// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_OUTPUT_SURFACE_H_ #define CC_OUTPUT_SURFACE_H_ #define USE_CC_OUTPUT_SURFACE // TODO(danakj): Remove this. #include "cc/cc_export.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebCompositorOutputSurface.h" namespace WebKit { class WebGraphicsContext3D; } namespace cc { class CompositorFrame; class OutputSurfaceClient; class SoftwareOutputDevice; // Represents the output surface for a compositor. The compositor owns // and manages its destruction. Its lifetime is: // 1. Created on the main thread by the LayerTreeHost through its client. // 2. Passed to the compositor thread and bound to a client via BindToClient. // From here on, it will only be used on the compositor thread. // 3. If the 3D context is lost, then the compositor will delete the output // surface (on the compositor thread) and go back to step 1. class CC_EXPORT OutputSurface : public WebKit::WebCompositorOutputSurface { public: virtual ~OutputSurface() {} // Called by the compositor on the compositor thread. This is a place where // thread-specific data for the output surface can be initialized, since from // this point on the output surface will only be used on the compositor // thread. virtual bool BindToClient(OutputSurfaceClient*) = 0; struct Capabilities { Capabilities() : has_parent_compositor(false) {} bool has_parent_compositor; }; virtual const Capabilities& Capabilities() const = 0; // Obtain the 3d context or the software device associated with this output // surface. Either of these may return a null pointer, but not both. // In the event of a lost context, the entire output surface should be // recreated. virtual WebKit::WebGraphicsContext3D* Context3D() const = 0; virtual SoftwareOutputDevice* SoftwareDevice() const = 0; // Sends frame data to the parent compositor. This should only be called when // capabilities().has_parent_compositor. The implementation may destroy or // steal the contents of the CompositorFrame passed in. virtual void SendFrameToParentCompositor(CompositorFrame*) = 0; // Notifies frame-rate smoothness preference. If true, all non-critical // processing should be stopped, or lowered in priority. virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} }; } // namespace cc #endif // CC_OUTPUT_SURFACE_H_