// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_loop/message_loop.h" #include "cc/layers/append_quads_data.h" #include "cc/output/gl_renderer.h" #include "cc/quads/draw_quad.h" #include "cc/quads/picture_draw_quad.h" #include "cc/quads/texture_draw_quad.h" #include "cc/resources/video_resource_updater.h" #include "cc/test/fake_picture_pile_impl.h" #include "cc/test/pixel_test.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "media/base/video_frame.h" #include "third_party/skia/include/core/SkBitmapDevice.h" #include "third_party/skia/include/core/SkColorPriv.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkMatrix.h" #include "third_party/skia/include/effects/SkColorFilterImageFilter.h" #include "third_party/skia/include/effects/SkColorMatrixFilter.h" #include "ui/gfx/geometry/rect_conversions.h" using gpu::gles2::GLES2Interface; namespace cc { namespace { #if !defined(OS_ANDROID) scoped_ptr CreateTestRootRenderPass(RenderPassId id, const gfx::Rect& rect) { scoped_ptr pass = RenderPass::Create(); const gfx::Rect output_rect = rect; const gfx::Rect damage_rect = rect; const gfx::Transform transform_to_root_target; pass->SetNew(id, output_rect, damage_rect, transform_to_root_target); return pass.Pass(); } scoped_ptr CreateTestRenderPass( RenderPassId id, const gfx::Rect& rect, const gfx::Transform& transform_to_root_target) { scoped_ptr pass = RenderPass::Create(); const gfx::Rect output_rect = rect; const gfx::Rect damage_rect = rect; pass->SetNew(id, output_rect, damage_rect, transform_to_root_target); return pass.Pass(); } SharedQuadState* CreateTestSharedQuadState( gfx::Transform content_to_target_transform, const gfx::Rect& rect, RenderPass* render_pass) { const gfx::Size content_bounds = rect.size(); const gfx::Rect visible_content_rect = rect; const gfx::Rect clip_rect = rect; const bool is_clipped = false; const float opacity = 1.0f; const SkXfermode::Mode blend_mode = SkXfermode::kSrcOver_Mode; int sorting_context_id = 0; SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState(); shared_state->SetAll(content_to_target_transform, content_bounds, visible_content_rect, clip_rect, is_clipped, opacity, blend_mode, sorting_context_id); return shared_state; } SharedQuadState* CreateTestSharedQuadStateClipped( gfx::Transform content_to_target_transform, const gfx::Rect& rect, const gfx::Rect& clip_rect, RenderPass* render_pass) { const gfx::Size content_bounds = rect.size(); const gfx::Rect visible_content_rect = clip_rect; const bool is_clipped = true; const float opacity = 1.0f; const SkXfermode::Mode blend_mode = SkXfermode::kSrcOver_Mode; int sorting_context_id = 0; SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState(); shared_state->SetAll(content_to_target_transform, content_bounds, visible_content_rect, clip_rect, is_clipped, opacity, blend_mode, sorting_context_id); return shared_state; } void CreateTestRenderPassDrawQuad(const SharedQuadState* shared_state, const gfx::Rect& rect, RenderPassId pass_id, RenderPass* render_pass) { RenderPassDrawQuad* quad = render_pass->CreateAndAppendDrawQuad(); quad->SetNew(shared_state, rect, rect, pass_id, 0, // mask_resource_id gfx::RectF(1.f, 1.f), // mask_uv_rect FilterOperations(), // foreground filters gfx::Vector2dF(), // filters scale FilterOperations()); // background filters } void CreateTestTextureDrawQuad(const gfx::Rect& rect, SkColor texel_color, SkColor background_color, bool premultiplied_alpha, const SharedQuadState* shared_state, ResourceProvider* resource_provider, RenderPass* render_pass) { SkPMColor pixel_color = premultiplied_alpha ? SkPreMultiplyColor(texel_color) : SkPackARGB32NoCheck(SkColorGetA(texel_color), SkColorGetR(texel_color), SkColorGetG(texel_color), SkColorGetB(texel_color)); std::vector pixels(rect.size().GetArea(), pixel_color); ResourceProvider::ResourceId resource = resource_provider->CreateResource(rect.size(), GL_CLAMP_TO_EDGE, ResourceProvider::TextureHintImmutable, RGBA_8888); resource_provider->SetPixels( resource, reinterpret_cast(&pixels.front()), rect, rect, gfx::Vector2d()); float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f}; TextureDrawQuad* quad = render_pass->CreateAndAppendDrawQuad(); quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource, premultiplied_alpha, gfx::PointF(0.0f, 0.0f), // uv_top_left gfx::PointF(1.0f, 1.0f), // uv_bottom_right background_color, vertex_opacity, false); // flipped } typedef ::testing::Types RendererTypes; TYPED_TEST_CASE(RendererPixelTest, RendererTypes); template class FuzzyForSoftwareOnlyPixelComparator : public PixelComparator { public: explicit FuzzyForSoftwareOnlyPixelComparator(bool discard_alpha) : fuzzy_(discard_alpha), exact_(discard_alpha) {} virtual bool Compare(const SkBitmap& actual_bmp, const SkBitmap& expected_bmp) const; private: FuzzyPixelOffByOneComparator fuzzy_; ExactPixelComparator exact_; }; template<> bool FuzzyForSoftwareOnlyPixelComparator::Compare( const SkBitmap& actual_bmp, const SkBitmap& expected_bmp) const { return fuzzy_.Compare(actual_bmp, expected_bmp); } template <> bool FuzzyForSoftwareOnlyPixelComparator< SoftwareRendererWithExpandedViewport>::Compare( const SkBitmap& actual_bmp, const SkBitmap& expected_bmp) const { return fuzzy_.Compare(actual_bmp, expected_bmp); } template bool FuzzyForSoftwareOnlyPixelComparator::Compare( const SkBitmap& actual_bmp, const SkBitmap& expected_bmp) const { return exact_.Compare(actual_bmp, expected_bmp); } TYPED_TEST(RendererPixelTest, SimpleGreenRect) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad(); color_quad->SetNew(shared_state, rect, rect, SK_ColorGREEN, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green.png")), ExactPixelComparator(true))); } TYPED_TEST(RendererPixelTest, SimpleGreenRect_NonRootRenderPass) { gfx::Rect rect(this->device_viewport_size_); gfx::Rect small_rect(100, 100); RenderPassId child_id(2, 1); scoped_ptr child_pass = CreateTestRenderPass(child_id, small_rect, gfx::Transform()); SharedQuadState* child_shared_state = CreateTestSharedQuadState(gfx::Transform(), small_rect, child_pass.get()); SolidColorDrawQuad* color_quad = child_pass->CreateAndAppendDrawQuad(); color_quad->SetNew(child_shared_state, rect, rect, SK_ColorGREEN, false); RenderPassId root_id(1, 1); scoped_ptr root_pass = CreateTestRenderPass(root_id, rect, gfx::Transform()); SharedQuadState* root_shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, root_pass.get()); CreateTestRenderPassDrawQuad( root_shared_state, small_rect, child_id, root_pass.get()); RenderPass* child_pass_ptr = child_pass.get(); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); EXPECT_TRUE(this->RunPixelTestWithReadbackTarget( &pass_list, child_pass_ptr, base::FilePath(FILE_PATH_LITERAL("green_small.png")), ExactPixelComparator(true))); } TYPED_TEST(RendererPixelTest, PremultipliedTextureWithoutBackground) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_), SkColorSetARGB(128, 0, 255, 0), // Texel color. SK_ColorTRANSPARENT, // Background color. true, // Premultiplied alpha. shared_state, this->resource_provider_.get(), pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad(); color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")), FuzzyPixelOffByOneComparator(true))); } TYPED_TEST(RendererPixelTest, PremultipliedTextureWithBackground) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* texture_quad_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); texture_quad_state->opacity = 0.8f; CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_), SkColorSetARGB(204, 120, 255, 120), // Texel color. SK_ColorGREEN, // Background color. true, // Premultiplied alpha. texture_quad_state, this->resource_provider_.get(), pass.get()); SharedQuadState* color_quad_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad(); color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")), FuzzyPixelOffByOneComparator(true))); } // TODO(skaslev): The software renderer does not support non-premultplied alpha. TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithoutBackground) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_), SkColorSetARGB(128, 0, 255, 0), // Texel color. SK_ColorTRANSPARENT, // Background color. false, // Premultiplied alpha. shared_state, this->resource_provider_.get(), pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad(); color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")), FuzzyPixelOffByOneComparator(true))); } // TODO(skaslev): The software renderer does not support non-premultplied alpha. TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithBackground) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* texture_quad_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); texture_quad_state->opacity = 0.8f; CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_), SkColorSetARGB(204, 120, 255, 120), // Texel color. SK_ColorGREEN, // Background color. false, // Premultiplied alpha. texture_quad_state, this->resource_provider_.get(), pass.get()); SharedQuadState* color_quad_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad(); color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")), FuzzyPixelOffByOneComparator(true))); } class VideoGLRendererPixelTest : public GLRendererPixelTest { protected: void CreateTestYUVVideoDrawQuad_Striped(const SharedQuadState* shared_state, media::VideoFrame::Format format, bool is_transparent, const gfx::RectF& tex_coord_rect, RenderPass* render_pass) { const gfx::Rect rect(this->device_viewport_size_); scoped_refptr video_frame = media::VideoFrame::CreateFrame( format, rect.size(), rect, rect.size(), base::TimeDelta()); // YUV values representing a striped pattern, for validating texture // coordinates for sampling. uint8_t y_value = 0; uint8_t u_value = 0; uint8_t v_value = 0; for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) { uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) + video_frame->stride(media::VideoFrame::kYPlane) * i; for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane); ++j) { y_row[j] = (y_value += 1); } } for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) { uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) + video_frame->stride(media::VideoFrame::kUPlane) * i; uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) + video_frame->stride(media::VideoFrame::kVPlane) * i; for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane); ++j) { u_row[j] = (u_value += 3); v_row[j] = (v_value += 5); } } CreateTestYUVVideoDrawQuad_FromVideoFrame( shared_state, video_frame, is_transparent, tex_coord_rect, render_pass); } void CreateTestYUVVideoDrawQuad_Solid(const SharedQuadState* shared_state, media::VideoFrame::Format format, bool is_transparent, const gfx::RectF& tex_coord_rect, uint8 y, uint8 u, uint8 v, RenderPass* render_pass) { const gfx::Rect rect(this->device_viewport_size_); scoped_refptr video_frame = media::VideoFrame::CreateFrame( format, rect.size(), rect, rect.size(), base::TimeDelta()); // YUV values of a solid, constant, color. Useful for testing that color // space/color range are being handled properly. memset(video_frame->data(media::VideoFrame::kYPlane), y, video_frame->stride(media::VideoFrame::kYPlane) * video_frame->rows(media::VideoFrame::kYPlane)); memset(video_frame->data(media::VideoFrame::kUPlane), u, video_frame->stride(media::VideoFrame::kUPlane) * video_frame->rows(media::VideoFrame::kUPlane)); memset(video_frame->data(media::VideoFrame::kVPlane), v, video_frame->stride(media::VideoFrame::kVPlane) * video_frame->rows(media::VideoFrame::kVPlane)); CreateTestYUVVideoDrawQuad_FromVideoFrame( shared_state, video_frame, is_transparent, tex_coord_rect, render_pass); } void CreateTestYUVVideoDrawQuad_FromVideoFrame( const SharedQuadState* shared_state, scoped_refptr video_frame, bool is_transparent, const gfx::RectF& tex_coord_rect, RenderPass* render_pass) { const bool with_alpha = (video_frame->format() == media::VideoFrame::YV12A); const YUVVideoDrawQuad::ColorSpace color_space = (video_frame->format() == media::VideoFrame::YV12J ? YUVVideoDrawQuad::REC_601_JPEG : YUVVideoDrawQuad::REC_601); const gfx::Rect rect(this->device_viewport_size_); const gfx::Rect opaque_rect(0, 0, 0, 0); if (with_alpha) memset(video_frame->data(media::VideoFrame::kAPlane), is_transparent ? 0 : 128, video_frame->stride(media::VideoFrame::kAPlane) * video_frame->rows(media::VideoFrame::kAPlane)); VideoFrameExternalResources resources = video_resource_updater_->CreateExternalResourcesFromVideoFrame( video_frame); EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type); EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()), resources.mailboxes.size()); EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()), resources.release_callbacks.size()); ResourceProvider::ResourceId y_resource = resource_provider_->CreateResourceFromTextureMailbox( resources.mailboxes[media::VideoFrame::kYPlane], SingleReleaseCallbackImpl::Create( resources.release_callbacks[media::VideoFrame::kYPlane])); ResourceProvider::ResourceId u_resource = resource_provider_->CreateResourceFromTextureMailbox( resources.mailboxes[media::VideoFrame::kUPlane], SingleReleaseCallbackImpl::Create( resources.release_callbacks[media::VideoFrame::kUPlane])); ResourceProvider::ResourceId v_resource = resource_provider_->CreateResourceFromTextureMailbox( resources.mailboxes[media::VideoFrame::kVPlane], SingleReleaseCallbackImpl::Create( resources.release_callbacks[media::VideoFrame::kVPlane])); ResourceProvider::ResourceId a_resource = 0; if (with_alpha) { a_resource = resource_provider_->CreateResourceFromTextureMailbox( resources.mailboxes[media::VideoFrame::kAPlane], SingleReleaseCallbackImpl::Create( resources.release_callbacks[media::VideoFrame::kAPlane])); } YUVVideoDrawQuad* yuv_quad = render_pass->CreateAndAppendDrawQuad(); yuv_quad->SetNew(shared_state, rect, opaque_rect, rect, tex_coord_rect, y_resource, u_resource, v_resource, a_resource, color_space); } virtual void SetUp() OVERRIDE { GLRendererPixelTest::SetUp(); video_resource_updater_.reset(new VideoResourceUpdater( output_surface_->context_provider(), resource_provider_.get())); } private: scoped_ptr video_resource_updater_; }; TEST_F(VideoGLRendererPixelTest, SimpleYUVRect) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12, false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE( this->RunPixelTest(&pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes.png")), FuzzyPixelOffByOneComparator(true))); } TEST_F(VideoGLRendererPixelTest, OffsetYUVRect) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); // Intentionally sets frame format to I420 for testing coverage. CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::I420, false, gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f), pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes_offset.png")), FuzzyPixelOffByOneComparator(true))); } TEST_F(VideoGLRendererPixelTest, SimpleYUVRectBlack) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); // In MPEG color range YUV values of (15,128,128) should produce black. CreateTestYUVVideoDrawQuad_Solid(shared_state, media::VideoFrame::YV12, false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); // If we didn't get black out of the YUV values above, then we probably have a // color range issue. EXPECT_TRUE(this->RunPixelTest(&pass_list, base::FilePath(FILE_PATH_LITERAL("black.png")), FuzzyPixelOffByOneComparator(true))); } TEST_F(VideoGLRendererPixelTest, SimpleYUVJRect) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); // YUV of (149,43,21) should be green (0,255,0) in RGB. CreateTestYUVVideoDrawQuad_Solid(shared_state, media::VideoFrame::YV12J, false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 149, 43, 21, pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest(&pass_list, base::FilePath(FILE_PATH_LITERAL("green.png")), FuzzyPixelOffByOneComparator(true))); } TEST_F(VideoGLRendererPixelTest, SimpleYUVJRectGrey) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); // Dark grey in JPEG color range (in MPEG, this is black). CreateTestYUVVideoDrawQuad_Solid(shared_state, media::VideoFrame::YV12J, false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get()); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE( this->RunPixelTest(&pass_list, base::FilePath(FILE_PATH_LITERAL("dark_grey.png")), FuzzyPixelOffByOneComparator(true))); } TEST_F(VideoGLRendererPixelTest, SimpleYUVARect) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A, false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad(); color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes_alpha.png")), FuzzyPixelOffByOneComparator(true))); } TEST_F(VideoGLRendererPixelTest, FullyTransparentYUVARect) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); CreateTestYUVVideoDrawQuad_Striped(shared_state, media::VideoFrame::YV12A, true, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get()); SolidColorDrawQuad* color_quad = pass->CreateAndAppendDrawQuad(); color_quad->SetNew(shared_state, rect, rect, SK_ColorBLACK, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("black.png")), ExactPixelComparator(true))); } TYPED_TEST(RendererPixelTest, FastPassColorFilterAlpha) { gfx::Rect viewport_rect(this->device_viewport_size_); RenderPassId root_pass_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect); RenderPassId child_pass_id(2, 2); gfx::Rect pass_rect(this->device_viewport_size_); gfx::Transform transform_to_root; scoped_ptr child_pass = CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root); gfx::Transform content_to_target_transform; SharedQuadState* shared_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); shared_state->opacity = 0.5f; gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* blue = child_pass->CreateAndAppendDrawQuad(); blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false); gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* yellow = child_pass->CreateAndAppendDrawQuad(); yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false); SharedQuadState* blank_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); SolidColorDrawQuad* white = child_pass->CreateAndAppendDrawQuad(); white->SetNew( blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false); SharedQuadState* pass_shared_state = CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get()); SkScalar matrix[20]; float amount = 0.5f; matrix[0] = 0.213f + 0.787f * amount; matrix[1] = 0.715f - 0.715f * amount; matrix[2] = 1.f - (matrix[0] + matrix[1]); matrix[3] = matrix[4] = 0; matrix[5] = 0.213f - 0.213f * amount; matrix[6] = 0.715f + 0.285f * amount; matrix[7] = 1.f - (matrix[5] + matrix[6]); matrix[8] = matrix[9] = 0; matrix[10] = 0.213f - 0.213f * amount; matrix[11] = 0.715f - 0.715f * amount; matrix[12] = 1.f - (matrix[10] + matrix[11]); matrix[13] = matrix[14] = 0; matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0; matrix[18] = 1; skia::RefPtr colorFilter( skia::AdoptRef(SkColorMatrixFilter::Create(matrix))); skia::RefPtr filter = skia::AdoptRef(SkColorFilterImageFilter::Create(colorFilter.get(), NULL)); FilterOperations filters; filters.Append(FilterOperation::CreateReferenceFilter(filter)); RenderPassDrawQuad* render_pass_quad = root_pass->CreateAndAppendDrawQuad(); render_pass_quad->SetNew(pass_shared_state, pass_rect, pass_rect, child_pass_id, 0, gfx::RectF(), filters, gfx::Vector2dF(), FilterOperations()); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); // This test has alpha=254 for the software renderer vs. alpha=255 for the gl // renderer so use a fuzzy comparator. EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")), FuzzyForSoftwareOnlyPixelComparator(false))); } TYPED_TEST(RendererPixelTest, FastPassSaturateFilter) { gfx::Rect viewport_rect(this->device_viewport_size_); RenderPassId root_pass_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect); RenderPassId child_pass_id(2, 2); gfx::Rect pass_rect(this->device_viewport_size_); gfx::Transform transform_to_root; scoped_ptr child_pass = CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root); gfx::Transform content_to_target_transform; SharedQuadState* shared_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); shared_state->opacity = 0.5f; gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* blue = child_pass->CreateAndAppendDrawQuad(); blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false); gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* yellow = child_pass->CreateAndAppendDrawQuad(); yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false); SharedQuadState* blank_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); SolidColorDrawQuad* white = child_pass->CreateAndAppendDrawQuad(); white->SetNew( blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false); SharedQuadState* pass_shared_state = CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get()); FilterOperations filters; filters.Append(FilterOperation::CreateSaturateFilter(0.5f)); RenderPassDrawQuad* render_pass_quad = root_pass->CreateAndAppendDrawQuad(); render_pass_quad->SetNew(pass_shared_state, pass_rect, pass_rect, child_pass_id, 0, gfx::RectF(), filters, gfx::Vector2dF(), FilterOperations()); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")), ExactPixelComparator(true))); } TYPED_TEST(RendererPixelTest, FastPassFilterChain) { gfx::Rect viewport_rect(this->device_viewport_size_); RenderPassId root_pass_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect); RenderPassId child_pass_id(2, 2); gfx::Rect pass_rect(this->device_viewport_size_); gfx::Transform transform_to_root; scoped_ptr child_pass = CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root); gfx::Transform content_to_target_transform; SharedQuadState* shared_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); shared_state->opacity = 0.5f; gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* blue = child_pass->CreateAndAppendDrawQuad(); blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false); gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* yellow = child_pass->CreateAndAppendDrawQuad(); yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false); SharedQuadState* blank_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); SolidColorDrawQuad* white = child_pass->CreateAndAppendDrawQuad(); white->SetNew( blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false); SharedQuadState* pass_shared_state = CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get()); FilterOperations filters; filters.Append(FilterOperation::CreateGrayscaleFilter(1.f)); filters.Append(FilterOperation::CreateBrightnessFilter(0.5f)); RenderPassDrawQuad* render_pass_quad = root_pass->CreateAndAppendDrawQuad(); render_pass_quad->SetNew(pass_shared_state, pass_rect, pass_rect, child_pass_id, 0, gfx::RectF(), filters, gfx::Vector2dF(), FilterOperations()); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow_filter_chain.png")), ExactPixelComparator(true))); } TYPED_TEST(RendererPixelTest, FastPassColorFilterAlphaTranslation) { gfx::Rect viewport_rect(this->device_viewport_size_); RenderPassId root_pass_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect); RenderPassId child_pass_id(2, 2); gfx::Rect pass_rect(this->device_viewport_size_); gfx::Transform transform_to_root; scoped_ptr child_pass = CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root); gfx::Transform content_to_target_transform; SharedQuadState* shared_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); shared_state->opacity = 0.5f; gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* blue = child_pass->CreateAndAppendDrawQuad(); blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false); gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* yellow = child_pass->CreateAndAppendDrawQuad(); yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false); SharedQuadState* blank_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); SolidColorDrawQuad* white = child_pass->CreateAndAppendDrawQuad(); white->SetNew( blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false); SharedQuadState* pass_shared_state = CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get()); SkScalar matrix[20]; float amount = 0.5f; matrix[0] = 0.213f + 0.787f * amount; matrix[1] = 0.715f - 0.715f * amount; matrix[2] = 1.f - (matrix[0] + matrix[1]); matrix[3] = 0; matrix[4] = 20.f; matrix[5] = 0.213f - 0.213f * amount; matrix[6] = 0.715f + 0.285f * amount; matrix[7] = 1.f - (matrix[5] + matrix[6]); matrix[8] = 0; matrix[9] = 200.f; matrix[10] = 0.213f - 0.213f * amount; matrix[11] = 0.715f - 0.715f * amount; matrix[12] = 1.f - (matrix[10] + matrix[11]); matrix[13] = 0; matrix[14] = 1.5f; matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0; matrix[18] = 1; skia::RefPtr colorFilter( skia::AdoptRef(SkColorMatrixFilter::Create(matrix))); skia::RefPtr filter = skia::AdoptRef(SkColorFilterImageFilter::Create(colorFilter.get(), NULL)); FilterOperations filters; filters.Append(FilterOperation::CreateReferenceFilter(filter)); RenderPassDrawQuad* render_pass_quad = root_pass->CreateAndAppendDrawQuad(); render_pass_quad->SetNew(pass_shared_state, pass_rect, pass_rect, child_pass_id, 0, gfx::RectF(), filters, gfx::Vector2dF(), FilterOperations()); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); // This test has alpha=254 for the software renderer vs. alpha=255 for the gl // renderer so use a fuzzy comparator. EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha_translate.png")), FuzzyForSoftwareOnlyPixelComparator(false))); } TYPED_TEST(RendererPixelTest, EnlargedRenderPassTexture) { gfx::Rect viewport_rect(this->device_viewport_size_); RenderPassId root_pass_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect); RenderPassId child_pass_id(2, 2); gfx::Rect pass_rect(this->device_viewport_size_); gfx::Transform transform_to_root; scoped_ptr child_pass = CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root); gfx::Transform content_to_target_transform; SharedQuadState* shared_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* blue = child_pass->CreateAndAppendDrawQuad(); blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false); gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* yellow = child_pass->CreateAndAppendDrawQuad(); yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false); SharedQuadState* pass_shared_state = CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get()); CreateTestRenderPassDrawQuad( pass_shared_state, pass_rect, child_pass_id, root_pass.get()); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); this->renderer_->SetEnlargePassTextureAmountForTesting(gfx::Vector2d(50, 75)); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")), ExactPixelComparator(true))); } TYPED_TEST(RendererPixelTest, EnlargedRenderPassTextureWithAntiAliasing) { gfx::Rect viewport_rect(this->device_viewport_size_); RenderPassId root_pass_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect); RenderPassId child_pass_id(2, 2); gfx::Rect pass_rect(this->device_viewport_size_); gfx::Transform transform_to_root; scoped_ptr child_pass = CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root); gfx::Transform content_to_target_transform; SharedQuadState* shared_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* blue = child_pass->CreateAndAppendDrawQuad(); blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false); gfx::Rect yellow_rect(0, this->device_viewport_size_.height() / 2, this->device_viewport_size_.width(), this->device_viewport_size_.height() / 2); SolidColorDrawQuad* yellow = child_pass->CreateAndAppendDrawQuad(); yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false); gfx::Transform aa_transform; aa_transform.Translate(0.5, 0.0); SharedQuadState* pass_shared_state = CreateTestSharedQuadState(aa_transform, pass_rect, root_pass.get()); CreateTestRenderPassDrawQuad( pass_shared_state, pass_rect, child_pass_id, root_pass.get()); SharedQuadState* root_shared_state = CreateTestSharedQuadState( gfx::Transform(), viewport_rect, root_pass.get()); SolidColorDrawQuad* background = root_pass->CreateAndAppendDrawQuad(); background->SetNew(root_shared_state, gfx::Rect(this->device_viewport_size_), gfx::Rect(this->device_viewport_size_), SK_ColorWHITE, false); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); this->renderer_->SetEnlargePassTextureAmountForTesting(gfx::Vector2d(50, 75)); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow_anti_aliasing.png")), FuzzyPixelOffByOneComparator(true))); } // This tests the case where we have a RenderPass with a mask, but the quad // for the masked surface does not include the full surface texture. TYPED_TEST(RendererPixelTest, RenderPassAndMaskWithPartialQuad) { gfx::Rect viewport_rect(this->device_viewport_size_); RenderPassId root_pass_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect); SharedQuadState* root_pass_shared_state = CreateTestSharedQuadState( gfx::Transform(), viewport_rect, root_pass.get()); RenderPassId child_pass_id(2, 2); gfx::Transform transform_to_root; scoped_ptr child_pass = CreateTestRenderPass(child_pass_id, viewport_rect, transform_to_root); SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState( gfx::Transform(), viewport_rect, child_pass.get()); // The child render pass is just a green box. static const SkColor kCSSGreen = 0xff008000; SolidColorDrawQuad* green = child_pass->CreateAndAppendDrawQuad(); green->SetNew( child_pass_shared_state, viewport_rect, viewport_rect, kCSSGreen, false); // Make a mask. gfx::Rect mask_rect = viewport_rect; SkBitmap bitmap; bitmap.allocPixels( SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height())); SkCanvas canvas(bitmap); SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkIntToScalar(4)); paint.setColor(SK_ColorWHITE); canvas.clear(SK_ColorTRANSPARENT); gfx::Rect rect = mask_rect; while (!rect.IsEmpty()) { rect.Inset(6, 6, 4, 4); canvas.drawRect( SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()), paint); rect.Inset(6, 6, 4, 4); } ResourceProvider::ResourceId mask_resource_id = this->resource_provider_->CreateResource( mask_rect.size(), GL_CLAMP_TO_EDGE, ResourceProvider::TextureHintImmutable, RGBA_8888); { SkAutoLockPixels lock(bitmap); this->resource_provider_->SetPixels( mask_resource_id, reinterpret_cast(bitmap.getPixels()), mask_rect, mask_rect, gfx::Vector2d()); } // This RenderPassDrawQuad does not include the full |viewport_rect| which is // the size of the child render pass. gfx::Rect sub_rect = gfx::Rect(50, 50, 100, 100); EXPECT_NE(sub_rect.x(), child_pass->output_rect.x()); EXPECT_NE(sub_rect.y(), child_pass->output_rect.y()); EXPECT_NE(sub_rect.right(), child_pass->output_rect.right()); EXPECT_NE(sub_rect.bottom(), child_pass->output_rect.bottom()); EXPECT_TRUE(child_pass->output_rect.Contains(sub_rect)); // Set up a mask on the RenderPassDrawQuad. RenderPassDrawQuad* mask_quad = root_pass->CreateAndAppendDrawQuad(); mask_quad->SetNew(root_pass_shared_state, sub_rect, sub_rect, child_pass_id, mask_resource_id, gfx::RectF(1.f, 1.f), // mask_uv_rect FilterOperations(), // foreground filters gfx::Vector2dF(), // filters scale FilterOperations()); // background filters // White background behind the masked render pass. SolidColorDrawQuad* white = root_pass->CreateAndAppendDrawQuad(); white->SetNew(root_pass_shared_state, viewport_rect, viewport_rect, SK_ColorWHITE, false); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("image_mask_of_layer.png")), ExactPixelComparator(true))); } template class RendererPixelTestWithBackgroundFilter : public RendererPixelTest { protected: void SetUpRenderPassList() { gfx::Rect device_viewport_rect(this->device_viewport_size_); RenderPassId root_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_id, device_viewport_rect); root_pass->has_transparent_background = false; gfx::Transform identity_content_to_target_transform; RenderPassId filter_pass_id(2, 1); gfx::Transform transform_to_root; scoped_ptr filter_pass = CreateTestRenderPass(filter_pass_id, filter_pass_content_rect_, transform_to_root); // A non-visible quad in the filtering render pass. { SharedQuadState* shared_state = CreateTestSharedQuadState(identity_content_to_target_transform, filter_pass_content_rect_, filter_pass.get()); SolidColorDrawQuad* color_quad = filter_pass->CreateAndAppendDrawQuad(); color_quad->SetNew(shared_state, filter_pass_content_rect_, filter_pass_content_rect_, SK_ColorTRANSPARENT, false); } { SharedQuadState* shared_state = CreateTestSharedQuadState(filter_pass_to_target_transform_, filter_pass_content_rect_, filter_pass.get()); RenderPassDrawQuad* filter_pass_quad = root_pass->CreateAndAppendDrawQuad(); filter_pass_quad->SetNew( shared_state, filter_pass_content_rect_, filter_pass_content_rect_, filter_pass_id, 0, // mask_resource_id gfx::RectF(), // mask_uv_rect FilterOperations(), // filters gfx::Vector2dF(), // filters_scale this->background_filters_); } const int kColumnWidth = device_viewport_rect.width() / 3; gfx::Rect left_rect = gfx::Rect(0, 0, kColumnWidth, 20); for (int i = 0; left_rect.y() < device_viewport_rect.height(); ++i) { SharedQuadState* shared_state = CreateTestSharedQuadState( identity_content_to_target_transform, left_rect, root_pass.get()); SolidColorDrawQuad* color_quad = root_pass->CreateAndAppendDrawQuad(); color_quad->SetNew( shared_state, left_rect, left_rect, SK_ColorGREEN, false); left_rect += gfx::Vector2d(0, left_rect.height() + 1); } gfx::Rect middle_rect = gfx::Rect(kColumnWidth+1, 0, kColumnWidth, 20); for (int i = 0; middle_rect.y() < device_viewport_rect.height(); ++i) { SharedQuadState* shared_state = CreateTestSharedQuadState( identity_content_to_target_transform, middle_rect, root_pass.get()); SolidColorDrawQuad* color_quad = root_pass->CreateAndAppendDrawQuad(); color_quad->SetNew( shared_state, middle_rect, middle_rect, SK_ColorRED, false); middle_rect += gfx::Vector2d(0, middle_rect.height() + 1); } gfx::Rect right_rect = gfx::Rect((kColumnWidth+1)*2, 0, kColumnWidth, 20); for (int i = 0; right_rect.y() < device_viewport_rect.height(); ++i) { SharedQuadState* shared_state = CreateTestSharedQuadState( identity_content_to_target_transform, right_rect, root_pass.get()); SolidColorDrawQuad* color_quad = root_pass->CreateAndAppendDrawQuad(); color_quad->SetNew( shared_state, right_rect, right_rect, SK_ColorBLUE, false); right_rect += gfx::Vector2d(0, right_rect.height() + 1); } SharedQuadState* shared_state = CreateTestSharedQuadState(identity_content_to_target_transform, device_viewport_rect, root_pass.get()); SolidColorDrawQuad* background_quad = root_pass->CreateAndAppendDrawQuad(); background_quad->SetNew(shared_state, device_viewport_rect, device_viewport_rect, SK_ColorWHITE, false); pass_list_.push_back(filter_pass.Pass()); pass_list_.push_back(root_pass.Pass()); } RenderPassList pass_list_; FilterOperations background_filters_; gfx::Transform filter_pass_to_target_transform_; gfx::Rect filter_pass_content_rect_; }; typedef ::testing::Types BackgroundFilterRendererTypes; TYPED_TEST_CASE(RendererPixelTestWithBackgroundFilter, BackgroundFilterRendererTypes); typedef RendererPixelTestWithBackgroundFilter GLRendererPixelTestWithBackgroundFilter; // TODO(skaslev): The software renderer does not support filters yet. TEST_F(GLRendererPixelTestWithBackgroundFilter, InvertFilter) { this->background_filters_.Append( FilterOperation::CreateInvertFilter(1.f)); this->filter_pass_content_rect_ = gfx::Rect(this->device_viewport_size_); this->filter_pass_content_rect_.Inset(12, 14, 16, 18); this->SetUpRenderPassList(); EXPECT_TRUE(this->RunPixelTest( &this->pass_list_, base::FilePath(FILE_PATH_LITERAL("background_filter.png")), ExactPixelComparator(true))); } class ExternalStencilPixelTest : public GLRendererPixelTest { protected: void ClearBackgroundToGreen() { GLES2Interface* gl = output_surface_->context_provider()->ContextGL(); output_surface_->EnsureBackbuffer(); output_surface_->Reshape(device_viewport_size_, 1); gl->ClearColor(0.f, 1.f, 0.f, 1.f); gl->Clear(GL_COLOR_BUFFER_BIT); } void PopulateStencilBuffer() { // Set two quadrants of the stencil buffer to 1. GLES2Interface* gl = output_surface_->context_provider()->ContextGL(); output_surface_->EnsureBackbuffer(); output_surface_->Reshape(device_viewport_size_, 1); gl->ClearStencil(0); gl->Clear(GL_STENCIL_BUFFER_BIT); gl->Enable(GL_SCISSOR_TEST); gl->ClearStencil(1); gl->Scissor(0, 0, device_viewport_size_.width() / 2, device_viewport_size_.height() / 2); gl->Clear(GL_STENCIL_BUFFER_BIT); gl->Scissor(device_viewport_size_.width() / 2, device_viewport_size_.height() / 2, device_viewport_size_.width(), device_viewport_size_.height()); gl->Clear(GL_STENCIL_BUFFER_BIT); } }; TEST_F(ExternalStencilPixelTest, StencilTestEnabled) { ClearBackgroundToGreen(); PopulateStencilBuffer(); this->EnableExternalStencilTest(); // Draw a blue quad that covers the entire device viewport. It should be // clipped to the bottom left and top right corners by the external stencil. gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* blue_shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); SolidColorDrawQuad* blue = pass->CreateAndAppendDrawQuad(); blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false); pass->has_transparent_background = false; RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")), ExactPixelComparator(true))); } TEST_F(ExternalStencilPixelTest, StencilTestDisabled) { PopulateStencilBuffer(); // Draw a green quad that covers the entire device viewport. The stencil // buffer should be ignored. gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* green_shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); SolidColorDrawQuad* green = pass->CreateAndAppendDrawQuad(); green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green.png")), ExactPixelComparator(true))); } TEST_F(ExternalStencilPixelTest, RenderSurfacesIgnoreStencil) { // The stencil test should apply only to the final render pass. ClearBackgroundToGreen(); PopulateStencilBuffer(); this->EnableExternalStencilTest(); gfx::Rect viewport_rect(this->device_viewport_size_); RenderPassId root_pass_id(1, 1); scoped_ptr root_pass = CreateTestRootRenderPass(root_pass_id, viewport_rect); root_pass->has_transparent_background = false; RenderPassId child_pass_id(2, 2); gfx::Rect pass_rect(this->device_viewport_size_); gfx::Transform transform_to_root; scoped_ptr child_pass = CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root); gfx::Transform content_to_target_transform; SharedQuadState* shared_state = CreateTestSharedQuadState( content_to_target_transform, viewport_rect, child_pass.get()); gfx::Rect blue_rect(0, 0, this->device_viewport_size_.width(), this->device_viewport_size_.height()); SolidColorDrawQuad* blue = child_pass->CreateAndAppendDrawQuad(); blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false); SharedQuadState* pass_shared_state = CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get()); CreateTestRenderPassDrawQuad( pass_shared_state, pass_rect, child_pass_id, root_pass.get()); RenderPassList pass_list; pass_list.push_back(child_pass.Pass()); pass_list.push_back(root_pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")), ExactPixelComparator(true))); } TEST_F(ExternalStencilPixelTest, DeviceClip) { ClearBackgroundToGreen(); gfx::Rect clip_rect(gfx::Point(150, 150), gfx::Size(50, 50)); this->ForceDeviceClip(clip_rect); // Draw a blue quad that covers the entire device viewport. It should be // clipped to the bottom right corner by the device clip. gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* blue_shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); SolidColorDrawQuad* blue = pass->CreateAndAppendDrawQuad(); blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")), ExactPixelComparator(true))); } // Software renderer does not support anti-aliased edges. TEST_F(GLRendererPixelTest, AntiAliasing) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); gfx::Transform red_content_to_target_transform; red_content_to_target_transform.Rotate(10); SharedQuadState* red_shared_state = CreateTestSharedQuadState( red_content_to_target_transform, rect, pass.get()); SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad(); red->SetNew(red_shared_state, rect, rect, SK_ColorRED, false); gfx::Transform yellow_content_to_target_transform; yellow_content_to_target_transform.Rotate(5); SharedQuadState* yellow_shared_state = CreateTestSharedQuadState( yellow_content_to_target_transform, rect, pass.get()); SolidColorDrawQuad* yellow = pass->CreateAndAppendDrawQuad(); yellow->SetNew(yellow_shared_state, rect, rect, SK_ColorYELLOW, false); gfx::Transform blue_content_to_target_transform; SharedQuadState* blue_shared_state = CreateTestSharedQuadState( blue_content_to_target_transform, rect, pass.get()); SolidColorDrawQuad* blue = pass->CreateAndAppendDrawQuad(); blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("anti_aliasing.png")), FuzzyPixelOffByOneComparator(true))); } // This test tests that anti-aliasing works for axis aligned quads. // Anti-aliasing is only supported in the gl renderer. TEST_F(GLRendererPixelTest, AxisAligned) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); gfx::Transform transform_to_root; scoped_ptr pass = CreateTestRenderPass(id, rect, transform_to_root); gfx::Transform red_content_to_target_transform; red_content_to_target_transform.Translate(50, 50); red_content_to_target_transform.Scale( 0.5f + 1.0f / (rect.width() * 2.0f), 0.5f + 1.0f / (rect.height() * 2.0f)); SharedQuadState* red_shared_state = CreateTestSharedQuadState( red_content_to_target_transform, rect, pass.get()); SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad(); red->SetNew(red_shared_state, rect, rect, SK_ColorRED, false); gfx::Transform yellow_content_to_target_transform; yellow_content_to_target_transform.Translate(25.5f, 25.5f); yellow_content_to_target_transform.Scale(0.5f, 0.5f); SharedQuadState* yellow_shared_state = CreateTestSharedQuadState( yellow_content_to_target_transform, rect, pass.get()); SolidColorDrawQuad* yellow = pass->CreateAndAppendDrawQuad(); yellow->SetNew(yellow_shared_state, rect, rect, SK_ColorYELLOW, false); gfx::Transform blue_content_to_target_transform; SharedQuadState* blue_shared_state = CreateTestSharedQuadState( blue_content_to_target_transform, rect, pass.get()); SolidColorDrawQuad* blue = pass->CreateAndAppendDrawQuad(); blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("axis_aligned.png")), ExactPixelComparator(true))); } // This test tests that forcing anti-aliasing off works as expected. // Anti-aliasing is only supported in the gl renderer. TEST_F(GLRendererPixelTest, ForceAntiAliasingOff) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); gfx::Transform transform_to_root; scoped_ptr pass = CreateTestRenderPass(id, rect, transform_to_root); gfx::Transform hole_content_to_target_transform; hole_content_to_target_transform.Translate(50, 50); hole_content_to_target_transform.Scale( 0.5f + 1.0f / (rect.width() * 2.0f), 0.5f + 1.0f / (rect.height() * 2.0f)); SharedQuadState* hole_shared_state = CreateTestSharedQuadState( hole_content_to_target_transform, rect, pass.get()); SolidColorDrawQuad* hole = pass->CreateAndAppendDrawQuad(); hole->SetAll( hole_shared_state, rect, rect, rect, false, SK_ColorTRANSPARENT, true); gfx::Transform green_content_to_target_transform; SharedQuadState* green_shared_state = CreateTestSharedQuadState( green_content_to_target_transform, rect, pass.get()); SolidColorDrawQuad* green = pass->CreateAndAppendDrawQuad(); green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("force_anti_aliasing_off.png")), ExactPixelComparator(false))); } TEST_F(GLRendererPixelTest, AntiAliasingPerspective) { gfx::Rect rect(this->device_viewport_size_); scoped_ptr pass = CreateTestRootRenderPass(RenderPassId(1, 1), rect); gfx::Rect red_rect(0, 0, 180, 500); gfx::Transform red_content_to_target_transform( 1.0f, 2.4520f, 10.6206f, 19.0f, 0.0f, 0.3528f, 5.9737f, 9.5f, 0.0f, -0.2250f, -0.9744f, 0.0f, 0.0f, 0.0225f, 0.0974f, 1.0f); SharedQuadState* red_shared_state = CreateTestSharedQuadState( red_content_to_target_transform, red_rect, pass.get()); SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad(); red->SetNew(red_shared_state, red_rect, red_rect, SK_ColorRED, false); gfx::Rect green_rect(19, 7, 180, 10); SharedQuadState* green_shared_state = CreateTestSharedQuadState(gfx::Transform(), green_rect, pass.get()); SolidColorDrawQuad* green = pass->CreateAndAppendDrawQuad(); green->SetNew( green_shared_state, green_rect, green_rect, SK_ColorGREEN, false); SharedQuadState* blue_shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); SolidColorDrawQuad* blue = pass->CreateAndAppendDrawQuad(); blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("anti_aliasing_perspective.png")), FuzzyPixelOffByOneComparator(true))); } TYPED_TEST(RendererPixelTest, PictureDrawQuadIdentityScale) { gfx::Size pile_tile_size(1000, 1000); gfx::Rect viewport(this->device_viewport_size_); // TODO(enne): the renderer should figure this out on its own. ResourceFormat texture_format = RGBA_8888; RenderPassId id(1, 1); gfx::Transform transform_to_root; scoped_ptr pass = CreateTestRenderPass(id, viewport, transform_to_root); // One clipped blue quad in the lower right corner. Outside the clip // is red, which should not appear. gfx::Rect blue_rect(gfx::Size(100, 100)); gfx::Rect blue_clip_rect(gfx::Point(50, 50), gfx::Size(50, 50)); scoped_refptr blue_pile = FakePicturePileImpl::CreateFilledPile(pile_tile_size, blue_rect.size()); SkPaint red_paint; red_paint.setColor(SK_ColorRED); blue_pile->add_draw_rect_with_paint(blue_rect, red_paint); SkPaint blue_paint; blue_paint.setColor(SK_ColorBLUE); blue_pile->add_draw_rect_with_paint(blue_clip_rect, blue_paint); blue_pile->RerecordPile(); gfx::Transform blue_content_to_target_transform; gfx::Vector2d offset(viewport.bottom_right() - blue_rect.bottom_right()); blue_content_to_target_transform.Translate(offset.x(), offset.y()); gfx::RectF blue_scissor_rect = blue_clip_rect; blue_content_to_target_transform.TransformRect(&blue_scissor_rect); SharedQuadState* blue_shared_state = CreateTestSharedQuadStateClipped(blue_content_to_target_transform, blue_rect, gfx::ToEnclosingRect(blue_scissor_rect), pass.get()); PictureDrawQuad* blue_quad = pass->CreateAndAppendDrawQuad(); blue_quad->SetNew(blue_shared_state, viewport, // Intentionally bigger than clip. gfx::Rect(), viewport, gfx::RectF(viewport), viewport.size(), texture_format, viewport, 1.f, PicturePileImpl::CreateFromOther(blue_pile.get())); // One viewport-filling green quad. scoped_refptr green_pile = FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size()); SkPaint green_paint; green_paint.setColor(SK_ColorGREEN); green_pile->add_draw_rect_with_paint(viewport, green_paint); green_pile->RerecordPile(); gfx::Transform green_content_to_target_transform; SharedQuadState* green_shared_state = CreateTestSharedQuadState( green_content_to_target_transform, viewport, pass.get()); PictureDrawQuad* green_quad = pass->CreateAndAppendDrawQuad(); green_quad->SetNew(green_shared_state, viewport, gfx::Rect(), viewport, gfx::RectF(0.f, 0.f, 1.f, 1.f), viewport.size(), texture_format, viewport, 1.f, PicturePileImpl::CreateFromOther(green_pile.get())); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")), ExactPixelComparator(true))); } // Not WithSkiaGPUBackend since that path currently requires tiles for opacity. TYPED_TEST(RendererPixelTest, PictureDrawQuadOpacity) { gfx::Size pile_tile_size(1000, 1000); gfx::Rect viewport(this->device_viewport_size_); ResourceFormat texture_format = RGBA_8888; RenderPassId id(1, 1); gfx::Transform transform_to_root; scoped_ptr pass = CreateTestRenderPass(id, viewport, transform_to_root); // One viewport-filling 0.5-opacity green quad. scoped_refptr green_pile = FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size()); SkPaint green_paint; green_paint.setColor(SK_ColorGREEN); green_pile->add_draw_rect_with_paint(viewport, green_paint); green_pile->RerecordPile(); gfx::Transform green_content_to_target_transform; SharedQuadState* green_shared_state = CreateTestSharedQuadState( green_content_to_target_transform, viewport, pass.get()); green_shared_state->opacity = 0.5f; PictureDrawQuad* green_quad = pass->CreateAndAppendDrawQuad(); green_quad->SetNew(green_shared_state, viewport, gfx::Rect(), viewport, gfx::RectF(0, 0, 1, 1), viewport.size(), texture_format, viewport, 1.f, PicturePileImpl::CreateFromOther(green_pile.get())); // One viewport-filling white quad. scoped_refptr white_pile = FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size()); SkPaint white_paint; white_paint.setColor(SK_ColorWHITE); white_pile->add_draw_rect_with_paint(viewport, white_paint); white_pile->RerecordPile(); gfx::Transform white_content_to_target_transform; SharedQuadState* white_shared_state = CreateTestSharedQuadState( white_content_to_target_transform, viewport, pass.get()); PictureDrawQuad* white_quad = pass->CreateAndAppendDrawQuad(); white_quad->SetNew(white_shared_state, viewport, gfx::Rect(), viewport, gfx::RectF(0, 0, 1, 1), viewport.size(), texture_format, viewport, 1.f, PicturePileImpl::CreateFromOther(white_pile.get())); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("green_alpha.png")), FuzzyPixelOffByOneComparator(true))); } template bool IsSoftwareRenderer() { return false; } template<> bool IsSoftwareRenderer() { return true; } template<> bool IsSoftwareRenderer() { return true; } // If we disable image filtering, then a 2x2 bitmap should appear as four // huge sharp squares. TYPED_TEST(RendererPixelTest, PictureDrawQuadDisableImageFiltering) { // We only care about this in software mode since bilinear filtering is // cheap in hardware. if (!IsSoftwareRenderer()) return; gfx::Size pile_tile_size(1000, 1000); gfx::Rect viewport(this->device_viewport_size_); ResourceFormat texture_format = RGBA_8888; RenderPassId id(1, 1); gfx::Transform transform_to_root; scoped_ptr pass = CreateTestRenderPass(id, viewport, transform_to_root); SkBitmap bitmap; bitmap.allocN32Pixels(2, 2); { SkAutoLockPixels lock(bitmap); SkCanvas canvas(bitmap); canvas.drawPoint(0, 0, SK_ColorGREEN); canvas.drawPoint(0, 1, SK_ColorBLUE); canvas.drawPoint(1, 0, SK_ColorBLUE); canvas.drawPoint(1, 1, SK_ColorGREEN); } scoped_refptr pile = FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size()); SkPaint paint; paint.setFilterLevel(SkPaint::kLow_FilterLevel); pile->add_draw_bitmap_with_paint(bitmap, gfx::Point(), paint); pile->RerecordPile(); gfx::Transform content_to_target_transform; SharedQuadState* shared_state = CreateTestSharedQuadState( content_to_target_transform, viewport, pass.get()); PictureDrawQuad* quad = pass->CreateAndAppendDrawQuad(); quad->SetNew(shared_state, viewport, gfx::Rect(), viewport, gfx::RectF(0, 0, 2, 2), viewport.size(), texture_format, viewport, 1.f, PicturePileImpl::CreateFromOther(pile.get())); RenderPassList pass_list; pass_list.push_back(pass.Pass()); this->disable_picture_quad_image_filtering_ = true; EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")), ExactPixelComparator(true))); } TYPED_TEST(RendererPixelTest, PictureDrawQuadNonIdentityScale) { gfx::Size pile_tile_size(1000, 1000); gfx::Rect viewport(this->device_viewport_size_); // TODO(enne): the renderer should figure this out on its own. ResourceFormat texture_format = RGBA_8888; RenderPassId id(1, 1); gfx::Transform transform_to_root; scoped_ptr pass = CreateTestRenderPass(id, viewport, transform_to_root); // As scaling up the blue checkerboards will cause sampling on the GPU, // a few extra "cleanup rects" need to be added to clobber the blending // to make the output image more clean. This will also test subrects // of the layer. gfx::Transform green_content_to_target_transform; gfx::Rect green_rect1(gfx::Point(80, 0), gfx::Size(20, 100)); gfx::Rect green_rect2(gfx::Point(0, 80), gfx::Size(100, 20)); scoped_refptr green_pile = FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size()); SkPaint red_paint; red_paint.setColor(SK_ColorRED); green_pile->add_draw_rect_with_paint(viewport, red_paint); SkPaint green_paint; green_paint.setColor(SK_ColorGREEN); green_pile->add_draw_rect_with_paint(green_rect1, green_paint); green_pile->add_draw_rect_with_paint(green_rect2, green_paint); green_pile->RerecordPile(); SharedQuadState* top_right_green_shared_quad_state = CreateTestSharedQuadState( green_content_to_target_transform, viewport, pass.get()); PictureDrawQuad* green_quad1 = pass->CreateAndAppendDrawQuad(); green_quad1->SetNew(top_right_green_shared_quad_state, green_rect1, gfx::Rect(), green_rect1, gfx::RectF(green_rect1.size()), green_rect1.size(), texture_format, green_rect1, 1.f, PicturePileImpl::CreateFromOther(green_pile.get())); PictureDrawQuad* green_quad2 = pass->CreateAndAppendDrawQuad(); green_quad2->SetNew(top_right_green_shared_quad_state, green_rect2, gfx::Rect(), green_rect2, gfx::RectF(green_rect2.size()), green_rect2.size(), texture_format, green_rect2, 1.f, PicturePileImpl::CreateFromOther(green_pile.get())); // Add a green clipped checkerboard in the bottom right to help test // interleaving picture quad content and solid color content. gfx::Rect bottom_right_rect( gfx::Point(viewport.width() / 2, viewport.height() / 2), gfx::Size(viewport.width() / 2, viewport.height() / 2)); SharedQuadState* bottom_right_green_shared_state = CreateTestSharedQuadStateClipped(green_content_to_target_transform, viewport, bottom_right_rect, pass.get()); SolidColorDrawQuad* bottom_right_color_quad = pass->CreateAndAppendDrawQuad(); bottom_right_color_quad->SetNew(bottom_right_green_shared_state, viewport, viewport, SK_ColorGREEN, false); // Add two blue checkerboards taking up the bottom left and top right, // but use content scales as content rects to make this happen. // The content is at a 4x content scale. gfx::Rect layer_rect(gfx::Size(20, 30)); float contents_scale = 4.f; // Two rects that touch at their corners, arbitrarily placed in the layer. gfx::RectF blue_layer_rect1(gfx::PointF(5.5f, 9.0f), gfx::SizeF(2.5f, 2.5f)); gfx::RectF blue_layer_rect2(gfx::PointF(8.0f, 6.5f), gfx::SizeF(2.5f, 2.5f)); gfx::RectF union_layer_rect = blue_layer_rect1; union_layer_rect.Union(blue_layer_rect2); // Because scaling up will cause sampling outside the rects, add one extra // pixel of buffer at the final content scale. float inset = -1.f / contents_scale; blue_layer_rect1.Inset(inset, inset, inset, inset); blue_layer_rect2.Inset(inset, inset, inset, inset); scoped_refptr pile = FakePicturePileImpl::CreateFilledPile(pile_tile_size, layer_rect.size()); Region outside(layer_rect); outside.Subtract(gfx::ToEnclosingRect(union_layer_rect)); for (Region::Iterator iter(outside); iter.has_rect(); iter.next()) { pile->add_draw_rect_with_paint(iter.rect(), red_paint); } SkPaint blue_paint; blue_paint.setColor(SK_ColorBLUE); pile->add_draw_rect_with_paint(blue_layer_rect1, blue_paint); pile->add_draw_rect_with_paint(blue_layer_rect2, blue_paint); pile->RerecordPile(); gfx::Rect content_rect( gfx::ScaleToEnclosingRect(layer_rect, contents_scale)); gfx::Rect content_union_rect( gfx::ToEnclosingRect(gfx::ScaleRect(union_layer_rect, contents_scale))); // At a scale of 4x the rectangles with a width of 2.5 will take up 10 pixels, // so scale an additional 10x to make them 100x100. gfx::Transform content_to_target_transform; content_to_target_transform.Scale(10.0, 10.0); gfx::Rect quad_content_rect(gfx::Size(20, 20)); SharedQuadState* blue_shared_state = CreateTestSharedQuadState( content_to_target_transform, quad_content_rect, pass.get()); PictureDrawQuad* blue_quad = pass->CreateAndAppendDrawQuad(); blue_quad->SetNew(blue_shared_state, quad_content_rect, gfx::Rect(), quad_content_rect, gfx::RectF(quad_content_rect), content_union_rect.size(), texture_format, content_union_rect, contents_scale, PicturePileImpl::CreateFromOther(pile.get())); // Fill left half of viewport with green. gfx::Transform half_green_content_to_target_transform; gfx::Rect half_green_rect(gfx::Size(viewport.width() / 2, viewport.height())); SharedQuadState* half_green_shared_state = CreateTestSharedQuadState( half_green_content_to_target_transform, half_green_rect, pass.get()); SolidColorDrawQuad* half_color_quad = pass->CreateAndAppendDrawQuad(); half_color_quad->SetNew(half_green_shared_state, half_green_rect, half_green_rect, SK_ColorGREEN, false); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")), ExactPixelComparator(true))); } TEST_F(GLRendererPixelTest, PictureDrawQuadTexture4444) { gfx::Size pile_tile_size(1000, 1000); gfx::Rect viewport(this->device_viewport_size_); ResourceFormat texture_format = RGBA_4444; RenderPassId id(1, 1); gfx::Transform transform_to_root; scoped_ptr pass = CreateTestRenderPass(id, viewport, transform_to_root); // One viewport-filling blue quad scoped_refptr blue_pile = FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size()); SkPaint blue_paint; blue_paint.setColor(SK_ColorBLUE); blue_pile->add_draw_rect_with_paint(viewport, blue_paint); blue_pile->RerecordPile(); gfx::Transform blue_content_to_target_transform; SharedQuadState* blue_shared_state = CreateTestSharedQuadState( blue_content_to_target_transform, viewport, pass.get()); PictureDrawQuad* blue_quad = pass->CreateAndAppendDrawQuad(); blue_quad->SetNew(blue_shared_state, viewport, gfx::Rect(), viewport, gfx::RectF(0.f, 0.f, 1.f, 1.f), viewport.size(), texture_format, viewport, 1.f, PicturePileImpl::CreateFromOther(blue_pile.get())); RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest(&pass_list, base::FilePath(FILE_PATH_LITERAL("blue.png")), ExactPixelComparator(true))); } TYPED_TEST(RendererPixelTest, WrapModeRepeat) { gfx::Rect rect(this->device_viewport_size_); RenderPassId id(1, 1); scoped_ptr pass = CreateTestRootRenderPass(id, rect); SharedQuadState* shared_state = CreateTestSharedQuadState(gfx::Transform(), rect, pass.get()); gfx::Rect texture_rect(4, 4); SkPMColor colors[4] = { SkPreMultiplyColor(SkColorSetARGB(255, 0, 255, 0)), SkPreMultiplyColor(SkColorSetARGB(255, 0, 128, 0)), SkPreMultiplyColor(SkColorSetARGB(255, 0, 64, 0)), SkPreMultiplyColor(SkColorSetARGB(255, 0, 0, 0)), }; uint32_t pixels[16] = { colors[0], colors[0], colors[1], colors[1], colors[0], colors[0], colors[1], colors[1], colors[2], colors[2], colors[3], colors[3], colors[2], colors[2], colors[3], colors[3], }; ResourceProvider::ResourceId resource = this->resource_provider_->CreateResource( texture_rect.size(), GL_REPEAT, ResourceProvider::TextureHintImmutable, RGBA_8888); this->resource_provider_->SetPixels( resource, reinterpret_cast(pixels), texture_rect, texture_rect, gfx::Vector2d()); float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f}; TextureDrawQuad* texture_quad = pass->CreateAndAppendDrawQuad(); texture_quad->SetNew( shared_state, gfx::Rect(this->device_viewport_size_), gfx::Rect(), gfx::Rect(this->device_viewport_size_), resource, true, // premultiplied_alpha gfx::PointF(0.0f, 0.0f), // uv_top_left gfx::PointF( // uv_bottom_right this->device_viewport_size_.width() / texture_rect.width(), this->device_viewport_size_.height() / texture_rect.height()), SK_ColorWHITE, vertex_opacity, false); // flipped RenderPassList pass_list; pass_list.push_back(pass.Pass()); EXPECT_TRUE(this->RunPixelTest( &pass_list, base::FilePath(FILE_PATH_LITERAL("wrap_mode_repeat.png")), FuzzyPixelOffByOneComparator(true))); } #endif // !defined(OS_ANDROID) } // namespace } // namespace cc