// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/software_renderer.h" #include "base/trace_event/trace_event.h" #include "cc/base/math_util.h" #include "cc/output/compositor_frame.h" #include "cc/output/compositor_frame_ack.h" #include "cc/output/compositor_frame_metadata.h" #include "cc/output/copy_output_request.h" #include "cc/output/output_surface.h" #include "cc/output/render_surface_filters.h" #include "cc/output/software_output_device.h" #include "cc/quads/debug_border_draw_quad.h" #include "cc/quads/picture_draw_quad.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/solid_color_draw_quad.h" #include "cc/quads/texture_draw_quad.h" #include "cc/quads/tile_draw_quad.h" #include "skia/ext/opacity_filter_canvas.h" #include "third_party/skia/include/core/SkCanvas.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkMatrix.h" #include "third_party/skia/include/core/SkPath.h" #include "third_party/skia/include/core/SkPoint.h" #include "third_party/skia/include/core/SkShader.h" #include "third_party/skia/include/effects/SkLayerRasterizer.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/skia_util.h" #include "ui/gfx/transform.h" namespace cc { namespace { static inline bool IsScalarNearlyInteger(SkScalar scalar) { return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar)); } bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) { return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) && IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) && SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) && SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f); } } // anonymous namespace scoped_ptr SoftwareRenderer::Create( RendererClient* client, const RendererSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider) { return make_scoped_ptr(new SoftwareRenderer( client, settings, output_surface, resource_provider)); } SoftwareRenderer::SoftwareRenderer(RendererClient* client, const RendererSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider) : DirectRenderer(client, settings, output_surface, resource_provider), is_scissor_enabled_(false), is_backbuffer_discarded_(false), output_device_(output_surface->software_device()), current_canvas_(NULL) { if (resource_provider_) { capabilities_.max_texture_size = resource_provider_->max_texture_size(); capabilities_.best_texture_format = resource_provider_->best_texture_format(); } // The updater can access bitmaps while the SoftwareRenderer is using them. capabilities_.allow_partial_texture_updates = true; capabilities_.using_partial_swap = true; capabilities_.using_shared_memory_resources = true; capabilities_.allow_rasterize_on_demand = true; } SoftwareRenderer::~SoftwareRenderer() {} const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const { return capabilities_; } void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) { TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame"); root_canvas_ = output_device_->BeginPaint(frame->root_damage_rect); } void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) { TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame"); current_framebuffer_lock_ = nullptr; current_framebuffer_canvas_.clear(); current_canvas_ = NULL; root_canvas_ = NULL; output_device_->EndPaint(); } void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers"); CompositorFrame compositor_frame; compositor_frame.metadata = metadata; output_surface_->SwapBuffers(&compositor_frame); } bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { return false; } void SoftwareRenderer::EnsureScissorTestEnabled() { is_scissor_enabled_ = true; SetClipRect(scissor_rect_); } void SoftwareRenderer::EnsureScissorTestDisabled() { // There is no explicit notion of enabling/disabling scissoring in software // rendering, but the underlying effect we want is to clear any existing // clipRect on the current SkCanvas. This is done by setting clipRect to // the viewport's dimensions. if (!current_canvas_) return; is_scissor_enabled_ = false; SkISize size = current_canvas_->getBaseLayerSize(); SetClipRect(gfx::Rect(size.width(), size.height())); } void SoftwareRenderer::Finish() {} void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { DCHECK(!output_surface_->HasExternalStencilTest()); current_framebuffer_lock_ = nullptr; current_framebuffer_canvas_.clear(); current_canvas_ = root_canvas_; } bool SoftwareRenderer::BindFramebufferToTexture( DrawingFrame* frame, const ScopedResource* texture) { DCHECK(texture->id()); // Explicitly release lock, otherwise we can crash when try to lock // same texture again. current_framebuffer_lock_ = nullptr; current_framebuffer_lock_ = make_scoped_ptr( new ResourceProvider::ScopedWriteLockSoftware( resource_provider_, texture->id())); current_framebuffer_canvas_ = skia::AdoptRef(new SkCanvas(current_framebuffer_lock_->sk_bitmap())); current_canvas_ = current_framebuffer_canvas_.get(); return true; } void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { is_scissor_enabled_ = true; scissor_rect_ = scissor_rect; SetClipRect(scissor_rect); } void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) { if (!current_canvas_) return; // Skia applies the current matrix to clip rects so we reset it temporary. SkMatrix current_matrix = current_canvas_->getTotalMatrix(); current_canvas_->resetMatrix(); current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op); current_canvas_->setMatrix(current_matrix); } void SoftwareRenderer::ClearCanvas(SkColor color) { if (!current_canvas_) return; // SkCanvas::clear doesn't respect the current clipping region // so we SkCanvas::drawColor instead if scissoring is active. if (is_scissor_enabled_) current_canvas_->drawColor(color, SkXfermode::kSrc_Mode); else current_canvas_->clear(color); } void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame) { if (frame->current_render_pass->has_transparent_background) { ClearCanvas(SkColorSetARGB(0, 0, 0, 0)); } else { #ifndef NDEBUG // On DEBUG builds, opaque render passes are cleared to blue // to easily see regions that were not drawn on the screen. ClearCanvas(SkColorSetARGB(255, 0, 0, 255)); #endif } } void SoftwareRenderer::PrepareSurfaceForPass( DrawingFrame* frame, SurfaceInitializationMode initialization_mode, const gfx::Rect& render_pass_scissor) { switch (initialization_mode) { case SURFACE_INITIALIZATION_MODE_PRESERVE: EnsureScissorTestDisabled(); return; case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR: EnsureScissorTestDisabled(); ClearFramebuffer(frame); break; case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR: SetScissorTestRect(render_pass_scissor); ClearFramebuffer(frame); break; } } bool SoftwareRenderer::IsSoftwareResource(ResourceId resource_id) const { switch (resource_provider_->GetResourceType(resource_id)) { case ResourceProvider::RESOURCE_TYPE_GPU_MEMORY_BUFFER: case ResourceProvider::RESOURCE_TYPE_GL_TEXTURE: return false; case ResourceProvider::RESOURCE_TYPE_BITMAP: return true; } LOG(FATAL) << "Invalid resource type."; return false; } void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad, const gfx::QuadF* draw_region) { if (!current_canvas_) return; if (draw_region) { current_canvas_->save(); } TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); gfx::Transform quad_rect_matrix; QuadRectTransform(&quad_rect_matrix, quad->shared_quad_state->quad_to_target_transform, gfx::RectF(quad->rect)); gfx::Transform contents_device_transform = frame->window_matrix * frame->projection_matrix * quad_rect_matrix; contents_device_transform.FlattenTo2d(); SkMatrix sk_device_matrix; gfx::TransformToFlattenedSkMatrix(contents_device_transform, &sk_device_matrix); current_canvas_->setMatrix(sk_device_matrix); current_paint_.reset(); if (settings_->force_antialiasing || !IsScaleAndIntegerTranslate(sk_device_matrix)) { // TODO(danakj): Until we can enable AA only on exterior edges of the // layer, disable AA if any interior edges are present. crbug.com/248175 bool all_four_edges_are_exterior = quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() && quad->IsRightEdge(); if (settings_->allow_antialiasing && (settings_->force_antialiasing || all_four_edges_are_exterior)) current_paint_.setAntiAlias(true); current_paint_.setFilterQuality(kLow_SkFilterQuality); } if (quad->ShouldDrawWithBlending() || quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { current_paint_.setAlpha(quad->shared_quad_state->opacity * 255); current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); } else { current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); } if (draw_region) { gfx::QuadF local_draw_region(*draw_region); SkPath draw_region_clip_path; local_draw_region -= gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y()); local_draw_region.Scale(1.0f / quad->visible_rect.width(), 1.0f / quad->visible_rect.height()); local_draw_region -= gfx::Vector2dF(0.5f, 0.5f); SkPoint clip_points[4]; QuadFToSkPoints(local_draw_region, clip_points); draw_region_clip_path.addPoly(clip_points, 4, true); current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, false); } switch (quad->material) { case DrawQuad::DEBUG_BORDER: DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); break; case DrawQuad::PICTURE_CONTENT: DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); break; case DrawQuad::RENDER_PASS: DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); break; case DrawQuad::SOLID_COLOR: DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); break; case DrawQuad::TEXTURE_CONTENT: DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); break; case DrawQuad::TILED_CONTENT: DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); break; case DrawQuad::SURFACE_CONTENT: // Surface content should be fully resolved to other quad types before // reaching a direct renderer. NOTREACHED(); break; case DrawQuad::INVALID: case DrawQuad::IO_SURFACE_CONTENT: case DrawQuad::YUV_VIDEO_CONTENT: case DrawQuad::STREAM_VIDEO_CONTENT: DrawUnsupportedQuad(frame, quad); NOTREACHED(); break; } current_canvas_->resetMatrix(); if (draw_region) { current_canvas_->restore(); } } void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, const DebugBorderDrawQuad* quad) { // We need to apply the matrix manually to have pixel-sized stroke width. SkPoint vertices[4]; gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); SkPoint transformed_vertices[4]; current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, vertices, 4); current_canvas_->resetMatrix(); current_paint_.setColor(quad->color); current_paint_.setAlpha(quad->shared_quad_state->opacity * SkColorGetA(quad->color)); current_paint_.setStyle(SkPaint::kStroke_Style); current_paint_.setStrokeWidth(quad->width); current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode, 4, transformed_vertices, current_paint_); } void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame, const PictureDrawQuad* quad) { SkMatrix content_matrix; content_matrix.setRectToRect( gfx::RectFToSkRect(quad->tex_coord_rect), gfx::RectFToSkRect(QuadVertexRect()), SkMatrix::kFill_ScaleToFit); current_canvas_->concat(content_matrix); const bool needs_transparency = SkScalarRoundToInt(quad->shared_quad_state->opacity * 255) < 255; const bool disable_image_filtering = frame->disable_picture_quad_image_filtering || quad->nearest_neighbor; TRACE_EVENT0("cc", "SoftwareRenderer::DrawPictureQuad"); if (needs_transparency || disable_image_filtering) { // TODO(aelias): This isn't correct in all cases. We should detect these // cases and fall back to a persistent bitmap backing // (http://crbug.com/280374). skia::OpacityFilterCanvas filtered_canvas(current_canvas_, quad->shared_quad_state->opacity, disable_image_filtering); quad->raster_source->PlaybackToSharedCanvas( &filtered_canvas, quad->content_rect, quad->contents_scale); } else { quad->raster_source->PlaybackToSharedCanvas( current_canvas_, quad->content_rect, quad->contents_scale); } } void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame, const SolidColorDrawQuad* quad) { gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); current_paint_.setColor(quad->color); current_paint_.setAlpha(quad->shared_quad_state->opacity * SkColorGetA(quad->color)); current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), current_paint_); } void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame, const TextureDrawQuad* quad) { if (!IsSoftwareResource(quad->resource_id())) { DrawUnsupportedQuad(frame, quad); return; } // TODO(skaslev): Add support for non-premultiplied alpha. ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, quad->resource_id()); if (!lock.valid()) return; const SkBitmap* bitmap = lock.sk_bitmap(); gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left, quad->uv_bottom_right), bitmap->width(), bitmap->height()); gfx::RectF visible_uv_rect = MathUtil::ScaleRectProportional( uv_rect, gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect); gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect); if (quad->y_flipped) current_canvas_->scale(1, -1); bool blend_background = quad->background_color != SK_ColorTRANSPARENT && !bitmap->isOpaque(); bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF); if (needs_layer) { current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha()); current_paint_.setAlpha(0xFF); } if (blend_background) { SkPaint background_paint; background_paint.setColor(quad->background_color); current_canvas_->drawRect(quad_rect, background_paint); } current_paint_.setFilterQuality( quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); current_canvas_->drawBitmapRect(*bitmap, sk_uv_rect, quad_rect, ¤t_paint_); if (needs_layer) current_canvas_->restore(); } void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad) { // |resource_provider_| can be NULL in resourceless software draws, which // should never produce tile quads in the first place. DCHECK(resource_provider_); DCHECK(IsSoftwareResource(quad->resource_id())); ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, quad->resource_id()); if (!lock.valid()) return; gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional( quad->tex_coord_rect, gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect); current_paint_.setFilterQuality( quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); current_canvas_->drawBitmapRect(*lock.sk_bitmap(), uv_rect, gfx::RectFToSkRect(visible_quad_vertex_rect), ¤t_paint_); } void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame, const RenderPassDrawQuad* quad) { ScopedResource* content_texture = render_pass_textures_[quad->render_pass_id].get(); DCHECK(content_texture); DCHECK(content_texture->id()); DCHECK(IsSoftwareResource(content_texture->id())); ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, content_texture->id()); if (!lock.valid()) return; SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect()); SkRect dest_visible_rect = gfx::RectFToSkRect( MathUtil::ScaleRectProportional(QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect))); SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height()); SkMatrix content_mat; content_mat.setRectToRect(content_rect, dest_rect, SkMatrix::kFill_ScaleToFit); const SkBitmap* content = lock.sk_bitmap(); skia::RefPtr filter_image; if (!quad->filters.IsEmpty()) { skia::RefPtr filter = RenderSurfaceFilters::BuildImageFilter( quad->filters, gfx::SizeF(content_texture->size())); // TODO(ajuma): Apply the filter in the same pass as the content where // possible (e.g. when there's no origin offset). See crbug.com/308201. filter_image = ApplyImageFilter(filter.get(), quad, content); } skia::RefPtr shader; if (!filter_image) { shader = skia::AdoptRef( SkShader::CreateBitmapShader(*content, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &content_mat)); } else { shader = skia::AdoptRef(filter_image->newShader( SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &content_mat)); } scoped_ptr mask_lock; if (quad->mask_resource_id()) { mask_lock = scoped_ptr( new ResourceProvider::ScopedReadLockSoftware(resource_provider_, quad->mask_resource_id())); if (!mask_lock->valid()) return; const SkBitmap* mask = mask_lock->sk_bitmap(); // Scale normalized uv rect into absolute texel coordinates. SkRect mask_rect = gfx::RectFToSkRect(gfx::ScaleRect(quad->MaskUVRect(), quad->mask_texture_size.width(), quad->mask_texture_size.height())); SkMatrix mask_mat; mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit); skia::RefPtr mask_shader = skia::AdoptRef( SkShader::CreateBitmapShader(*mask, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &mask_mat)); SkPaint mask_paint; mask_paint.setShader(mask_shader.get()); SkLayerRasterizer::Builder builder; builder.addLayer(mask_paint); skia::RefPtr mask_rasterizer = skia::AdoptRef(builder.detachRasterizer()); current_paint_.setRasterizer(mask_rasterizer.get()); } // If we have a background filter shader, render its results first. skia::RefPtr background_filter_shader = GetBackgroundFilterShader(frame, quad, SkShader::kClamp_TileMode); if (background_filter_shader) { SkPaint paint; paint.setShader(background_filter_shader.get()); paint.setRasterizer(current_paint_.getRasterizer()); current_canvas_->drawRect(dest_visible_rect, paint); } current_paint_.setShader(shader.get()); current_canvas_->drawRect(dest_visible_rect, current_paint_); } void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame, const DrawQuad* quad) { #ifdef NDEBUG current_paint_.setColor(SK_ColorWHITE); #else current_paint_.setColor(SK_ColorMAGENTA); #endif current_paint_.setAlpha(quad->shared_quad_state->opacity * 255); current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()), current_paint_); } void SoftwareRenderer::CopyCurrentRenderPassToBitmap( DrawingFrame* frame, scoped_ptr request) { gfx::Rect copy_rect = frame->current_render_pass->output_rect; if (request->has_area()) copy_rect.Intersect(request->area()); gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(frame, copy_rect); scoped_ptr bitmap(new SkBitmap); bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(), window_copy_rect.height())); current_canvas_->readPixels( bitmap.get(), window_copy_rect.x(), window_copy_rect.y()); request->SendBitmapResult(std::move(bitmap)); } void SoftwareRenderer::DiscardBackbuffer() { if (is_backbuffer_discarded_) return; output_surface_->DiscardBackbuffer(); is_backbuffer_discarded_ = true; // Damage tracker needs a full reset every time framebuffer is discarded. client_->SetFullRootLayerDamage(); } void SoftwareRenderer::EnsureBackbuffer() { if (!is_backbuffer_discarded_) return; output_surface_->EnsureBackbuffer(); is_backbuffer_discarded_ = false; } void SoftwareRenderer::DidChangeVisibility() { if (visible()) EnsureBackbuffer(); else DiscardBackbuffer(); } bool SoftwareRenderer::ShouldApplyBackgroundFilters( const RenderPassDrawQuad* quad) const { if (quad->background_filters.IsEmpty()) return false; // TODO(hendrikw): Look into allowing background filters to see pixels from // other render targets. See crbug.com/314867. return true; } skia::RefPtr SoftwareRenderer::ApplyImageFilter( SkImageFilter* filter, const RenderPassDrawQuad* quad, const SkBitmap* to_filter) const { if (!filter) return nullptr; SkImageInfo dst_info = SkImageInfo::MakeN32Premul(to_filter->width(), to_filter->height()); skia::RefPtr surface = skia::AdoptRef(SkSurface::NewRaster(dst_info)); SkMatrix localM; localM.setTranslate(SkIntToScalar(-quad->rect.origin().x()), SkIntToScalar(-quad->rect.origin().y())); localM.preScale(quad->filters_scale.x(), quad->filters_scale.y()); skia::RefPtr localIMF = skia::AdoptRef(filter->newWithLocalMatrix(localM)); SkPaint paint; paint.setImageFilter(localIMF.get()); surface->getCanvas()->drawBitmap(*to_filter, 0, 0, &paint); return skia::AdoptRef(surface->newImageSnapshot()); } SkBitmap SoftwareRenderer::GetBackdropBitmap( const gfx::Rect& bounding_rect) const { SkBitmap bitmap; bitmap.setInfo(SkImageInfo::MakeN32Premul(bounding_rect.width(), bounding_rect.height())); current_canvas_->readPixels(&bitmap, bounding_rect.x(), bounding_rect.y()); return bitmap; } gfx::Rect SoftwareRenderer::GetBackdropBoundingBoxForRenderPassQuad( const DrawingFrame* frame, const RenderPassDrawQuad* quad, const gfx::Transform& contents_device_transform) const { DCHECK(ShouldApplyBackgroundFilters(quad)); gfx::Rect backdrop_rect = gfx::ToEnclosingRect( MathUtil::MapClippedRect(contents_device_transform, QuadVertexRect())); int top, right, bottom, left; quad->background_filters.GetOutsets(&top, &right, &bottom, &left); backdrop_rect.Inset(-left, -top, -right, -bottom); backdrop_rect.Intersect(MoveFromDrawToWindowSpace( frame, frame->current_render_pass->output_rect)); return backdrop_rect; } skia::RefPtr SoftwareRenderer::GetBackgroundFilterShader( const DrawingFrame* frame, const RenderPassDrawQuad* quad, SkShader::TileMode content_tile_mode) const { if (!ShouldApplyBackgroundFilters(quad)) return skia::RefPtr(); gfx::Transform quad_rect_matrix; QuadRectTransform(&quad_rect_matrix, quad->shared_quad_state->quad_to_target_transform, gfx::RectF(quad->rect)); gfx::Transform contents_device_transform = frame->window_matrix * frame->projection_matrix * quad_rect_matrix; contents_device_transform.FlattenTo2d(); gfx::Rect backdrop_rect = GetBackdropBoundingBoxForRenderPassQuad( frame, quad, contents_device_transform); // Figure out the transformations to move it back to pixel space. gfx::Transform contents_device_transform_inverse; if (!contents_device_transform.GetInverse(&contents_device_transform_inverse)) return skia::RefPtr(); SkMatrix filter_backdrop_transform = contents_device_transform_inverse.matrix(); filter_backdrop_transform.preTranslate(backdrop_rect.x(), backdrop_rect.y()); // Draw what's behind, and apply the filter to it. SkBitmap backdrop_bitmap = GetBackdropBitmap(backdrop_rect); skia::RefPtr filter = RenderSurfaceFilters::BuildImageFilter( quad->background_filters, gfx::SizeF(backdrop_bitmap.width(), backdrop_bitmap.height())); skia::RefPtr filter_backdrop_image = ApplyImageFilter(filter.get(), quad, &backdrop_bitmap); if (!filter_backdrop_image) return nullptr; return skia::AdoptRef(filter_backdrop_image->newShader( content_tile_mode, content_tile_mode, &filter_backdrop_transform)); } } // namespace cc