// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ #define CC_OUTPUT_GEOMETRY_BINDING_H_ namespace gfx { class RectF; } namespace WebKit { class WebGraphicsContext3D; } namespace cc { class GeometryBinding { public: GeometryBinding(WebKit::WebGraphicsContext3D* context, const gfx::RectF& quad_vertex_rect); ~GeometryBinding(); void PrepareForDraw(); // All layer shaders share the same attribute locations for the vertex // positions and texture coordinates. This allows switching shaders without // rebinding attribute arrays. static int PositionAttribLocation() { return 0; } static int TexCoordAttribLocation() { return 1; } static int TriangleIndexAttribLocation() { return 2; } private: WebKit::WebGraphicsContext3D* context_; unsigned quad_vertices_vbo_; unsigned quad_elements_vbo_; }; } // namespace cc #endif // CC_OUTPUT_GEOMETRY_BINDING_H_