// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/static_geometry_binding.h" #include #include #include "gpu/command_buffer/client/gles2_interface.h" #include "ui/gfx/geometry/rect_f.h" namespace cc { StaticGeometryBinding::StaticGeometryBinding(gpu::gles2::GLES2Interface* gl, const gfx::RectF& quad_vertex_rect) : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { GeometryBindingQuad quads[NUM_QUADS]; GeometryBindingQuadIndex quad_indices[NUM_QUADS]; static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float), "struct Quad should be densely packed"); static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t), "struct QuadIndex should be densely packed"); for (size_t i = 0; i < NUM_QUADS; i++) { GeometryBindingVertex v0 = { {quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f}, {0.0f, 1.0f}, i * 4.0f + 0.0f}; GeometryBindingVertex v1 = { {quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f}, {0.0f, 0.0f}, i * 4.0f + 1.0f}; GeometryBindingVertex v2 = { {quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f}, {1.0f, 0.0f}, i * 4.0f + 2.0f}; GeometryBindingVertex v3 = { {quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f}, {1.0f, 1.0f}, i * 4.0f + 3.0f}; GeometryBindingQuad x(v0, v1, v2, v3); quads[i] = x; GeometryBindingQuadIndex y( static_cast(0 + 4 * i), static_cast(1 + 4 * i), static_cast(2 + 4 * i), static_cast(3 + 4 * i), static_cast(0 + 4 * i), static_cast(2 + 4 * i)); quad_indices[i] = y; } gl_->GenBuffers(1, &quad_vertices_vbo_); gl_->GenBuffers(1, &quad_elements_vbo_); gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_); gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * NUM_QUADS, quads, GL_STATIC_DRAW); gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_); gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GeometryBindingQuadIndex) * NUM_QUADS, &quad_indices, GL_STATIC_DRAW); } StaticGeometryBinding::~StaticGeometryBinding() { gl_->DeleteBuffers(1, &quad_vertices_vbo_); gl_->DeleteBuffers(1, &quad_elements_vbo_); } void StaticGeometryBinding::PrepareForDraw() { SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_); } } // namespace cc