// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/playback/raster_source_helper.h" #include "base/trace_event/trace_event.h" #include "cc/debug/debug_colors.h" #include "third_party/skia/include/core/SkCanvas.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/skia_util.h" namespace cc { void RasterSourceHelper::PrepareForPlaybackToCanvas( SkCanvas* canvas, const gfx::Rect& canvas_bitmap_rect, const gfx::Rect& canvas_playback_rect, const gfx::Rect& source_rect, float contents_scale, SkColor background_color, bool clear_canvas_with_debug_color, bool requires_clear) { bool partial_update = canvas_bitmap_rect != canvas_playback_rect; if (!partial_update) canvas->discard(); if (clear_canvas_with_debug_color) { // Any non-painted areas in the content bounds will be left in this color. if (!partial_update) { canvas->clear(DebugColors::NonPaintedFillColor()); } else { canvas->save(); canvas->clipRect(gfx::RectToSkRect( canvas_playback_rect - canvas_bitmap_rect.OffsetFromOrigin())); canvas->drawColor(DebugColors::NonPaintedFillColor()); canvas->restore(); } } // If this raster source has opaque contents, it is guaranteeing that it will // draw an opaque rect the size of the layer. If it is not, then we must // clear this canvas ourselves. if (requires_clear) { TRACE_EVENT_INSTANT0("cc", "SkCanvas::clear", TRACE_EVENT_SCOPE_THREAD); // Clearing is about ~4x faster than drawing a rect even if the content // isn't covering a majority of the canvas. if (!partial_update) { canvas->clear(SK_ColorTRANSPARENT); } else { canvas->save(); canvas->clipRect(gfx::RectToSkRect( canvas_playback_rect - canvas_bitmap_rect.OffsetFromOrigin())); canvas->drawColor(SK_ColorTRANSPARENT, SkXfermode::kClear_Mode); canvas->restore(); } } else { // Even if completely covered, for rasterizations that touch the edge of the // layer, we also need to raster the background color underneath the last // texel (since the recording won't cover it) and outside the last texel // (due to linear filtering when using this texture). gfx::Rect content_rect = gfx::ToEnclosingRect(gfx::ScaleRect(source_rect, contents_scale)); // The final texel of content may only be partially covered by a // rasterization; this rect represents the content rect that is fully // covered by content. gfx::Rect deflated_content_rect = content_rect; deflated_content_rect.Inset(0, 0, 1, 1); deflated_content_rect.Intersect(canvas_playback_rect); if (!deflated_content_rect.Contains(canvas_playback_rect)) { if (clear_canvas_with_debug_color) { // Any non-painted areas outside of the content bounds are left in // this color. If this is seen then it means that cc neglected to // rerasterize a tile that used to intersect with the content rect // after the content bounds grew. canvas->save(); canvas->translate(-canvas_bitmap_rect.x(), -canvas_bitmap_rect.y()); canvas->clipRect(gfx::RectToSkRect(content_rect), SkRegion::kDifference_Op); canvas->drawColor(DebugColors::MissingResizeInvalidations(), SkXfermode::kSrc_Mode); canvas->restore(); } // Drawing at most 2 x 2 x (canvas width + canvas height) texels is 2-3X // faster than clearing, so special case this. canvas->save(); canvas->translate(-canvas_bitmap_rect.x(), -canvas_bitmap_rect.y()); gfx::Rect inflated_content_rect = content_rect; // Only clear edges that will be inside the canvas_playback_rect, else we // clear things that are still valid from a previous raster. inflated_content_rect.Inset(0, 0, -1, -1); inflated_content_rect.Intersect(canvas_playback_rect); canvas->clipRect(gfx::RectToSkRect(inflated_content_rect), SkRegion::kReplace_Op); canvas->clipRect(gfx::RectToSkRect(deflated_content_rect), SkRegion::kDifference_Op); canvas->drawColor(background_color, SkXfermode::kSrc_Mode); canvas->restore(); } } } } // namespace cc