// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/geometry_binding.h" #include "cc/output/gl_renderer.h" // For the GLC() macro. #include "gpu/command_buffer/client/gles2_interface.h" #include "ui/gfx/geometry/rect_f.h" namespace cc { GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl, const gfx::RectF& quad_vertex_rect) : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { struct Vertex { float a_position[3]; float a_texCoord[2]; // Index of the vertex, divide by 4 to have the matrix for this quad. float a_index; }; struct Quad { Vertex v0, v1, v2, v3; }; struct QuadIndex { uint16 data[6]; }; static_assert(sizeof(Quad) == 24 * sizeof(float), "struct Quad should be densely packed"); static_assert(sizeof(QuadIndex) == 6 * sizeof(uint16_t), "struct QuadIndex should be densely packed"); Quad quad_list[8]; QuadIndex quad_index_list[8]; for (int i = 0; i < 8; i++) { Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, {0.0f, 1.0f, }, i * 4.0f + 0.0f}; Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, {0.0f, 0.0f, }, i * 4.0f + 1.0f}; Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, {1.0f, .0f, }, i * 4.0f + 2.0f}; Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, }, {1.0f, 1.0f, }, i * 4.0f + 3.0f}; Quad x = {v0, v1, v2, v3}; quad_list[i] = x; QuadIndex y = { {static_cast(0 + 4 * i), static_cast(1 + 4 * i), static_cast(2 + 4 * i), static_cast(3 + 4 * i), static_cast(0 + 4 * i), static_cast(2 + 4 * i)}}; quad_index_list[i] = y; } gl_->GenBuffers(1, &quad_vertices_vbo_); gl_->GenBuffers(1, &quad_elements_vbo_); GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); GLC(gl_, gl_->BufferData( GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quad_index_list), quad_index_list, GL_STATIC_DRAW)); } GeometryBinding::~GeometryBinding() { gl_->DeleteBuffers(1, &quad_vertices_vbo_); gl_->DeleteBuffers(1, &quad_elements_vbo_); } void GeometryBinding::PrepareForDraw() { GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); // OpenGL defines the last parameter to VertexAttribPointer as type // "const GLvoid*" even though it is actually an offset into the buffer // object's data store and not a pointer to the client's address space. const void* offsets[3] = { 0, reinterpret_cast(3 * sizeof(float)), reinterpret_cast(5 * sizeof(float)), }; GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT, false, 6 * sizeof(float), offsets[0])); GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT, false, 6 * sizeof(float), offsets[1])); GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT, false, 6 * sizeof(float), offsets[2])); GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation())); GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation())); GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation())); } } // namespace cc