// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/layer_quad.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/quad_f.h" namespace cc { namespace { TEST(LayerQuadTest, QuadFConversion) { gfx::PointF p1(-0.5f, -0.5f); gfx::PointF p2(0.5f, -0.5f); gfx::PointF p3(0.5f, 0.5f); gfx::PointF p4(-0.5f, 0.5f); gfx::QuadF quad_cw(p1, p2, p3, p4); LayerQuad layer_quad_cw(quad_cw); EXPECT_EQ(layer_quad_cw.ToQuadF(), quad_cw); gfx::QuadF quad_ccw(p1, p4, p3, p2); LayerQuad layer_quad_ccw(quad_ccw); EXPECT_EQ(layer_quad_ccw.ToQuadF(), quad_ccw); } TEST(LayerQuadTest, Inflate) { gfx::PointF p1(-0.5f, -0.5f); gfx::PointF p2(0.5f, -0.5f); gfx::PointF p3(0.5f, 0.5f); gfx::PointF p4(-0.5f, 0.5f); gfx::QuadF quad(p1, p2, p3, p4); LayerQuad layer_quad(quad); quad.Scale(2.f, 2.f); layer_quad.Inflate(0.5f); EXPECT_EQ(layer_quad.ToQuadF(), quad); } TEST(LayerQuadTest, Degenerate) { gfx::QuadF quad; gfx::PointF p1(1.0f, 1.0f); gfx::PointF p2(0.0f, 1.0f); gfx::PointF p3(1.0f, 0.0f); gfx::QuadF triangle(p1, p2, p3, p1); LayerQuad::Edge e1d(p1, p1); LayerQuad::Edge e2d(p2, p2); LayerQuad::Edge e2(p1, p2); LayerQuad::Edge e3(p2, p3); LayerQuad::Edge e4(p3, p1); EXPECT_TRUE(e1d.degenerate()); EXPECT_TRUE(e2d.degenerate()); EXPECT_FALSE(e2.degenerate()); EXPECT_FALSE(e3.degenerate()); EXPECT_FALSE(e4.degenerate()); LayerQuad degenerate_quad(e1d, e2d, e2, e3); // With more than one degenerate edge, we expect the quad to be zero. EXPECT_EQ(quad, degenerate_quad.ToQuadF()); LayerQuad triangle_quad(e1d, e2, e3, e4); // With only one degenerate edge, we expect the quad to be a triangle. EXPECT_EQ(triangle, triangle_quad.ToQuadF()); } } // namespace } // namespace cc