// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_PRIORITIZED_RESOURCE_H_ #define CC_PRIORITIZED_RESOURCE_H_ #include "base/basictypes.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "cc/cc_export.h" #include "cc/priority_calculator.h" #include "cc/resource.h" #include "cc/resource_provider.h" #include "third_party/khronos/GLES2/gl2.h" #include "ui/gfx/rect.h" #include "ui/gfx/size.h" #include "ui/gfx/vector2d.h" namespace cc { class PrioritizedResourceManager; class Proxy; class CC_EXPORT PrioritizedResource { public: static scoped_ptr create(PrioritizedResourceManager* manager, gfx::Size size, GLenum format) { return make_scoped_ptr(new PrioritizedResource(manager, size, format)); } static scoped_ptr create(PrioritizedResourceManager* manager) { return make_scoped_ptr(new PrioritizedResource(manager, gfx::Size(), 0)); } ~PrioritizedResource(); // Texture properties. Changing these causes the backing texture to be lost. // Setting these to the same value is a no-op. void setTextureManager(PrioritizedResourceManager*); PrioritizedResourceManager* resourceManager() { return m_manager; } void setDimensions(gfx::Size, GLenum format); GLenum format() const { return m_format; } gfx::Size size() const { return m_size; } size_t bytes() const { return m_bytes; } bool contentsSwizzled() const { return m_contentsSwizzled; } // Set priority for the requested texture. void setRequestPriority(int priority) { m_priority = priority; } int requestPriority() const { return m_priority; } // After PrioritizedResource::prioritizeTextures() is called, this returns // if the the request succeeded and this texture can be acquired for use. bool canAcquireBackingTexture() const { return m_isAbovePriorityCutoff; } // This returns whether we still have a backing texture. This can continue // to be true even after canAcquireBackingTexture() becomes false. In this // case the texture can be used but shouldn't be updated since it will get // taken away "soon". bool haveBackingTexture() const { return !!backing(); } bool backingResourceWasEvicted() const; // If canAcquireBackingTexture() is true acquireBackingTexture() will acquire // a backing texture for use. Call this whenever the texture is actually needed. void acquireBackingTexture(ResourceProvider*); // FIXME: Request late is really a hack for when we are totally out of memory // (all textures are visible) but we can still squeeze into the limit // by not painting occluded textures. In this case the manager // refuses all visible textures and requestLate() will enable // canAcquireBackingTexture() on a call-order basis. We might want to // just remove this in the future (carefully) and just make sure we don't // regress OOMs situations. bool requestLate(); // Update pixels of backing resource from image. This functions will aquire the backing if needed. void setPixels(ResourceProvider*, const uint8_t* image, const gfx::Rect& imageRect, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset); ResourceProvider::ResourceId resourceId() const; // Self-managed textures are accounted for when prioritizing other textures, // but they are not allocated/recycled/deleted, so this needs to be done // externally. canAcquireBackingTexture() indicates if the texture would have // been allowed given its priority. void setIsSelfManaged(bool isSelfManaged) { m_isSelfManaged = isSelfManaged; } bool isSelfManaged() { return m_isSelfManaged; } void setToSelfManagedMemoryPlaceholder(size_t bytes); void returnBackingTexture(); private: friend class PrioritizedResourceManager; friend class PrioritizedResourceTest; class Backing : public Resource { public: Backing(unsigned id, ResourceProvider*, gfx::Size, GLenum format); ~Backing(); void updatePriority(); void updateInDrawingImplTree(); PrioritizedResource* owner() { return m_owner; } bool canBeRecycled() const; int requestPriorityAtLastPriorityUpdate() const { return m_priorityAtLastPriorityUpdate; } bool wasAbovePriorityCutoffAtLastPriorityUpdate() const { return m_wasAbovePriorityCutoffAtLastPriorityUpdate; } bool inDrawingImplTree() const { return m_inDrawingImplTree; } void deleteResource(ResourceProvider*); bool resourceHasBeenDeleted() const; private: const Proxy* proxy() const; friend class PrioritizedResource; friend class PrioritizedResourceManager; PrioritizedResource* m_owner; int m_priorityAtLastPriorityUpdate; bool m_wasAbovePriorityCutoffAtLastPriorityUpdate; // Set if this is currently-drawing impl tree. bool m_inDrawingImplTree; bool m_resourceHasBeenDeleted; // Set when getEvictedBackings adds this backing to a list, and // un-set unlinkEvictedBackings passes it back in. This must never // be set when already true, and must be false when the backing is // destroyed. bool m_inMainThreadEvictedList; #ifndef NDEBUG ResourceProvider* m_resourceProvider; #endif DISALLOW_COPY_AND_ASSIGN(Backing); }; PrioritizedResource(PrioritizedResourceManager*, gfx::Size, GLenum format); bool isAbovePriorityCutoff() { return m_isAbovePriorityCutoff; } void setAbovePriorityCutoff(bool isAbovePriorityCutoff) { m_isAbovePriorityCutoff = isAbovePriorityCutoff; } void setManagerInternal(PrioritizedResourceManager* manager) { m_manager = manager; } Backing* backing() const { return m_backing; } void link(Backing*); void unlink(); gfx::Size m_size; GLenum m_format; size_t m_bytes; bool m_contentsSwizzled; int m_priority; bool m_isAbovePriorityCutoff; bool m_isSelfManaged; Backing* m_backing; PrioritizedResourceManager* m_manager; DISALLOW_COPY_AND_ASSIGN(PrioritizedResource); }; } // namespace cc #endif // CC_PRIORITIZED_RESOURCE_H_