// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_PROXY_H_ #define CC_PROXY_H_ #include "base/basictypes.h" #include "base/logging.h" #include "base/time.h" #include "base/memory/scoped_ptr.h" #include "cc/cc_export.h" namespace gfx { class Rect; class Vector2d; } namespace cc { class Thread; struct RenderingStats; struct RendererCapabilities; // Abstract class responsible for proxying commands from the main-thread side of // the compositor over to the compositor implementation. class CC_EXPORT Proxy { public: Thread* mainThread() const; bool hasImplThread() const; Thread* implThread() const; // Returns 0 if the current thread is neither the main thread nor the impl thread. Thread* currentThread() const; // Debug hooks bool isMainThread() const; bool isImplThread() const; bool isMainThreadBlocked() const; #ifndef NDEBUG void setMainThreadBlocked(bool); void setCurrentThreadIsImplThread(bool); #endif virtual ~Proxy(); virtual bool compositeAndReadback(void *pixels, const gfx::Rect&) = 0; virtual void startPageScaleAnimation(gfx::Vector2d targetOffset, bool useAnchor, float scale, base::TimeDelta duration) = 0; virtual void finishAllRendering() = 0; virtual bool isStarted() const = 0; // Attempts to initialize a context to use for rendering. Returns false if the context could not be created. // The context will not be used and no frames may be produced until initializeRenderer() is called. virtual bool initializeOutputSurface() = 0; // Indicates that the compositing surface associated with our context is ready to use. virtual void setSurfaceReady() = 0; virtual void setVisible(bool) = 0; // Attempts to initialize the layer renderer. Returns false if the context isn't usable for compositing. virtual bool initializeRenderer() = 0; // Attempts to recreate the context and layer renderer after a context lost. Returns false if the renderer couldn't be // reinitialized. virtual bool recreateOutputSurface() = 0; virtual void renderingStats(RenderingStats*) = 0; virtual const RendererCapabilities& rendererCapabilities() const = 0; virtual void setNeedsAnimate() = 0; virtual void setNeedsCommit() = 0; virtual void setNeedsRedraw() = 0; // Defers commits until it is reset. It is only supported when in threaded mode. It's an error to make a sync call // like compositeAndReadback while commits are deferred. virtual void setDeferCommits(bool) = 0; virtual void didAddAnimation() = 0; virtual void mainThreadHasStoppedFlinging() = 0; virtual bool commitRequested() const = 0; virtual void start() = 0; // Must be called before using the proxy. virtual void stop() = 0; // Must be called before deleting the proxy. // Forces 3D commands on all contexts to wait for all previous SwapBuffers to finish before executing in the GPU // process. virtual void forceSerializeOnSwapBuffers() = 0; // Maximum number of sub-region texture updates supported for each commit. virtual size_t maxPartialTextureUpdates() const = 0; virtual void acquireLayerTextures() = 0; // Testing hooks virtual void loseOutputSurface() = 0; virtual bool commitPendingForTesting() = 0; protected: explicit Proxy(scoped_ptr implThread); friend class DebugScopedSetImplThread; friend class DebugScopedSetMainThread; friend class DebugScopedSetMainThreadBlocked; private: DISALLOW_COPY_AND_ASSIGN(Proxy); scoped_ptr m_mainThread; scoped_ptr m_implThread; #ifndef NDEBUG bool m_implThreadIsOverridden; bool m_isMainThreadBlocked; #endif }; #ifndef NDEBUG class DebugScopedSetMainThreadBlocked { public: explicit DebugScopedSetMainThreadBlocked(Proxy* proxy) : m_proxy(proxy) { DCHECK(!m_proxy->isMainThreadBlocked()); m_proxy->setMainThreadBlocked(true); } ~DebugScopedSetMainThreadBlocked() { DCHECK(m_proxy->isMainThreadBlocked()); m_proxy->setMainThreadBlocked(false); } private: Proxy* m_proxy; }; #else class DebugScopedSetMainThreadBlocked { public: explicit DebugScopedSetMainThreadBlocked(Proxy*) { } ~DebugScopedSetMainThreadBlocked() { } }; #endif } #endif // CC_PROXY_H_