuadIndex() { memset(data, 0x0, sizeof(data)); } GeometryBindingQuadIndex::GeometryBindingQuadIndex(uint16 index0, uint16 index1, uint16 index2, uint16 index3, uint16 index4, uint16 index5) { data[0] = index0; data[1] = index1; data[2] = index2; data[3] = index3; data[4] = index4; data[5] = index5; } } // namespace cc