// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/gl_renderer.h" #include #include #include "base/location.h" #include "base/single_thread_task_runner.h" #include "base/thread_task_runner_handle.h" #include "cc/base/math_util.h" #include "cc/output/compositor_frame_metadata.h" #include "cc/output/copy_output_request.h" #include "cc/output/copy_output_result.h" #include "cc/output/overlay_strategy_single_on_top.h" #include "cc/output/overlay_strategy_underlay.h" #include "cc/output/texture_mailbox_deleter.h" #include "cc/quads/texture_draw_quad.h" #include "cc/resources/resource_provider.h" #include "cc/test/fake_impl_task_runner_provider.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_output_surface_client.h" #include "cc/test/fake_renderer_client.h" #include "cc/test/fake_resource_provider.h" #include "cc/test/pixel_test.h" #include "cc/test/render_pass_test_utils.h" #include "cc/test/test_shared_bitmap_manager.h" #include "cc/test/test_web_graphics_context_3d.h" #include "gpu/GLES2/gl2extchromium.h" #include "gpu/command_buffer/client/context_support.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkMatrix.h" #include "third_party/skia/include/effects/SkColorFilterImageFilter.h" #include "third_party/skia/include/effects/SkColorMatrixFilter.h" #include "ui/gfx/transform.h" using testing::_; using testing::AnyNumber; using testing::Args; using testing::AtLeast; using testing::ElementsAre; using testing::Expectation; using testing::InSequence; using testing::Mock; using testing::Return; using testing::StrictMock; namespace cc { MATCHER_P(MatchesSyncToken, sync_token, "") { gpu::SyncToken other; memcpy(&other, arg, sizeof(other)); return other == sync_token; } class GLRendererTest : public testing::Test { protected: RenderPass* root_render_pass() { return render_passes_in_draw_order_.back().get(); } RenderPassList render_passes_in_draw_order_; }; #define EXPECT_PROGRAM_VALID(program_binding) \ do { \ EXPECT_TRUE((program_binding)->program()); \ EXPECT_TRUE((program_binding)->initialized()); \ } while (false) static inline SkXfermode::Mode BlendModeToSkXfermode(BlendMode blend_mode) { switch (blend_mode) { case BLEND_MODE_NONE: case BLEND_MODE_NORMAL: return SkXfermode::kSrcOver_Mode; case BLEND_MODE_SCREEN: return SkXfermode::kScreen_Mode; case BLEND_MODE_OVERLAY: return SkXfermode::kOverlay_Mode; case BLEND_MODE_DARKEN: return SkXfermode::kDarken_Mode; case BLEND_MODE_LIGHTEN: return SkXfermode::kLighten_Mode; case BLEND_MODE_COLOR_DODGE: return SkXfermode::kColorDodge_Mode; case BLEND_MODE_COLOR_BURN: return SkXfermode::kColorBurn_Mode; case BLEND_MODE_HARD_LIGHT: return SkXfermode::kHardLight_Mode; case BLEND_MODE_SOFT_LIGHT: return SkXfermode::kSoftLight_Mode; case BLEND_MODE_DIFFERENCE: return SkXfermode::kDifference_Mode; case BLEND_MODE_EXCLUSION: return SkXfermode::kExclusion_Mode; case BLEND_MODE_MULTIPLY: return SkXfermode::kMultiply_Mode; case BLEND_MODE_HUE: return SkXfermode::kHue_Mode; case BLEND_MODE_SATURATION: return SkXfermode::kSaturation_Mode; case BLEND_MODE_COLOR: return SkXfermode::kColor_Mode; case BLEND_MODE_LUMINOSITY: return SkXfermode::kLuminosity_Mode; } return SkXfermode::kSrcOver_Mode; } // Explicitly named to be a friend in GLRenderer for shader access. class GLRendererShaderPixelTest : public GLRendererPixelTest { public: void SetUp() override { GLRendererPixelTest::SetUp(); ASSERT_FALSE(renderer()->IsContextLost()); } void TearDown() override { GLRendererPixelTest::TearDown(); ASSERT_FALSE(renderer()->IsContextLost()); } void TestBasicShaders() { EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); } void TestShadersWithPrecision(TexCoordPrecision precision) { EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision)); // This program uses external textures and sampler, so it won't compile // everywhere. if (renderer()->Capabilities().using_egl_image) EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision)); } void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision, BlendMode blend_mode) { EXPECT_PROGRAM_VALID( renderer()->GetRenderPassProgram(precision, blend_mode)); EXPECT_PROGRAM_VALID( renderer()->GetRenderPassProgramAA(precision, blend_mode)); } void TestShadersWithPrecisionAndSampler(TexCoordPrecision precision, SamplerType sampler) { if (!renderer()->Capabilities().using_egl_image && sampler == SAMPLER_TYPE_EXTERNAL_OES) { // This will likely be hit in tests due to usage of osmesa. return; } EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision, sampler)); EXPECT_PROGRAM_VALID( renderer()->GetNonPremultipliedTextureProgram(precision, sampler)); EXPECT_PROGRAM_VALID( renderer()->GetTextureBackgroundProgram(precision, sampler)); EXPECT_PROGRAM_VALID( renderer()->GetNonPremultipliedTextureBackgroundProgram(precision, sampler)); EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler)); EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler)); EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler)); EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler)); EXPECT_PROGRAM_VALID( renderer()->GetTileProgramSwizzleOpaque(precision, sampler)); EXPECT_PROGRAM_VALID( renderer()->GetTileProgramSwizzleAA(precision, sampler)); EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision, sampler)); EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision, sampler)); } void TestShadersWithMasks(TexCoordPrecision precision, SamplerType sampler, BlendMode blend_mode, bool mask_for_background) { if (!renderer()->Capabilities().using_egl_image && sampler == SAMPLER_TYPE_EXTERNAL_OES) { // This will likely be hit in tests due to usage of osmesa. return; } EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgram( precision, sampler, blend_mode, mask_for_background)); EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA( precision, sampler, blend_mode, mask_for_background)); EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgramAA( precision, sampler, blend_mode, mask_for_background)); EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgram( precision, sampler, blend_mode, mask_for_background)); } }; namespace { #if !defined(OS_ANDROID) && !defined(OS_WIN) static const TexCoordPrecision kPrecisionList[] = {TEX_COORD_PRECISION_MEDIUM, TEX_COORD_PRECISION_HIGH}; static const BlendMode kBlendModeList[LAST_BLEND_MODE + 1] = { BLEND_MODE_NONE, BLEND_MODE_NORMAL, BLEND_MODE_SCREEN, BLEND_MODE_OVERLAY, BLEND_MODE_DARKEN, BLEND_MODE_LIGHTEN, BLEND_MODE_COLOR_DODGE, BLEND_MODE_COLOR_BURN, BLEND_MODE_HARD_LIGHT, BLEND_MODE_SOFT_LIGHT, BLEND_MODE_DIFFERENCE, BLEND_MODE_EXCLUSION, BLEND_MODE_MULTIPLY, BLEND_MODE_HUE, BLEND_MODE_SATURATION, BLEND_MODE_COLOR, BLEND_MODE_LUMINOSITY, }; static const SamplerType kSamplerList[] = { SAMPLER_TYPE_2D, SAMPLER_TYPE_2D_RECT, SAMPLER_TYPE_EXTERNAL_OES, }; TEST_F(GLRendererShaderPixelTest, BasicShadersCompile) { TestBasicShaders(); } class PrecisionShaderPixelTest : public GLRendererShaderPixelTest, public ::testing::WithParamInterface {}; TEST_P(PrecisionShaderPixelTest, ShadersCompile) { TestShadersWithPrecision(GetParam()); } INSTANTIATE_TEST_CASE_P(PrecisionShadersCompile, PrecisionShaderPixelTest, ::testing::ValuesIn(kPrecisionList)); class PrecisionBlendShaderPixelTest : public GLRendererShaderPixelTest, public ::testing::WithParamInterface< std::tr1::tuple> {}; TEST_P(PrecisionBlendShaderPixelTest, ShadersCompile) { TestShadersWithPrecisionAndBlend(std::tr1::get<0>(GetParam()), std::tr1::get<1>(GetParam())); } INSTANTIATE_TEST_CASE_P( PrecisionBlendShadersCompile, PrecisionBlendShaderPixelTest, ::testing::Combine(::testing::ValuesIn(kPrecisionList), ::testing::ValuesIn(kBlendModeList))); class PrecisionSamplerShaderPixelTest : public GLRendererShaderPixelTest, public ::testing::WithParamInterface< std::tr1::tuple> {}; TEST_P(PrecisionSamplerShaderPixelTest, ShadersCompile) { TestShadersWithPrecisionAndSampler(std::tr1::get<0>(GetParam()), std::tr1::get<1>(GetParam())); } INSTANTIATE_TEST_CASE_P(PrecisionSamplerShadersCompile, PrecisionSamplerShaderPixelTest, ::testing::Combine(::testing::ValuesIn(kPrecisionList), ::testing::ValuesIn(kSamplerList))); class MaskShaderPixelTest : public GLRendererShaderPixelTest, public ::testing::WithParamInterface< std::tr1::tuple> {}; TEST_P(MaskShaderPixelTest, ShadersCompile) { TestShadersWithMasks( std::tr1::get<0>(GetParam()), std::tr1::get<1>(GetParam()), std::tr1::get<2>(GetParam()), std::tr1::get<3>(GetParam())); } INSTANTIATE_TEST_CASE_P(MaskShadersCompile, MaskShaderPixelTest, ::testing::Combine(::testing::ValuesIn(kPrecisionList), ::testing::ValuesIn(kSamplerList), ::testing::ValuesIn(kBlendModeList), ::testing::Bool())); #endif class FakeRendererGL : public GLRenderer { public: FakeRendererGL(RendererClient* client, const RendererSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider) : GLRenderer(client, settings, output_surface, resource_provider, NULL, 0) {} FakeRendererGL(RendererClient* client, const RendererSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider, TextureMailboxDeleter* texture_mailbox_deleter) : GLRenderer(client, settings, output_surface, resource_provider, texture_mailbox_deleter, 0) {} void SetOverlayProcessor(OverlayProcessor* processor) { overlay_processor_.reset(processor); } // GLRenderer methods. // Changing visibility to public. using GLRenderer::IsBackbufferDiscarded; using GLRenderer::DoDrawQuad; using GLRenderer::BeginDrawingFrame; using GLRenderer::FinishDrawingQuadList; using GLRenderer::stencil_enabled; }; class GLRendererWithDefaultHarnessTest : public GLRendererTest { protected: GLRendererWithDefaultHarnessTest() { output_surface_ = FakeOutputSurface::Create3d(TestWebGraphicsContext3D::Create()); CHECK(output_surface_->BindToClient(&output_surface_client_)); shared_bitmap_manager_.reset(new TestSharedBitmapManager()); resource_provider_ = FakeResourceProvider::Create( output_surface_.get(), shared_bitmap_manager_.get()); renderer_ = make_scoped_ptr(new FakeRendererGL(&renderer_client_, &settings_, output_surface_.get(), resource_provider_.get())); } void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } RendererSettings settings_; FakeOutputSurfaceClient output_surface_client_; scoped_ptr output_surface_; FakeRendererClient renderer_client_; scoped_ptr shared_bitmap_manager_; scoped_ptr resource_provider_; scoped_ptr renderer_; }; // Closing the namespace here so that GLRendererShaderTest can take advantage // of the friend relationship with GLRenderer and all of the mock classes // declared above it. } // namespace class GLRendererShaderTest : public GLRendererTest { protected: GLRendererShaderTest() { output_surface_ = FakeOutputSurface::Create3d(); CHECK(output_surface_->BindToClient(&output_surface_client_)); shared_bitmap_manager_.reset(new TestSharedBitmapManager()); resource_provider_ = FakeResourceProvider::Create( output_surface_.get(), shared_bitmap_manager_.get()); renderer_.reset(new FakeRendererGL(&renderer_client_, &settings_, output_surface_.get(), resource_provider_.get())); } void TestRenderPassProgram(TexCoordPrecision precision, BlendMode blend_mode) { EXPECT_PROGRAM_VALID( &renderer_->render_pass_program_[precision][blend_mode]); EXPECT_EQ(renderer_->render_pass_program_[precision][blend_mode].program(), renderer_->program_shadow_); } void TestRenderPassColorMatrixProgram(TexCoordPrecision precision, BlendMode blend_mode) { EXPECT_PROGRAM_VALID( &renderer_->render_pass_color_matrix_program_[precision][blend_mode]); EXPECT_EQ( renderer_->render_pass_color_matrix_program_[precision][blend_mode] .program(), renderer_->program_shadow_); } void TestRenderPassMaskProgram(TexCoordPrecision precision, SamplerType sampler, BlendMode blend_mode) { EXPECT_PROGRAM_VALID( &renderer_->render_pass_mask_program_[precision] [sampler] [blend_mode] [NO_MASK]); EXPECT_EQ( renderer_->render_pass_mask_program_[precision] [sampler] [blend_mode] [NO_MASK].program(), renderer_->program_shadow_); } void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision, SamplerType sampler, BlendMode blend_mode) { EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_ [precision][sampler][blend_mode][NO_MASK]); EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_ [precision][sampler][blend_mode][NO_MASK].program(), renderer_->program_shadow_); } void TestRenderPassProgramAA(TexCoordPrecision precision, BlendMode blend_mode) { EXPECT_PROGRAM_VALID( &renderer_->render_pass_program_aa_[precision][blend_mode]); EXPECT_EQ( renderer_->render_pass_program_aa_[precision][blend_mode].program(), renderer_->program_shadow_); } void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision, BlendMode blend_mode) { EXPECT_PROGRAM_VALID( &renderer_ ->render_pass_color_matrix_program_aa_[precision][blend_mode]); EXPECT_EQ( renderer_->render_pass_color_matrix_program_aa_[precision][blend_mode] .program(), renderer_->program_shadow_); } void TestRenderPassMaskProgramAA(TexCoordPrecision precision, SamplerType sampler, BlendMode blend_mode) { EXPECT_PROGRAM_VALID( &renderer_ ->render_pass_mask_program_aa_ [precision][sampler][blend_mode][NO_MASK]); EXPECT_EQ( renderer_->render_pass_mask_program_aa_[precision][sampler][blend_mode] [NO_MASK].program(), renderer_->program_shadow_); } void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision, SamplerType sampler, BlendMode blend_mode) { EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_aa_ [precision][sampler][blend_mode][NO_MASK]); EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_aa_ [precision][sampler][blend_mode][NO_MASK].program(), renderer_->program_shadow_); } void TestSolidColorProgramAA() { EXPECT_PROGRAM_VALID(&renderer_->solid_color_program_aa_); EXPECT_EQ(renderer_->solid_color_program_aa_.program(), renderer_->program_shadow_); } RendererSettings settings_; FakeOutputSurfaceClient output_surface_client_; scoped_ptr output_surface_; FakeRendererClient renderer_client_; scoped_ptr shared_bitmap_manager_; scoped_ptr resource_provider_; scoped_ptr renderer_; }; namespace { // Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one exists and the renderer is not // visible. // Expected: it is discarded and damage tracker is reset. TEST_F( GLRendererWithDefaultHarnessTest, SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerIfNotVisible) { renderer_->SetVisible(false); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); } // Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one exists and the renderer is visible. // Expected: the allocation is ignored. TEST_F(GLRendererWithDefaultHarnessTest, SuggestBackbufferNoDoNothingWhenVisible) { renderer_->SetVisible(true); EXPECT_EQ(0, renderer_client_.set_full_root_layer_damage_count()); EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); } // Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one does not exist. // Expected: it does nothing. TEST_F(GLRendererWithDefaultHarnessTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) { renderer_->SetVisible(false); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); } // Test GLRenderer DiscardBackbuffer functionality: // Begin drawing a frame while a framebuffer is discarded. // Expected: will recreate framebuffer. TEST_F(GLRendererWithDefaultHarnessTest, DiscardedBackbufferIsRecreatedForScopeDuration) { gfx::Rect viewport_rect(1, 1); renderer_->SetVisible(false); EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); renderer_->SetVisible(true); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); SwapBuffers(); EXPECT_EQ(1u, output_surface_->num_sent_frames()); } TEST_F(GLRendererWithDefaultHarnessTest, ExternalStencil) { gfx::Rect viewport_rect(1, 1); EXPECT_FALSE(renderer_->stencil_enabled()); output_surface_->set_has_external_stencil_test(true); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); root_pass->has_transparent_background = false; renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); EXPECT_TRUE(renderer_->stencil_enabled()); } class ForbidSynchronousCallContext : public TestWebGraphicsContext3D { public: ForbidSynchronousCallContext() {} void getAttachedShaders(GLuint program, GLsizei max_count, GLsizei* count, GLuint* shaders) override { ADD_FAILURE(); } GLint getAttribLocation(GLuint program, const GLchar* name) override { ADD_FAILURE(); return 0; } void getBooleanv(GLenum pname, GLboolean* value) override { ADD_FAILURE(); } void getBufferParameteriv(GLenum target, GLenum pname, GLint* value) override { ADD_FAILURE(); } GLenum getError() override { ADD_FAILURE(); return GL_NO_ERROR; } void getFloatv(GLenum pname, GLfloat* value) override { ADD_FAILURE(); } void getFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* value) override { ADD_FAILURE(); } void getIntegerv(GLenum pname, GLint* value) override { if (pname == GL_MAX_TEXTURE_SIZE) { // MAX_TEXTURE_SIZE is cached client side, so it's OK to query. *value = 1024; } else { ADD_FAILURE(); } } // We allow querying the shader compilation and program link status in debug // mode, but not release. void getProgramiv(GLuint program, GLenum pname, GLint* value) override { #ifndef NDEBUG *value = 1; #else ADD_FAILURE(); #endif } void getShaderiv(GLuint shader, GLenum pname, GLint* value) override { #ifndef NDEBUG *value = 1; #else ADD_FAILURE(); #endif } void getRenderbufferParameteriv(GLenum target, GLenum pname, GLint* value) override { ADD_FAILURE(); } void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) override { ADD_FAILURE(); } void getTexParameterfv(GLenum target, GLenum pname, GLfloat* value) override { ADD_FAILURE(); } void getTexParameteriv(GLenum target, GLenum pname, GLint* value) override { ADD_FAILURE(); } void getUniformfv(GLuint program, GLint location, GLfloat* value) override { ADD_FAILURE(); } void getUniformiv(GLuint program, GLint location, GLint* value) override { ADD_FAILURE(); } GLint getUniformLocation(GLuint program, const GLchar* name) override { ADD_FAILURE(); return 0; } void getVertexAttribfv(GLuint index, GLenum pname, GLfloat* value) override { ADD_FAILURE(); } void getVertexAttribiv(GLuint index, GLenum pname, GLint* value) override { ADD_FAILURE(); } GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname) override { ADD_FAILURE(); return 0; } }; TEST_F(GLRendererTest, InitializationDoesNotMakeSynchronousCalls) { FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( scoped_ptr(new ForbidSynchronousCallContext))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); } class LoseContextOnFirstGetContext : public TestWebGraphicsContext3D { public: LoseContextOnFirstGetContext() {} void getProgramiv(GLuint program, GLenum pname, GLint* value) override { context_lost_ = true; *value = 0; } void getShaderiv(GLuint shader, GLenum pname, GLint* value) override { context_lost_ = true; *value = 0; } }; TEST_F(GLRendererTest, InitializationWithQuicklyLostContextDoesNotAssert) { FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface(FakeOutputSurface::Create3d( scoped_ptr(new LoseContextOnFirstGetContext))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); } class ClearCountingContext : public TestWebGraphicsContext3D { public: ClearCountingContext() { test_capabilities_.gpu.discard_framebuffer = true; } MOCK_METHOD3(discardFramebufferEXT, void(GLenum target, GLsizei numAttachments, const GLenum* attachments)); MOCK_METHOD1(clear, void(GLbitfield mask)); }; TEST_F(GLRendererTest, OpaqueBackground) { scoped_ptr context_owned(new ClearCountingContext); ClearCountingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::Create3d(std::move(context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); gfx::Rect viewport_rect(1, 1); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); root_pass->has_transparent_background = false; // On DEBUG builds, render passes with opaque background clear to blue to // easily see regions that were not drawn on the screen. EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, _, _)) .With(Args<2, 1>(ElementsAre(GL_COLOR_EXT))) .Times(1); #ifdef NDEBUG EXPECT_CALL(*context, clear(_)).Times(0); #else EXPECT_CALL(*context, clear(_)).Times(1); #endif renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); Mock::VerifyAndClearExpectations(context); } TEST_F(GLRendererTest, TransparentBackground) { scoped_ptr context_owned(new ClearCountingContext); ClearCountingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::Create3d(std::move(context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); gfx::Rect viewport_rect(1, 1); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); root_pass->has_transparent_background = true; EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, 1, _)).Times(1); EXPECT_CALL(*context, clear(_)).Times(1); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); Mock::VerifyAndClearExpectations(context); } TEST_F(GLRendererTest, OffscreenOutputSurface) { scoped_ptr context_owned(new ClearCountingContext); ClearCountingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::CreateOffscreen(std::move(context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); gfx::Rect viewport_rect(1, 1); AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, _, _)) .With(Args<2, 1>(ElementsAre(GL_COLOR_ATTACHMENT0))) .Times(1); EXPECT_CALL(*context, clear(_)).Times(AnyNumber()); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); Mock::VerifyAndClearExpectations(context); } class TextureStateTrackingContext : public TestWebGraphicsContext3D { public: TextureStateTrackingContext() : active_texture_(GL_INVALID_ENUM) { test_capabilities_.gpu.egl_image_external = true; } MOCK_METHOD1(waitSyncToken, void(const GLbyte* sync_token)); MOCK_METHOD3(texParameteri, void(GLenum target, GLenum pname, GLint param)); MOCK_METHOD4(drawElements, void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); virtual void activeTexture(GLenum texture) { EXPECT_NE(texture, active_texture_); active_texture_ = texture; } GLenum active_texture() const { return active_texture_; } private: GLenum active_texture_; }; TEST_F(GLRendererTest, ActiveTextureState) { scoped_ptr context_owned( new TextureStateTrackingContext); TextureStateTrackingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::Create3d(std::move(context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); // During initialization we are allowed to set any texture parameters. EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber()); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 1), gfx::Rect(100, 100), gfx::Transform()); gpu::SyncToken mailbox_sync_token; AddOneOfEveryQuadType(root_pass, resource_provider.get(), RenderPassId(0, 0), &mailbox_sync_token); renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); // Set up expected texture filter state transitions that match the quads // created in AppendOneOfEveryQuadType(). Mock::VerifyAndClearExpectations(context); { InSequence sequence; // The sync points for all quads are waited on first. This sync point is // for a texture quad drawn later in the frame. EXPECT_CALL(*context, waitSyncToken(MatchesSyncToken(mailbox_sync_token))) .Times(1); // yuv_quad is drawn with the default linear filter. EXPECT_CALL(*context, drawElements(_, _, _, _)); // tile_quad is drawn with GL_NEAREST because it is not transformed or // scaled. EXPECT_CALL( *context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); EXPECT_CALL( *context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); EXPECT_CALL(*context, drawElements(_, _, _, _)); // transformed_tile_quad uses GL_LINEAR. EXPECT_CALL(*context, drawElements(_, _, _, _)); // scaled_tile_quad also uses GL_LINEAR. EXPECT_CALL(*context, drawElements(_, _, _, _)); // The remaining quads also use GL_LINEAR because nearest neighbor // filtering is currently only used with tile quads. EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6); } gfx::Rect viewport_rect(100, 100); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); Mock::VerifyAndClearExpectations(context); } class NoClearRootRenderPassMockContext : public TestWebGraphicsContext3D { public: MOCK_METHOD1(clear, void(GLbitfield mask)); MOCK_METHOD4(drawElements, void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); }; TEST_F(GLRendererTest, ShouldClearRootRenderPass) { scoped_ptr mock_context_owned( new NoClearRootRenderPassMockContext); NoClearRootRenderPassMockContext* mock_context = mock_context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::Create3d(std::move(mock_context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; settings.should_clear_root_render_pass = false; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); gfx::Rect viewport_rect(10, 10); RenderPassId child_pass_id(2, 0); RenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, viewport_rect, gfx::Transform()); AddQuad(child_pass, viewport_rect, SK_ColorBLUE); RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); AddRenderPassQuad(root_pass, child_pass); #ifdef NDEBUG GLint clear_bits = GL_COLOR_BUFFER_BIT; #else GLint clear_bits = GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; #endif // First render pass is not the root one, clearing should happen. EXPECT_CALL(*mock_context, clear(clear_bits)).Times(AtLeast(1)); Expectation first_render_pass = EXPECT_CALL(*mock_context, drawElements(_, _, _, _)).Times(1); // The second render pass is the root one, clearing should be prevented. EXPECT_CALL(*mock_context, clear(clear_bits)).Times(0).After( first_render_pass); EXPECT_CALL(*mock_context, drawElements(_, _, _, _)).Times(AnyNumber()).After( first_render_pass); renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); // In multiple render passes all but the root pass should clear the // framebuffer. Mock::VerifyAndClearExpectations(&mock_context); } class ScissorTestOnClearCheckingContext : public TestWebGraphicsContext3D { public: ScissorTestOnClearCheckingContext() : scissor_enabled_(false) {} void clear(GLbitfield) override { EXPECT_FALSE(scissor_enabled_); } void enable(GLenum cap) override { if (cap == GL_SCISSOR_TEST) scissor_enabled_ = true; } void disable(GLenum cap) override { if (cap == GL_SCISSOR_TEST) scissor_enabled_ = false; } private: bool scissor_enabled_; }; TEST_F(GLRendererTest, ScissorTestWhenClearing) { scoped_ptr context_owned( new ScissorTestOnClearCheckingContext); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::Create3d(std::move(context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_FALSE(renderer.Capabilities().using_partial_swap); gfx::Rect viewport_rect(1, 1); gfx::Rect grand_child_rect(25, 25); RenderPassId grand_child_pass_id(3, 0); RenderPass* grand_child_pass = AddRenderPass(&render_passes_in_draw_order_, grand_child_pass_id, grand_child_rect, gfx::Transform()); AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW); gfx::Rect child_rect(50, 50); RenderPassId child_pass_id(2, 0); RenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, gfx::Transform()); AddQuad(child_pass, child_rect, SK_ColorBLUE); RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); AddRenderPassQuad(root_pass, child_pass); AddRenderPassQuad(child_pass, grand_child_pass); renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); } class DiscardCheckingContext : public TestWebGraphicsContext3D { public: DiscardCheckingContext() : discarded_(0) { set_have_post_sub_buffer(true); set_have_discard_framebuffer(true); } void discardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) override { ++discarded_; } int discarded() const { return discarded_; } void reset() { discarded_ = 0; } private: int discarded_; }; class NonReshapableOutputSurface : public FakeOutputSurface { public: explicit NonReshapableOutputSurface( scoped_ptr context3d) : FakeOutputSurface(TestContextProvider::Create(std::move(context3d)), false) { surface_size_ = gfx::Size(500, 500); } void Reshape(const gfx::Size& size, float scale_factor, bool has_alpha) override {} void set_fixed_size(const gfx::Size& size) { surface_size_ = size; } }; TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { scoped_ptr context_owned(new DiscardCheckingContext); DiscardCheckingContext* context = context_owned.get(); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( new NonReshapableOutputSurface(std::move(context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); output_surface->set_fixed_size(gfx::Size(100, 100)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; settings.partial_swap_enabled = true; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_TRUE(renderer.Capabilities().using_partial_swap); gfx::Rect viewport_rect(100, 100); gfx::Rect clip_rect(100, 100); { // Partial frame, should not discard. RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = gfx::Rect(2, 2, 3, 3); renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, clip_rect, false); EXPECT_EQ(0, context->discarded()); context->reset(); } { // Full frame, should discard. RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = root_pass->output_rect; renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, clip_rect, false); EXPECT_EQ(1, context->discarded()); context->reset(); } { // Full frame, external scissor is set, should not discard. output_surface->set_has_external_stencil_test(true); RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = root_pass->output_rect; root_pass->has_transparent_background = false; renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, clip_rect, false); EXPECT_EQ(0, context->discarded()); context->reset(); output_surface->set_has_external_stencil_test(false); } { // Full frame, clipped, should not discard. clip_rect = gfx::Rect(10, 10, 10, 10); RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = root_pass->output_rect; renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, clip_rect, false); EXPECT_EQ(0, context->discarded()); context->reset(); } { // Full frame, doesn't cover the surface, should not discard. viewport_rect = gfx::Rect(10, 10, 10, 10); RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = root_pass->output_rect; renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, clip_rect, false); EXPECT_EQ(0, context->discarded()); context->reset(); } { // Full frame, doesn't cover the surface (no offset), should not discard. clip_rect = gfx::Rect(100, 100); viewport_rect = gfx::Rect(50, 50); RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddQuad(root_pass, viewport_rect, SK_ColorGREEN); root_pass->damage_rect = root_pass->output_rect; renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, clip_rect, false); EXPECT_EQ(0, context->discarded()); context->reset(); } } class FlippedScissorAndViewportContext : public TestWebGraphicsContext3D { public: MOCK_METHOD4(viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); MOCK_METHOD4(scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); }; TEST_F(GLRendererTest, ScissorAndViewportWithinNonreshapableSurface) { // In Android WebView, the OutputSurface is unable to respect reshape() calls // and maintains a fixed size. This test verifies that glViewport and // glScissor's Y coordinate is flipped correctly in this environment, and that // the glViewport can be at a nonzero origin within the surface. scoped_ptr context_owned( new FlippedScissorAndViewportContext); // We expect exactly one call to viewport on this context and exactly two // to scissor (one to scissor the clear, one to scissor the quad draw). EXPECT_CALL(*context_owned, viewport(10, 390, 100, 100)); EXPECT_CALL(*context_owned, scissor(10, 390, 100, 100)); EXPECT_CALL(*context_owned, scissor(30, 450, 20, 20)); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( new NonReshapableOutputSurface(std::move(context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_FALSE(renderer.Capabilities().using_partial_swap); gfx::Rect device_viewport_rect(10, 10, 100, 100); gfx::Rect viewport_rect(device_viewport_rect.size()); gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20); RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddClippedQuad(root_pass, quad_rect, SK_ColorGREEN); renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, device_viewport_rect, device_viewport_rect, false); } TEST_F(GLRendererTest, DrawFramePreservesFramebuffer) { // When using render-to-FBO to display the surface, all rendering is done // to a non-zero FBO. Make sure that the framebuffer is always restored to // the correct framebuffer during rendering, if changed. // Note: there is one path that will set it to 0, but that is after the render // has finished. FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::Create3d(TestWebGraphicsContext3D::Create())); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get()); EXPECT_FALSE(renderer.Capabilities().using_partial_swap); gfx::Rect device_viewport_rect(0, 0, 100, 100); gfx::Rect viewport_rect(device_viewport_rect.size()); gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20); RenderPassId root_pass_id(1, 0); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddClippedQuad(root_pass, quad_rect, SK_ColorGREEN); unsigned fbo; gpu::gles2::GLES2Interface* gl = output_surface->context_provider()->ContextGL(); gl->GenFramebuffers(1, &fbo); output_surface->set_framebuffer(fbo); renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, device_viewport_rect, device_viewport_rect, false); int bound_fbo; gl->GetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo); EXPECT_EQ(static_cast(fbo), bound_fbo); } TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) { gfx::Rect viewport_rect(1, 1); gfx::Rect child_rect(50, 50); RenderPassId child_pass_id(2, 0); RenderPass* child_pass; RenderPassId root_pass_id(1, 0); RenderPass* root_pass; ResourceId mask = resource_provider_->CreateResource( gfx::Size(20, 12), ResourceProvider::TEXTURE_HINT_IMMUTABLE, resource_provider_->best_texture_format()); resource_provider_->AllocateForTesting(mask); SkScalar matrix[20]; float amount = 0.5f; matrix[0] = 0.213f + 0.787f * amount; matrix[1] = 0.715f - 0.715f * amount; matrix[2] = 1.f - (matrix[0] + matrix[1]); matrix[3] = matrix[4] = 0; matrix[5] = 0.213f - 0.213f * amount; matrix[6] = 0.715f + 0.285f * amount; matrix[7] = 1.f - (matrix[5] + matrix[6]); matrix[8] = matrix[9] = 0; matrix[10] = 0.213f - 0.213f * amount; matrix[11] = 0.715f - 0.715f * amount; matrix[12] = 1.f - (matrix[10] + matrix[11]); matrix[13] = matrix[14] = 0; matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0; matrix[18] = 1; skia::RefPtr color_filter( skia::AdoptRef(SkColorMatrixFilter::Create(matrix))); skia::RefPtr filter = skia::AdoptRef( SkColorFilterImageFilter::Create(color_filter.get(), NULL)); FilterOperations filters; filters.Append(FilterOperation::CreateReferenceFilter(filter)); gfx::Transform transform_causing_aa; transform_causing_aa.Rotate(20.0); for (int i = 0; i <= LAST_BLEND_MODE; ++i) { BlendMode blend_mode = static_cast(i); SkXfermode::Mode xfer_mode = BlendModeToSkXfermode(blend_mode); settings_.force_blending_with_shaders = (blend_mode != BLEND_MODE_NONE); // RenderPassProgram render_passes_in_draw_order_.clear(); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, gfx::Transform()); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, 0, FilterOperations(), gfx::Transform(), xfer_mode); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestRenderPassProgram(TEX_COORD_PRECISION_MEDIUM, blend_mode); // RenderPassColorMatrixProgram render_passes_in_draw_order_.clear(); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad( root_pass, child_pass, 0, filters, gfx::Transform(), xfer_mode); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestRenderPassColorMatrixProgram(TEX_COORD_PRECISION_MEDIUM, blend_mode); // RenderPassMaskProgram render_passes_in_draw_order_.clear(); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, gfx::Transform()); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, mask, FilterOperations(), gfx::Transform(), xfer_mode); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestRenderPassMaskProgram(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D, blend_mode); // RenderPassMaskColorMatrixProgram render_passes_in_draw_order_.clear(); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, gfx::Transform()); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad( root_pass, child_pass, mask, filters, gfx::Transform(), xfer_mode); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestRenderPassMaskColorMatrixProgram(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D, blend_mode); // RenderPassProgramAA render_passes_in_draw_order_.clear(); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, 0, FilterOperations(), transform_causing_aa, xfer_mode); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestRenderPassProgramAA(TEX_COORD_PRECISION_MEDIUM, blend_mode); // RenderPassColorMatrixProgramAA render_passes_in_draw_order_.clear(); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad( root_pass, child_pass, 0, filters, transform_causing_aa, xfer_mode); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestRenderPassColorMatrixProgramAA(TEX_COORD_PRECISION_MEDIUM, blend_mode); // RenderPassMaskProgramAA render_passes_in_draw_order_.clear(); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, mask, FilterOperations(), transform_causing_aa, xfer_mode); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestRenderPassMaskProgramAA(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D, blend_mode); // RenderPassMaskColorMatrixProgramAA render_passes_in_draw_order_.clear(); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, transform_causing_aa); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, transform_causing_aa); AddRenderPassQuad( root_pass, child_pass, mask, filters, transform_causing_aa, xfer_mode); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestRenderPassMaskColorMatrixProgramAA(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D, blend_mode); } } // At this time, the AA code path cannot be taken if the surface's rect would // project incorrectly by the given transform, because of w<0 clipping. TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { gfx::Rect child_rect(50, 50); RenderPassId child_pass_id(2, 0); RenderPass* child_pass; gfx::Rect viewport_rect(1, 1); RenderPassId root_pass_id(1, 0); RenderPass* root_pass; gfx::Transform transform_preventing_aa; transform_preventing_aa.ApplyPerspectiveDepth(40.0); transform_preventing_aa.RotateAboutYAxis(-20.0); transform_preventing_aa.Scale(30.0, 1.0); // Verify that the test transform and test rect actually do cause the clipped // flag to trigger. Otherwise we are not testing the intended scenario. bool clipped = false; MathUtil::MapQuad(transform_preventing_aa, gfx::QuadF(gfx::RectF(child_rect)), &clipped); ASSERT_TRUE(clipped); child_pass = AddRenderPass(&render_passes_in_draw_order_, child_pass_id, child_rect, transform_preventing_aa); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddRenderPassQuad(root_pass, child_pass, 0, FilterOperations(), transform_preventing_aa, SkXfermode::kSrcOver_Mode); renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); // If use_aa incorrectly ignores clipping, it will use the // RenderPassProgramAA shader instead of the RenderPassProgram. TestRenderPassProgram(TEX_COORD_PRECISION_MEDIUM, BLEND_MODE_NONE); } TEST_F(GLRendererShaderTest, DrawSolidColorShader) { gfx::Rect viewport_rect(1, 1); RenderPassId root_pass_id(1, 0); RenderPass* root_pass; gfx::Transform pixel_aligned_transform_causing_aa; pixel_aligned_transform_causing_aa.Translate(25.5f, 25.5f); pixel_aligned_transform_causing_aa.Scale(0.5f, 0.5f); root_pass = AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, gfx::Transform()); AddTransformedQuad(root_pass, viewport_rect, SK_ColorYELLOW, pixel_aligned_transform_causing_aa); renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); TestSolidColorProgramAA(); } class OutputSurfaceMockContext : public TestWebGraphicsContext3D { public: OutputSurfaceMockContext() { test_capabilities_.gpu.post_sub_buffer = true; } // Specifically override methods even if they are unused (used in conjunction // with StrictMock). We need to make sure that GLRenderer does not issue // framebuffer-related GLuint calls directly. Instead these are supposed to go // through the OutputSurface abstraction. MOCK_METHOD2(bindFramebuffer, void(GLenum target, GLuint framebuffer)); MOCK_METHOD3(reshapeWithScaleFactor, void(int width, int height, float scale_factor)); MOCK_METHOD4(drawElements, void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); }; class MockOutputSurface : public OutputSurface { public: MockOutputSurface() : OutputSurface( TestContextProvider::Create(scoped_ptr( new StrictMock))) { surface_size_ = gfx::Size(100, 100); } virtual ~MockOutputSurface() {} MOCK_METHOD0(EnsureBackbuffer, void()); MOCK_METHOD0(DiscardBackbuffer, void()); MOCK_METHOD3(Reshape, void(const gfx::Size& size, float scale_factor, bool has_alpha)); MOCK_METHOD0(BindFramebuffer, void()); MOCK_METHOD1(SwapBuffers, void(CompositorFrame* frame)); }; class MockOutputSurfaceTest : public GLRendererTest { protected: virtual void SetUp() { FakeOutputSurfaceClient output_surface_client_; CHECK(output_surface_.BindToClient(&output_surface_client_)); shared_bitmap_manager_.reset(new TestSharedBitmapManager()); resource_provider_ = FakeResourceProvider::Create( &output_surface_, shared_bitmap_manager_.get()); renderer_.reset(new FakeRendererGL(&renderer_client_, &settings_, &output_surface_, resource_provider_.get())); } void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } void DrawFrame(float device_scale_factor, const gfx::Rect& device_viewport_rect, bool transparent) { RenderPassId render_pass_id(1, 0); RenderPass* render_pass = AddRenderPass(&render_passes_in_draw_order_, render_pass_id, device_viewport_rect, gfx::Transform()); AddQuad(render_pass, device_viewport_rect, SK_ColorGREEN); render_pass->has_transparent_background = transparent; EXPECT_CALL(output_surface_, EnsureBackbuffer()).WillRepeatedly(Return()); EXPECT_CALL(output_surface_, Reshape(device_viewport_rect.size(), device_scale_factor, transparent)) .Times(1); EXPECT_CALL(output_surface_, BindFramebuffer()).Times(1); EXPECT_CALL(*Context(), drawElements(_, _, _, _)).Times(1); renderer_->DecideRenderPassAllocationsForFrame( render_passes_in_draw_order_); renderer_->DrawFrame(&render_passes_in_draw_order_, device_scale_factor, device_viewport_rect, device_viewport_rect, false); } OutputSurfaceMockContext* Context() { return static_cast( static_cast(output_surface_.context_provider()) ->TestContext3d()); } RendererSettings settings_; FakeOutputSurfaceClient output_surface_client_; StrictMock output_surface_; scoped_ptr shared_bitmap_manager_; scoped_ptr resource_provider_; FakeRendererClient renderer_client_; scoped_ptr renderer_; }; TEST_F(MockOutputSurfaceTest, DrawFrameAndSwap) { gfx::Rect device_viewport_rect(1, 1); DrawFrame(1.f, device_viewport_rect, true); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); } TEST_F(MockOutputSurfaceTest, DrawOpaqueFrameAndSwap) { gfx::Rect device_viewport_rect(1, 1); DrawFrame(1.f, device_viewport_rect, false); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); } TEST_F(MockOutputSurfaceTest, DrawFrameAndResizeAndSwap) { gfx::Rect device_viewport_rect(1, 1); DrawFrame(1.f, device_viewport_rect, true); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); device_viewport_rect = gfx::Rect(2, 2); DrawFrame(2.f, device_viewport_rect, true); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); DrawFrame(2.f, device_viewport_rect, true); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); device_viewport_rect = gfx::Rect(1, 1); DrawFrame(1.f, device_viewport_rect, true); EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); renderer_->SwapBuffers(CompositorFrameMetadata()); } class GLRendererTestSyncPoint : public GLRendererPixelTest { protected: static void SyncTokenCallback(int* callback_count) { ++(*callback_count); base::MessageLoop::current()->QuitWhenIdle(); } static void OtherCallback(int* callback_count) { ++(*callback_count); base::MessageLoop::current()->QuitWhenIdle(); } }; #if !defined(OS_ANDROID) TEST_F(GLRendererTestSyncPoint, SignalSyncPointOnLostContext) { int sync_token_callback_count = 0; int other_callback_count = 0; gpu::gles2::GLES2Interface* gl = output_surface_->context_provider()->ContextGL(); gpu::ContextSupport* context_support = output_surface_->context_provider()->ContextSupport(); const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); gl->ShallowFlushCHROMIUM(); gpu::SyncToken sync_token; gl->GenSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); gl->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB); context_support->SignalSyncToken( sync_token, base::Bind(&SyncTokenCallback, &sync_token_callback_count)); EXPECT_EQ(0, sync_token_callback_count); EXPECT_EQ(0, other_callback_count); // Make the sync point happen. gl->Finish(); // Post a task after the sync point. base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::Bind(&OtherCallback, &other_callback_count)); base::MessageLoop::current()->Run(); // The sync point shouldn't have happened since the context was lost. EXPECT_EQ(0, sync_token_callback_count); EXPECT_EQ(1, other_callback_count); } TEST_F(GLRendererTestSyncPoint, SignalSyncPoint) { int sync_token_callback_count = 0; int other_callback_count = 0; gpu::gles2::GLES2Interface* gl = output_surface_->context_provider()->ContextGL(); gpu::ContextSupport* context_support = output_surface_->context_provider()->ContextSupport(); const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); gl->ShallowFlushCHROMIUM(); gpu::SyncToken sync_token; gl->GenSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); context_support->SignalSyncToken( sync_token, base::Bind(&SyncTokenCallback, &sync_token_callback_count)); EXPECT_EQ(0, sync_token_callback_count); EXPECT_EQ(0, other_callback_count); // Make the sync point happen. gl->Finish(); // Post a task after the sync point. base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::Bind(&OtherCallback, &other_callback_count)); base::MessageLoop::current()->Run(); // The sync point should have happened. EXPECT_EQ(1, sync_token_callback_count); EXPECT_EQ(1, other_callback_count); } #endif // OS_ANDROID class TestOverlayProcessor : public OverlayProcessor { public: class Strategy : public OverlayProcessor::Strategy { public: Strategy() {} ~Strategy() override {} MOCK_METHOD3(Attempt, bool(ResourceProvider* resource_provider, RenderPassList* render_passes, OverlayCandidateList* candidates)); }; class Validator : public OverlayCandidateValidator { public: void GetStrategies(OverlayProcessor::StrategyList* strategies) override {} // Returns true if draw quads can be represented as CALayers (Mac only). MOCK_METHOD0(AllowCALayerOverlays, bool()); // A list of possible overlay candidates is presented to this function. // The expected result is that those candidates that can be in a separate // plane are marked with |overlay_handled| set to true, otherwise they are // to be traditionally composited. Candidates with |overlay_handled| set to // true must also have their |display_rect| converted to integer // coordinates if necessary. void CheckOverlaySupport(OverlayCandidateList* surfaces) {} }; explicit TestOverlayProcessor(OutputSurface* surface) : OverlayProcessor(surface) {} ~TestOverlayProcessor() override {} void Initialize() override { strategy_ = new Strategy(); strategies_.push_back(make_scoped_ptr(strategy_)); } Strategy* strategy_; }; void MailboxReleased(const gpu::SyncToken& sync_token, bool lost_resource, BlockingTaskRunner* main_thread_task_runner) {} void IgnoreCopyResult(scoped_ptr result) { } TEST_F(GLRendererTest, DontOverlayWithCopyRequests) { scoped_ptr context_owned(new DiscardCheckingContext); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::Create3d(std::move(context_owned))); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); scoped_ptr mailbox_deleter( new TextureMailboxDeleter(base::ThreadTaskRunnerHandle::Get())); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get(), mailbox_deleter.get()); TestOverlayProcessor* processor = new TestOverlayProcessor(output_surface.get()); processor->Initialize(); renderer.SetOverlayProcessor(processor); scoped_ptr validator( new TestOverlayProcessor::Validator); output_surface->SetOverlayCandidateValidator(validator.get()); gfx::Rect viewport_rect(1, 1); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); root_pass->has_transparent_background = false; root_pass->copy_requests.push_back( CopyOutputRequest::CreateRequest(base::Bind(&IgnoreCopyResult))); TextureMailbox mailbox = TextureMailbox(gpu::Mailbox::Generate(), gpu::SyncToken(), GL_TEXTURE_2D, gfx::Size(256, 256), true); scoped_ptr release_callback = SingleReleaseCallbackImpl::Create(base::Bind(&MailboxReleased)); ResourceId resource_id = resource_provider->CreateResourceFromTextureMailbox( mailbox, std::move(release_callback)); bool premultiplied_alpha = false; bool flipped = false; bool nearest_neighbor = false; float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f}; TextureDrawQuad* overlay_quad = root_pass->CreateAndAppendDrawQuad(); overlay_quad->SetNew(root_pass->CreateAndAppendSharedQuadState(), viewport_rect, viewport_rect, viewport_rect, resource_id, premultiplied_alpha, gfx::PointF(0, 0), gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity, flipped, nearest_neighbor); // DirectRenderer::DrawFrame calls into OverlayProcessor::ProcessForOverlays. // Attempt will be called for each strategy in OverlayProcessor. We have // added a fake strategy, so checking for Attempt calls checks if there was // any attempt to overlay, which there shouldn't be. We can't use the quad // list because the render pass is cleaned up by DrawFrame. EXPECT_CALL(*processor->strategy_, Attempt(_, _, _)).Times(0); EXPECT_CALL(*validator, AllowCALayerOverlays()).Times(0); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); Mock::VerifyAndClearExpectations(processor->strategy_); Mock::VerifyAndClearExpectations(validator.get()); // Without a copy request Attempt() should be called once. root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); root_pass->has_transparent_background = false; overlay_quad = root_pass->CreateAndAppendDrawQuad(); overlay_quad->SetNew(root_pass->CreateAndAppendSharedQuadState(), viewport_rect, viewport_rect, viewport_rect, resource_id, premultiplied_alpha, gfx::PointF(0, 0), gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity, flipped, nearest_neighbor); EXPECT_CALL(*validator, AllowCALayerOverlays()) .Times(1) .WillOnce(::testing::Return(false)); EXPECT_CALL(*processor->strategy_, Attempt(_, _, _)).Times(1); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); // If the CALayerOverlay path is taken, then the ordinary overlay path should // not be called. root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); root_pass->has_transparent_background = false; overlay_quad = root_pass->CreateAndAppendDrawQuad(); overlay_quad->SetNew(root_pass->CreateAndAppendSharedQuadState(), viewport_rect, viewport_rect, viewport_rect, resource_id, premultiplied_alpha, gfx::PointF(0, 0), gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity, flipped, nearest_neighbor); EXPECT_CALL(*validator, AllowCALayerOverlays()) .Times(1) .WillOnce(::testing::Return(true)); EXPECT_CALL(*processor->strategy_, Attempt(_, _, _)).Times(0); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); } class SingleOverlayOnTopProcessor : public OverlayProcessor { public: class SingleOverlayValidator : public OverlayCandidateValidator { public: void GetStrategies(OverlayProcessor::StrategyList* strategies) override { strategies->push_back( make_scoped_ptr(new OverlayStrategySingleOnTop(this))); strategies->push_back(make_scoped_ptr(new OverlayStrategyUnderlay(this))); } bool AllowCALayerOverlays() override { return false; } void CheckOverlaySupport(OverlayCandidateList* surfaces) override { ASSERT_EQ(1U, surfaces->size()); OverlayCandidate& candidate = surfaces->back(); candidate.overlay_handled = true; } }; explicit SingleOverlayOnTopProcessor(OutputSurface* surface) : OverlayProcessor(surface) {} void Initialize() override { strategies_.push_back( make_scoped_ptr(new OverlayStrategySingleOnTop(&validator_))); } SingleOverlayValidator validator_; }; class WaitSyncTokenCountingContext : public TestWebGraphicsContext3D { public: MOCK_METHOD1(waitSyncToken, void(const GLbyte* sync_token)); }; class MockOverlayScheduler { public: MOCK_METHOD5(Schedule, void(int plane_z_order, gfx::OverlayTransform plane_transform, unsigned overlay_texture_id, const gfx::Rect& display_bounds, const gfx::RectF& uv_rect)); }; TEST_F(GLRendererTest, OverlaySyncTokensAreProcessed) { scoped_ptr context_owned( new WaitSyncTokenCountingContext); WaitSyncTokenCountingContext* context = context_owned.get(); MockOverlayScheduler overlay_scheduler; scoped_refptr context_provider = TestContextProvider::Create(std::move(context_owned)); context_provider->support()->SetScheduleOverlayPlaneCallback(base::Bind( &MockOverlayScheduler::Schedule, base::Unretained(&overlay_scheduler))); FakeOutputSurfaceClient output_surface_client; scoped_ptr output_surface( FakeOutputSurface::Create3d(context_provider)); CHECK(output_surface->BindToClient(&output_surface_client)); scoped_ptr shared_bitmap_manager( new TestSharedBitmapManager()); scoped_ptr resource_provider = FakeResourceProvider::Create( output_surface.get(), shared_bitmap_manager.get()); scoped_ptr mailbox_deleter( new TextureMailboxDeleter(base::ThreadTaskRunnerHandle::Get())); RendererSettings settings; FakeRendererClient renderer_client; FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), resource_provider.get(), mailbox_deleter.get()); SingleOverlayOnTopProcessor* processor = new SingleOverlayOnTopProcessor(output_surface.get()); processor->Initialize(); renderer.SetOverlayProcessor(processor); gfx::Rect viewport_rect(1, 1); RenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, RenderPassId(1, 0), viewport_rect, gfx::Transform()); root_pass->has_transparent_background = false; gpu::SyncToken sync_token(gpu::CommandBufferNamespace::GPU_IO, 0, 0x123, 29); TextureMailbox mailbox = TextureMailbox(gpu::Mailbox::Generate(), sync_token, GL_TEXTURE_2D, gfx::Size(256, 256), true); scoped_ptr release_callback = SingleReleaseCallbackImpl::Create(base::Bind(&MailboxReleased)); ResourceId resource_id = resource_provider->CreateResourceFromTextureMailbox( mailbox, std::move(release_callback)); bool premultiplied_alpha = false; bool flipped = false; bool nearest_neighbor = false; float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f}; gfx::PointF uv_top_left(0, 0); gfx::PointF uv_bottom_right(1, 1); TextureDrawQuad* overlay_quad = root_pass->CreateAndAppendDrawQuad(); SharedQuadState* shared_state = root_pass->CreateAndAppendSharedQuadState(); shared_state->SetAll(gfx::Transform(), viewport_rect.size(), viewport_rect, viewport_rect, false, 1, SkXfermode::kSrcOver_Mode, 0); overlay_quad->SetNew(shared_state, viewport_rect, viewport_rect, viewport_rect, resource_id, premultiplied_alpha, uv_top_left, uv_bottom_right, SK_ColorTRANSPARENT, vertex_opacity, flipped, nearest_neighbor); // Verify that overlay_quad actually gets turned into an overlay, and even // though it's not drawn, that its sync point is waited on. EXPECT_CALL(*context, waitSyncToken(MatchesSyncToken(sync_token))).Times(1); EXPECT_CALL(overlay_scheduler, Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, BoundingRect(uv_top_left, uv_bottom_right))).Times(1); renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, viewport_rect, false); } } // namespace } // namespace cc