// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/output_surface.h" #include "base/test/test_simple_task_runner.h" #include "cc/output/managed_memory_policy.h" #include "cc/output/output_surface_client.h" #include "cc/output/software_output_device.h" #include "cc/test/begin_frame_args_test.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_output_surface_client.h" #include "cc/test/test_context_provider.h" #include "cc/test/test_web_graphics_context_3d.h" #include "gpu/GLES2/gl2extchromium.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/frame_time.h" namespace cc { namespace { class TestOutputSurface : public OutputSurface { public: explicit TestOutputSurface(scoped_refptr context_provider) : OutputSurface(context_provider) {} explicit TestOutputSurface(scoped_ptr software_device) : OutputSurface(software_device.Pass()) {} TestOutputSurface(scoped_refptr context_provider, scoped_ptr software_device) : OutputSurface(context_provider, software_device.Pass()) {} bool InitializeNewContext3d( scoped_refptr new_context_provider) { return InitializeAndSetContext3d(new_context_provider); } using OutputSurface::ReleaseGL; void CommitVSyncParametersForTesting(base::TimeTicks timebase, base::TimeDelta interval) { CommitVSyncParameters(timebase, interval); } void BeginFrameForTesting() { client_->BeginFrame(CreateExpiredBeginFrameArgsForTesting()); } void DidSwapBuffersForTesting() { client_->DidSwapBuffers(); } void OnSwapBuffersCompleteForTesting() { client_->DidSwapBuffersComplete(); } protected: }; class TestSoftwareOutputDevice : public SoftwareOutputDevice { public: TestSoftwareOutputDevice(); virtual ~TestSoftwareOutputDevice(); // Overriden from cc:SoftwareOutputDevice virtual void DiscardBackbuffer() OVERRIDE; virtual void EnsureBackbuffer() OVERRIDE; int discard_backbuffer_count() { return discard_backbuffer_count_; } int ensure_backbuffer_count() { return ensure_backbuffer_count_; } private: int discard_backbuffer_count_; int ensure_backbuffer_count_; }; TestSoftwareOutputDevice::TestSoftwareOutputDevice() : discard_backbuffer_count_(0), ensure_backbuffer_count_(0) {} TestSoftwareOutputDevice::~TestSoftwareOutputDevice() {} void TestSoftwareOutputDevice::DiscardBackbuffer() { SoftwareOutputDevice::DiscardBackbuffer(); discard_backbuffer_count_++; } void TestSoftwareOutputDevice::EnsureBackbuffer() { SoftwareOutputDevice::EnsureBackbuffer(); ensure_backbuffer_count_++; } TEST(OutputSurfaceTest, ClientPointerIndicatesBindToClientSuccess) { scoped_refptr provider = TestContextProvider::Create(); TestOutputSurface output_surface(provider); EXPECT_FALSE(output_surface.HasClient()); FakeOutputSurfaceClient client; EXPECT_TRUE(output_surface.BindToClient(&client)); EXPECT_TRUE(output_surface.HasClient()); EXPECT_FALSE(client.deferred_initialize_called()); // Verify DidLoseOutputSurface callback is hooked up correctly. EXPECT_FALSE(client.did_lose_output_surface_called()); output_surface.context_provider()->ContextGL()->LoseContextCHROMIUM( GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB); output_surface.context_provider()->ContextGL()->Flush(); EXPECT_TRUE(client.did_lose_output_surface_called()); } TEST(OutputSurfaceTest, ClientPointerIndicatesBindToClientFailure) { scoped_refptr context_provider = TestContextProvider::Create(); // Lose the context so BindToClient fails. context_provider->UnboundTestContext3d()->set_context_lost(true); TestOutputSurface output_surface(context_provider); EXPECT_FALSE(output_surface.HasClient()); FakeOutputSurfaceClient client; EXPECT_FALSE(output_surface.BindToClient(&client)); EXPECT_FALSE(output_surface.HasClient()); } class OutputSurfaceTestInitializeNewContext3d : public ::testing::Test { public: OutputSurfaceTestInitializeNewContext3d() : context_provider_(TestContextProvider::Create()), output_surface_( scoped_ptr(new SoftwareOutputDevice)), client_(&output_surface_) {} protected: void BindOutputSurface() { EXPECT_TRUE(output_surface_.BindToClient(&client_)); EXPECT_TRUE(output_surface_.HasClient()); } void InitializeNewContextExpectFail() { EXPECT_FALSE(output_surface_.InitializeNewContext3d(context_provider_)); EXPECT_TRUE(output_surface_.HasClient()); EXPECT_FALSE(output_surface_.context_provider()); EXPECT_TRUE(output_surface_.software_device()); } scoped_refptr context_provider_; TestOutputSurface output_surface_; FakeOutputSurfaceClient client_; }; TEST_F(OutputSurfaceTestInitializeNewContext3d, Success) { BindOutputSurface(); EXPECT_FALSE(client_.deferred_initialize_called()); EXPECT_TRUE(output_surface_.InitializeNewContext3d(context_provider_)); EXPECT_TRUE(client_.deferred_initialize_called()); EXPECT_EQ(context_provider_, output_surface_.context_provider()); EXPECT_FALSE(client_.did_lose_output_surface_called()); context_provider_->ContextGL()->LoseContextCHROMIUM( GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB); context_provider_->ContextGL()->Flush(); EXPECT_TRUE(client_.did_lose_output_surface_called()); output_surface_.ReleaseGL(); EXPECT_FALSE(output_surface_.context_provider()); } TEST_F(OutputSurfaceTestInitializeNewContext3d, Context3dMakeCurrentFails) { BindOutputSurface(); context_provider_->UnboundTestContext3d()->set_context_lost(true); InitializeNewContextExpectFail(); } TEST(OutputSurfaceTest, MemoryAllocation) { scoped_refptr context_provider = TestContextProvider::Create(); TestOutputSurface output_surface(context_provider); FakeOutputSurfaceClient client; EXPECT_TRUE(output_surface.BindToClient(&client)); ManagedMemoryPolicy policy(0); policy.bytes_limit_when_visible = 1234; policy.priority_cutoff_when_visible = gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY; context_provider->SetMemoryAllocation(policy); EXPECT_EQ(1234u, client.memory_policy().bytes_limit_when_visible); EXPECT_EQ(gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY, client.memory_policy().priority_cutoff_when_visible); policy.priority_cutoff_when_visible = gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING; context_provider->SetMemoryAllocation(policy); EXPECT_EQ(gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING, client.memory_policy().priority_cutoff_when_visible); // 0 bytes limit should be ignored. policy.bytes_limit_when_visible = 0; context_provider->SetMemoryAllocation(policy); EXPECT_EQ(1234u, client.memory_policy().bytes_limit_when_visible); } TEST(OutputSurfaceTest, SoftwareOutputDeviceBackbufferManagement) { TestSoftwareOutputDevice* software_output_device = new TestSoftwareOutputDevice(); // TestOutputSurface now owns software_output_device and has responsibility to // free it. scoped_ptr p(software_output_device); TestOutputSurface output_surface(p.PassAs()); EXPECT_EQ(0, software_output_device->ensure_backbuffer_count()); EXPECT_EQ(0, software_output_device->discard_backbuffer_count()); output_surface.EnsureBackbuffer(); EXPECT_EQ(1, software_output_device->ensure_backbuffer_count()); EXPECT_EQ(0, software_output_device->discard_backbuffer_count()); output_surface.DiscardBackbuffer(); EXPECT_EQ(1, software_output_device->ensure_backbuffer_count()); EXPECT_EQ(1, software_output_device->discard_backbuffer_count()); } } // namespace } // namespace cc