// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/picture_layer_impl.h" #include "base/time.h" #include "cc/append_quads_data.h" #include "cc/checkerboard_draw_quad.h" #include "cc/debug_border_draw_quad.h" #include "cc/debug_colors.h" #include "cc/layer_tree_impl.h" #include "cc/math_util.h" #include "cc/quad_sink.h" #include "cc/solid_color_draw_quad.h" #include "cc/tile_draw_quad.h" #include "ui/gfx/quad_f.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/size_conversions.h" namespace { const float kMaxScaleRatioDuringPinch = 2.0f; } namespace cc { PictureLayerImpl::PictureLayerImpl(LayerTreeImpl* treeImpl, int id) : LayerImpl(treeImpl, id), pile_(PicturePileImpl::Create()), last_source_frame_number_(0), last_impl_frame_time_(0), last_content_scale_(0), ideal_contents_scale_(0), is_mask_(false) { } PictureLayerImpl::~PictureLayerImpl() { } const char* PictureLayerImpl::layerTypeAsString() const { return "PictureLayer"; } scoped_ptr PictureLayerImpl::createLayerImpl( LayerTreeImpl* treeImpl) { return PictureLayerImpl::create(treeImpl, id()).PassAs(); } void PictureLayerImpl::CreateTilingSet() { DCHECK(layerTreeImpl()->IsPendingTree()); DCHECK(!tilings_); tilings_.reset(new PictureLayerTilingSet(this)); tilings_->SetLayerBounds(bounds()); } void PictureLayerImpl::TransferTilingSet(scoped_ptr tilings) { DCHECK(layerTreeImpl()->IsActiveTree()); tilings->SetClient(this); tilings_ = tilings.Pass(); } void PictureLayerImpl::pushPropertiesTo(LayerImpl* base_layer) { LayerImpl::pushPropertiesTo(base_layer); PictureLayerImpl* layer_impl = static_cast(base_layer); layer_impl->SetIsMask(is_mask_); layer_impl->TransferTilingSet(tilings_.Pass()); layer_impl->pile_ = pile_; // Sync over the last source frame number so the active tree does not respond // to the source frame number changing in its tree. layer_impl->last_source_frame_number_ = last_source_frame_number_; layer_impl->last_impl_frame_time_ = last_impl_frame_time_; pile_ = PicturePileImpl::Create(); pile_->set_slow_down_raster_scale_factor( layerTreeImpl()->debug_state().slowDownRasterScaleFactor); } void PictureLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) { const gfx::Rect& rect = visibleContentRect(); gfx::Rect content_rect(gfx::Point(), contentBounds()); SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); bool clipped = false; gfx::QuadF target_quad = MathUtil::mapQuad( drawTransform(), gfx::QuadF(rect), clipped); bool isAxisAlignedInTarget = !clipped && target_quad.IsRectilinear(); bool useAA = !isAxisAlignedInTarget; if (showDebugBorders()) { for (PictureLayerTilingSet::Iterator iter(tilings_.get(), contentsScaleX(), rect, ideal_contents_scale_); iter; ++iter) { SkColor color; float width; if (*iter && iter->GetResourceId()) { if (iter->priority(ACTIVE_TREE).resolution == HIGH_RESOLUTION) { color = DebugColors::HighResTileBorderColor(); width = DebugColors::HighResTileBorderWidth(layerTreeImpl()); } else if (iter->priority(ACTIVE_TREE).resolution == LOW_RESOLUTION) { color = DebugColors::LowResTileBorderColor(); width = DebugColors::LowResTileBorderWidth(layerTreeImpl()); } else if (iter->contents_scale() > contentsScaleX()) { color = DebugColors::ExtraHighResTileBorderColor(); width = DebugColors::ExtraHighResTileBorderWidth(layerTreeImpl()); } else { color = DebugColors::ExtraLowResTileBorderColor(); width = DebugColors::ExtraLowResTileBorderWidth(layerTreeImpl()); } } else { color = DebugColors::MissingTileBorderColor(); width = DebugColors::MissingTileBorderWidth(layerTreeImpl()); } scoped_ptr debugBorderQuad = DebugBorderDrawQuad::Create(); gfx::Rect geometry_rect = iter.geometry_rect(); debugBorderQuad->SetNew(sharedQuadState, geometry_rect, color, width); quadSink.append(debugBorderQuad.PassAs(), appendQuadsData); } } // Keep track of the tilings that were used so that tilings that are // unused can be considered for removal. std::vector seen_tilings; for (PictureLayerTilingSet::Iterator iter(tilings_.get(), contentsScaleX(), rect, ideal_contents_scale_); iter; ++iter) { ResourceProvider::ResourceId resource = 0; if (*iter) resource = iter->GetResourceId(); gfx::Rect geometry_rect = iter.geometry_rect(); if (!resource) { if (drawCheckerboardForMissingTiles()) { // TODO(enne): Figure out how to show debug "invalidated checker" color scoped_ptr quad = CheckerboardDrawQuad::Create(); SkColor color = DebugColors::DefaultCheckerboardColor(); quad->SetNew(sharedQuadState, geometry_rect, color); if (quadSink.append(quad.PassAs(), appendQuadsData)) appendQuadsData.numMissingTiles++; } else { scoped_ptr quad = SolidColorDrawQuad::Create(); quad->SetNew(sharedQuadState, geometry_rect, backgroundColor()); if (quadSink.append(quad.PassAs(), appendQuadsData)) appendQuadsData.numMissingTiles++; } continue; } gfx::RectF texture_rect = iter.texture_rect(); gfx::Rect opaque_rect = iter->opaque_rect(); opaque_rect.Intersect(content_rect); bool outside_left_edge = geometry_rect.x() == content_rect.x(); bool outside_top_edge = geometry_rect.y() == content_rect.y(); bool outside_right_edge = geometry_rect.right() == content_rect.right(); bool outside_bottom_edge = geometry_rect.bottom() == content_rect.bottom(); scoped_ptr quad = TileDrawQuad::Create(); quad->SetNew(sharedQuadState, geometry_rect, opaque_rect, resource, texture_rect, iter.texture_size(), iter->contents_swizzled(), outside_left_edge && useAA, outside_top_edge && useAA, outside_right_edge && useAA, outside_bottom_edge && useAA); quadSink.append(quad.PassAs(), appendQuadsData); if (!seen_tilings.size() || seen_tilings.back() != iter.CurrentTiling()) seen_tilings.push_back(iter.CurrentTiling()); } // During a pinch, a user could zoom in and out, so throwing away a tiling may // be premature. Animations could also cause us to scale in or out, and we // don't want to discard tilings in this case, either. bool is_animating = layerTreeImpl()->PinchGestureActive() || drawTransformIsAnimating() || screenSpaceTransformIsAnimating(); if (!is_animating) CleanUpUnusedTilings(seen_tilings); } void PictureLayerImpl::dumpLayerProperties(std::string*, int indent) const { // TODO(enne): implement me } void PictureLayerImpl::updateTilePriorities() { int current_source_frame_number = layerTreeImpl()->source_frame_number(); bool first_update_in_new_source_frame = current_source_frame_number != last_source_frame_number_; double current_frame_time = (layerTreeImpl()->CurrentFrameTime() - base::TimeTicks()).InSecondsF(); bool first_update_in_new_impl_frame = current_frame_time != last_impl_frame_time_; // In pending tree, this is always called. We update priorities: // - Immediately after a commit (first_update_in_new_source_frame). // - On animation ticks after the first frame in the tree // (first_update_in_new_impl_frame). // In active tree, this is only called during draw. We update priorities: // - On draw if properties were not already computed by the pending tree // and activated for the frame (first_update_in_new_impl_frame). if (!first_update_in_new_impl_frame && !first_update_in_new_source_frame) return; gfx::Transform current_screen_space_transform = screenSpaceTransform(); double time_delta = 0; if (last_impl_frame_time_ != 0 && last_bounds_ == bounds() && last_content_bounds_ == contentBounds() && last_content_scale_ == contentsScaleX()) { time_delta = current_frame_time - last_impl_frame_time_; } WhichTree tree = layerTreeImpl()->IsActiveTree() ? ACTIVE_TREE : PENDING_TREE; tilings_->UpdateTilePriorities( tree, layerTreeImpl()->device_viewport_size(), last_content_scale_, contentsScaleX(), last_screen_space_transform_, current_screen_space_transform, time_delta); last_source_frame_number_ = current_source_frame_number; last_screen_space_transform_ = current_screen_space_transform; last_impl_frame_time_ = current_frame_time; last_bounds_ = bounds(); last_content_bounds_ = contentBounds(); last_content_scale_ = contentsScaleX(); } void PictureLayerImpl::didBecomeActive() { LayerImpl::didBecomeActive(); tilings_->DidBecomeActive(); } void PictureLayerImpl::didLoseOutputSurface() { if (tilings_) tilings_->RemoveAllTilings(); } void PictureLayerImpl::calculateContentsScale( float ideal_contents_scale, float* contents_scale_x, float* contents_scale_y, gfx::Size* content_bounds) { if (!drawsContent()) { DCHECK(!tilings_->num_tilings()); return; } float min_contents_scale = layerTreeImpl()->settings().minimumContentsScale; ideal_contents_scale_ = std::max(ideal_contents_scale, min_contents_scale); ManageTilings(ideal_contents_scale_); // The content scale and bounds for a PictureLayerImpl is somewhat fictitious. // There are (usually) several tilings at different scales. However, the // content bounds is the (integer!) space in which quads are generated. // In order to guarantee that we can fill this integer space with any set of // tilings (and then map back to floating point texture coordinates), the // contents scale must be at least as large as the largest of the tilings. float max_contents_scale = min_contents_scale; for (size_t i = 0; i < tilings_->num_tilings(); ++i) { const PictureLayerTiling* tiling = tilings_->tiling_at(i); max_contents_scale = std::max(max_contents_scale, tiling->contents_scale()); } *contents_scale_x = max_contents_scale; *contents_scale_y = max_contents_scale; *content_bounds = gfx::ToCeiledSize( gfx::ScaleSize(bounds(), max_contents_scale, max_contents_scale)); } skia::RefPtr PictureLayerImpl::getPicture() { return pile_->GetFlattenedPicture(); } scoped_refptr PictureLayerImpl::CreateTile(PictureLayerTiling* tiling, gfx::Rect content_rect) { // Ensure there is a recording for this tile. gfx::Rect layer_rect = gfx::ToEnclosingRect( gfx::ScaleRect(content_rect, 1.f / tiling->contents_scale())); layer_rect.Intersect(gfx::Rect(bounds())); if (!pile_->recorded_region().Contains(layer_rect)) return scoped_refptr(); return make_scoped_refptr(new Tile( layerTreeImpl()->tile_manager(), pile_.get(), content_rect.size(), GL_RGBA, content_rect, tiling->contents_scale())); } void PictureLayerImpl::UpdatePile(Tile* tile) { tile->set_picture_pile(pile_); } void PictureLayerImpl::SyncFromActiveLayer() { DCHECK(layerTreeImpl()->IsPendingTree()); if (!drawsContent()) return; // If there is an active tree version of this layer, get a copy of its // tiles. This needs to be done last, after setting invalidation and the // pile. PictureLayerImpl* active_twin = static_cast( layerTreeImpl()->FindActiveTreeLayerById(id())); if (!active_twin) return; SyncFromActiveLayer(active_twin); } void PictureLayerImpl::SyncFromActiveLayer(const PictureLayerImpl* other) { tilings_->CloneAll(*other->tilings_, invalidation_); DCHECK(bounds() == tilings_->LayerBounds()); // It's a sad but unfortunate fact that PicturePile tiling edges do not line // up with PictureLayerTiling edges. Tiles can only be added if they are // entirely covered by recordings (that may come from multiple PicturePile // tiles). This check happens in this class's CreateTile() call. Tiles // are not removed (even if they cannot be rerecorded) unless they are // invalidated. for (int x = 0; x < pile_->num_tiles_x(); ++x) { for (int y = 0; y < pile_->num_tiles_y(); ++y) { bool previously_had = other->pile_->HasRecordingAt(x, y); bool now_has = pile_->HasRecordingAt(x, y); if (!now_has || previously_had) continue; gfx::Rect layer_rect = pile_->tile_bounds(x, y); tilings_->CreateTilesFromLayerRect(layer_rect); } } } void PictureLayerImpl::SyncTiling( const PictureLayerTiling* tiling, const Region& pending_layer_invalidation) { tilings_->Clone(tiling, pending_layer_invalidation); } void PictureLayerImpl::SetIsMask(bool is_mask) { if (is_mask_ == is_mask) return; is_mask_ = is_mask; if (tilings_) tilings_->RemoveAllTiles(); } ResourceProvider::ResourceId PictureLayerImpl::contentsResourceId() const { gfx::Rect content_rect(gfx::Point(), contentBounds()); float scale = contentsScaleX(); for (PictureLayerTilingSet::Iterator iter(tilings_.get(), scale, content_rect, ideal_contents_scale_); iter; ++iter) { // Mask resource not ready yet. if (!*iter || !iter->GetResourceId()) return 0; // Masks only supported if they fit on exactly one tile. if (iter.geometry_rect() != content_rect) return 0; return iter->GetResourceId(); } return 0; } bool PictureLayerImpl::areVisibleResourcesReady() const { const gfx::Rect& rect = visibleContentRect(); for (size_t i = 0; i < tilings_->num_tilings(); ++i) { const PictureLayerTiling* tiling = tilings_->tiling_at(i); // Ignore non-high resolution tilings. if (tiling->resolution() != HIGH_RESOLUTION) continue; for (PictureLayerTiling::Iterator iter(tiling, tiling->contents_scale(), rect); iter; ++iter) { // A null tile (i.e. no recording) is considered "ready". if (*iter && !iter->GetResourceId()) return false; } return true; } return false; } PictureLayerTiling* PictureLayerImpl::AddTiling(float contents_scale) { if (contents_scale < layerTreeImpl()->settings().minimumContentsScale) return NULL; const Region& recorded = pile_->recorded_region(); if (recorded.IsEmpty()) return NULL; PictureLayerTiling* tiling = tilings_->AddTiling( contents_scale, TileSize()); for (Region::Iterator iter(recorded); iter.has_rect(); iter.next()) tiling->CreateTilesFromLayerRect(iter.rect()); PictureLayerImpl* twin; const Region* pending_layer_invalidation = NULL; if (layerTreeImpl()->IsPendingTree()) { twin = static_cast( layerTreeImpl()->FindActiveTreeLayerById(id())); pending_layer_invalidation = &invalidation_; } else { twin = static_cast( layerTreeImpl()->FindPendingTreeLayerById(id())); pending_layer_invalidation = &twin->invalidation_; } if (!twin) return tiling; DCHECK_EQ(id(), twin->id()); twin->SyncTiling(tiling, *pending_layer_invalidation); return tiling; } gfx::Size PictureLayerImpl::TileSize() const { if (is_mask_) { int max_size = layerTreeImpl()->MaxTextureSize(); return gfx::Size( std::min(max_size, contentBounds().width()), std::min(max_size, contentBounds().height())); } return layerTreeImpl()->settings().defaultTileSize; } namespace { inline float PositiveRatio(float float1, float float2) { DCHECK(float1 > 0); DCHECK(float2 > 0); return float1 > float2 ? float1 / float2 : float2 / float1; } inline bool IsCloserToThan( PictureLayerTiling* layer1, PictureLayerTiling* layer2, float contents_scale) { // Absolute value for ratios. float ratio1 = PositiveRatio(layer1->contents_scale(), contents_scale); float ratio2 = PositiveRatio(layer2->contents_scale(), contents_scale); return ratio1 < ratio2; } } // namespace void PictureLayerImpl::ManageTilings(float ideal_contents_scale) { DCHECK(ideal_contents_scale); float low_res_factor = layerTreeImpl()->settings().lowResContentsScaleFactor; float low_res_contents_scale = ideal_contents_scale * low_res_factor; bool is_animating = drawTransformIsAnimating() || screenSpaceTransformIsAnimating(); // Remove any tilings from the pending tree that don't exactly match the // contents scale. The pending tree should always come in crisp. However, // don't do this during a pinch, to avoid throwing away a tiling that should // have been kept. if (layerTreeImpl()->IsPendingTree() && !layerTreeImpl()->PinchGestureActive() && !is_animating) { std::vector remove_list; for (size_t i = 0; i < tilings_->num_tilings(); ++i) { PictureLayerTiling* tiling = tilings_->tiling_at(i); if (tiling->contents_scale() == ideal_contents_scale) continue; if (tiling->contents_scale() == low_res_contents_scale) continue; remove_list.push_back(tiling); } for (size_t i = 0; i < remove_list.size(); ++i) tilings_->Remove(remove_list[i]); } PictureLayerTiling* high_res = NULL; PictureLayerTiling* low_res = NULL; PictureLayerTiling* old_high_res = NULL; PictureLayerTiling* old_low_res = NULL; // Find existing tilings closest to ideal high / low res. for (size_t i = 0; i < tilings_->num_tilings(); ++i) { PictureLayerTiling* tiling = tilings_->tiling_at(i); if (!high_res || IsCloserToThan(tiling, high_res, ideal_contents_scale)) high_res = tiling; if (!low_res || IsCloserToThan(tiling, low_res, low_res_contents_scale)) low_res = tiling; if (tiling->resolution() == HIGH_RESOLUTION) old_high_res = tiling; else if (tiling->resolution() == LOW_RESOLUTION) old_low_res = tiling; // Reset all tilings to non-ideal until the end of this function. tiling->set_resolution(NON_IDEAL_RESOLUTION); } if (is_animating && old_high_res) high_res = old_high_res; if (is_animating && old_low_res) low_res = old_low_res; if (layerTreeImpl()->PinchGestureActive() && high_res) { // If zooming out, if only available high-res tiling is very high // resolution, create additional tilings closer to the ideal. // When zooming in, add some additional tilings so that content // "crisps up" prior to releasing pinch. float ratio = PositiveRatio( high_res->contents_scale(), ideal_contents_scale); if (ratio >= kMaxScaleRatioDuringPinch) high_res = AddTiling(ideal_contents_scale); } else { bool high_res_mismatch = !is_animating && high_res && high_res->contents_scale() != ideal_contents_scale; bool low_res_mismatch = !is_animating && low_res && low_res->contents_scale() != low_res_contents_scale; // Always make sure we have some tiling. if (!high_res || high_res_mismatch) high_res = AddTiling(ideal_contents_scale); // If we're not pinching then add a low res tiling at the exact scale. if (!layerTreeImpl()->PinchGestureActive()) { if (!low_res || low_res_mismatch) low_res = AddTiling(low_res_contents_scale); } } if (high_res) high_res->set_resolution(HIGH_RESOLUTION); if (low_res && low_res != high_res) low_res->set_resolution(LOW_RESOLUTION); } void PictureLayerImpl::CleanUpUnusedTilings( std::vector used_tilings) { std::vector to_remove; for (size_t i = 0; i < tilings_->num_tilings(); ++i) { PictureLayerTiling* tiling = tilings_->tiling_at(i); // Don't remove the current high or low res tilinig. if (tiling->resolution() != NON_IDEAL_RESOLUTION) continue; if (std::find(used_tilings.begin(), used_tilings.end(), tiling) == used_tilings.end()) to_remove.push_back(tiling); } for (size_t i = 0; i < to_remove.size(); ++i) tilings_->Remove(to_remove[i]); } } // namespace cc