// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ #define CC_OUTPUT_OUTPUT_SURFACE_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "cc/output/software_output_device.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h" namespace gfx { class Rect; class Size; } namespace cc { class CompositorFrame; class OutputSurfaceClient; class OutputSurfaceCallbacks; struct LatencyInfo; // Represents the output surface for a compositor. The compositor owns // and manages its destruction. Its lifetime is: // 1. Created on the main thread by the LayerTreeHost through its client. // 2. Passed to the compositor thread and bound to a client via BindToClient. // From here on, it will only be used on the compositor thread. // 3. If the 3D context is lost, then the compositor will delete the output // surface (on the compositor thread) and go back to step 1. class CC_EXPORT OutputSurface { public: explicit OutputSurface(scoped_ptr context3d); explicit OutputSurface(scoped_ptr software_device); OutputSurface(scoped_ptr context3d, scoped_ptr software_device); virtual ~OutputSurface(); struct Capabilities { Capabilities() : has_parent_compositor(false), max_frames_pending(0), deferred_gl_initialization(false) {} bool has_parent_compositor; int max_frames_pending; bool deferred_gl_initialization; }; const Capabilities& capabilities() const { return capabilities_; } // Obtain the 3d context or the software device associated with this output // surface. Either of these may return a null pointer, but not both. // In the event of a lost context, the entire output surface should be // recreated. WebKit::WebGraphicsContext3D* context3d() const { return context3d_.get(); } SoftwareOutputDevice* software_device() const { return software_device_.get(); } // In the case where both the context3d and software_device are present // (namely Android WebView), this is called to determine whether the software // device should be used on the current frame. virtual bool ForcedDrawToSoftwareDevice() const; // Called by the compositor on the compositor thread. This is a place where // thread-specific data for the output surface can be initialized, since from // this point on the output surface will only be used on the compositor // thread. virtual bool BindToClient(OutputSurfaceClient* client); // Sends frame data to the parent compositor. This should only be called when // capabilities().has_parent_compositor. The implementation may destroy or // steal the contents of the CompositorFrame passed in. virtual void SendFrameToParentCompositor(CompositorFrame* frame); virtual void EnsureBackbuffer(); virtual void DiscardBackbuffer(); virtual void Reshape(gfx::Size size, float scale_factor); virtual void BindFramebuffer(); virtual void PostSubBuffer(gfx::Rect rect, const LatencyInfo&); virtual void SwapBuffers(const LatencyInfo&); // Notifies frame-rate smoothness preference. If true, all non-critical // processing should be stopped, or lowered in priority. virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} // Requests a BeginFrame notification from the output surface. The // notification will be delivered by calling // OutputSurfaceClient::BeginFrame until the callback is disabled. virtual void SetNeedsBeginFrame(bool enable) {} protected: OutputSurfaceClient* client_; struct cc::OutputSurface::Capabilities capabilities_; scoped_ptr context3d_; scoped_ptr software_device_; bool has_gl_discard_backbuffer_; scoped_ptr callbacks_; private: DISALLOW_COPY_AND_ASSIGN(OutputSurface); }; } // namespace cc #endif // CC_OUTPUT_OUTPUT_SURFACE_H_