// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/gl_renderer.h" #include #include "cc/base/math_util.h" #include "cc/output/compositor_frame_metadata.h" #include "cc/resources/prioritized_resource_manager.h" #include "cc/resources/resource_provider.h" #include "cc/test/fake_impl_proxy.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_output_surface_client.h" #include "cc/test/mock_quad_culler.h" #include "cc/test/pixel_test.h" #include "cc/test/render_pass_test_common.h" #include "cc/test/render_pass_test_utils.h" #include "cc/test/test_web_graphics_context_3d.h" #include "gpu/GLES2/gl2extchromium.h" #include "gpu/command_buffer/client/context_support.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkMatrix.h" #include "third_party/skia/include/effects/SkColorFilterImageFilter.h" #include "third_party/skia/include/effects/SkColorMatrixFilter.h" #include "ui/gfx/transform.h" using testing::_; using testing::AnyNumber; using testing::Args; using testing::AtLeast; using testing::ElementsAre; using testing::Expectation; using testing::InSequence; using testing::Mock; using testing::Return; using testing::StrictMock; using blink::WebGLId; using blink::WebString; using blink::WGC3Dbitfield; using blink::WGC3Dboolean; using blink::WGC3Dchar; using blink::WGC3Denum; using blink::WGC3Dfloat; using blink::WGC3Dint; using blink::WGC3Dintptr; using blink::WGC3Dsizei; using blink::WGC3Dsizeiptr; using blink::WGC3Duint; namespace cc { #define EXPECT_PROGRAM_VALID(program_binding) \ do { \ EXPECT_TRUE((program_binding)->program()); \ EXPECT_TRUE((program_binding)->initialized()); \ } while (false) // Explicitly named to be a friend in GLRenderer for shader access. class GLRendererShaderPixelTest : public GLRendererPixelTest { public: void TestShaders() { ASSERT_FALSE(renderer()->IsContextLost()); EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram()); EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); TestShadersWithTexCoordPrecision(TexCoordPrecisionMedium); TestShadersWithTexCoordPrecision(TexCoordPrecisionHigh); ASSERT_FALSE(renderer()->IsContextLost()); } void TestShadersWithTexCoordPrecision(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgram(precision)); EXPECT_PROGRAM_VALID(renderer()->GetRenderPassProgramAA(precision)); EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgram(precision)); EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA(precision)); EXPECT_PROGRAM_VALID( renderer()->GetRenderPassColorMatrixProgram(precision)); EXPECT_PROGRAM_VALID( renderer()->GetRenderPassMaskColorMatrixProgramAA(precision)); EXPECT_PROGRAM_VALID( renderer()->GetRenderPassColorMatrixProgramAA(precision)); EXPECT_PROGRAM_VALID( renderer()->GetRenderPassMaskColorMatrixProgram(precision)); EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision)); EXPECT_PROGRAM_VALID( renderer()->GetNonPremultipliedTextureProgram(precision)); EXPECT_PROGRAM_VALID(renderer()->GetTextureBackgroundProgram(precision)); EXPECT_PROGRAM_VALID( renderer()->GetNonPremultipliedTextureBackgroundProgram(precision)); EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision)); EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision)); EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision)); // This is unlikely to be ever true in tests due to usage of osmesa. if (renderer()->Capabilities().using_egl_image) EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision)); else EXPECT_FALSE(renderer()->GetVideoStreamTextureProgram(precision)); TestShadersWithSamplerType(precision, SamplerType2D); TestShadersWithSamplerType(precision, SamplerType2DRect); // This is unlikely to be ever true in tests due to usage of osmesa. if (renderer()->Capabilities().using_egl_image) TestShadersWithSamplerType(precision, SamplerTypeExternalOES); } void TestShadersWithSamplerType( TexCoordPrecision precision, SamplerType sampler) { EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler)); EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler)); EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler)); EXPECT_PROGRAM_VALID( renderer()->GetTileProgramSwizzle(precision, sampler)); EXPECT_PROGRAM_VALID( renderer()->GetTileProgramSwizzleOpaque(precision, sampler)); EXPECT_PROGRAM_VALID( renderer()->GetTileProgramSwizzleAA(precision, sampler)); } }; namespace { #if !defined(OS_ANDROID) TEST_F(GLRendererShaderPixelTest, AllShadersCompile) { TestShaders(); } #endif class FrameCountingContext : public TestWebGraphicsContext3D { public: FrameCountingContext() : frame_(0) { test_capabilities_.set_visibility = true; test_capabilities_.discard_backbuffer = true; } // WebGraphicsContext3D methods. // This method would normally do a glSwapBuffers under the hood. virtual void prepareTexture() { frame_++; } // Methods added for test. int frame_count() { return frame_; } private: int frame_; }; class FakeRendererClient : public RendererClient { public: FakeRendererClient() : host_impl_(&proxy_), set_full_root_layer_damage_count_(0), root_layer_(LayerImpl::Create(host_impl_.active_tree(), 1)), viewport_(gfx::Rect(0, 0, 1, 1)), clip_(gfx::Rect(0, 0, 1, 1)) { root_layer_->CreateRenderSurface(); RenderPass::Id render_pass_id = root_layer_->render_surface()->RenderPassId(); scoped_ptr root_render_pass = RenderPass::Create(); root_render_pass->SetNew( render_pass_id, gfx::Rect(), gfx::Rect(), gfx::Transform()); render_passes_in_draw_order_.push_back(root_render_pass.Pass()); } // RendererClient methods. virtual gfx::Rect DeviceViewport() const OVERRIDE { return viewport_; } virtual gfx::Rect DeviceClip() const OVERRIDE { return clip_; } virtual void SetFullRootLayerDamage() OVERRIDE { set_full_root_layer_damage_count_++; } // Methods added for test. int set_full_root_layer_damage_count() const { return set_full_root_layer_damage_count_; } void set_viewport(gfx::Rect viewport) { viewport_ = viewport; } void set_clip(gfx::Rect clip) { clip_ = clip; } RenderPass* root_render_pass() { return render_passes_in_draw_order_.back(); } RenderPassList* render_passes_in_draw_order() { return &render_passes_in_draw_order_; } private: FakeImplProxy proxy_; FakeLayerTreeHostImpl host_impl_; int set_full_root_layer_damage_count_; scoped_ptr root_layer_; RenderPassList render_passes_in_draw_order_; gfx::Rect viewport_; gfx::Rect clip_; }; class FakeRendererGL : public GLRenderer { public: FakeRendererGL(RendererClient* client, const LayerTreeSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider) : GLRenderer(client, settings, output_surface, resource_provider, NULL, 0) {} // GLRenderer methods. // Changing visibility to public. using GLRenderer::Initialize; using GLRenderer::IsBackbufferDiscarded; using GLRenderer::DoDrawQuad; using GLRenderer::BeginDrawingFrame; using GLRenderer::FinishDrawingQuadList; using GLRenderer::stencil_enabled; }; class GLRendererTest : public testing::Test { protected: GLRendererTest() { scoped_ptr context3d(new FrameCountingContext); context3d_ = context3d.get(); output_surface_ = FakeOutputSurface::Create3d( context3d.PassAs()).Pass(); CHECK(output_surface_->BindToClient(&output_surface_client_)); resource_provider_ = ResourceProvider::Create( output_surface_.get(), NULL, 0, false, 1).Pass(); renderer_ = make_scoped_ptr(new FakeRendererGL(&renderer_client_, &settings_, output_surface_.get(), resource_provider_.get())); } virtual void SetUp() { renderer_->Initialize(); } void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } LayerTreeSettings settings_; FrameCountingContext* context3d_; FakeOutputSurfaceClient output_surface_client_; scoped_ptr output_surface_; FakeRendererClient renderer_client_; scoped_ptr resource_provider_; scoped_ptr renderer_; }; // Closing the namespace here so that GLRendererShaderTest can take advantage // of the friend relationship with GLRenderer and all of the mock classes // declared above it. } // namespace class GLRendererShaderTest : public testing::Test { protected: GLRendererShaderTest() { output_surface_ = FakeOutputSurface::Create3d().Pass(); CHECK(output_surface_->BindToClient(&output_surface_client_)); resource_provider_ = ResourceProvider::Create( output_surface_.get(), NULL, 0, false, 1).Pass(); renderer_.reset(new FakeRendererGL(&renderer_client_, &settings_, output_surface_.get(), resource_provider_.get())); renderer_->Initialize(); } void TestRenderPassProgram(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_[precision]); EXPECT_EQ(renderer_->render_pass_program_[precision].program(), renderer_->program_shadow_); } void TestRenderPassColorMatrixProgram(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID( &renderer_->render_pass_color_matrix_program_[precision]); EXPECT_EQ( renderer_->render_pass_color_matrix_program_[precision].program(), renderer_->program_shadow_); } void TestRenderPassMaskProgram(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_program_[precision]); EXPECT_EQ(renderer_->render_pass_mask_program_[precision].program(), renderer_->program_shadow_); } void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID( &renderer_->render_pass_mask_color_matrix_program_[precision]); EXPECT_EQ(renderer_-> render_pass_mask_color_matrix_program_[precision].program(), renderer_->program_shadow_); } void TestRenderPassProgramAA(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID(&renderer_->render_pass_program_aa_[precision]); EXPECT_EQ(renderer_->render_pass_program_aa_[precision].program(), renderer_->program_shadow_); } void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID( &renderer_->render_pass_color_matrix_program_aa_[precision]); EXPECT_EQ(renderer_-> render_pass_color_matrix_program_aa_[precision].program(), renderer_->program_shadow_); } void TestRenderPassMaskProgramAA(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_program_aa_[precision]); EXPECT_EQ(renderer_->render_pass_mask_program_aa_[precision].program(), renderer_->program_shadow_); } void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID( &renderer_->render_pass_mask_color_matrix_program_aa_[precision]); EXPECT_EQ(renderer_-> render_pass_mask_color_matrix_program_aa_[precision].program(), renderer_->program_shadow_); } void TestSolidColorProgramAA() { EXPECT_PROGRAM_VALID(&renderer_->solid_color_program_aa_); EXPECT_EQ(renderer_->solid_color_program_aa_.program(), renderer_->program_shadow_); } LayerTreeSettings settings_; FakeOutputSurfaceClient output_surface_client_; scoped_ptr output_surface_; FakeRendererClient renderer_client_; scoped_ptr resource_provider_; scoped_ptr renderer_; }; namespace { // Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one exists and the renderer is not // visible. // Expected: it is discarded and damage tracker is reset. TEST_F( GLRendererTest, SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerIfNotVisible) { renderer_->SetVisible(false); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); } // Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one exists and the renderer is visible. // Expected: the allocation is ignored. TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) { renderer_->SetVisible(true); EXPECT_EQ(0, renderer_client_.set_full_root_layer_damage_count()); EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); } // Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one does not exist. // Expected: it does nothing. TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) { renderer_->SetVisible(false); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); } // Test GLRenderer DiscardBackbuffer functionality: // Begin drawing a frame while a framebuffer is discarded. // Expected: will recreate framebuffer. TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) { renderer_->SetVisible(false); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); renderer_->SetVisible(true); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); SwapBuffers(); EXPECT_EQ(1, context3d_->frame_count()); } TEST_F(GLRendererTest, FramebufferDiscardedAfterReadbackWhenNotVisible) { renderer_->SetVisible(false); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); char pixels[4]; renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); renderer_->GetFramebufferPixels(pixels, gfx::Rect(0, 0, 1, 1)); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); EXPECT_EQ(2, renderer_client_.set_full_root_layer_damage_count()); } TEST_F(GLRendererTest, ExternalStencil) { EXPECT_FALSE(renderer_->stencil_enabled()); output_surface_->set_has_external_stencil_test(true); renderer_client_.root_render_pass()->has_transparent_background = false; renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_TRUE(renderer_->stencil_enabled()); } class ForbidSynchronousCallContext : public TestWebGraphicsContext3D { public: ForbidSynchronousCallContext() {} virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo& info) { ADD_FAILURE(); return false; } virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo& info) { ADD_FAILURE(); return false; } virtual void getAttachedShaders(WebGLId program, WGC3Dsizei max_count, WGC3Dsizei* count, WebGLId* shaders) { ADD_FAILURE(); } virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; } virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { ADD_FAILURE(); } virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } virtual Attributes getContextAttributes() { ADD_FAILURE(); return attributes_; } virtual WGC3Denum getError() { ADD_FAILURE(); return 0; } virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); } virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) { if (pname == GL_MAX_TEXTURE_SIZE) { // MAX_TEXTURE_SIZE is cached client side, so it's OK to query. *value = 1024; } else { ADD_FAILURE(); } } // We allow querying the shader compilation and program link status in debug // mode, but not release. virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) { #ifndef NDEBUG *value = 1; #else ADD_FAILURE(); #endif } virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) { #ifndef NDEBUG *value = 1; #else ADD_FAILURE(); #endif } virtual WebString getString(WGC3Denum name) { ADD_FAILURE() << name; return WebString(); } virtual WebString getProgramInfoLog(WebGLId program) { ADD_FAILURE(); return WebString(); } virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } virtual WebString getShaderInfoLog(WebGLId shader) { ADD_FAILURE(); return WebString(); } virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { ADD_FAILURE(); } virtual WebString getShaderSource(WebGLId shader) { ADD_FAILURE(); return WebString(); } virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); } virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { ADD_FAILURE(); } virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { ADD_FAILURE(); } virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; } virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); } virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { ADD_FAILURE(); return 0; } }; // This test isn't using the same fixture as GLRendererTest, and you can't mix // TEST() and TEST_F() with the same name, Hence LRC2. TEST(GLRendererTest2, InitializationDoesNotMakeSynchronousCalls) { FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( scoped_ptr(new ForbidSynchronousCallContext))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_TRUE(renderer.Initialize()); } class LoseContextOnFirstGetContext : public TestWebGraphicsContext3D { public: LoseContextOnFirstGetContext() {} virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) OVERRIDE { context_lost_ = true; *value = 0; } virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) OVERRIDE { context_lost_ = true; *value = 0; } }; TEST(GLRendererTest2, InitializationWithQuicklyLostContextDoesNotAssert) { FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( scoped_ptr(new LoseContextOnFirstGetContext))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); renderer.Initialize(); } class ClearCountingContext : public TestWebGraphicsContext3D { public: ClearCountingContext() { test_capabilities_.discard_framebuffer = true; } MOCK_METHOD3(discardFramebufferEXT, void(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments)); MOCK_METHOD1(clear, void(WGC3Dbitfield mask)); }; TEST(GLRendererTest2, OpaqueBackground) { scoped_ptr context_owned(new ClearCountingContext); ClearCountingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); renderer_client.root_render_pass()->has_transparent_background = false; EXPECT_TRUE(renderer.Initialize()); // On DEBUG builds, render passes with opaque background clear to blue to // easily see regions that were not drawn on the screen. EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, _, _)) .With(Args<2, 1>(ElementsAre(GL_COLOR_EXT))) .Times(1); #ifdef NDEBUG EXPECT_CALL(*context, clear(_)).Times(0); #else EXPECT_CALL(*context, clear(_)).Times(1); #endif renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); Mock::VerifyAndClearExpectations(context); } TEST(GLRendererTest2, TransparentBackground) { scoped_ptr context_owned(new ClearCountingContext); ClearCountingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); renderer_client.root_render_pass()->has_transparent_background = true; EXPECT_TRUE(renderer.Initialize()); EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, 1, _)) .Times(1); EXPECT_CALL(*context, clear(_)).Times(1); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); Mock::VerifyAndClearExpectations(context); } TEST(GLRendererTest2, OffscreenOutputSurface) { scoped_ptr context_owned(new ClearCountingContext); ClearCountingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::CreateOffscreen( context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_TRUE(renderer.Initialize()); EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, _, _)) .With(Args<2, 1>(ElementsAre(GL_COLOR_ATTACHMENT0))) .Times(1); EXPECT_CALL(*context, clear(_)).Times(AnyNumber()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); Mock::VerifyAndClearExpectations(context); } class VisibilityChangeIsLastCallTrackingContext : public TestWebGraphicsContext3D { public: VisibilityChangeIsLastCallTrackingContext() : last_call_was_set_visibility_(false) { test_capabilities_.set_visibility = true; test_capabilities_.discard_backbuffer = true; } // WebGraphicsContext3D methods. virtual void setVisibilityCHROMIUM(bool visible) { DCHECK(last_call_was_set_visibility_ == false); last_call_was_set_visibility_ = true; } virtual void flush() { last_call_was_set_visibility_ = false; } virtual void deleteTexture(WebGLId) { last_call_was_set_visibility_ = false; } virtual void deleteFramebuffer(WebGLId) { last_call_was_set_visibility_ = false; } virtual void deleteQueryEXT(WebGLId) { last_call_was_set_visibility_ = false; } virtual void deleteRenderbuffer(WebGLId) { last_call_was_set_visibility_ = false; } virtual void discardBackbufferCHROMIUM() { last_call_was_set_visibility_ = false; } virtual void ensureBackbufferCHROMIUM() { last_call_was_set_visibility_ = false; } // Methods added for test. bool last_call_was_set_visibility() const { return last_call_was_set_visibility_; } private: bool last_call_was_set_visibility_; }; TEST(GLRendererTest2, VisibilityChangeIsLastCall) { scoped_ptr context_owned( new VisibilityChangeIsLastCallTrackingContext); VisibilityChangeIsLastCallTrackingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_TRUE(renderer.Initialize()); // Ensure that the call to setVisibilityCHROMIUM is the last call issue to the // GPU process, after glFlush is called, and after the RendererClient's // SetManagedMemoryPolicy is called. Plumb this tracking between both the // RenderClient and the Context by giving them both a pointer to a variable on // the stack. renderer.SetVisible(true); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); renderer.SetVisible(false); EXPECT_TRUE(context->last_call_was_set_visibility()); } class TextureStateTrackingContext : public TestWebGraphicsContext3D { public: TextureStateTrackingContext() : active_texture_(GL_INVALID_ENUM) { test_capabilities_.egl_image_external = true; } MOCK_METHOD3(texParameteri, void(WGC3Denum target, WGC3Denum pname, WGC3Dint param)); MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset)); virtual void activeTexture(WGC3Denum texture) { EXPECT_NE(texture, active_texture_); active_texture_ = texture; } WGC3Denum active_texture() const { return active_texture_; } private: WGC3Denum active_texture_; }; TEST(GLRendererTest2, ActiveTextureState) { scoped_ptr context_owned( new TextureStateTrackingContext); TextureStateTrackingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); // During initialization we are allowed to set any texture parameters. EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber()); EXPECT_TRUE(renderer.Initialize()); cc::RenderPass::Id id(1, 1); scoped_ptr pass = TestRenderPass::Create(); pass->SetNew(id, gfx::Rect(0, 0, 100, 100), gfx::Rect(0, 0, 100, 100), gfx::Transform()); pass->AppendOneOfEveryQuadType(resource_provider.get(), RenderPass::Id(2, 1)); // Set up expected texture filter state transitions that match the quads // created in AppendOneOfEveryQuadType(). Mock::VerifyAndClearExpectations(context); { InSequence sequence; // yuv_quad is drawn with the default linear filter. EXPECT_CALL(*context, drawElements(_, _, _, _)); // tile_quad is drawn with GL_NEAREST because it is not transformed or // scaled. EXPECT_CALL( *context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); EXPECT_CALL( *context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); EXPECT_CALL(*context, drawElements(_, _, _, _)); // transformed_tile_quad uses GL_LINEAR. EXPECT_CALL(*context, drawElements(_, _, _, _)); // scaled_tile_quad also uses GL_LINEAR. EXPECT_CALL(*context, drawElements(_, _, _, _)); // The remaining quads also use GL_LINEAR because nearest neighbor // filtering is currently only used with tile quads. EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6); } cc::DirectRenderer::DrawingFrame drawing_frame; renderer.BeginDrawingFrame(&drawing_frame); EXPECT_EQ(static_cast(GL_TEXTURE0), context->active_texture()); for (cc::QuadList::BackToFrontIterator it = pass->quad_list.BackToFrontBegin(); it != pass->quad_list.BackToFrontEnd(); ++it) { renderer.DoDrawQuad(&drawing_frame, *it); } renderer.FinishDrawingQuadList(); EXPECT_EQ(static_cast(GL_TEXTURE0), context->active_texture()); Mock::VerifyAndClearExpectations(context); } class NoClearRootRenderPassMockContext : public TestWebGraphicsContext3D { public: MOCK_METHOD1(clear, void(WGC3Dbitfield mask)); MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset)); }; TEST(GLRendererTest2, ShouldClearRootRenderPass) { scoped_ptr mock_context_owned( new NoClearRootRenderPassMockContext); NoClearRootRenderPassMockContext* mock_context = mock_context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( mock_context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; settings.should_clear_root_render_pass = false; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_TRUE(renderer.Initialize()); gfx::Rect viewport_rect(renderer_client.DeviceViewport()); ScopedPtrVector& render_passes = *renderer_client.render_passes_in_draw_order(); render_passes.clear(); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); RenderPass::Id child_pass_id(2, 0); TestRenderPass* child_pass = AddRenderPass( &render_passes, child_pass_id, viewport_rect, gfx::Transform()); AddQuad(child_pass, viewport_rect, SK_ColorBLUE); AddRenderPassQuad(root_pass, child_pass); #ifdef NDEBUG GLint clear_bits = GL_COLOR_BUFFER_BIT; #else GLint clear_bits = GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; #endif // First render pass is not the root one, clearing should happen. EXPECT_CALL(*mock_context, clear(clear_bits)).Times(AtLeast(1)); Expectation first_render_pass = EXPECT_CALL(*mock_context, drawElements(_, _, _, _)).Times(1); // The second render pass is the root one, clearing should be prevented. EXPECT_CALL(*mock_context, clear(clear_bits)).Times(0) .After(first_render_pass); EXPECT_CALL(*mock_context, drawElements(_, _, _, _)).Times(AnyNumber()) .After(first_render_pass); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); // In multiple render passes all but the root pass should clear the // framebuffer. Mock::VerifyAndClearExpectations(&mock_context); } class ScissorTestOnClearCheckingContext : public TestWebGraphicsContext3D { public: ScissorTestOnClearCheckingContext() : scissor_enabled_(false) {} virtual void clear(WGC3Dbitfield) { EXPECT_FALSE(scissor_enabled_); } virtual void enable(WGC3Denum cap) { if (cap == GL_SCISSOR_TEST) scissor_enabled_ = true; } virtual void disable(WGC3Denum cap) { if (cap == GL_SCISSOR_TEST) scissor_enabled_ = false; } private: bool scissor_enabled_; }; TEST(GLRendererTest2, ScissorTestWhenClearing) { scoped_ptr context_owned( new ScissorTestOnClearCheckingContext); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_TRUE(renderer.Initialize()); EXPECT_FALSE(renderer.Capabilities().using_partial_swap); gfx::Rect viewport_rect(renderer_client.DeviceViewport()); ScopedPtrVector& render_passes = *renderer_client.render_passes_in_draw_order(); render_passes.clear(); gfx::Rect grand_child_rect(25, 25); RenderPass::Id grand_child_pass_id(3, 0); TestRenderPass* grand_child_pass = AddRenderPass( &render_passes, grand_child_pass_id, grand_child_rect, gfx::Transform()); AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW); gfx::Rect child_rect(50, 50); RenderPass::Id child_pass_id(2, 0); TestRenderPass* child_pass = AddRenderPass( &render_passes, child_pass_id, child_rect, gfx::Transform()); AddQuad(child_pass, child_rect, SK_ColorBLUE); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); AddRenderPassQuad(root_pass, child_pass); AddRenderPassQuad(child_pass, grand_child_pass); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); } class DiscardCheckingContext : public TestWebGraphicsContext3D { public: DiscardCheckingContext() : discarded_(0) { set_have_post_sub_buffer(true); set_have_discard_framebuffer(true); } virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { ++discarded_; } int discarded() const { return discarded_; } void reset() { discarded_ = 0; } private: int discarded_; }; class NonReshapableOutputSurface : public FakeOutputSurface { public: explicit NonReshapableOutputSurface( scoped_ptr context3d) : FakeOutputSurface(TestContextProvider::Create(context3d.Pass()), false) { surface_size_ = gfx::Size(500, 500); } virtual void Reshape(gfx::Size size, float scale_factor) OVERRIDE {} void set_fixed_size(gfx::Size size) { surface_size_ = size; } }; TEST(GLRendererTest2, NoDiscardOnPartialUpdates) { scoped_ptr context_owned(new DiscardCheckingContext); DiscardCheckingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( new NonReshapableOutputSurface( context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); output_surface->set_fixed_size(gfx::Size(100, 100)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; settings.partial_swap_enabled = true; FakeRendererClient renderer_client; renderer_client.set_viewport(gfx::Rect(0, 0, 100, 100)); renderer_client.set_clip(gfx::Rect(0, 0, 100, 100)); FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_TRUE(renderer.Initialize()); EXPECT_TRUE(renderer.Capabilities().using_partial_swap); gfx::Rect viewport_rect(renderer_client.DeviceViewport()); ScopedPtrVector& render_passes = *renderer_client.render_passes_in_draw_order(); render_passes.clear(); { // Partial frame, should not discard. RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = gfx::RectF(2.f, 2.f, 3.f, 3.f); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_EQ(0, context->discarded()); context->reset(); } { // Full frame, should discard. RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = gfx::RectF(root_pass->output_rect); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_EQ(1, context->discarded()); context->reset(); } { // Partial frame, disallow partial swap, should discard. RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = gfx::RectF(2.f, 2.f, 3.f, 3.f); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, false, false); EXPECT_EQ(1, context->discarded()); context->reset(); } { // Full frame, external scissor is set, should not discard. output_surface->set_has_external_stencil_test(true); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = gfx::RectF(root_pass->output_rect); root_pass->has_transparent_background = false; renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_EQ(0, context->discarded()); context->reset(); output_surface->set_has_external_stencil_test(false); } { // Full frame, clipped, should not discard. renderer_client.set_clip(gfx::Rect(10, 10, 10, 10)); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = gfx::RectF(root_pass->output_rect); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_EQ(0, context->discarded()); context->reset(); } { // Full frame, doesn't cover the surface, should not discard. renderer_client.set_viewport(gfx::Rect(10, 10, 10, 10)); viewport_rect = renderer_client.DeviceViewport(); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = gfx::RectF(root_pass->output_rect); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_EQ(0, context->discarded()); context->reset(); } { // Full frame, doesn't cover the surface (no offset), should not discard. renderer_client.set_viewport(gfx::Rect(0, 0, 50, 50)); renderer_client.set_clip(gfx::Rect(0, 0, 100, 100)); viewport_rect = renderer_client.DeviceViewport(); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = gfx::RectF(root_pass->output_rect); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); EXPECT_EQ(0, context->discarded()); context->reset(); } } class FlippedScissorAndViewportContext : public TestWebGraphicsContext3D { public: FlippedScissorAndViewportContext() : did_call_viewport_(false), did_call_scissor_(false) {} virtual ~FlippedScissorAndViewportContext() { EXPECT_TRUE(did_call_viewport_); EXPECT_TRUE(did_call_scissor_); } virtual void viewport(GLint x, GLint y, GLsizei width, GLsizei height) { EXPECT_EQ(10, x); EXPECT_EQ(390, y); EXPECT_EQ(100, width); EXPECT_EQ(100, height); did_call_viewport_ = true; } virtual void scissor(GLint x, GLint y, GLsizei width, GLsizei height) { EXPECT_EQ(30, x); EXPECT_EQ(450, y); EXPECT_EQ(20, width); EXPECT_EQ(20, height); did_call_scissor_ = true; } private: bool did_call_viewport_; bool did_call_scissor_; }; TEST(GLRendererTest2, ScissorAndViewportWithinNonreshapableSurface) { // In Android WebView, the OutputSurface is unable to respect reshape() calls // and maintains a fixed size. This test verifies that glViewport and // glScissor's Y coordinate is flipped correctly in this environment, and that // the glViewport can be at a nonzero origin within the surface. scoped_ptr context_owned( new FlippedScissorAndViewportContext); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(new NonReshapableOutputSurface( context_owned.PassAs())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr resource_provider( ResourceProvider::Create(output_surface.get(), NULL, 0, false, 1)); LayerTreeSettings settings; FakeRendererClient renderer_client; renderer_client.set_viewport(gfx::Rect(10, 10, 100, 100)); renderer_client.set_clip(gfx::Rect(10, 10, 100, 100)); FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_TRUE(renderer.Initialize()); EXPECT_FALSE(renderer.Capabilities().using_partial_swap); gfx::Rect viewport_rect(renderer_client.DeviceViewport().size()); gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20); ScopedPtrVector& render_passes = *renderer_client.render_passes_in_draw_order(); render_passes.clear(); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass = AddRenderPass( &render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddClippedQuad(root_pass, quad_rect, SK_ColorGREEN); renderer.DecideRenderPassAllocationsForFrame( *renderer_client.render_passes_in_draw_order()); renderer.DrawFrame( renderer_client.render_passes_in_draw_order(), NULL, 1.f, true, false); } TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) { gfx::Rect viewport_rect(renderer_client_.DeviceViewport()); ScopedPtrVector* render_passes = renderer_client_.render_passes_in_draw_order(); gfx::Rect child_rect(50, 50); RenderPass::Id child_pass_id(2, 0); TestRenderPass* child_pass; RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass; cc::ResourceProvider::ResourceId mask = resource_provider_->CreateResource(gfx::Size(20, 12), GL_CLAMP_TO_EDGE, ResourceProvider::TextureUsageAny, resource_provider_->best_texture_format()); resource_provider_->AllocateForTesting(mask); SkScalar matrix[20]; float amount = 0.5f; matrix[0] = 0.213f + 0.787f * amount; matrix[1] = 0.715f - 0.715f * amount; matrix[2] = 1.f - (matrix[0] + matrix[1]); matrix[3] = matrix[4] = 0; matrix[5] = 0.213f - 0.213f * amount; matrix[6] = 0.715f + 0.285f * amount; matrix[7] = 1.f - (matrix[5] + matrix[6]); matrix[8] = matrix[9] = 0; matrix[10] = 0.213f - 0.213f * amount; matrix[11] = 0.715f - 0.715f * amount; matrix[12] = 1.f - (matrix[10] + matrix[11]); matrix[13] = matrix[14] = 0; matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0; matrix[18] = 1; skia::RefPtr color_filter( skia::AdoptRef(new SkColorMatrixFilter(matrix))); skia::RefPtr filter = skia::AdoptRef( SkColorFilterImageFilter::Create(color_filter.get(), NULL)); FilterOperations filters; filters.Append(FilterOperation::CreateReferenceFilter(filter)); gfx::Transform transform_causing_aa; transform_causing_aa.Rotate(20.0); // RenderPassProgram render_passes->clear(); child_pass = AddRenderPass( render_passes, child_pass_id, child_rect, gfx::Transform()); root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, 0, FilterOperations(), gfx::Transform()); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestRenderPassProgram(TexCoordPrecisionMedium); // RenderPassColorMatrixProgram render_passes->clear(); child_pass = AddRenderPass( render_passes, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, 0, filters, gfx::Transform()); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestRenderPassColorMatrixProgram(TexCoordPrecisionMedium); // RenderPassMaskProgram render_passes->clear(); child_pass = AddRenderPass( render_passes, child_pass_id, child_rect, gfx::Transform()); root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, mask, FilterOperations(), gfx::Transform()); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestRenderPassMaskProgram(TexCoordPrecisionMedium); // RenderPassMaskColorMatrixProgram render_passes->clear(); child_pass = AddRenderPass( render_passes, child_pass_id, child_rect, gfx::Transform()); root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, mask, filters, gfx::Transform()); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestRenderPassMaskColorMatrixProgram(TexCoordPrecisionMedium); // RenderPassProgramAA render_passes->clear(); child_pass = AddRenderPass( render_passes, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, 0, FilterOperations(), transform_causing_aa); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestRenderPassProgramAA(TexCoordPrecisionMedium); // RenderPassColorMatrixProgramAA render_passes->clear(); child_pass = AddRenderPass( render_passes, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, 0, filters, transform_causing_aa); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestRenderPassColorMatrixProgramAA(TexCoordPrecisionMedium); // RenderPassMaskProgramAA render_passes->clear(); child_pass = AddRenderPass(render_passes, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass(render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, mask, FilterOperations(), transform_causing_aa); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestRenderPassMaskProgramAA(TexCoordPrecisionMedium); // RenderPassMaskColorMatrixProgramAA render_passes->clear(); child_pass = AddRenderPass(render_passes, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass(render_passes, root_pass_id, viewport_rect, transform_causing_aa); AddRenderPassQuad(root_pass, child_pass, mask, filters, transform_causing_aa); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecisionMedium); } // At this time, the AA code path cannot be taken if the surface's rect would // project incorrectly by the given transform, because of w<0 clipping. TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { gfx::Rect child_rect(50, 50); RenderPass::Id child_pass_id(2, 0); TestRenderPass* child_pass; gfx::Rect viewport_rect(renderer_client_.DeviceViewport()); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass; gfx::Transform transform_preventing_aa; transform_preventing_aa.ApplyPerspectiveDepth(40.0); transform_preventing_aa.RotateAboutYAxis(-20.0); transform_preventing_aa.Scale(30.0, 1.0); // Verify that the test transform and test rect actually do cause the clipped // flag to trigger. Otherwise we are not testing the intended scenario. bool clipped = false; MathUtil::MapQuad(transform_preventing_aa, gfx::QuadF(child_rect), &clipped); ASSERT_TRUE(clipped); // Set up the render pass quad to be drawn ScopedPtrVector* render_passes = renderer_client_.render_passes_in_draw_order(); render_passes->clear(); child_pass = AddRenderPass( render_passes, child_pass_id, child_rect, transform_preventing_aa); root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, 0, FilterOperations(), transform_preventing_aa); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); // If use_aa incorrectly ignores clipping, it will use the // RenderPassProgramAA shader instead of the RenderPassProgram. TestRenderPassProgram(TexCoordPrecisionMedium); } TEST_F(GLRendererShaderTest, DrawSolidColorShader) { gfx::Rect viewport_rect(renderer_client_.DeviceViewport()); ScopedPtrVector* render_passes = renderer_client_.render_passes_in_draw_order(); RenderPass::Id root_pass_id(1, 0); TestRenderPass* root_pass; gfx::Transform pixel_aligned_transform_causing_aa; pixel_aligned_transform_causing_aa.Translate(25.5f, 25.5f); pixel_aligned_transform_causing_aa.Scale(0.5f, 0.5f); render_passes->clear(); root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); AddTransformedQuad(root_pass, viewport_rect, SK_ColorYELLOW, pixel_aligned_transform_causing_aa); renderer_->DecideRenderPassAllocationsForFrame( *renderer_client_.render_passes_in_draw_order()); renderer_->DrawFrame( renderer_client_.render_passes_in_draw_order(), NULL, 1.f, true, false); TestSolidColorProgramAA(); } class OutputSurfaceMockContext : public TestWebGraphicsContext3D { public: OutputSurfaceMockContext() { test_capabilities_.discard_backbuffer = true; test_capabilities_.post_sub_buffer = true; } // Specifically override methods even if they are unused (used in conjunction // with StrictMock). We need to make sure that GLRenderer does not issue // framebuffer-related GL calls directly. Instead these are supposed to go // through the OutputSurface abstraction. MOCK_METHOD0(ensureBackbufferCHROMIUM, void()); MOCK_METHOD0(discardBackbufferCHROMIUM, void()); MOCK_METHOD2(bindFramebuffer, void(WGC3Denum target, WebGLId framebuffer)); MOCK_METHOD0(prepareTexture, void()); MOCK_METHOD3(reshapeWithScaleFactor, void(int width, int height, float scale_factor)); MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset)); }; class MockOutputSurface : public OutputSurface { public: MockOutputSurface() : OutputSurface(TestContextProvider::Create( scoped_ptr( new StrictMock))) { surface_size_ = gfx::Size(100, 100); } virtual ~MockOutputSurface() {} MOCK_METHOD0(EnsureBackbuffer, void()); MOCK_METHOD0(DiscardBackbuffer, void()); MOCK_METHOD2(Reshape, void(gfx::Size size, float scale_factor)); MOCK_METHOD0(BindFramebuffer, void()); MOCK_METHOD1(SwapBuffers, void(CompositorFrame* frame)); }; class MockOutputSurfaceTest : public testing::Test, public FakeRendererClient { protected: virtual void SetUp() { FakeOutputSurfaceClient output_surface_client_; CHECK(output_surface_.BindToClient(&output_surface_client_)); resource_provider_ = ResourceProvider::Create(&output_surface_, NULL, 0, false, 1).Pass(); renderer_.reset(new FakeRendererGL( this, &settings_, &output_surface_, resource_provider_.get())); EXPECT_TRUE(renderer_->Initialize()); } void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } void DrawFrame(float device_scale_factor) { gfx::Rect viewport_rect(DeviceViewport()); ScopedPtrVector* render_passes = render_passes_in_draw_order(); render_passes->clear(); RenderPass::Id render_pass_id(1, 0); TestRenderPass* render_pass = AddRenderPass( render_passes, render_pass_id, viewport_rect, gfx::Transform()); AddQuad(render_pass, viewport_rect, SK_ColorGREEN); EXPECT_CALL(output_surface_, EnsureBackbuffer()).WillRepeatedly(Return()); EXPECT_CALL(output_surface_, Reshape(DeviceViewport().size(), device_scale_factor)).Times(1); EXPECT_CALL(output_surface_, BindFramebuffer()).Times(1); EXPECT_CALL(*Context(), drawElements(_, _, _, _)).Times(1); renderer_->DecideRenderPassAllocationsForFrame( *render_passes_in_draw_order()); renderer_->DrawFrame( render_passes_in_draw_order(), NULL, device_scale_factor, true, false); } OutputSurfaceMockContext* Context() { return static_cast( output_surface_.context_provider()->Context3d()); } LayerTreeSettings settings_; FakeOutputSurfaceClient output_surface_client_; StrictMock output_surface_; scoped_ptr resource_provider_; scoped_ptr renderer_; }; TEST_F(MockOutputSurfaceTest, DrawFrameAndSwap) { DrawFrame(1.f); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); } TEST_F(MockOutputSurfaceTest, DrawFrameAndResizeAndSwap) { DrawFrame(1.f); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); set_viewport(gfx::Rect(0, 0, 2, 2)); renderer_->ViewportChanged(); DrawFrame(2.f); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); DrawFrame(2.f); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); set_viewport(gfx::Rect(0, 0, 1, 1)); renderer_->ViewportChanged(); DrawFrame(1.f); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); } class GLRendererTestSyncPoint : public GLRendererPixelTest { protected: static void SyncPointCallback(int* callback_count) { ++(*callback_count); base::MessageLoop::current()->QuitWhenIdle(); } static void OtherCallback(int* callback_count) { ++(*callback_count); base::MessageLoop::current()->QuitWhenIdle(); } }; #if !defined(OS_ANDROID) TEST_F(GLRendererTestSyncPoint, SignalSyncPointOnLostContext) { int sync_point_callback_count = 0; int other_callback_count = 0; blink::WebGraphicsContext3D* context3d = output_surface_->context_provider()->Context3d(); gpu::ContextSupport* context_support = output_surface_->context_provider()->ContextSupport(); uint32 sync_point = context3d->insertSyncPoint(); context3d->loseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB); context_support->SignalSyncPoint( sync_point, base::Bind(&SyncPointCallback, &sync_point_callback_count)); EXPECT_EQ(0, sync_point_callback_count); EXPECT_EQ(0, other_callback_count); // Make the sync point happen. context3d->finish(); // Post a task after the sync point. base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&OtherCallback, &other_callback_count)); base::MessageLoop::current()->Run(); // The sync point shouldn't have happened since the context was lost. EXPECT_EQ(0, sync_point_callback_count); EXPECT_EQ(1, other_callback_count); } TEST_F(GLRendererTestSyncPoint, SignalSyncPoint) { int sync_point_callback_count = 0; int other_callback_count = 0; blink::WebGraphicsContext3D* context3d = output_surface_->context_provider()->Context3d(); gpu::ContextSupport* context_support = output_surface_->context_provider()->ContextSupport(); uint32 sync_point = context3d->insertSyncPoint(); context_support->SignalSyncPoint( sync_point, base::Bind(&SyncPointCallback, &sync_point_callback_count)); EXPECT_EQ(0, sync_point_callback_count); EXPECT_EQ(0, other_callback_count); // Make the sync point happen. context3d->finish(); // Post a task after the sync point. base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&OtherCallback, &other_callback_count)); base::MessageLoop::current()->Run(); // The sync point should have happened. EXPECT_EQ(1, sync_point_callback_count); EXPECT_EQ(1, other_callback_count); } #endif // OS_ANDROID } // namespace } // namespace cc