// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/proto/gfx_conversions.h" #include "cc/proto/point.pb.h" #include "cc/proto/point3f.pb.h" #include "cc/proto/pointf.pb.h" #include "cc/proto/rect.pb.h" #include "cc/proto/rectf.pb.h" #include "cc/proto/scroll_offset.pb.h" #include "cc/proto/size.pb.h" #include "cc/proto/sizef.pb.h" #include "cc/proto/transform.pb.h" #include "cc/proto/vector2d.pb.h" #include "cc/proto/vector2df.pb.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point3_f.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/scroll_offset.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/transform.h" namespace cc { void PointToProto(const gfx::Point& point, proto::Point* proto) { proto->set_x(point.x()); proto->set_y(point.y()); } gfx::Point ProtoToPoint(const proto::Point& proto) { return gfx::Point(proto.x(), proto.y()); } void PointFToProto(const gfx::PointF& point, proto::PointF* proto) { proto->set_x(point.x()); proto->set_y(point.y()); } gfx::PointF ProtoToPointF(const proto::PointF& proto) { return gfx::PointF(proto.x(), proto.y()); } void Point3FToProto(const gfx::Point3F& point, proto::Point3F* proto) { proto->set_x(point.x()); proto->set_y(point.y()); proto->set_z(point.z()); } gfx::Point3F ProtoToPoint3F(const proto::Point3F& proto) { return gfx::Point3F(proto.x(), proto.y(), proto.z()); } void RectToProto(const gfx::Rect& rect, proto::Rect* proto) { proto->mutable_origin()->set_x(rect.x()); proto->mutable_origin()->set_y(rect.y()); proto->mutable_size()->set_width(rect.width()); proto->mutable_size()->set_height(rect.height()); } gfx::Rect ProtoToRect(const proto::Rect& proto) { return gfx::Rect(proto.origin().x(), proto.origin().y(), proto.size().width(), proto.size().height()); } void RectFToProto(const gfx::RectF& rect, proto::RectF* proto) { proto->mutable_origin()->set_x(rect.x()); proto->mutable_origin()->set_y(rect.y()); proto->mutable_size()->set_width(rect.width()); proto->mutable_size()->set_height(rect.height()); } gfx::RectF ProtoToRectF(const proto::RectF& proto) { return gfx::RectF(proto.origin().x(), proto.origin().y(), proto.size().width(), proto.size().height()); } void SizeToProto(const gfx::Size& size, proto::Size* proto) { proto->set_width(size.width()); proto->set_height(size.height()); } gfx::Size ProtoToSize(const proto::Size& proto) { return gfx::Size(proto.width(), proto.height()); } void SizeFToProto(const gfx::SizeF& size, proto::SizeF* proto) { proto->set_width(size.width()); proto->set_height(size.height()); } gfx::SizeF ProtoToSizeF(const proto::SizeF& proto) { return gfx::SizeF(proto.width(), proto.height()); } void TransformToProto(const gfx::Transform& transform, proto::Transform* proto) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { proto->add_matrix(transform.matrix().get(i, j)); } } } gfx::Transform ProtoToTransform(const proto::Transform& proto) { if (proto.matrix_size() == 0) return gfx::Transform(); gfx::Transform transform(gfx::Transform::kSkipInitialization); DCHECK_EQ(16, proto.matrix_size()); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { transform.matrix().set(i, j, proto.matrix(i * 4 + j)); } } return transform; } void Vector2dFToProto(const gfx::Vector2dF& vector, proto::Vector2dF* proto) { proto->set_x(vector.x()); proto->set_y(vector.y()); } gfx::Vector2dF ProtoToVector2dF(const proto::Vector2dF& proto) { return gfx::Vector2dF(proto.x(), proto.y()); } void ScrollOffsetToProto(const gfx::ScrollOffset& scroll_offset, proto::ScrollOffset* proto) { proto->set_x(scroll_offset.x()); proto->set_y(scroll_offset.y()); } gfx::ScrollOffset ProtoToScrollOffset(const proto::ScrollOffset& proto) { return gfx::ScrollOffset(proto.x(), proto.y()); } void Vector2dToProto(const gfx::Vector2d& vector, proto::Vector2d* proto) { proto->set_x(vector.x()); proto->set_y(vector.y()); } gfx::Vector2d ProtoToVector2d(const proto::Vector2d& proto) { return gfx::Vector2d(proto.x(), proto.y()); } } // namespace cc