// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_QUADS_RENDER_PASS_H_ #define CC_QUADS_RENDER_PASS_H_ #include #include "base/basictypes.h" #include "base/callback.h" #include "base/containers/hash_tables.h" #include "cc/base/cc_export.h" #include "cc/base/scoped_ptr_vector.h" #include "skia/ext/refptr.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_f.h" #include "ui/gfx/transform.h" namespace base { class Value; }; namespace cc { class DrawQuad; class CopyOutputRequest; class SharedQuadState; // A list of DrawQuad objects, sorted internally in front-to-back order. class QuadList : public ScopedPtrVector { public: typedef reverse_iterator BackToFrontIterator; typedef const_reverse_iterator ConstBackToFrontIterator; inline BackToFrontIterator BackToFrontBegin() { return rbegin(); } inline BackToFrontIterator BackToFrontEnd() { return rend(); } inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); } inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); } }; typedef ScopedPtrVector SharedQuadStateList; class CC_EXPORT RenderPass { public: struct Id { int layer_id; int index; Id(int layer_id, int index) : layer_id(layer_id), index(index) {} void* AsTracingId() const; bool operator==(const Id& other) const { return layer_id == other.layer_id && index == other.index; } bool operator!=(const Id& other) const { return !(*this == other); } bool operator<(const Id& other) const { return layer_id < other.layer_id || (layer_id == other.layer_id && index < other.index); } }; ~RenderPass(); static scoped_ptr Create(); static scoped_ptr Create(size_t num_layers); // A shallow copy of the render pass, which does not include its quads or copy // requests. scoped_ptr Copy(Id new_id) const; // A deep copy of the render passes in the list including the quads. static void CopyAll(const ScopedPtrVector& in, ScopedPtrVector* out); void SetNew(Id id, gfx::Rect output_rect, gfx::RectF damage_rect, const gfx::Transform& transform_to_root_target); void SetAll(Id id, gfx::Rect output_rect, gfx::RectF damage_rect, const gfx::Transform& transform_to_root_target, bool has_transparent_background); scoped_ptr AsValue() const; // Uniquely identifies the render pass in the compositor's current frame. Id id; // These are in the space of the render pass' physical pixels. gfx::Rect output_rect; gfx::RectF damage_rect; // Transforms from the origin of the |output_rect| to the origin of the root // render pass' |output_rect|. gfx::Transform transform_to_root_target; // If false, the pixels in the render pass' texture are all opaque. bool has_transparent_background; // If non-empty, the renderer should produce a copy of the render pass' // contents as a bitmap, and give a copy of the bitmap to each callback in // this list. This property should not be serialized between compositors, as // it only makes sense in the root compositor. ScopedPtrVector copy_requests; QuadList quad_list; SharedQuadStateList shared_quad_state_list; protected: explicit RenderPass(size_t num_layers); RenderPass(); private: DISALLOW_COPY_AND_ASSIGN(RenderPass); }; } // namespace cc namespace BASE_HASH_NAMESPACE { #if defined(COMPILER_MSVC) inline size_t hash_value(const cc::RenderPass::Id& key) { return base::HashPair(key.layer_id, key.index); } #elif defined(COMPILER_GCC) template<> struct hash { size_t operator()(cc::RenderPass::Id key) const { return base::HashPair(key.layer_id, key.index); } }; #else #error define a hash function for your compiler #endif // COMPILER } // namespace BASE_HASH_NAMESPACE namespace cc { typedef ScopedPtrVector RenderPassList; typedef base::hash_map RenderPassIdHashMap; } // namespace cc #endif // CC_QUADS_RENDER_PASS_H_